• Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference.

    2-5 players

    Ages 10+

    20 minute play time

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    MSRP $14.95

    Released on March 11, 2020

    $12.71

  • The Gastral Tyrant is one of the most terrifying creatures across all of time and space! Nesting within the moist chambers of the Belly of the Beast, or infesting the steam-filled engine decks aboard the Derelict Ship, these massive alien monstrosities have long, spiny arms allowing them to writhe and scurry across walls, and ceilings! A Gastral Tyrant can lay hundreds of eggs, which burst into countless writhing hatchlings.

    This XL Enemy Pack contains everything you need to have Epic battles with the Gastral Tyrant, and includes a new Mission focusing on a fight for survival, trapped in the lair of this deadly new Enemy.

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    MSRP $39.95

    Released on March 10, 2020

    $31.96

  • Welcome Cruella de Vil, Mother Gothel, and Pete to the Disney Villainous family in Perfectly Wretched, a new expand-alone expansion. In Disney Villainous, you’ll race to complete your own devious objective, while dealing twists of fate to your opponents. Who will prove most villainous?

    Previous games in the Disney Villainous family include Disney Villainous: The Worst Takes it All (2018 Toy of the Year award winner), Disney Villainous: Wicked to the Core, and Disney Villainous: Evil Comes Prepared.

    Contents:

    • 3 Boards
    • 3 Villain Movers
    • 90 Villain Cards
    • 45 Fate Cards
    • 58 Tokens
    • 3 Reference Cards
    • 3 Villain Guides
    • Instructions

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    MSRP $24.99

    Released on March 1, 2020

    $21.24

  • The Top Gun Strategy Game lets puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory. Being Top Gun is a mental challenge as well as a physical one. When they aren't in the air, pilots will face off in a volleyball card game, where they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their Ground Game to increase their education and confidence, giving them the tools and the nerve to excel in the Air Game

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    MSRP $30.99

    Released on Feb. 28, 2020

    $26.34

  • Adds the ability to summon characters for assistance to aid in your fight and invaders to appear during encounters!

    Contains 10 Summons and 11 Invaders miniatures and their corresponding cards.

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    MSRP $59.99

    Released on Jan. 31, 2020

    $50.99

  • The Mega Boss Expansions enhance your board game experience. These models are big - the Gaping Dragon is around 12-15cm tall! They also come with additional items to support their gameplay:

    A Tileset for the Mega Boss Encounter (vary in quantity dependent on the boss)

    Boss Dial for tracking damage

    A Unique Mega Boss AI Deck that fully replicates their movements and attacks within the actual game itself

    Specific Mega Boss Treasure Cards

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    MSRP $59.99

    Released on Jan. 31, 2020

    $50.99

  • The Core Game Expansion adds new terrain miniatures in the form of chests, barrels, gravestone, and a bonfire, as well as new adversaries to enhance Dark Souls: The Board Game.

    Also contains The Pursuer and Sir Alonne boss miniatures.

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    MSRP $69.99

    Released on Jan. 17, 2020

    $59.49

  • The Iron Keep is a massive fortress, surrounded by and slowly sinking into a mass of molten iron.

    The Iron Keep Expansion includes new enemy miniatures to be used with Dark Souls: The Board Game.

    Contains The Dark Souls 2 Smelter Demon boss.

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    MSRP $69.99

    Released on Jan. 17, 2020

    $59.49

  • The Hegemon expansion brings two new mechanics to your games of Dominations: Hegemony tiles and Omen cards!

    First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replaces the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would. Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…

    However, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!

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    MSRP $19.99

    Released on Jan. 16, 2020

    $16.99

  • In the Provinces expansion, you will come into contact with other nations, which will give you the opportunity to conquer and assimilate new territories into your Civilization!

    This expansion includes exciting new tiles to add to the board, new Mastery cards, Conquest cards, Rebellion cards, Objectives cards, and more! It is also fully compatible with all of the other Dominations expansions!

    At the beginning of each Age, each player will draw a Province card, then take the corresponding Province tile which will be added to their hand. This tile must be placed on the board during the Age during your Growth phase, at the same time as a regular domino. Each player will hence be playing six dominoes during the Age instead of the usual five. These dominoes will have unique illustrations and characteristics : some will have resources, some will have other effects, much like the Monument tiles.

    Once your Province tile has been placed, you can Conquer it. To do so, you’re going to need a whole new resource : Conquest! Conquest is represented by a deck of small Conquest cards that can only be gained one way - using one of the expansion’s new Mastery cards: Conscription. Conscription is a unique Mastery card in that it doesn’t belong to any Domain: at has a value of 3 that can be purchased using any kind of resource. It is then used as a converter – changing any Knowledge type into Conquest cards.

    When Conquest cards are purchased, they are drawn from the Conquest deck, which is placed face down on the table. Each card has a value of 1 to 5 Conquest Points, and as they’re drawn randomly, you never know what you’re going to get! Additionally, some of these cards have special powers and bonuses!

    To conquer a Province, you must pay the corresponding number of Conquest points as stated on the tile’s Province card. However, these Provinces won’t allow themselves to be conquered easily. Each Province card also has a “Rebellion” value. This refers to the deck of Rebellion cards, which - similarly to the Conquest cards - are drawn randomly, have a value of 1 to 5, and some of them have special powers that can be good or bad. You must draw the number of Rebellion cards specified, then add their value to that Province's Conquest value to determine its full cost. If you have enough Conquest points, then you conquer the Province – placing a City token on it and gaining the bonus stated on its card. As with the classic dominos, just because you placed a Province tile, doesn’t mean it’s yours - once placed, any player can conquer it!

    However, although the tiles MUST be placed during the Age, you don’t have to conquer them. Each Province has an End of Age effect, which is triggered if it has not been conquered. These effects can be good or bad – from allowing you to gain additional resources, to unleashing hordes of barbarian invaders to destroy neighbouring Cities!

    These combinations of different effects bring a fascinating new strategic facet to Dominations. Will you conquer as many Provinces as you can to reap the benefits, or will you simply place the tiles next to your opponents’ Cities, forcing them to react to avoid negative End of Age effects?

    Provinces brings a slightly more aggressive stance to your games of Dominations, in that your actions can potentially damage your adversaries : Provinces is the first expansion where your nation can actually lose ground : Cities can be destroyed, resources lost.

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    MSRP $24.99

    Released on Jan. 16, 2020

    $21.24

  • In this domino-based civilization-building game, players take on the role of a primitive tribe, which they will seek to grow into a nation whose influence will echo through the ages...

    Place your triangular dominoes carefully to expand your population and obtain the knowledge that will determine how your society is shaped over time. You can use this knowledge to build cities and master skills, thus creating the legacy for which your civilization will be remembered. Each time you master a skill, it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!

    2-4 players

    Ages 13+

    120 minute play time

    Contents:

    • 90 Land Tiles
    • 6 Monuments
    • 69 Cards
    • Cradle of Humanity Tile
    • 68 Player Counters
    • Player Boards
    • 4 Gaming Aids
    • Score Board

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    MSRP $59.99

    Released on Jan. 16, 2020

    $50.99

  • In Silk Road, players will be able to expand the scope of their Cities by building trade routes between them!

    As an additional action during their Construction phase, before building a City players can pay 3 resources in order to build a trade route to or from a City they control. This trade route will be represented by a punchboard ring placed around your City. Each of these rings has two protruding branches, which will allow that City to be connected to two other Cities. This means each City can only be attached in two directions, creating a road-like chain! Of course, these rings will be fully illustrated to represent the trade routes they’re creating!

    These trade routes give players a wealth of new options:

    -When a City is connected to a trade route, its owner gains Victory Points equal to the number of other Cities that are part of that route.

    -When a City is activated, the player receiving those resources can choose to take Knowledge of the colour of that City OR of any City connected to the same trade route.

    -Cities connected to a trade route can be used as both their colour or the colour of any other City connected to the same trade route during the game when it comes to Mastery cards and other effects.

    -Trade routes can be worth big points. The further into the game you get, the more Cities there are that can be potentially connected to trade routes, the more points you can generate.

    However, your trade route doesn’t belong to just you - in the true spirit of commerce, anyone can connect to it and earn themselves points if they have the resources to spare!

    Also comes with a new array of Mastery cards that will work off the Trade route mechanic in order to help generate new resources, Victory points, Influence, and more!

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    MSRP $19.99

    Released on Jan. 16, 2020

    $16.99

  • The vicious Swamp Slugs that lurk in Jargono are terrifying to behold! These massive molluscs can grow to enormous size with an underbelly lined with razor-sharp mandibles and a maw filled with tiny grinding teeth to devour their prey! Acidic mucus oozes from their gnarled skin to help ward off enemies and to aid in digestion once they have caught a meal.

    This Enemy Pack contains everything you need to add the Swamp Slugs to your games of Shadows of Brimstone. There are 3 large Swamp Slug models included, as well as the large Enemy Record Sheet and all of the Threat Cards needed to add them to your games.

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    MSRP $24.95

    Released on Jan. 16, 2020

    $19.96

  • This set comes with 6 miniatures and all of the required cards and rules to use the Takobake Riflemen enemies in your games of Shadows of Brimstone.

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    MSRP $24.95

    Released on Jan. 16, 2020

    $19.96

  • Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

    2 players. Ages 10+. 30 minute play time. Contents:

    • 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars)
    • 22 Gem Tokens
    • 4 Forest Tokens
    • Team Tracker
    • 2 Reference Cards
    • Forest Board
    • Rules Sheet

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    MSRP $15.99

    Released on Jan. 8, 2020

    $13.59

  • The Roman Republic is coming to an end, but not before a power struggle between Caesar and Pompey. Players will command their legions, strategically deploying them to key battlegrounds to try and seize control of the provinces and become ruler of the republic.

    Players draw tokens from a bag to determine their starting forces and to replenish their losses. Players allocate their resources to each province, gaining tactical advantages and vying for control of the republic.

    Three modules to expand the game are included, poison your opponent, deploy powerful Centurions and use underhanded tactics to gain advantages in the Expansions of Rome.

    1 Available

    MSRP $29.95

    Released on Jan. 1, 2020

    $25.46 $19.99

  • Expansion for Dominations: Road to Civilization.

    In Dynasties you’ll be allying yourself with your Nation's most prominent families, using their skills to make your Civilisation even more powerful. There are 6 Dynasties, which each great family being associated with one of Dominations' Knowledge Domains.

    Each Age, you will be playing Dynasty cards. Each one of these cards represents a family member of a particular Dynasty – an individual of great prowess who will lend you their aid in leading your nation to glory! These cards set off powerful effects that can generate resources, victory points, (sometimes both!) as well as other effects that give you a big boost during your turns. Additionally, the order in which you play these cards over the course of the game is important, as it represents the Dynasty that will be leading your people through the Ages and you gain extra points by collecting sets!

    When playing with Dynasties, you’ll be drawing Dynasty cards at the start of each Age and drafting them. There’s a deck of cards for each Age: I, II and III, each with exponentially greater abilities. Each player draws 4 cards and chooses one before passing the remaining cards to the player on their left. They then take the three cards from the player on their right and choose another card to keep. This is repeated one last time so that all players have 3 Dynasty cards in hand. All unused cards are then returned to the box.

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    MSRP $19.99

    Released on Jan. 1, 2020

    $16.99

  • Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services so it's time to seek your fortune, or anyone's really, in order to achieve your dreams!

    You have your sword, handed down through the generations, and your supplies packed. Polished your armor until it shone and distressed a damsel for good measure. You've recruited some recruits and hired some hirelings since who knows what the fifth direction will hold. You've put up a sign saying "Gone Adventuring" and, just in case, another sign saying "Beware of Dog" if people get any ideas. You saddle up your trusty steed and head into the sunset, hoping the mysterious fifth direction is all it's cracked up to be.

    This is the 9th addition to the game of Dominion and has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

    2-6 players. Ages 13+. 30+ minute play time. Requires the Dominion main game to play.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.

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    MSRP $29.95

    Released on Jan. 1, 2020

    $25.46

  • Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.

    Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

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