Showing 21 to 29 of 29 results

  • They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the
    world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants.

    This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the...

    Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aids—all for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.

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    MSRP $119.99

    Released on Oct. 3, 2018

    $101.99

  • Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds are the defining feature of the Numenera setting. The secrets and wonders they contain are a siren call to characters from across the Ninth World—and to GMs and gamers drawn in by Numenera’s unique sense of mystery and spectacle.

    Jade Colossus: Ruins of the Prior Worlds explores in detail one such ruin, and provides in-depth content for creating endless weird and wonderful sites of your own invention. Run an entire campaign around the Jade Colossus, or integrate the site (and the fully realized nearby city of Ballarad) into your existing campaign as the location of one or more exciting adventures.

    Or (and this is the really cool part!) use new Numenera Ruin Mapping Engine to create an infinite array of prior world sites ripe for adventure—with all the mystery and weirdness of the Ninth World baked right in! Create dozens of other sites of your own design, large or small, building an amazing campaign filled with imagination and wonder unlike any other RPG.

    Jade Colossus is an incredible resource for Numenera GMs already running campaigns, and a great launching point for new campaigns as well.

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    MSRP $39.99

    Released on Aug. 9, 2017

    $33.99

  • It's well known that the denizens of the prior worlds bent time and space to their liking, creating links to realms outside the normal world. This 160-page hardcover book takes us into these other worlds, exploring pocket dimensions, the realms of ultraterrestrials, and parallel universes.

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    MSRP $39.99

    Released on Feb. 8, 2017

    $33.99

  • There have been eight previous worlds. Each world stretched across vast millennia. Each saw civilizations flourish before dying, scattering, or transcending. Those that ruled these worlds spoke to the stars, re-engineered their bodies, and mastered form and essence.

    But now they are gone. The people of the new world—the Ninth World—live among the ruined majesty of an unimaginable past. Are you brave enough to seek adventure, fortune, and discovery in the remnants of the prior worlds? Treasures of unmatched wonder await—but in those ruins also sleep dangers and terrors of bygone eras.

    Explore the vast, fascinating, and unique setting of Numenera—the Ninth World. Gather your friends, open this box, and begin playing right away! The game is easy to learn and fun to play. Whether you’re new to Numenera or new to roleplaying games, this box has everything you need to get started.

    A perfect introduction to the Ninth World, this complete tabletop roleplaying game takes 3 – 6 players on their first journey into the science-fantasy world of Numenera.

    The Numenera Starter Set includes everything you need to play:

    • Rulebook
    • Adventure book
    • Poster map
    • 5 pregenerated characters
    • 2 dice
    • 10 XP cards
    • 12 GM Intrusion cards
    • 1 cheat sheet
    • An additional free adventure download

    2 Available

    MSRP $24.99

    Released on Nov. 16, 2016

    $21.24

  • The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn't live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World's great Ocean. Ancient ruins? Secrets? Treasures? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean's cold dangerous embrace.

    Into the Deep continues the exploration begun in the hit title Into the Night. You'll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

    160 pages, Hard cover, full color

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    MSRP $39.99

    Released on May 11, 2016

    $33.99

  • Numenera's Ninth World setting is Earth - a billion years in the future. The eight previous worlds that spanned the millennia reached beyond Earth, spreading their civilization through our solar system, our galaxy, and even other dimensions. Now your campaign can follow in their footsteps!

    Into the Night expands the setting of Numenera even beyond the new territories unveiled in the hugely successful Ninth World Guidebook. Visit locations in Earth's orbit, on the moon, on Mars, and around distant stars. You'll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

    160 pages, Hardcover, 8.5" x 11", Full color

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    MSRP $39.99

    Released on Sept. 30, 2015

    $33.99

  • What's the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play - one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn't require any more time for the GM than it does for the players?

    Weird Discoveries explores the Ninth World with ten meaty, single-session adventures. Run them as one-shots, or drop them into your ongoing campaign when you don't have time to prep your own adventures. Or run them as a campaign for months worth of effortless play! These aren't adventure seeds - they're complete, pre-prepped adventures in an innovative new format.

    Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and veterans alike!

    Contains:

    6 Pre-generated characters

    10 Complete adventures

    96 pages, Full color, Soft cover

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    MSRP $24.99

    Released on April 15, 2015

    $21.24

  • The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements—explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.

    From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, far-off realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

    MSRP $49.99

    Released on Feb. 4, 2015

    $42.49

  • The namesake of the entire game line, the "numenera" are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1000 new items to the Numenera gaming table!

    The Technology Compendium: Sir Arthour's Guide to the Numenera contains 400 new cyphers, 225 new artifacts, and 300 new oddities. For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.

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    MSRP $39.99

    Released on Aug. 13, 2014

    $33.99

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