• Are you ready for a new Dorfromantik campaign?

    In Dorfromantik Sakura, you will explore the beautiful countryside of Japan and discover a new world filled with fresh challenges:

    From Cherry blossoms (Sakura, in Japanese) that introduces a new element of gameplay, more than 40 achievements to unlock, and 6 boxes of new game content to reveal, your journey will be filled with surprises!

    Ages 14 and up
    1-6 players
    30-90 minute playtime

    Backorder

    MSRP $39.99

    Released on Oct. 31, 2024

    $33.99

  • In Dorfromantik - The Duel, compete against another player to see who can create the most beautiful world from hexagonal landscapes. Wo will best succeed in fulfilling the wishes of the villagers and mastering the new task types?

    For additional challenges and more direct interaction, you can add 2 Modules. Of course, you can also compete against each other in teams!

    • Ages 14+
    • 2 players
    • 30-45 minute play time

    Dorf romantik, not Dwarf Romantic

    1 Available

    MSRP $39.99

    Released on Feb. 16, 2024

    $33.99

  • The Great Mill is a mini expansion for Dorfromantik: The Board Game and contains two cards and a mill standee. Unlocking the Mill achievement lets you score additional points for Grain Tasks and Yellow Flags by cleverly placing the mill piece.

    2 Available

    MSRP $5.99

    Released on Nov. 7, 2023

    $5.99

  • Hamlet is a medium weight competitive village builder where players are communally turning their Hamlet into a bustling little town. In this tile placing game, players construct buildings that everyone can use to create materials, refine resources, earn money and make important deliveries to construct the Hamlet's big landmark - the Church.

    The game features irregular shaped tiles that connect together without a grid to form a village that is completely different every time. The tile placement organically creates interconnecting paths that the villagers use to transport resources across the village. This leads players to construct boards where no two games will ever feel the same. Since the buildings are communal, this also creates a fluid economy, where players are always working hard to provide the village with the resources that are most needed.

    Ages 10+. 1-4 Players. 30-120 Minute Playtime

    1 Available

    MSRP $49.99

    Released on April 28, 2023

    $42.49

  • Rippling rivers, rustling forests, wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: the Board Game.

    In Dorfromantik: the Board Game, up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population, while at the same time laying as long a track and as long a river as possible, but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this, the more points they can score at the end. In the course of the replayable campaign, the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new, additional tasks for the players and make it possible to raise the high score higher and higher.

    Dorf romantik, not Dwarf Romantic

    1 Available

    MSRP $39.99

    Released on April 23, 2023

    $33.99

  • Rippling rivers, rustling forests, wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: the Board Game.

    In Dorfromantik: the Board Game, up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population, while at the same time laying as long a track and as long a river as possible, but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this, the more points they can score at the end. In the course of the replayable campaign, the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new, additional tasks for the players and make it possible to raise the high score higher and higher.

    Dorf romantik, not Dwarf Romantic

    MSRP $39.99

    Released on March 23, 2023

    $33.99

  • Reef is an abstract strategy game for 2-4 players. Players will select colors and patterns as they work to grow their coral reefs.

    Reef 2nd edition features redesigned player boards with a deeper color palette. Likewise, icon colors have been recalibrated to match the game’s other components

    Backorder

    MSRP $39.99

    Released on April 29, 2022

    $33.99

  • The Hegemon expansion brings two new mechanics to your games of Dominations: Hegemony tiles and Omen cards!

    First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replaces the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would. Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…

    However, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!

    Backorder

    MSRP $19.99

    Released on Jan. 16, 2020

    $16.99

  • In the Provinces expansion, you will come into contact with other nations, which will give you the opportunity to conquer and assimilate new territories into your Civilization!

    This expansion includes exciting new tiles to add to the board, new Mastery cards, Conquest cards, Rebellion cards, Objectives cards, and more! It is also fully compatible with all of the other Dominations expansions!

    At the beginning of each Age, each player will draw a Province card, then take the corresponding Province tile which will be added to their hand. This tile must be placed on the board during the Age during your Growth phase, at the same time as a regular domino. Each player will hence be playing six dominoes during the Age instead of the usual five. These dominoes will have unique illustrations and characteristics : some will have resources, some will have other effects, much like the Monument tiles.

    Once your Province tile has been placed, you can Conquer it. To do so, you’re going to need a whole new resource : Conquest! Conquest is represented by a deck of small Conquest cards that can only be gained one way - using one of the expansion’s new Mastery cards: Conscription. Conscription is a unique Mastery card in that it doesn’t belong to any Domain: at has a value of 3 that can be purchased using any kind of resource. It is then used as a converter – changing any Knowledge type into Conquest cards.

    When Conquest cards are purchased, they are drawn from the Conquest deck, which is placed face down on the table. Each card has a value of 1 to 5 Conquest Points, and as they’re drawn randomly, you never know what you’re going to get! Additionally, some of these cards have special powers and bonuses!

    To conquer a Province, you must pay the corresponding number of Conquest points as stated on the tile’s Province card. However, these Provinces won’t allow themselves to be conquered easily. Each Province card also has a “Rebellion” value. This refers to the deck of Rebellion cards, which - similarly to the Conquest cards - are drawn randomly, have a value of 1 to 5, and some of them have special powers that can be good or bad. You must draw the number of Rebellion cards specified, then add their value to that Province's Conquest value to determine its full cost. If you have enough Conquest points, then you conquer the Province – placing a City token on it and gaining the bonus stated on its card. As with the classic dominos, just because you placed a Province tile, doesn’t mean it’s yours - once placed, any player can conquer it!

    However, although the tiles MUST be placed during the Age, you don’t have to conquer them. Each Province has an End of Age effect, which is triggered if it has not been conquered. These effects can be good or bad – from allowing you to gain additional resources, to unleashing hordes of barbarian invaders to destroy neighbouring Cities!

    These combinations of different effects bring a fascinating new strategic facet to Dominations. Will you conquer as many Provinces as you can to reap the benefits, or will you simply place the tiles next to your opponents’ Cities, forcing them to react to avoid negative End of Age effects?

    Provinces brings a slightly more aggressive stance to your games of Dominations, in that your actions can potentially damage your adversaries : Provinces is the first expansion where your nation can actually lose ground : Cities can be destroyed, resources lost.

    Backorder

    MSRP $24.99

    Released on Jan. 16, 2020

    $21.24

  • In this domino-based civilization-building game, players take on the role of a primitive tribe, which they will seek to grow into a nation whose influence will echo through the ages...

    Place your triangular dominoes carefully to expand your population and obtain the knowledge that will determine how your society is shaped over time. You can use this knowledge to build cities and master skills, thus creating the legacy for which your civilization will be remembered. Each time you master a skill, it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!

    2-4 players

    Ages 13+

    120 minute play time

    Contents:

    • 90 Land Tiles
    • 6 Monuments
    • 69 Cards
    • Cradle of Humanity Tile
    • 68 Player Counters
    • Player Boards
    • 4 Gaming Aids
    • Score Board

    Backorder

    MSRP $59.99

    Released on Jan. 16, 2020

    $50.99

  • In Silk Road, players will be able to expand the scope of their Cities by building trade routes between them!

    As an additional action during their Construction phase, before building a City players can pay 3 resources in order to build a trade route to or from a City they control. This trade route will be represented by a punchboard ring placed around your City. Each of these rings has two protruding branches, which will allow that City to be connected to two other Cities. This means each City can only be attached in two directions, creating a road-like chain! Of course, these rings will be fully illustrated to represent the trade routes they’re creating!

    These trade routes give players a wealth of new options:

    -When a City is connected to a trade route, its owner gains Victory Points equal to the number of other Cities that are part of that route.

    -When a City is activated, the player receiving those resources can choose to take Knowledge of the colour of that City OR of any City connected to the same trade route.

    -Cities connected to a trade route can be used as both their colour or the colour of any other City connected to the same trade route during the game when it comes to Mastery cards and other effects.

    -Trade routes can be worth big points. The further into the game you get, the more Cities there are that can be potentially connected to trade routes, the more points you can generate.

    However, your trade route doesn’t belong to just you - in the true spirit of commerce, anyone can connect to it and earn themselves points if they have the resources to spare!

    Also comes with a new array of Mastery cards that will work off the Trade route mechanic in order to help generate new resources, Victory points, Influence, and more!

    Backorder

    MSRP $19.99

    Released on Jan. 16, 2020

    $16.99

  • Expansion for Dominations: Road to Civilization.

    In Dynasties you’ll be allying yourself with your Nation's most prominent families, using their skills to make your Civilisation even more powerful. There are 6 Dynasties, which each great family being associated with one of Dominations' Knowledge Domains.

    Each Age, you will be playing Dynasty cards. Each one of these cards represents a family member of a particular Dynasty – an individual of great prowess who will lend you their aid in leading your nation to glory! These cards set off powerful effects that can generate resources, victory points, (sometimes both!) as well as other effects that give you a big boost during your turns. Additionally, the order in which you play these cards over the course of the game is important, as it represents the Dynasty that will be leading your people through the Ages and you gain extra points by collecting sets!

    When playing with Dynasties, you’ll be drawing Dynasty cards at the start of each Age and drafting them. There’s a deck of cards for each Age: I, II and III, each with exponentially greater abilities. Each player draws 4 cards and chooses one before passing the remaining cards to the player on their left. They then take the three cards from the player on their right and choose another card to keep. This is repeated one last time so that all players have 3 Dynasty cards in hand. All unused cards are then returned to the box.

    Backorder

    MSRP $19.99

    Released on Jan. 1, 2020

    $16.99

  • Arboretum is a strategic card game that challenges players to create the most beautiful path through the garden. Choosing the correct cards and placing them in the most efficient orientation will score you the most points at the end of the game. With elegantly simple rules, Arboretum offers players surprisingly complex choices.

    2-4 players. Ages 8+. 30 minute play time. Contents:

    • 80 Cards in 10 colors
    • Scorepad
    • Rulebook

    Backorder

    MSRP $21.99

    Released on Nov. 7, 2018

    $18.69

Showing 1 to 13 of 13 results

items per page

Show filters