• Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield.

    They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness

    Supplied unpainted and unassembled.

    Preorderable

    MSRP $54.00

    Released on Feb. 6, 2026

    $42.12

  • The Liberated are an elite infantry unit specializing in harassing and demoralizing the enemy, combining mobility, status effects, and constant repositioning capabilities. They are the bane of units that rely on morale or abilities.

    What do they bring to your army?

    • Constant weakening: They apply multiple status effects.
    • Excellent mobility: Repositioning on almost any roll.
    • They negate units with Fearless or Intimidating.

    Contains 4 miniatures.

    Preorderable

    MSRP $54.00

    Released on Jan. 9, 2026

    $42.12

  • 34mm. Thermoplastic. Supplied unpainted and unassembled.

    Samara Dìthean is an offensive Officer who specializes in controlling the battlefield through the strategic use of the stain. He is a combat spellcaster who thrives in the midst of action, coordinating allied movements while punishing the enemy. 

    What does she bring to your army? 

    • He is a very versatile character who makes intensive use of the trace she receives.
    • With trace, he can enhance her ranged attack and move allies around the battlefield. 
    • He takes advantage of allied units when they are destroyed because she gains trace, making Husk excellent company for him.

    2 Available

    MSRP $30.00

    Released on Dec. 1, 2025

    $23.40

  • 32mm. Thermoplastic. Supplied unpainted and unassembled.

    Master Maiële is an Officer who controls Raisen units. Her main role is to empower and coordinate her allies to hinder and weaken the enemy by attacking them. Her design revolves around orchestrating the battlefield from the rear, making her minions more lethal while protecting her own survival. 

    What does she bring to your army? 

    • She turns Reasen units into projectile weapons that she can empower and activate for free. 
    • She makes the most of her army's Husk, which she can use to absorb some of the damage inflicted on her.

    The Tutor is a defensive Officer, key to protecting and empowering nearby allied units, especially effective against enemy charges or assaults. 

    What does he bring to your army? 

    • He is an excellent addition to any unit, as he offers the possibility of healing and reducing stress, increasing their morale and conquest value by 2. 
    • He is the Officer that the Scions need to have a highly defensive unit that secures objectives.

    2 Available

    MSRP $42.00

    Released on Dec. 1, 2025

    $32.76

  • Scions of Yaldabaoth

    The Husks are a cheap and eternal harassment troop, whose value lies in slowing down the enemy and returning. They block, force the opponent to spend resources, and always maintain the sensation of an “endless horde” surrounding the Virtuosos.

    What do they bring to their army?

    • Cheap numerical pressure: they flood the battlefield with annoying miniatures and multiple activations.
    • Mobility control: their constant slowing hinders enemy charges, repositioning, and retreats.
    • Immortal and thematic nature: even when they fall, they return with the Virtuosos, fitting into an aesthetic of a “tide of the undead.”
    • Synergy with Virtuosos: they force the opponent to decide whether to hunt down Virtuosos (to cut off the flow of Husks) or waste resources killing what will reappear anyway.
    • Tactical distraction: the enemy must deal with them even if they aren’t lethal, due to their slowing effects and constant return.

    Material: Unicool. Origin: China. Supplied unpainted and unassembled.

    Backorder

    MSRP $54.00

    Released on Nov. 7, 2025

    $42.12

  • Specifically designed to capture the twisted, corrupted essence of the Scions of Yaldabaoth, these 10 scenic 30mm scenic bases are the perfect complement to give your Yaldabaoth miniatures a distinct identity and presence.

    Each base is sculpted with infernal details—melted flesh, broken chains, skulls, mutated limbs, and remnants of ancient creatures—evoking the trail of corruption left behind by Yaldabaoth.

    1 Available

    MSRP $18.00

    Released on Sept. 30, 2025

    $14.04

  • Made with a clear acrylic color-printed and clear-coated to withstand use during games.

    Backorder

    MSRP $5.00

    Released on Sept. 5, 2025

    $5.00

  • Beyond The Song of the Dormant adds new synergies, unpredictable threats, and strategic depth to the Battle Pack The Song of the Dormant.

    Contents:
    6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
    • 1x Amaury Boissonade, Major Penitentiary
    • 2x Mace Escorts
    • 1x Irkalla, the Maw
    • 2x Anointed

    Amaury Boissonade, Major Penitentiary

    Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.

    What does he bring to his army?

    • Thanks to abilities like Expedita and The Voice, Amaury can appear anywhere on the battlefield, flanking the enemy.
    • His attacks bypass blocks and enhance successes, making him deadly against heavily armored foes.
    • The use of stress and taint introduces tactical depth and a strong risk/reward mechanic.
    • He blends the roles of assassin, tank, and support (fixing dice for himself or allies).

    Mace Escorts

    Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.

    What do they bring to their army?

    • Protect key characters with Escort.
    • Disarm their enemies.
    • Their command ability Loyalty and Sacrifice lets them charge and punish threats.
    • Work especially well alongside disarm-capable units like the Guisarmiers.

    Irkalla, the Maw

    A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.

    What does she bring to her army?

    • The more damage she receives, the more accurate and lethal she becomes.
    • Her ability The Sculptor’s Hand allows her to take stress to ignore damage to her unit, making her a leader who boosts her troops’ resilience.

    Anointed

    Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.

    What do they bring to their army?

    • Can lock down enemies in melee.
    • Very tough, with high defense and H3.
    • Can reactively move to protect allied characters. 

    2 Available

    MSRP $78.00

    Released on Aug. 31, 2025

    $60.84

  • A new song resounds across the battlefield... can you hear it? The earth trembles, the sky darkens, and a forgotten song rises once again.

    The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as different as they are relentless: the devout warriors and priestesses of Feudom, stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a silenced empire returning from the shadows.

    Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order of Selas, and Uruk, the relentless warrior.

    This clash is more than a battle—it's the rebirth of an ancient war.

    14 miniatures
    • 1x Verena of Aurtigard
    • 1x Morgane of JauCret Syzigian
    • 1x Knight of the Sacred Relic
    • 4x Feudom Guisarmiers
    • 1x Uruk, He Who is Without Prejudice
    • 1x Needle
    • 1x Breath
    • 4x Intact

    Feudom

    Honor. Devotion. Sacred Wrath. The Order of Selas and the warriors of Feudom march firmly onto the battlefield, guided by faith and tradition. There is no mercy for those who threaten the realm: their weapons are the spear, the shield, and the divine words of the goddesses.

    Verena of Aurtigard

    High Priestess and spiritual leader. Equally revered and feared, her connection with the goddesses can tear body and soul alike. Witnessing her on the battlefield is witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry heavy armies that rely on cavalry support.

    What does she bring to her army?

    • Two potent spells: one offensive with high damage potential, and one defensive that can cut incoming damage by half.

    Morgane of JauLret Syzigian

    Inquisitor of the Order. A living legend both inside and outside the monastery walls, Morgane is the embodiment of divine judgment. Where she appears, only ashes— and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing magical enemies.

    What does she bring to her army?

    • Debuffs that weaken enemies.
    • Ability to nullify keywords, dismantling enemy synergy.
    • Reinforces and protects allies when facing magical foes.

    Knight of the Sacred Relic

    Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.

    What does he bring to his army?

    • Blends support (disarming enemies, reducing stress) with area damage.
    • Bonus defense and stress resistance make him durable in prolonged combat.
    • Imposing Presence boosts allies vulnerable to morale effects.

    Feudom Guisarmiers

    Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land. They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Scions of Yaldabaoth

    Legacy. Shadow. Redemption. Hunted for centuries, these dark-minded elves rise once more to reclaim what was once theirs. Altered, hidden, and ruthless, their war is not just on the battlefield—it’s a crusade for the truth of their bloodline.

    Uruk, He Who is Without Prejudice

    Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.

    What does he bring to his army?

    • High mobility thanks to the Blood Blister taint skill, letting him engage enemies up to 11 steps away.
    • Self-healing keeps him in the fight on the front line.
    • Intimidating is his key tool for destabilizing enemies.

    Needle

    Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.

    What does she bring to her army?

    • Heals allies both when attacking and defending.
    • Revives troops that have been taken out.
    • Adds survivability to tough but slow units.

    Breath

    Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.

    What does he bring to his army?

    • Deploys mist to apply taint to enemies.
    • Cleanses negative states.
    • Abilities like Black Rain and Crimson Tornado force enemies to deal with taint, which can be devastating.
    • Synergizes with all allied units that benefit from taint.

    Intact

    Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness.

    1 Available

    MSRP $155.00

    Released on Aug. 31, 2025

    $120.90

  • A new song resounds across the battlefield... can you hear it? The earth trembles, the sky darkens, and a forgotten song rises once again.

    The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as different as they are relentless: the devout warriors and priestesses of Feudom, stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a silenced empire returning from the shadows.

    Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order of Selas, and Uruk, the relentless warrior.

    This clash is more than a battle—it's the rebirth of an ancient war.

    14 miniatures
    • 1x Verena of Aurtigard
    • 1x Morgane of JauCret Syzigian
    • 1x Knight of the Sacred Relic
    • 4x Feudom Guisarmiers
    • 1x Uruk, He Who is Without Prejudice
    • 1x Needle
    • 1x Breath
    • 4x Intact

    Feudom

    Honor. Devotion. Sacred Wrath. The Order of Selas and the warriors of Feudom march firmly onto the battlefield, guided by faith and tradition. There is no mercy for those who threaten the realm: their weapons are the spear, the shield, and the divine words of the goddesses.

    Verena of Aurtigard

    High Priestess and spiritual leader. Equally revered and feared, her connection with the goddesses can tear body and soul alike. Witnessing her on the battlefield is witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry heavy armies that rely on cavalry support.

    What does she bring to her army?

    • Two potent spells: one offensive with high damage potential, and one defensive that can cut incoming damage by half.

    Morgane of JauLret Syzigian

    Inquisitor of the Order. A living legend both inside and outside the monastery walls, Morgane is the embodiment of divine judgment. Where she appears, only ashes— and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing magical enemies.

    What does she bring to her army?

    • Debuffs that weaken enemies.
    • Ability to nullify keywords, dismantling enemy synergy.
    • Reinforces and protects allies when facing magical foes.

    Knight of the Sacred Relic

    Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.

    What does he bring to his army?

    • Blends support (disarming enemies, reducing stress) with area damage.
    • Bonus defense and stress resistance make him durable in prolonged combat.
    • Imposing Presence boosts allies vulnerable to morale effects.

    Feudom Guisarmiers

    Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land. They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Scions of Yaldabaoth

    Legacy. Shadow. Redemption. Hunted for centuries, these dark-minded elves rise once more to reclaim what was once theirs. Altered, hidden, and ruthless, their war is not just on the battlefield—it’s a crusade for the truth of their bloodline.

    Uruk, He Who is Without Prejudice

    Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.

    What does he bring to his army?

    • High mobility thanks to the Blood Blister taint skill, letting him engage enemies up to 11 steps away.
    • Self-healing keeps him in the fight on the front line.
    • Intimidating is his key tool for destabilizing enemies.

    Needle

    Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.

    What does she bring to her army?

    • Heals allies both when attacking and defending.
    • Revives troops that have been taken out.
    • Adds survivability to tough but slow units.

    Breath

    Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.

    What does he bring to his army?

    • Deploys mist to apply taint to enemies.
    • Cleanses negative states.
    • Abilities like Black Rain and Crimson Tornado force enemies to deal with taint, which can be devastating.
    • Synergizes with all allied units that benefit from taint.

    Intact

    Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness.

    Syzigian – Pre-order Exclusive Edition

    Cultured knights, exceptionally skilled in espionage and blessed with a keen survival instinct, the Syzigians are the most devoted defenders of the Sempiternus. They never ask questions. They barely speak. No one uses throwing knives as they do. And only when one of them dies is another selected to take their place. Their value is such that they never operate together—the Sempiternus cannot risk losing all three at once, no matter how unlikely that may be. When called upon to accompany the Major Penitentiary or the Chamberlain of the Order, Syzigians act alone—and only in rare cases do two operate together.

    Syzigian is an agile, tactical character, ideal for players who prefer wearing down the enemy instead of direct confrontation. His ability to disarm, reposition, and escape combat makes him perfect for flanking, harassing, and weakening enemies

    Beyond The Song of the Dormant adds new synergies, unpredictable threats, and strategic depth to the Battle Pack The Song of the Dormant.

    Contents:
    6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
    • 1x Amaury Boissonade, Major Penitentiary
    • 2x Mace Escorts
    • 1x Irkalla, the Maw
    • 2x Anointed

    Amaury Boissonade, Major Penitentiary

    Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.

    What does he bring to his army?

    • Thanks to abilities like Expedita and The Voice, Amaury can appear anywhere on the battlefield, flanking the enemy.
    • His attacks bypass blocks and enhance successes, making him deadly against heavily armored foes.
    • The use of stress and taint introduces tactical depth and a strong risk/reward mechanic.
    • He blends the roles of assassin, tank, and support (fixing dice for himself or allies).

    Mace Escorts

    Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.

    What do they bring to their army?

    • Protect key characters with Escort.
    • Disarm their enemies.
    • Their command ability Loyalty and Sacrifice lets them charge and punish threats.
    • Work especially well alongside disarm-capable units like the Guisarmiers.

    Irkalla, the Maw

    A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.

    What does she bring to her army?

    • The more damage she receives, the more accurate and lethal she becomes.
    • Her ability The Sculptor’s Hand allows her to take stress to ignore damage to her unit, making her a leader who boosts her troops’ resilience.

    Anointed

    Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.

    What do they bring to their army?

    • Can lock down enemies in melee.
    • Very tough, with high defense and H3.
    • Can reactively move to protect allied characters. 

    MSRP $260.00

    Released on Aug. 31, 2025

    $221.00

  • Made with a clear acrylic color-printed and clear-coated to withstand use during games.

    1 Available

    MSRP $5.00

    Released on Aug. 31, 2025

    $5.00

  • 34mm Thermoplastic miniatures. Supplied unpainted and unassembled.

    Contents:

    • 34 pre-set miniatures
    • 15 narrative missions
    • 18 double-sided Tiles
    • More than 200 cards
    • More than 180 markers
    • 18 Dice
    • 24 Energy cubes
    • 12 plastic rings
    • One Initiative tracker
    • One Rulebook

    A cooperative fantasy dungeon crawler where you will be the protagonist of a tactical adventure, brimming with fantasy, where narrative plays a special role.

    • 2 to 4 players
    • 60-90 minutes
    • Free Companion App

    The game combines tactics and action with a deep focus on the narrative which, in turn, is supported by a free App that acts as a compass for players.

    Interact with other characters, learn their stories, talk to NPCs... and with them, explore different scenarios, fight a variety of different enemies, and thrive as the story unfolds.

    2 Available

    MSRP $155.00

    Released on Feb. 28, 2025

    $120.90

  • 34mm Thermoplastic miniatures. Supplied unpainted and unassembled.

    Contents:

    • Needles (3 miniatures) - The Needles are what passes for healers for the Scions of Yaldabaoth.
    • Ranged Marked (3 miniatures) - Fearsome from a range and up close.
    • Orc Husks (2 miniatures) - Reanimated corpses with black and red humor for a spine.
    • Harvester (1 miniature) - Elite soldiers of the Scions of Yaldabaoth.
    • and Enemy Cards

    Backorder

    MSRP $44.95

    Released on Feb. 28, 2025

    $35.07

  • 34mm Thermoplastic miniatures. Supplied unpainted and unassembled.

    With this pack of 34 cards and your Warcrow Adventures miniatures you can now play Yaldabaoth in Warcrow wargame.

    1 Available

    MSRP $44.95

    Released on Feb. 28, 2025

    $35.07

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