• MSRP $35.00

    Released on Oct. 29, 2021

    $25.50

  • After bitter months of conflict, the factions have slowly started making scars from old wounds. Not every player has emerged victorious. Many have seen their luck run out, and only an intervention of Fate can save them. But Fate is anything but predictable. The Burning Man has arrived in Malifaux and set the skies aflame. His madness and chaos ripple out in great waves, and the very weave of Fate smolders. Some will unify against this light in the sky. Some will seize power for themselves. But none will go unchanged as Malifaux burns.

    As a Malifaux Expansion, Malifaux Burns expands on the story, gameplay, and characters of Malifaux Third Edition, bringing new title cards for every master this side of the Breach! With the introduction of these Title cards, and an additional 40 new characters introduced to the world of Malifaux, you’ll be able to expand and customize your favorite crew like never before!

    MSRP $25.00

    Released on Oct. 29, 2021

    $20.00

  • Keywords: Nightmare, Oni. Contents:

    • Asami, Shintaku
    • The Dreamer, Insomniac
    • Lady Yume

    2 Available

    MSRP $45.00

    Released on Oct. 29, 2021

    $36.00

  • Allegiance: Court of Two. Contents:

    • Binh Nguyen

    MSRP $15.00

    Released on Oct. 29, 2021

    $12.75

  • Allegiance: Guild. Contents:

    • Samantha Thrace

    MSRP $15.00

    Released on Oct. 29, 2021

    $12.75

  • The Trained Bands are the most common troops in the Shire Army. Many so-called Braves that are drafted to the Bands are not full-time soldiers, although they are better trained than some militias found elsewhere. They typically have padded leather armour and wooden shields or bucklers, and carry a variety of weapons.

    Some Trained Bands are organised and equipped as light cavalry riding highly trained miniature aralez. Their primary mission is scouting and skirmishing, but on the battlefield they will harass the enemy with ranged fire and protect the army’s flanks, charging into melee if absolutely necessary.

    MSRP $50.00

    Released on Oct. 27, 2021

    $42.50

  • Perhaps the most daring troops in a halfling army are the Ej Grenadiers. Using their mechanical-wings, these hot-blooded individuals swoop over the battlefield like huge birds of prey, raining down destruction with their firebombs before dropping into the midst of the chaos they have created to wreak more destruction.

    MSRP $35.00

    Released on Oct. 27, 2021

    $29.75

  • The best sci-fi skirmish game is about to get better. Third Edition takes everything you love about Deadzone and turns it up to an exploding 8.

    Deadzone takes place in containment zones – cities or whole planets that have been erased from planetary maps and left for dead. You control an elite team of soldiers ready to enter the potentially lethal Deadzone and scavenge for whatever lucrative resources you can find. But competition is fierce, and other Strike Teams will be out to thwart you on your mission. Get in, get out, get rich, or get dead.

    CINEMATIC, IMMERSIVE GAMEPLAY

    Deadzone uses an innovative cube-based system for movement and shooting. Throw your tape measures in the garbage because you’re never going to need them again! Apart from DIY, of course. Models can be moved anywhere in a cube, which ensures you can make the best use of cover and obstacles to avoid the enemy, and movement takes seconds, rather than minutes. Shooting is just the same – measure the distance in cubes and, if you can see it, you can shoot it! Wargaming has never been this fast or cinematic.

    MORE THAN 5 YEARS OF RULES DEVELOPMENT

    Since the release of Deadzone: Second Edition in 2016, we’ve been refining the rules to make them faster and more streamlined. Third Edition incorporates all the changes and improvements made in the previous Outbreak and Escalation supplements, along with a host of other refinements. This is the Deadzone you love… just better. If you’ve never played before… well you’ve just found your new favourite game.

    TWO BOOKS TO RULE THEM ALL

    We’ve split the rules across two books that are packed with art, pictures and more. The core rulebook contains all the rules you need to start playing, along with campaign rules and 16(!) scenarios. Meanwhile, the Force List book contains the individual profiles and stats for each faction, along with details of how to build your Strike Teams and a handy weapons guide… after all, you don’t want to take a knife to a Polaris Cannon fight. Contents: 1x Core rule book (softback), 1x Force lists book (softback), 1x Counter sheet.

    10 UNIQUE FACTIONS

    Deadzone features 10 unique factions to choose from:

    • Asterians – aloof aliens that use incredibly advanced androids and mechs to bring balance to the galaxy… no matter the cost
    • Enforcers – the ruthless army of the Council of Seven, used to stamp out insurrection and control the Deadzones with extreme prejudice
    • Forge Fathers – an ancient race of stoic dwarfs that use their incredible engineering skills to strip a planet of its resources and won’t let anyone get in their way
    • GCPS – each corporation has its own private army who are often left to fend for themselves in the containment zones when the enemy dropships arrive
    • Marauders – piratical greenskins that travel the galaxy waiting to pounce on a Deadzone and sell their wares to the highest bidder
    • Mazon Labs – a corporation that has become obsessed with secret experiments that twist people into deformed monsters used as terrible ‘field tests’ in abandoned Deadzones
    • Nameless – humanity’s greatest threat could be this mysterious race of semi-aquatic aliens that have been driven to conflict by religious fervour
    • The Plague – an insidious virus that spreads throughout the galaxy and turns its victims into ravening beasts that only have one purpose… to further the spread of the disease
    • Rebs – determined to fight against the seemingly tyrannical spread of the mega corporations, the Rebs are a mix of humans and aliens that fight from the shadows
    • Veer-myn – underneath sprawling cities or hiding in the dark corners of vast space stations, the Veer-myn are giant rat-like creatures just waiting to strike in order to protect their nest

    MSRP $45.00

    Released on Oct. 25, 2021

    $38.25

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    MSRP $29.99

    Released on Oct. 20, 2021

    $25.49

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    MSRP $29.99

    Released on Oct. 20, 2021

    $25.49

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    1 Available

    MSRP $24.99

    Released on Oct. 20, 2021

    $21.25

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    MSRP $24.99

    Released on Oct. 20, 2021

    $21.24

  • Twenty multi-part Barbarian figures, designed to be used in Frostgrave, the Fantasy Skirmish Game. In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples.

    This box set of hard plastic figures allows you to build 20 different Barbarians to play in the game Frostgrave. To help you design the perfect Barbarian warband, the box set contains 20 bodies, loads of weapon/ arm variants, 40 heads and all sorts of Barbaric equipment. No two warbands should ever be the same!

    Plus, the Barbarians are compatible with the Frostgrave Soldiers and Frostgrave Cultists, giving you even more potential for conversions.

    MSRP $35.00

    Released on Oct. 19, 2021

    $29.75

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    The Frostgrave Gnolls box set contains enough parts to make 20 different plastic figures. There are multiple heads, arms, weapons and accoutrements per frame, no two warbands will ever be the same.

    MSRP $38.50

    Released on Oct. 19, 2021

    $32.73

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • Metal figure for Frostgrave. Supplied unpainted.

    MSRP $4.50

    Released on Oct. 16, 2021

    $3.82

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