Showing 21 to 29 of 29 results

  • The Dreamsnare is a specialist Warstrider variant which carries an energy shield boosting relay device, improving the effectiveness of passive countermeasures on all nearby Shaltari units. This makes it an excellent support unit for the nucleus of any Shaltari Warhost. Tactically adept Shaltari Warchiefs can use modest numbers of Dreamsnares to maximum effect by rapidly relocating them to flashpoints where the fighting is fiercest.

    The Leopard uses Shaltari Microwave technology (amplified many times over by the fearsome power output of a warstrider) and focuses it through hardened prismatic beam generators. In effect, this creates a focused torrent of hyper-agitated molecules; a beam of molten air which immolates anything it touches with ease.

    Both vehicles are armed with the devastating Dragon Cannon, which can fire independently against infantry, microwaving them behind even the thickest wall. Alternatively they can concentrate their weapons to target heavy vehicles, making a much stronger direct beam.

    Warstriders are a common sight in a Shaltari army, and for good reason! With very high armour (we're talking Shaltari here remember) and a massive 4 Damage Points, they're very tough to take down - even before you consider the standard 5+ Passive Countermeasures save. Both the Dreamsnare and Leopard have 2 Dragon Cannons, ignoring both Body and Soft cover, which becomes deadly for infantry on the edges of Garrisons. They have an Alt-fire mode which trades the Cover rule for a deadly Energy 12, meaning no one is safe from a Warstrider!

    The Dreamsnare is a supporting unit, without a primary offensive armament. Instead it houses a Shield Boosting Relay, which increases friendly Passive saves by 1 (so a 5+ becomes a 4+) on units within 6". A few Dreamsnares in an army, combined with careful Gate redeployment means almost every unit can benefit from this awesome ability, and make the Dreamsnare a prime target for your opponent (which means the rest of your army remains unscathed).

    The Leopard is armed not only with the Dragon Cannons (did I mention that they have 12 shots each? NICE), but also with the Thermal Lance. With Energy 12 and 2 shots on a 2+ Accuracy, say goodbye to enemy tanks! Nice and straightforward, the Leopard brings the hurt.

    Contains 1 resin miniature with the choice of weapons to make a Dreamsnare or a Leopard. These miniatures are highly detailed, approximately 65mm tall.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • With the promise of eternal life if not killed first, the ancient Shaltari can end up fearing death more than any other race. The more times a consciousness is transferred, the more wary a Shaltari can become, which is both a good and a bad thing for a commander. Increased knowledge of tactics and aversion to sacrificing life is a definite positive, but lack of impetus can lead to stagnated battleplans.

    Very rarely a younger Shaltari will climb quickly through the ranks, their foolhardiness paying off and shaking up tactics. Shaltari Firstborns that achieve the command of an army will frequently want to take the fight to the enemy, and the Daimyo battlesuit is a chassis that aids those plans.

    A personal suit larger than most warsuits but not as large as a Ronin, the Daimyo can accompany troops in building clearing. With a bodyguard of warsuits, the three are armed with Web Projectors which coat their target in a temporary teleport web and produce a short-ranged teleport "shunt", often used for ejecting enemy troops from buildings to make them vulnerable to anti-infantry fire.

    While quick to get into battle, a young Shaltari commander is not reckless, and the Daimyo's bodyguards use nanobot technology to construct a personal Gate, able to teleport away at a moment's notice, taking any retinue with them. The Gate isn't powerful enough for much more though, and will disintegrate after use or if a foolhardy Brave tries to bring larger objects through.

    The Daimyo Battlesuit is a very different Commander choice for Shaltari players. While usually focused on keeping their Commanders as safe as possible in heavier chassis like the Coyote or Frostdrake, the Daimyo provides a lightning fast, up close and personal sort of command choice, perfect for smaller games.

    And this is one unit that will prove to be the annoyance of all your opponents! With the ability to teleport enemy squads outside of the Garrison they're in, the Daimyo will be a real thorn in the side of enemy infantry. But before they can retaliate, the Daimyo can simply slip into a Gate and teleport away. Make sure you have lots of Haven Terragates to help it re-emerge and pull the same stunt next round too!

    The Daimyo is accompanied by two units of Firstborns, which the commander can join at the start of the game. This is one close combat squad your opponents won't want to mess with!

    Contains one multi-part resin Daimyo and two multi-part resin Firstborn units. All units come with plastic bases.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Firstborns are unusual amongst the Shaltari, since their spirit still inhabits the original body they were born with. Even as adults, these individuals are impetuous and fiery in the eyes of older Shaltari. Keen to prove themselves both in bravery and in deeds they become an elite cadre of close combat troops. In Shaltari society, there are few better ways of proving one's bravery in martial terms. Also, their natural aggression and potency serves them well in the crucible of room to room combat, where Firstborns are noted for their savagery and bloodlust.

    Equipped with a similar model of Warsuit to ordinary Braves, the Firstborns can overcome their physical limitations to become 8 foot tall towering avatars of destruction. They are armed with Shaltari energy swords, a weapon linked with honour and martial prowess. It's almost unheard of to see swords actually used in combat anywhere else in the 27th century.

    Is there a better room-clearing unit in all of Dropzone Commander? Alright, maybe Eviscerators, but these are a close second! Great at dealing with both heavily and lightly armoured infantry, the Firstborns excel at close quarters battle. With duel Wave Pistols and Energy swords, they can deal out a lot of damage.

    However, they can also take a beating. While there are only 3 to a base, Armour 9 and a 4+ Dodge means that most infantry will struggle to damage them in the first place, even before their saving throw. Their Warsuits also have inbuilt Active countermeasures meaning they can safely be out in the open against anti-infantry fire, and also allow them to re-roll Collateral Damage hits, meaning they're going to survive a long time.

    Contains 4 plastic bases of 3 Firstborns each.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $11.20

    Released on Feb. 1, 2021

    $8.96

  • The Ocelot shares the hull of the Jaguar Warststrider, and stands at an equally imposing height, sharing many of its characteristics. However, the Ocelot foregoes the Jaguar's flexibility to mount a single, devastating weapon - the Particle Cannon. The Particle cannon is quite simply the most powerful directed energy battlefield weapon yet witnessed by humankind. This awesome beast measures nearly 35 feet in length, and can annihilate a heavy battle tank with ease at incredible range.

    Mounted on the Panther’s back is the Particle Triad, a lower powered but rapid fire version of the Particle Cannon, but is no less devastating for that. Its tracking systems are incredibly accurate when targeting incoming support aircraft and dropships, and once locked on, it will rarely miss (much less fail to cause damage). The only flaw in this precision is that the Panther’s systems take longer than usual to acquire a hard lock on flyer units. This means an almost certain kill on anticipated targets becomes a much less certain one when firing opportunistically or in reaction to fast movers.

    With an impressive 4 Damage Points, 5+ Passive Countermeasures, and Armour 14, the Warstrider walker chassis is one of the most survivable things in a Shaltari army. Players can be obtusely bold with their deployment, especially when using Gates to put them into the most opportune position.

    A single Ocelot is deadly on its own, but when taken in units of three, the Particle Cannons become extremely deadly. With absolutely unlimited range (even against Active Countermeasures) and the ability to ignore all Passive and Evasion Countermeasures, this weapon is truly terrifying. However, it also boasts Devastator-4 against scenery and Devastator-2 against vehicles. It's very dangerous!

    The Panther is another Heavy choice in Shaltari armies, and while it doesn't have the outright firepower of its cousin, a Particle Triad is equally useful. Providing 3-shot AA fire that hits on a 2+ is pretty useful, but the unlimited range (again, even with Active Countermeasures) is the real kicker here. Able to target any Aircraft from anywhere on the board, you'll find little need for repositioning, making them very flexible in the middle of a game.

    Contains 1 resin miniatures with the choice of weapons to make an Ocelot or Warstrider. These miniatures are highly detailed, approximately 50mm in height.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Shaltari Warstriders are an increasingly common sight on the battlefield, and one that their enemies are increasingly wary of. As tough as a hardened battle tank with formidable force fields to boot, a single Warstrider is the equal of several dozen squads of infantrymen.

    Armed with a massive Sonic Cannon that tears apart buildings by shaking their very foundations into dust, the Puma is deadly even to infantry that are usually safe hiding behind cover. The Tegu is an extreme reaction to enemy focus on the weaker Gates, putting a large Gate on a tough Warstrider body.

    Warstriders are great! Flat out, they're just fantastic. With high armour, great Passive Saves and massive Damage Points, they're amazing! The Puma is a great attacking chassis, armed with Twin Gauss Cannons that are fantastic anti-tank weapons. It also has a Sonic Cannon which will rumble apart any scenery its aimed at.

    Alternatively this kit allows you to build a Tegu, swapping out the Gauss Cannons (and head). If you're sick of your Gates being blown up, then how about one that's on a Damage 4 Armour 14 chassis? Take that, opponents! The Tegu has a mixed transport capacity, which means you can embark/disembark either vehicles or infantry in a single round.

    Contains 1 resin miniatures with the choice of weapons to make a Puma Sonic Warstrider or a Tegu Gatestrider.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Battlewalkers are smaller, more agile versions of the towering Warstriders. They feature anti-grav assistors and clamps on their legs and feet, allowing them to climb sheer surfaces to attack from above! These factors - coupled with increased survivability over most Shaltari grav-tanks - makes Battlewalkers highly popular with less subtle Warchiefs who would prefer to crush their opponents than out-manoeuvre them.

    The Tarantula's primary armament is the highly advanced Gravatic Magnifier (also known simply as the Grav-Cannon). This weapon delivers crushing force to anything with mass - the larger and heavier the target, the more devastating its effect!

    The Birdeater is an anti-air Battlewalkers, armed with the familiar and lethal twin ion-cannon. It often employs its climbing abilities to gain a commanding view of the battlefield - a highly useful ability for an anti-air unit. Since it is less agile than the Kukri, it is better suited to more static defensive roles, where its superior survivability makes it a favourite of the Shaltari Warchiefs who favour heavier units.

    The Battlewalker is a ubiquitous chassis in a Shaltari army, particularly if you like your units to be able to take a bit of punishment. With Armour 13 and 2 Damage Points, this is one walker that won't quit - and that's if you get through its standard Shaltari 5+ Passive save. Battlewalkers also have the unique ability to climb scenery pieces, getting to the top of a structure with no problem, able to make the best use of great firing lines.

    A Tarantula is a Standard choice in a Shaltari army, so you can take loads of them! Its Gravity Cannon is Energy 11 and has Devastator-2 against Tanks and Walkers, which already makes it a very useful weapon. However, the the bigger the target, the more gravity there is on it (it's science), so anything with the Large special rule gets hit with Devastator-3 instead!

    Meanwhile the Birdeater variant swaps its main armament for the classic Twin Ion Cannons. Equally as good at anti-air firepower as its Kukri cousin, the Birdeater provides an extremely stable chassis for your AA squad. These walkers will be particular thorns in the side of your opponents!

    Contains 2 resin miniatures with a choice to make 2 Tarantulas or 2 Birdeaters. These miniatures are highly detailed, approximately 50mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Warspear is a formidably equipped, multi-role heavy fighter. Its primary armament is a pair of heavy ion cannons, giving it awesome air-to-air destructive power. Very few aircraft can withstand a volley from these devastating weapons. It is an superb and agile dogfighter, most often employed as a interceptor. Some Warspears are armed with an infantry killing Heavy Bio-Atomiser. This weapon is an up-scaled version of that found on Shaltari Ronin, its destructive power is not to be underestimated.

    The Warspear is an incredibly powerful fast flyer. With Twin Heavy Ion Cannons this ship is extremely capable of taking down other Aircraft - often in a single volley! And that's without considering the underslung Gauss Cannon which - with potentially infinite range - can destroy enemy heavy vehicles from anywhere on the board. Swap out the Gauss Cannon for a Heavy Bio-Atomiser to hurt enemy infantry in buildings from the air!

    Contains 2 multi-part resin miniatures with parts to arm all with either Gauss Cannons or Heavy Bio-Atomisers.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Yari is the Shaltari's lightest and fastest ground unit. Indeed, it's moves at such a pace that it can compete with some aircraft! The use of advanced communications in addition to this blistering speed makes the Yari an excellent scout unit.

    Armed with a Microwave Cannon for killing infantry hiding in garrisons and cover or a Light Ion Cannon for taking out aerial targets, the Yari is a fast way to bring death to the enemy. The Tate is a new development, swapping its weapon for a Shield Boosting Node. With its fast speed, this means the Tate can deliver a shield booster to forces under attack, turning the tide of a firefight to the Shaltari's favour.

    Contains 4 multi-part skimmers that can be assembled as either a squad of Yaris or a squad of Tates. 10mm in scale with a length of 31mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled

    1 Available

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • This box contains a perfect small Shaltari army. With 6 anti-armour Tomahawks, 6 Kukri AA Grav-tanks, and 12 bases of Braves, you have a solid core for an army. There are also 6 Eden Medium Gates and 6 Haven Terragates, which allow your army to teleport around the battlefield. Note that there are fewer Braves and Terragates pictured for our "recommended" army build, but you get some spares!

    The army is led by a Daimyo Commander. This leader takes to battle in a medium exo-suit, joining a squad of Braves. While hot-headed and aggressive, the Daimyo makes for a capable Commander, able to teleport around the warzone using a personal Gate constructed from nanobots at a moment’s notice.

    This set includes:

    Plastic Armour & Infantry: These multi-part hard plastic miniatures come on sprues for ease of construction. With easy-to-assemble pieces, you’ll

    have your army ready in no time at all. The Haven and Eden Gates can teleport almost every unit in the army, making them a must-have!

    Resin Command: The Daimyo provides Shaltari players with an inexpensive Command choice, cast in fine detailed resin. This miniature comes in four

    pieces (plus a base), and can join a unit of Braves for protection and to get stuck into the fight.

    Shaltari Fastplay Cards & Template: Designed to get you playing straight away, these cards contain rules for all the units in this box. There is also a quick reference card for the full rules, making gameplay easier. There is also a Dropzone Commander Blast template for any Area effect weapons you might want to use.

    MSRP $49.00

    Released on Feb. 28, 2020

    $39.20

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