• Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land.

    They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Supplied unpainted and unassembled.

    Preorderable

    MSRP $54.00

    Released on Feb. 6, 2026

    $42.12

  • The Feudom Foot Knights are a Noble infantry unit specializing in defensive combat and tactical consistency. They represent the backbone of a disciplined army, where reliability and combat control take precedence over mobility or explosive damage. 

    What do they bring to your army? 

    • Absolute consistency: they can fix the result of one die in their attack and defense rolls. 
    • Solid defense: One of the best defensive profiles. 
    • Combat control: They nullify symbols and apply Stress, wearing down the enemy.

    Contains 4 miniatures.

    Preorderable

    MSRP $54.00

    Released on Jan. 9, 2026

    $42.12

  • 32mm. Thermoplastic. Supplied unpainted and unassembled.

    The Magister is a commander who acts as an inspirational leader and tactical coordinator. His value lies not in his personal combat prowess, but in his unique ability to empower the non-Noble units in his army, acting as a catalyst that transforms ordinary troops into effective forces.

    What do they bring to your army?

    • Allows multiple activation of units that do not have the Noble keyword. 
    • Provides extra command tokens by including non-Noble units.
    • Takes advantage of forming a mixed army of Nobles and commoners.

    The Commander is designed for armies that seek to dominate the battlefield through objective control and unit synergy.

    • His “It Shall Not Fall!” ability actively negates the opponent's strategy. His mere presence on the battlefield influences objectives from a safe distance, forcing your opponent to recalculate their plans for conquest.
    • Allows Noble or Knight units to activate twice, either to move to a key position, charge, or use an ability.

    1 Available

    MSRP $42.00

    Released on Dec. 1, 2025

    $32.76

  • 34mm. Thermoplastic. Supplied unpainted and unassembled.

    Geneviève is an inspirational and tactically supportive commander, designed to lead armies of Knights by coordinating units and improving their defensive capabilities. Her value lies in her ability to activate allies extra turns and provide bonuses to Knight units. What does she bring to your army?

    Improves the defense of all Knight units

    • Allows extra activations with the option of an attack bonus
    • Makes her unit unbreakable

    1 Available

    MSRP $30.00

    Released on Dec. 1, 2025

    $23.40

  • Feudom

    They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

    What do they bring to their army?

    • Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.
    • Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.
    • Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).
    • Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

    Material: Thermoplastic. Supplied unpainted and unassembled.

    Backorder

    MSRP $54.00

    Released on Nov. 7, 2025

    $42.12

  • This pack of 10 scenic 30mm bases from the Alpha Series is perfect for adding character and atmosphere to your Feudom miniatures. Each base features stone textures, metal grates, ropes, and architectural details that evoke the streets of a Feudom town or city.

    1 Available

    MSRP $18.00

    Released on Sept. 30, 2025

    $14.04

  • Backorder

    MSRP $5.00

    Released on Sept. 5, 2025

    $5.00

  • Beyond The Song of the Dormant adds new synergies, unpredictable threats, and strategic depth to the Battle Pack The Song of the Dormant.

    Contents:
    6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
    • 1x Amaury Boissonade, Major Penitentiary
    • 2x Mace Escorts
    • 1x Irkalla, the Maw
    • 2x Anointed

    Amaury Boissonade, Major Penitentiary

    Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.

    What does he bring to his army?

    • Thanks to abilities like Expedita and The Voice, Amaury can appear anywhere on the battlefield, flanking the enemy.
    • His attacks bypass blocks and enhance successes, making him deadly against heavily armored foes.
    • The use of stress and taint introduces tactical depth and a strong risk/reward mechanic.
    • He blends the roles of assassin, tank, and support (fixing dice for himself or allies).

    Mace Escorts

    Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.

    What do they bring to their army?

    • Protect key characters with Escort.
    • Disarm their enemies.
    • Their command ability Loyalty and Sacrifice lets them charge and punish threats.
    • Work especially well alongside disarm-capable units like the Guisarmiers.

    Irkalla, the Maw

    A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.

    What does she bring to her army?

    • The more damage she receives, the more accurate and lethal she becomes.
    • Her ability The Sculptor’s Hand allows her to take stress to ignore damage to her unit, making her a leader who boosts her troops’ resilience.

    Anointed

    Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.

    What do they bring to their army?

    • Can lock down enemies in melee.
    • Very tough, with high defense and H3.
    • Can reactively move to protect allied characters. 

    2 Available

    MSRP $78.00

    Released on Aug. 31, 2025

    $60.84

  • Cultured knights, exceptionally skilled in espionage and blessed with a keen survival instinct, the Syzigians are the most devoted defenders of the Sempiternus.

    They never ask questions. They barely speak. No one uses throwing knives as they do. And only when one of them dies is another selected to take their place. Their value is such that they never operate together—the Sempiternus cannot risk losing all three at once, no matter how unlikely that may be. When called upon to accompany the Major Penitentiary or the Chamberlain of the Order, Syzigians act alone—and only in rare cases do two operate together.

    Syzigian is an agile, tactical character, ideal for players who prefer wearing down the enemy instead of direct confrontation. His ability to disarm, reposition, and escape combat makes him perfect for flanking, harassing, and weakening enemies

    Released on Aug. 31, 2025

    $19.99

  • A new song resounds across the battlefield... can you hear it? The earth trembles, the sky darkens, and a forgotten song rises once again.

    The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as different as they are relentless: the devout warriors and priestesses of Feudom, stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a silenced empire returning from the shadows.

    Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order of Selas, and Uruk, the relentless warrior.

    This clash is more than a battle—it's the rebirth of an ancient war.

    14 miniatures
    • 1x Verena of Aurtigard
    • 1x Morgane of JauCret Syzigian
    • 1x Knight of the Sacred Relic
    • 4x Feudom Guisarmiers
    • 1x Uruk, He Who is Without Prejudice
    • 1x Needle
    • 1x Breath
    • 4x Intact

    Feudom

    Honor. Devotion. Sacred Wrath. The Order of Selas and the warriors of Feudom march firmly onto the battlefield, guided by faith and tradition. There is no mercy for those who threaten the realm: their weapons are the spear, the shield, and the divine words of the goddesses.

    Verena of Aurtigard

    High Priestess and spiritual leader. Equally revered and feared, her connection with the goddesses can tear body and soul alike. Witnessing her on the battlefield is witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry heavy armies that rely on cavalry support.

    What does she bring to her army?

    • Two potent spells: one offensive with high damage potential, and one defensive that can cut incoming damage by half.

    Morgane of JauLret Syzigian

    Inquisitor of the Order. A living legend both inside and outside the monastery walls, Morgane is the embodiment of divine judgment. Where she appears, only ashes— and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing magical enemies.

    What does she bring to her army?

    • Debuffs that weaken enemies.
    • Ability to nullify keywords, dismantling enemy synergy.
    • Reinforces and protects allies when facing magical foes.

    Knight of the Sacred Relic

    Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.

    What does he bring to his army?

    • Blends support (disarming enemies, reducing stress) with area damage.
    • Bonus defense and stress resistance make him durable in prolonged combat.
    • Imposing Presence boosts allies vulnerable to morale effects.

    Feudom Guisarmiers

    Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land. They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Scions of Yaldabaoth

    Legacy. Shadow. Redemption. Hunted for centuries, these dark-minded elves rise once more to reclaim what was once theirs. Altered, hidden, and ruthless, their war is not just on the battlefield—it’s a crusade for the truth of their bloodline.

    Uruk, He Who is Without Prejudice

    Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.

    What does he bring to his army?

    • High mobility thanks to the Blood Blister taint skill, letting him engage enemies up to 11 steps away.
    • Self-healing keeps him in the fight on the front line.
    • Intimidating is his key tool for destabilizing enemies.

    Needle

    Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.

    What does she bring to her army?

    • Heals allies both when attacking and defending.
    • Revives troops that have been taken out.
    • Adds survivability to tough but slow units.

    Breath

    Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.

    What does he bring to his army?

    • Deploys mist to apply taint to enemies.
    • Cleanses negative states.
    • Abilities like Black Rain and Crimson Tornado force enemies to deal with taint, which can be devastating.
    • Synergizes with all allied units that benefit from taint.

    Intact

    Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness.

    1 Available

    MSRP $155.00

    Released on Aug. 31, 2025

    $120.90

  • A new song resounds across the battlefield... can you hear it? The earth trembles, the sky darkens, and a forgotten song rises once again.

    The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as different as they are relentless: the devout warriors and priestesses of Feudom, stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a silenced empire returning from the shadows.

    Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order of Selas, and Uruk, the relentless warrior.

    This clash is more than a battle—it's the rebirth of an ancient war.

    14 miniatures
    • 1x Verena of Aurtigard
    • 1x Morgane of JauCret Syzigian
    • 1x Knight of the Sacred Relic
    • 4x Feudom Guisarmiers
    • 1x Uruk, He Who is Without Prejudice
    • 1x Needle
    • 1x Breath
    • 4x Intact

    Feudom

    Honor. Devotion. Sacred Wrath. The Order of Selas and the warriors of Feudom march firmly onto the battlefield, guided by faith and tradition. There is no mercy for those who threaten the realm: their weapons are the spear, the shield, and the divine words of the goddesses.

    Verena of Aurtigard

    High Priestess and spiritual leader. Equally revered and feared, her connection with the goddesses can tear body and soul alike. Witnessing her on the battlefield is witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry heavy armies that rely on cavalry support.

    What does she bring to her army?

    • Two potent spells: one offensive with high damage potential, and one defensive that can cut incoming damage by half.

    Morgane of JauLret Syzigian

    Inquisitor of the Order. A living legend both inside and outside the monastery walls, Morgane is the embodiment of divine judgment. Where she appears, only ashes— and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing magical enemies.

    What does she bring to her army?

    • Debuffs that weaken enemies.
    • Ability to nullify keywords, dismantling enemy synergy.
    • Reinforces and protects allies when facing magical foes.

    Knight of the Sacred Relic

    Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.

    What does he bring to his army?

    • Blends support (disarming enemies, reducing stress) with area damage.
    • Bonus defense and stress resistance make him durable in prolonged combat.
    • Imposing Presence boosts allies vulnerable to morale effects.

    Feudom Guisarmiers

    Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land. They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Scions of Yaldabaoth

    Legacy. Shadow. Redemption. Hunted for centuries, these dark-minded elves rise once more to reclaim what was once theirs. Altered, hidden, and ruthless, their war is not just on the battlefield—it’s a crusade for the truth of their bloodline.

    Uruk, He Who is Without Prejudice

    Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.

    What does he bring to his army?

    • High mobility thanks to the Blood Blister taint skill, letting him engage enemies up to 11 steps away.
    • Self-healing keeps him in the fight on the front line.
    • Intimidating is his key tool for destabilizing enemies.

    Needle

    Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.

    What does she bring to her army?

    • Heals allies both when attacking and defending.
    • Revives troops that have been taken out.
    • Adds survivability to tough but slow units.

    Breath

    Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.

    What does he bring to his army?

    • Deploys mist to apply taint to enemies.
    • Cleanses negative states.
    • Abilities like Black Rain and Crimson Tornado force enemies to deal with taint, which can be devastating.
    • Synergizes with all allied units that benefit from taint.

    Intact

    Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness.

    Syzigian – Pre-order Exclusive Edition

    Cultured knights, exceptionally skilled in espionage and blessed with a keen survival instinct, the Syzigians are the most devoted defenders of the Sempiternus. They never ask questions. They barely speak. No one uses throwing knives as they do. And only when one of them dies is another selected to take their place. Their value is such that they never operate together—the Sempiternus cannot risk losing all three at once, no matter how unlikely that may be. When called upon to accompany the Major Penitentiary or the Chamberlain of the Order, Syzigians act alone—and only in rare cases do two operate together.

    Syzigian is an agile, tactical character, ideal for players who prefer wearing down the enemy instead of direct confrontation. His ability to disarm, reposition, and escape combat makes him perfect for flanking, harassing, and weakening enemies

    Beyond The Song of the Dormant adds new synergies, unpredictable threats, and strategic depth to the Battle Pack The Song of the Dormant.

    Contents:
    6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
    • 1x Amaury Boissonade, Major Penitentiary
    • 2x Mace Escorts
    • 1x Irkalla, the Maw
    • 2x Anointed

    Amaury Boissonade, Major Penitentiary

    Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.

    What does he bring to his army?

    • Thanks to abilities like Expedita and The Voice, Amaury can appear anywhere on the battlefield, flanking the enemy.
    • His attacks bypass blocks and enhance successes, making him deadly against heavily armored foes.
    • The use of stress and taint introduces tactical depth and a strong risk/reward mechanic.
    • He blends the roles of assassin, tank, and support (fixing dice for himself or allies).

    Mace Escorts

    Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.

    What do they bring to their army?

    • Protect key characters with Escort.
    • Disarm their enemies.
    • Their command ability Loyalty and Sacrifice lets them charge and punish threats.
    • Work especially well alongside disarm-capable units like the Guisarmiers.

    Irkalla, the Maw

    A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.

    What does she bring to her army?

    • The more damage she receives, the more accurate and lethal she becomes.
    • Her ability The Sculptor’s Hand allows her to take stress to ignore damage to her unit, making her a leader who boosts her troops’ resilience.

    Anointed

    Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.

    What do they bring to their army?

    • Can lock down enemies in melee.
    • Very tough, with high defense and H3.
    • Can reactively move to protect allied characters. 

    MSRP $260.00

    Released on Aug. 31, 2025

    $221.00

  • Made with a clear acrylic color-printed and clear-coated to withstand use during games.

    1 Available

    MSRP $5.00

    Released on Aug. 31, 2025

    $5.00

  • 34mm Thermoplastic miniatures. Supplied unpainted and unassembled.

    Contents:

    • 34 pre-set miniatures
    • 15 narrative missions
    • 18 double-sided Tiles
    • More than 200 cards
    • More than 180 markers
    • 18 Dice
    • 24 Energy cubes
    • 12 plastic rings
    • One Initiative tracker
    • One Rulebook

    A cooperative fantasy dungeon crawler where you will be the protagonist of a tactical adventure, brimming with fantasy, where narrative plays a special role.

    • 2 to 4 players
    • 60-90 minutes
    • Free Companion App

    The game combines tactics and action with a deep focus on the narrative which, in turn, is supported by a free App that acts as a compass for players.

    Interact with other characters, learn their stories, talk to NPCs... and with them, explore different scenarios, fight a variety of different enemies, and thrive as the story unfolds.

    2 Available

    MSRP $155.00

    Released on Feb. 28, 2025

    $120.90

You've reached the end of None. Didn't find what you're looking for? Try a new search or look through another collection.

Showing 1 to 13 of 13 results

items per page

Show filters