• The Hegemon expansion brings two new mechanics to your games of Dominations: Hegemony tiles and Omen cards!

    First of all, the Hegemony tiles. These tiles are essentially a new common objective system that replaces the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would. Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…

    However, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!

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    MSRP $19.99

    Released on Jan. 16, 2020

    $16.99

  • In the Provinces expansion, you will come into contact with other nations, which will give you the opportunity to conquer and assimilate new territories into your Civilization!

    This expansion includes exciting new tiles to add to the board, new Mastery cards, Conquest cards, Rebellion cards, Objectives cards, and more! It is also fully compatible with all of the other Dominations expansions!

    At the beginning of each Age, each player will draw a Province card, then take the corresponding Province tile which will be added to their hand. This tile must be placed on the board during the Age during your Growth phase, at the same time as a regular domino. Each player will hence be playing six dominoes during the Age instead of the usual five. These dominoes will have unique illustrations and characteristics : some will have resources, some will have other effects, much like the Monument tiles.

    Once your Province tile has been placed, you can Conquer it. To do so, you’re going to need a whole new resource : Conquest! Conquest is represented by a deck of small Conquest cards that can only be gained one way - using one of the expansion’s new Mastery cards: Conscription. Conscription is a unique Mastery card in that it doesn’t belong to any Domain: at has a value of 3 that can be purchased using any kind of resource. It is then used as a converter – changing any Knowledge type into Conquest cards.

    When Conquest cards are purchased, they are drawn from the Conquest deck, which is placed face down on the table. Each card has a value of 1 to 5 Conquest Points, and as they’re drawn randomly, you never know what you’re going to get! Additionally, some of these cards have special powers and bonuses!

    To conquer a Province, you must pay the corresponding number of Conquest points as stated on the tile’s Province card. However, these Provinces won’t allow themselves to be conquered easily. Each Province card also has a “Rebellion” value. This refers to the deck of Rebellion cards, which - similarly to the Conquest cards - are drawn randomly, have a value of 1 to 5, and some of them have special powers that can be good or bad. You must draw the number of Rebellion cards specified, then add their value to that Province's Conquest value to determine its full cost. If you have enough Conquest points, then you conquer the Province – placing a City token on it and gaining the bonus stated on its card. As with the classic dominos, just because you placed a Province tile, doesn’t mean it’s yours - once placed, any player can conquer it!

    However, although the tiles MUST be placed during the Age, you don’t have to conquer them. Each Province has an End of Age effect, which is triggered if it has not been conquered. These effects can be good or bad – from allowing you to gain additional resources, to unleashing hordes of barbarian invaders to destroy neighbouring Cities!

    These combinations of different effects bring a fascinating new strategic facet to Dominations. Will you conquer as many Provinces as you can to reap the benefits, or will you simply place the tiles next to your opponents’ Cities, forcing them to react to avoid negative End of Age effects?

    Provinces brings a slightly more aggressive stance to your games of Dominations, in that your actions can potentially damage your adversaries : Provinces is the first expansion where your nation can actually lose ground : Cities can be destroyed, resources lost.

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    MSRP $24.99

    Released on Jan. 16, 2020

    $21.24

  • In this domino-based civilization-building game, players take on the role of a primitive tribe, which they will seek to grow into a nation whose influence will echo through the ages...

    Place your triangular dominoes carefully to expand your population and obtain the knowledge that will determine how your society is shaped over time. You can use this knowledge to build cities and master skills, thus creating the legacy for which your civilization will be remembered. Each time you master a skill, it becomes one of the pillars of your society, opening doors to new possibilities and increasing your power. The player with the most points at the end of the game wins!

    2-4 players

    Ages 13+

    120 minute play time

    Contents:

    • 90 Land Tiles
    • 6 Monuments
    • 69 Cards
    • Cradle of Humanity Tile
    • 68 Player Counters
    • Player Boards
    • 4 Gaming Aids
    • Score Board

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    MSRP $59.99

    Released on Jan. 16, 2020

    $50.99

  • In Silk Road, players will be able to expand the scope of their Cities by building trade routes between them!

    As an additional action during their Construction phase, before building a City players can pay 3 resources in order to build a trade route to or from a City they control. This trade route will be represented by a punchboard ring placed around your City. Each of these rings has two protruding branches, which will allow that City to be connected to two other Cities. This means each City can only be attached in two directions, creating a road-like chain! Of course, these rings will be fully illustrated to represent the trade routes they’re creating!

    These trade routes give players a wealth of new options:

    -When a City is connected to a trade route, its owner gains Victory Points equal to the number of other Cities that are part of that route.

    -When a City is activated, the player receiving those resources can choose to take Knowledge of the colour of that City OR of any City connected to the same trade route.

    -Cities connected to a trade route can be used as both their colour or the colour of any other City connected to the same trade route during the game when it comes to Mastery cards and other effects.

    -Trade routes can be worth big points. The further into the game you get, the more Cities there are that can be potentially connected to trade routes, the more points you can generate.

    However, your trade route doesn’t belong to just you - in the true spirit of commerce, anyone can connect to it and earn themselves points if they have the resources to spare!

    Also comes with a new array of Mastery cards that will work off the Trade route mechanic in order to help generate new resources, Victory points, Influence, and more!

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    MSRP $19.99

    Released on Jan. 16, 2020

    $16.99

  • Expansion for Dominations: Road to Civilization.

    In Dynasties you’ll be allying yourself with your Nation's most prominent families, using their skills to make your Civilisation even more powerful. There are 6 Dynasties, which each great family being associated with one of Dominations' Knowledge Domains.

    Each Age, you will be playing Dynasty cards. Each one of these cards represents a family member of a particular Dynasty – an individual of great prowess who will lend you their aid in leading your nation to glory! These cards set off powerful effects that can generate resources, victory points, (sometimes both!) as well as other effects that give you a big boost during your turns. Additionally, the order in which you play these cards over the course of the game is important, as it represents the Dynasty that will be leading your people through the Ages and you gain extra points by collecting sets!

    When playing with Dynasties, you’ll be drawing Dynasty cards at the start of each Age and drafting them. There’s a deck of cards for each Age: I, II and III, each with exponentially greater abilities. Each player draws 4 cards and chooses one before passing the remaining cards to the player on their left. They then take the three cards from the player on their right and choose another card to keep. This is repeated one last time so that all players have 3 Dynasty cards in hand. All unused cards are then returned to the box.

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    MSRP $19.99

    Released on Jan. 1, 2020

    $16.99

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