• 10mm scale. Contains 30 miniatures. Supplied unpainted and unassembled.

    The Colonial Legions are the majority of the UCMA's fighting soldiers. They must face untold horrors in the name of humanity, armed with only a UM-3 rifle and basic but well-proven kit. One Legionnaire per 5-man team carries a UM-105 Missile Launcher for anti-armour firepower. What they lack in extravagance they make up for in resolve, courage, and above all, numbers. Each Legion contains around one million war fighters. However, the UCM sells the lives of its soldiers dearly, so fighting formations are usually mechanised and deployed at platoon level. This grants them the protection, speed and tactical flexibility necessary to prevail. 

    Contains 30 resin miniatures with 6 plastic bases.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled. Designed for 10mm tabletop gaming.

    MSRP $19.00

    Released on Oct. 31, 2026

    $17.10

  • Contains 15 plastic, multipart miniatures including 1 Hjulda Drakkblud, 10 Clanshields, 3 Gholems of Gazul, and 1 Oathkeeper Cannon. Supplied unpainted and unassembled.

    This box also includes 1 Battletome: Khazalite Holds supplied in English with an exclusive variant cover, as well as a set of 53 warscroll cards for the faction.

    20 Available for Preorder

    MSRP $210.00

    Released on Oct. 31, 2026

    $178.50

  • Limited edition Warhammer Day commemorative miniature that can be used as a Warqueen for Slaves to Darkness armies. Supplied unpainted and unassembled.

    MSRP $40.00

    Released on Oct. 31, 2026

    $34.00

  • Warmachine Protectorate of Menoth Covenant of the Flame Crusader Heavy Warjack
    The workhorse of the Protectorate of old, the Crusader is the oldest warjack chassis still in active duty, spanning over a century of service in the name of the Lawgiver. Durable and reliable, it is the most commonly fielded warjack in the Covenant’s armies, capable of wielding a variety of potent melee and ranged armaments. Sanctified and blessed these long years, now the crusade begins anew, each machine’s venerable cortex is as devoted to the destruction of the enemies of Menoth as any of the faithful.

    Contains Crusader (Heavy Warjack) , Every head and arm option for customising your Crusader

    2 Available for Preorder

    MSRP $44.99

    Released on Oct. 27, 2026

    $38.99

  • Warmachine Protectorate of Menoth Covenant of the Flame - Defenders of the Flame

    Leader of the Covenant of the Flame, Feora is a herald of a new era for her people, rooted in the purity of the past. Conflagration follows in her wake as she steps into the fray as a living engine of destruction. Her fires guide the hands of the faithful and imbue them with greater strength to smite their enemies, immolating the unbeliever and burning away the impure. Menoth’s first Gift was the Flame, and no individual embodies that primacy more than the Marshal of the Flameguard.

    Defenders of the Flame is an excellent entry point to the Covenant of the Flame, providing you with a powerful synergistic force — ideal for command level games, and a solid foundation when expanding to larger battles.

    Contains Feora, Marshal of the Flameguard (Warcaster), Crusader (Heavy Warjack), Valeria, The Whisper of Death (Character Solo), Pyrrhus, Flameguard Commander (Character Solo), Flameguard Defenders (Unit)

    1 Available for Preorder

    MSRP $79.99

    Released on Oct. 27, 2026

    $67.99

  • Warmachine Protectorate of Menoth Covenant of the Flame Revenger Light Warjack

    One of the most stable light warjack platforms in the old Protectorate of Menoth, the Revenger continues to be a common companion of Menite warcasters. Where once its primary use was as an arc node to amplify arcane magic, since the Protectorate’s resurrection the warjack chassis has proven considerably more versatile. Using an expanded arsenal taken from other light warjacks, the Covenant’s artificers have begun to arm the machine to fulfil a variety of battlefield applications—a role in which it has excelled.

    Contains one Revenger (Light Warjack) , Every head and arm option for customising your Revenger

    2 Available for Preorder

    MSRP $37.99

    Released on Oct. 27, 2026

    $32.99

  • TO WAR!

    The Dwarves are a people of the stone. For thousands of years they have made their homes in mountain fastnesses and deep caverns - but these are no mean, rough-hewn spaces. For more than anything the dwarves are people who make. More than anyone in the World they are masters of mechanisms and art and craftsmanship beyond any of the other races whether in stone or wood or cloth or metal. Their Dwarvenholds are temples of wonder for those lucky few who are invited inside.

    But their vast wealth has a dark facet: there are many who covet what the Dwarves own and are willing to fight to take it. Their greatest enemies are the goblin tribes who also make their homes in the dark places of the earth. Armies of orcs, ogres, or a necromancer’s undead host sometimes try their luck against Dwarven cities in the hopes of great wealth. The one threat the Dwarves fear the most is of dragons. Though they are few in number in this age, they can bring ruin and desolation all by themselves. Rumors of dragonkind are never dismissed lightly. 

    When true war comes - when a War-King or the emissary of the High Queen calls - a Dwarvenhold’s muster is a sight to behold as hundreds and sometimes thousands of warriors march from their stone hall to bring their well-trained battle to the enemy. 

    This hard plastic box set includes three frames with 82 10mm figures for a total of 246 figures in the box along with 40mm x 20mm dual use bases. From this box you can build the following:

    • 72 spear-dwarves (6 bases)
    • 36 sword-dwarves (3 bases)
    • 36 axe-dwarves (3 bases)
    • 36 battleaxe-dwarves (3 bases)
    • 36 crossbow-dwarves (3 bases)
    • 12 ram riders (6 bases)
    • and 15 command and 3 casualties

    Sculpting: Gia Huy

    Illustration: Marco Capparoni

    Figure Painting: Scott Lewis, Palatte of War

    1 Available

    MSRP $44.95

    Released on Oct. 24, 2026

    $40.46

  • 3 Plastic Miniatures, 3 Cavalry Stands, 3 Cavalry Bases, 1 Command Card and assembly instructions.

    The Fallen Pantheon was not composed only of divinities. Countless angels, seraphs, cherubs, thorns, powers, and principalities were incarnated to serve their will and needs. Hundreds, perhaps thousands, of these were destroyed during the Fall, but a few proved more resilient. Individually named and revered, their shrines and statues became loci of power and belief, allowing them to retain a toehold in the Prime Domain after the Theomachy that culled the Pantheon immediately following the Fall. Awakened by the rituals of the ever faithful or commanded by their Fallen Divinities their heavy bodies can soar through the heavens, their memories of flight strong enough to overcome the laws of the world as they Herald the arrival of their Gods in a torrent of bloodshed and murder.

    How they Play in First Blood: Heroes from before the Fall return in service of the Old Dominion once more. These animated simulacra are champions of the battlefield, mighty conquerors and defenders who siphon dark power to imbue their already potent combat capabilities.

    How They Play in TLAOK: Heroes from before the Fall return to serve the Old Dominion once more. These animated simulacra are champions of the battlefield, mighty conquerors and defenders who siphon dark power to enhance their already potent combat capabilities. The Fallen Angels add a layer of versatility to Old Dominion armies that goes far beyond the maneuverability granted by Flying. Dark Awakening allows them to tailor their Special Rules to deliver a powerful strike against virtually any opponent.

    Particularly effective in the late game, when Power Tokens are plentiful, the Fallen Angels force players to find a careful balance: spend too much too early and risk limiting the army’s growth, or wait too long and risk being unable to unleash the Angels’ full power when it matters most.

    You can field them either as a Mainstay for the Theokrator or a Restricted option for the Strategos and Archimandrite.

    Backorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Plastic Miniatures, 3 Cavalry Stands, 3 Cavalry Bases, 1 Command Card and assembly instructions.

    Some of the greatest Heroes and Saints of the Dominion, collectively known as Heralds, were not buried in the grand mausoleums and sepulchers of their predecessors. Their treated remains were encased in stone and metal, becoming ornate statues that provided comfort and solace to their followers long after death. Hazlia's Fall innervated their remains, but for centuries they remained trapped in the protective casings. Only an incredibly high concentration of Hazlia's Dark Power can grant these forms mobility, coursing through their skeletal limbs as dark flame to move their heavy structures while softening the metal. On the battlefield, once exposed to enough power, their blows are unstoppable, their flesh impervious, and their effectiveness uncontested.

    How they Play in First Blood: Vanguarding ahead of the forces of the Old Dominion, Fallen Angels deliver the first blow before the main battle lines clash. Once the chaos of battle erupts, these angelic emissaries serve as guardians for the characters of the Old Dominion.

    How they Play in TLAOK: Vanguarding ahead of the forces of the Old Dominion, Fallen Angels deliver the first blow before the main battle lines clash. Once the chaos of battle erupts, these angelic emissaries seem to appear wherever they are needed most, shifting the tide of battle at a critical moment.

    The Tainted Heralds advance ahead of your main battle lines to engage and outflank Enemy Regiments as they approach. Though highly maneuverable, they can suffer against early-game volley attacks, so they are best used conservatively.

    When commanding the Heralds, you must choose between committing them early and potentially giving up the opportunity to empower them through Heaven’s Descent, or holding them back just long enough for your main line to engage the enemy before unleashing their full potential.

    You can field them either as a Mainstay option for the Fallen Divinity or as a Restricted option for the Hierodeacon.

    Backorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 1 Command Card, Water Rituals Card and assembly instructions. Will also make Marid Sahar.

    There are those Eternals that see perfection as the ultimate goal of all Creation. Since they are perfect, why can't all of Creation be? They have taken upon themselves the heavy burden imposed by their perfection: removing all imperfection from the Domains so that Creation might not be sullied by their presence while making room for more of those things and creatures that they deem worthy. Over untold millennia of open conflict with everything they have become formidable warriors by necessity, as inferior creatures, unable to understand their own inequity, often resist their merciful destruction. Coupled with their incredible resilience and ability to restore themselves, they make unstoppable foes on the battlefield.

    How they Play in First Blood: To the Eternal Destroyers, all else are beneath them as they are the pinnacle of creation. On the battlefield, this disdain only fuels their overwhelming onslaught. Resilient and deadly, these earthen Elementals wreak devastation upon the enemies of the Sorcerer Kings.

    How they Play in TLAOK: To the Eternal Destroyers, all others are beneath them, for they stand at the pinnacle of creation. Once damaged, they rain down a storm of attacks upon enemies foolish enough to provoke their wrath.

    The Destroyers are to enemy formations what a scythe is to crops. While undamaged, they relentlessly tear through lightly armored targets until little remains. Once combat gets heated, however, their Attacks become a storm of unrelenting strikes, Re-Rolling failed Hits and performing additional Clash Actions.

    Much like the Eternal Ikons, the Destroyers present your opponent with a tactical dilemma, leave them unchecked and watch their troops steadily dwindle, or overcommit to bringing them down and risk throwing their entire battle line into disarray.

    You can field them as a Restricted option for the Raj, Maharajah, and Sorcerer.

    Backorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • 3 Premium Plastic Miniatures, 3 Brute Stands, 3 Brute Bases, 1 Command Card, Water Rituals Card and assembly instructions. Will also make Marid Sahar.

    There are few creatures as difficult to deal with as the Eternals of the Earth Domain. Possessed of an unfathomable conviction of their own perfection, these powerful elementals cannot be forced or cajoled, their innate arrogance makes them incredibly resistant to this type of overt manipulation. Their ego, though, does make them susceptible to flattery and subterfuge, allowing powerful sorcerers to lay traps for them to willingly blunder into. They are commonly used as guardians and protectors of key structures or locations simply so their summoner doesn't have to deal with their insufferable nature. When gainsaid, insulted, or god forbid, their perfect forms are damaged, they become infuriated, drawing on the very strength of the earth to renew their form and crush their foes.

    How they Play in First Blood: The pristine forms of the Eternal Ikons belie sundering wrath once damaged. Elementals of stone and precious gems, these primordial warriors are stalwart and formidable combatants capable of enduring more than their other elemental kin.

    How they Play in TLAOK: The pristine forms of the Eternal Ikons unleash their wrath once damaged. Enraged elementals of stone and precious gems, they are capable of piercing even the toughest armor and regenerating even the most severe wounds.

    The Ikons present a unique dilemma to your opponent, leave them unchecked and they will steadily tear enemy forces apart, or dare to challenge them and risk unleashing destruction capable of threatening even the greatest of heroes.

    Tactically, their real strength lies in the way they force an opponent to overcommit. If the Ikons survive the initial assault, their retaliation can be brutal. When fielding them, use them as the crux of your battle line. Protect their flanks and, whenever possible, allow only one Enemy Regiment to engage them at a time. If your opponent overcommits, punish their exposed flanks. If they fail to bring the Ikons down, then the wrath of these elementals will be upon them.

    You can field them as a Restricted option for the Raj, Maharajah, and Sorcerer.

    Backorder

    MSRP $64.99

    Released on Oct. 22, 2026

    $54.99

  • A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings a Quick Start and Welcome Guide, 31 mininatures, all needed Command Cards, Bases and Stands, assembly manuals, a Conquest EA Paper Map, 12 16mm dice, 2 D Terrain, a Measuring Tool and more....

    This new Sorcerer Kings 1 Player Starter, led by the Maharajah, is loaded with both new Eternal Ikons and Destroyers Brute sets, 12 Ghols, 12 Rajakur and much more. This 31 miniature set is a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood and TLAOK , along with all assembly instructions, a great path of Conquest guide, 12 16mm 6 sided dice, 2D Terrain Set, an EA Paper Map and all necessary command cards, bases and stands. A great value for players! HOW THEY PLAY: Earth-themed, the Court of Earth is the most stable and conservative of the Elemental Courts. Patient and enduring as the mountains themselves, the Court of Earth are masters at forcing the opponent into difficult decisions; whether it is denying a foe his strength, or shoring up their own weaknesses. As a result, the followers of Hormuz contain their opponent, leaving them with few good choices but a headlong attack into painstakingly prepared positions, whereupon they descend upon their foe with the force of an avalanche! A great value for players, a more than 35% discount over the prices if just the units alone were purchased separately. How do the Sorcerer Kings play? Read more about the Sorcerer Kings here - https://www.para-bellum.com/the-sorcerer-kings/

    Backorder

    MSRP $159.99

    Released on Oct. 22, 2026

    $139.99

  • Contains:

    • Discerptor Eviscerus
    • Grendel
    • Raptor
    • Master Necotech Chatterbane
    • Necrosurgeon Initiates

    1 Available

    MSRP $79.99

    Released on Oct. 20, 2026

    $67.99

  • Contains:

    • Master Necrosugreon Sepsira
    • Malefactor
    • Raptor
    • Iron Lich Commander
    • Machine Wraith Dominator
    • Skarlock Lieutenant
    • Mechanithrall Brutes
    • Mechanithrall Swarm
    • Mechanithrall Swarm Warden
    • Necrosurgeon Initiates

    1 Available

    MSRP $169.99

    Released on Oct. 20, 2026

    $144.99

  • Contains:

    • Lich Lord Dekathus
    • Malefactor
    • Machine Wraith Dominator
    • Iron Lich Commander
    • Skarlock Lieutenant
    • Mechanithrall Brutes
    • Mechanithrall Swarm
    • Mechanithrall Swarm Warden
    • Sludge Thralls

    1 Available

    MSRP $169.99

    Released on Oct. 20, 2026

    $144.99

  • Contains one Malefactor (Heavy Warjack) and every head and arm options for customizing your Malefactor

    1 Available

    MSRP $44.99

    Released on Oct. 20, 2026

    $38.99

  • Contains 1 Raptor (Light Warjack) and every head and back option for customizing your Raptor

    1 Available

    MSRP $29.99

    In-store pickup only

    Released on Oct. 20, 2026

    $25.99

  • Contains:

    • Wriathbinder Nekane
    • Hades
    • Raptor
    • Machine Wraith Dominator
    • Necrosugeon Initiates
    • Night Terrors
    • The Furies

    1 Available

    MSRP $139.99

    Released on Oct. 20, 2026

    $118.99

  • Bioficer Armor. 10mm scale. Contains 8 miniatures. Supplied unpainted and unassembled.

    The United Colonies of Mankind are still trying to grasp the advanced technological Armoured weaponry of Bioficers...

    Bioficer main battle skimmers are sinister killers. Although slower than those of the Scourge and Shaltari, they are as heavily armoured as UCM tanks, more stable, and pack superior firepower.

    The Tusk is their equivalent to a Colonial Sabre, if faster, larger, and tougher. Among its formidable weapon options are the Twin Barb Destructor, laser Scythes, and the dreaded Bisection Organ. The Tangent uses this chassis in the support role, mounting a Winnow Web or Barb Spitter for anti-air lethality, or a Quake Howitzer for indirect fire support. A command variant, the Calculi, mounts a control hood to direct bio-drones.

    The Thorn is lighter, less durable, but twice as fast as the Tusk. These perform the hunter-killer role with evident glee, offering a Decon Stave, Lightmaw, or Ghost Circuit for slaughtering unfortunate prey. A scout variant, the Tenor, mounts a Gravitic Slingshot for several support tasks. 

    The largest Bioficer skimmer yet encountered is the Terror. Its top turret is identical to the Tusk’s, with the same weapon options, but here they are merely secondary. A primary armament is mounted on a second, larger turret, packing either a Twin Therma-Cannon or Hyperscythe. A command variant, the Cortex, is often the chariot of choice for an especially fiendish Intelligence.

    Contains 10 plastic miniatures.

    Plastic miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled. Designed for 10mm tabletop gaming.

    2 Available

    MSRP $63.00

    Released on Oct. 17, 2026

    $56.70

  • 10mm scale. Contains 2 miniatures. Supplied unpainted and unassembled.

    Drakes are among the largest airborne bio-horrors yet encountered. With huge, leathery wings, these nightmares strafe the battlefield with a selection of ranged weapons melded into their tails. Also, and more deadly, they can dive and plunge their scythe-like limbs into unsuspecting armoured targets or spear aircraft from the sky. Drakes are remotely controlled, but a more deadly, sentient evolution exists: the Gamma. This mounts a complex control harness, incorporating a mid-level, fiendish battlefield intelligence. This lends the Gamma conscious ‘life’, increased combat effectiveness, awareness, and the ability to puppeteer more basic generated assets.

    Contains 2 miniatures with 3 build options.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled. Designed for 10mm tabletop gaming.

    1 Available

    MSRP $32.00

    Released on Oct. 17, 2026

    $28.80

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