Showing 61 to 80 of 81 results

  • The Top Gun Strategy Game lets puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory. Being Top Gun is a mental challenge as well as a physical one. When they aren't in the air, pilots will face off in a volleyball card game, where they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their Ground Game to increase their education and confidence, giving them the tools and the nerve to excel in the Air Game

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    MSRP $30.99

    Released on Feb. 28, 2020

    $26.34

  • Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

    2 players. Ages 10+. 30 minute play time. Contents:

    • 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars)
    • 22 Gem Tokens
    • 4 Forest Tokens
    • Team Tracker
    • 2 Reference Cards
    • Forest Board
    • Rules Sheet

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    MSRP $15.99

    Released on Jan. 8, 2020

    $13.59

  • Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services so it's time to seek your fortune, or anyone's really, in order to achieve your dreams!

    You have your sword, handed down through the generations, and your supplies packed. Polished your armor until it shone and distressed a damsel for good measure. You've recruited some recruits and hired some hirelings since who knows what the fifth direction will hold. You've put up a sign saying "Gone Adventuring" and, just in case, another sign saying "Beware of Dog" if people get any ideas. You saddle up your trusty steed and head into the sunset, hoping the mysterious fifth direction is all it's cracked up to be.

    This is the 9th addition to the game of Dominion and has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

    2-6 players. Ages 13+. 30+ minute play time. Requires the Dominion main game to play.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.

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    MSRP $29.95

    Released on Jan. 1, 2020

    $25.46

  • Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.

    Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.

    It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it.

    And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job and you wouldn't trade it for the world; especially given how much of the world you already have.

    2-4 players. Ages 14+. 30+ minute play time

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    MSRP $49.95

    Released on Jan. 1, 2020

    $42.46

  • This combines Cornucopia and Guilds in one large box.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner. Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.

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    MSRP $39.95

    Released on Jan. 1, 2020

    $33.96

  • June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

    Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. 2 players. Ages 14+. 45-60 minute play time. Contents:

    • 108 cards
    • 18 large map tiles
    • Dice
    • Tokens
    • Campaign booklet

    1 in stock

    MSRP $48.00

    Released on Oct. 2, 2019

    $40.80

  • In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

    Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.

    The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.

    The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins! Contents:

    • 56 Cards
    • 70 Chips
    • Illustrated Instructions

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    MSRP $9.99

    Released on Aug. 15, 2019

    $8.49

  • In Renaissance, the newest expansion to the hugely popular, award-winning Dominion series of games, the players are given new cards and mechanics, and for the first time in a Dominion game, wooden tokes, adding even more variability and potential for new strategies, to the game.

    Renaissance introduces all new cards and the mechanics: Villagers, Coffers, Artifacts, and Projects.

    Contents:

    • 300 cards
    • 35 coin tokens
    • 12 wooden cubes
    • Rulebook
    • 6 coffer/villager mats

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    MSRP $44.95

    Released on Nov. 9, 2018

    $38.21

  • You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.

    This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.

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    MSRP $44.95

    Released on Nov. 17, 2017

    $38.21

  • Number of players: 2-4Age of players: 10++Length: 30 minutes Game Description: You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted. Author: Donald X. Vaccarino

    1 in stock

    MSRP $44.95

    Released on Dec. 5, 2016

    $38.21

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 in stock

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25

  • The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal. And those have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.

    Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains. Whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.

    Villains of the Multiverse is a mega-expansion for Sentinels of the Multiverse. It uses the villain team gameplay style introduced in Sentinels of the Multiverse: Vengeance to group villains together as a team fighting against the hero team. Villains of the Multiverse includes ten villains, which can be faced in any configuration, as well as four exciting new environments.

    Additional Bonus! Every copy of Villains of the Multiverse comes with three art prints, 7 promo cards, a villain mini-expansion, and an environment mini-expansion.

    MSRP $29.95

    Released on Jan. 1, 2015

    $25.46

  • Vengeance is a stand-alone expansion for Sentinels of the Multiverse, in that it comes with a complete team of 5 heroes. It also features two very exciting environments. But the truly exciting part of Vengeance is the villain team: The Vengeful Five!

    Baron Blade has collected an impressive array of villains to take down the Freedom Five, but the primary 5 are himself and four other figures, who may be familiar to Sentinels fans. In the coming couple of weeks, we will post more about who they are and what they do...

    In Vengeance, you will play a team of heroes fighting a team of villains, each with their own abilities and synergies! The effective fighting style of the heroes of the multiverse will be seen in a villain team now! With team boosting effects, supporting actions, and coordinated attacks, the Vengeful Five will take on the hero teams! And, if Baron Blade has his way, the heroes will be defeated at last!

    Are you ready for Vengeance? Baron Blade is.

    MSRP $29.95

    Released on Jan. 1, 2014

    $25.46

  • Sentinels of the Multiverse is the award-winning game in which players join forces as heroes to combat a dastardly villain in a dynamic environment!

    The Enhanced Edition features thicker card stock, a larger box, divider cards, tokens, and villain scaling mechanics, but the same great gameplay and mechanics that Sentinels fans know and love!

    MSRP $39.95

    Released on Jan. 1, 2011

    $33.96

  • Heebie Jeebies: The Game of Unusual Notions

    How well do you know your friends and family? How well do you really know them? Find out what really pushes their buttons by playing Heebie Jeebies.

    The game plays where one person starts as "The Subject" flips over four cards and reads them out loud. The rest of the players then secretly vote on which one of those cards gives The Subject the Heebies Jeebies. Once all votes are in,

    The Subject tells everyone which card gives him/her the Heebie Jeebies. If the players guess correctly they get a point. Then the board gets passed to the next person and they become The Subject and play continues. The first one to ten points wins!

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    MSRP $34.95

    Released on Jan. 1, 2006

    $29.71

  • Use lame excuses to pass ridiculous commitments onto other players and avoid being labeled as the "marrying type" in Marriage Material, the non-collectible card game of matrimonial evasion, where the only way to win is to remain blissfully single!

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    MSRP $15.95

    Released on Jan. 1, 2004

    $13.56

  • What's Your Excuse? Management Material - Information Technology is a 110 card, non-collectible game that is easy to learn, fast paced and outrageously funny for anyone who has ever worked. This game pits you against your friends in a race to keep from being promoted to the bowels of management. In this follow-up to the Origins Award nominated Management Material - General Office, join the Information Technology department and try to weasel your way out of impossible corporate projects, with lame and altogether sad excuses. Management Material - Information Technology can be played as a stand-alone game, or mixed into Management Material - General Office to add variety and even funnier story lines of why a person shouldn't have to do the work. Not suitable for overly mature adults or anyone who thinks that corporate life is actually fun.

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    MSRP $14.95

    Released on July 9, 2003

    $12.71

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