Showing 21 to 40 of 89 results

  • 32mm. Thermoplastic. Supplied unpainted and unassembled.

    Master Maiële is an Officer who controls Raisen units. Her main role is to empower and coordinate her allies to hinder and weaken the enemy by attacking them. Her design revolves around orchestrating the battlefield from the rear, making her minions more lethal while protecting her own survival. 

    What does she bring to your army? 

    • She turns Reasen units into projectile weapons that she can empower and activate for free. 
    • She makes the most of her army's Husk, which she can use to absorb some of the damage inflicted on her.

    The Tutor is a defensive Officer, key to protecting and empowering nearby allied units, especially effective against enemy charges or assaults. 

    What does he bring to your army? 

    • He is an excellent addition to any unit, as he offers the possibility of healing and reducing stress, increasing their morale and conquest value by 2. 
    • He is the Officer that the Scions need to have a highly defensive unit that secures objectives.

    2 Available

    MSRP $42.00

    Released on Dec. 1, 2025

    $32.76

  • Feudom

    They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

    What do they bring to their army?

    • Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.
    • Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.
    • Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).
    • Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

    Material: Thermoplastic. Supplied unpainted and unassembled.

    Backorder

    MSRP $54.00

    Released on Nov. 7, 2025

    $42.12

  • Hegemony

    This box is designed to strengthen the unity and tactical versatility of your Hegemony force:

    • Balanced and robust formations to resist frontal assaults.
    • Healing and support capabilities to extend battlefield endurance.
    • Control of key areas through spells or tactical dominance.
    • Efficient leadership to coordinate attacks and maintain morale.
    • Specialists to improve reaction against threats or weaknesses.

    CONTENTS:

    • 3× Black Legion Bucklerman
    • 1× Black Legion Bucklerman Sergeant
    • 1× Frostfire Herald
    • 1× War Surgeon
    • 1× Dragoslav Bjelogríc
    • 1× Lady Télia A
    • 2× Pioneer

    Material: Thermoplastic. Supplied unpainted and unassembled.

    1 Available

    MSRP $108.00

    Released on Nov. 7, 2025

    $84.24

  • Scions of Yaldabaoth

    The Husks are a cheap and eternal harassment troop, whose value lies in slowing down the enemy and returning. They block, force the opponent to spend resources, and always maintain the sensation of an “endless horde” surrounding the Virtuosos.

    What do they bring to their army?

    • Cheap numerical pressure: they flood the battlefield with annoying miniatures and multiple activations.
    • Mobility control: their constant slowing hinders enemy charges, repositioning, and retreats.
    • Immortal and thematic nature: even when they fall, they return with the Virtuosos, fitting into an aesthetic of a “tide of the undead.”
    • Synergy with Virtuosos: they force the opponent to decide whether to hunt down Virtuosos (to cut off the flow of Husks) or waste resources killing what will reappear anyway.
    • Tactical distraction: the enemy must deal with them even if they aren’t lethal, due to their slowing effects and constant return.

    Material: Unicool. Origin: China. Supplied unpainted and unassembled.

    Backorder

    MSRP $54.00

    Released on Nov. 7, 2025

    $42.12

  • Northern Tribes

    The Rock Troll is a stone giant that complicates combat with its reactive defense and control effects. It brings a unique summoning/reappearance mechanic to the faction. It doesn’t just shine for its attacks, but for being a persistent threat.

    What does it bring to its army?

    • Area tank: an-anchor that absorbs attention and punishes attempts to bring it down.
    • Can break enemy lines by pushing foes away.
    • Its Rest ability reshapes the map in its favor, generating difficult terrain.
    • Synergy with the Evoker: turns it into a living piece of the army’s magical ecosystem, a resource that can be repositioned, healed, or brought back into play.
    • Opponents must plan how to deal with the Troll knowing it can return, that hitting it comes at a cost, and that it leaves a mark on the battlefield even when destroyed.

    Unicool. Assembly needed. Comes unpainted. Origin: China

    1 Available

    MSRP $78.00

    Released on Nov. 7, 2025

    $60.84

  • This pack of 10 scenic 30mm bases from the Alpha Series is perfect for adding character and atmosphere to your Feudom miniatures. Each base features stone textures, metal grates, ropes, and architectural details that evoke the streets of a Feudom town or city.

    1 Available

    MSRP $18.00

    Released on Sept. 30, 2025

    $14.04

  • Specifically designed to capture the twisted, corrupted essence of the Scions of Yaldabaoth, these 10 scenic 30mm scenic bases are the perfect complement to give your Yaldabaoth miniatures a distinct identity and presence.

    Each base is sculpted with infernal details—melted flesh, broken chains, skulls, mutated limbs, and remnants of ancient creatures—evoking the trail of corruption left behind by Yaldabaoth.

    1 Available

    MSRP $18.00

    Released on Sept. 30, 2025

    $14.04

  • The the "Hit ‘n’ Run" basic unit of Sÿenann.

    What do they bring to your army?

    • Like all basic units, they are cheap in points (20) and have high availability (up to 3 of them can be included in the army).
    • They are a ranged attack unit that, although it does not do a lot of damage on its own, exerts control over the enemy by stressing them if they are damaged.
    • They run the Hit ‘n’ Run style typical of the Sÿenann. When they finish a ranged attack, they can move if there is a forest or a Nemoroso ally nearby.

    1 Available

    MSRP $54.00

    Released on Sept. 30, 2025

    $42.12

  • The War Rig is an enormously powerful manned mechanical unit designed for prolonged frontal combat. It has massive damage and area control capabilities. It is a devastating sight on the battlefield. “A mobile fortress that redefines the concept of a defensive line. When it appears, the enemy knows that they will pay a bloody price for every inch of ground.”

    What does it bring to your army?

    • A powerful mobile artillery position and a threat that your opponent cannot ignore.
    • Its “Fire Breath” ability can devastate enemy units.

    Origin: China.

    2 Available

    MSRP $78.00

    Released on Sept. 30, 2025

    $60.84

  • WTS kits are available at cost to Tournament Organizers for Tournaments at Valhalla Hobby. Please reach out to us to purchase WTS kits at this discount.

    The ultimate new pack to kick off your first Warcrow tournaments has arrived! It includes a carefully selected set of exclusive prizes to offer all participants an unforgettable experience:

    • 1x Winner Medal
    • 1x Exclusive Ismail miniature
    • 1x Exclusive Ismail profile card
    • 1x Acrylic movement template
    • 6x Acrylic conquest tokens
    • 1x Card sleeve pack
    • 1x Metal initiative token
    • 1x Merchant Alliance patch
    • 5x Neoprene objective control area templates
    • 1x WTS code for tournament or league

    1 Available

    Released on Sept. 30, 2025

    $70.00

  • A must-have for any Warcrow player, this turn counter matches the one found in the Warcrow Battle Pack Winds From the North, made with a clear acrylic color-printed and clear-coated to withstand use during game play.

    Backorder

    MSRP $25.00

    Released on Sept. 5, 2025

    $23.65

  • A must-have for any Warcrow player, this turn counter matches the one found in the Warcrow Adventures Core Box, made with a clear acrylic color-printed and clear-coated to withstand use during games.

    Backorder

    MSRP $25.00

    Released on Sept. 5, 2025

    $23.65

  • Backorder

    MSRP $5.00

    Released on Sept. 5, 2025

    $5.00

  • Made with a clear acrylic color-printed and clear-coated to withstand use during games.

    Backorder

    MSRP $5.00

    Released on Sept. 5, 2025

    $5.00

  • Beyond The Song of the Dormant adds new synergies, unpredictable threats, and strategic depth to the Battle Pack The Song of the Dormant.

    Contents:
    6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
    • 1x Amaury Boissonade, Major Penitentiary
    • 2x Mace Escorts
    • 1x Irkalla, the Maw
    • 2x Anointed

    Amaury Boissonade, Major Penitentiary

    Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.

    What does he bring to his army?

    • Thanks to abilities like Expedita and The Voice, Amaury can appear anywhere on the battlefield, flanking the enemy.
    • His attacks bypass blocks and enhance successes, making him deadly against heavily armored foes.
    • The use of stress and taint introduces tactical depth and a strong risk/reward mechanic.
    • He blends the roles of assassin, tank, and support (fixing dice for himself or allies).

    Mace Escorts

    Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.

    What do they bring to their army?

    • Protect key characters with Escort.
    • Disarm their enemies.
    • Their command ability Loyalty and Sacrifice lets them charge and punish threats.
    • Work especially well alongside disarm-capable units like the Guisarmiers.

    Irkalla, the Maw

    A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.

    What does she bring to her army?

    • The more damage she receives, the more accurate and lethal she becomes.
    • Her ability The Sculptor’s Hand allows her to take stress to ignore damage to her unit, making her a leader who boosts her troops’ resilience.

    Anointed

    Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.

    What do they bring to their army?

    • Can lock down enemies in melee.
    • Very tough, with high defense and H3.
    • Can reactively move to protect allied characters. 

    1 Available

    MSRP $78.00

    Released on Aug. 31, 2025

    $60.84

  • Cultured knights, exceptionally skilled in espionage and blessed with a keen survival instinct, the Syzigians are the most devoted defenders of the Sempiternus.

    They never ask questions. They barely speak. No one uses throwing knives as they do. And only when one of them dies is another selected to take their place. Their value is such that they never operate together—the Sempiternus cannot risk losing all three at once, no matter how unlikely that may be. When called upon to accompany the Major Penitentiary or the Chamberlain of the Order, Syzigians act alone—and only in rare cases do two operate together.

    Syzigian is an agile, tactical character, ideal for players who prefer wearing down the enemy instead of direct confrontation. His ability to disarm, reposition, and escape combat makes him perfect for flanking, harassing, and weakening enemies

    Released on Aug. 31, 2025

    $19.99

  • A new song resounds across the battlefield... can you hear it? The earth trembles, the sky darkens, and a forgotten song rises once again.

    The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as different as they are relentless: the devout warriors and priestesses of Feudom, stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a silenced empire returning from the shadows.

    Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order of Selas, and Uruk, the relentless warrior.

    This clash is more than a battle—it's the rebirth of an ancient war.

    14 miniatures
    • 1x Verena of Aurtigard
    • 1x Morgane of JauCret Syzigian
    • 1x Knight of the Sacred Relic
    • 4x Feudom Guisarmiers
    • 1x Uruk, He Who is Without Prejudice
    • 1x Needle
    • 1x Breath
    • 4x Intact

    Feudom

    Honor. Devotion. Sacred Wrath. The Order of Selas and the warriors of Feudom march firmly onto the battlefield, guided by faith and tradition. There is no mercy for those who threaten the realm: their weapons are the spear, the shield, and the divine words of the goddesses.

    Verena of Aurtigard

    High Priestess and spiritual leader. Equally revered and feared, her connection with the goddesses can tear body and soul alike. Witnessing her on the battlefield is witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry heavy armies that rely on cavalry support.

    What does she bring to her army?

    • Two potent spells: one offensive with high damage potential, and one defensive that can cut incoming damage by half.

    Morgane of JauLret Syzigian

    Inquisitor of the Order. A living legend both inside and outside the monastery walls, Morgane is the embodiment of divine judgment. Where she appears, only ashes— and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing magical enemies.

    What does she bring to her army?

    • Debuffs that weaken enemies.
    • Ability to nullify keywords, dismantling enemy synergy.
    • Reinforces and protects allies when facing magical foes.

    Knight of the Sacred Relic

    Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.

    What does he bring to his army?

    • Blends support (disarming enemies, reducing stress) with area damage.
    • Bonus defense and stress resistance make him durable in prolonged combat.
    • Imposing Presence boosts allies vulnerable to morale effects.

    Feudom Guisarmiers

    Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land. They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Scions of Yaldabaoth

    Legacy. Shadow. Redemption. Hunted for centuries, these dark-minded elves rise once more to reclaim what was once theirs. Altered, hidden, and ruthless, their war is not just on the battlefield—it’s a crusade for the truth of their bloodline.

    Uruk, He Who is Without Prejudice

    Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.

    What does he bring to his army?

    • High mobility thanks to the Blood Blister taint skill, letting him engage enemies up to 11 steps away.
    • Self-healing keeps him in the fight on the front line.
    • Intimidating is his key tool for destabilizing enemies.

    Needle

    Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.

    What does she bring to her army?

    • Heals allies both when attacking and defending.
    • Revives troops that have been taken out.
    • Adds survivability to tough but slow units.

    Breath

    Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.

    What does he bring to his army?

    • Deploys mist to apply taint to enemies.
    • Cleanses negative states.
    • Abilities like Black Rain and Crimson Tornado force enemies to deal with taint, which can be devastating.
    • Synergizes with all allied units that benefit from taint.

    Intact

    Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness.

    Backorder

    MSRP $155.00

    Released on Aug. 31, 2025

    $120.90

  • A new song resounds across the battlefield... can you hear it? The earth trembles, the sky darkens, and a forgotten song rises once again.

    The new Warcrow Battle Pack —The Song of the Dormant— pits two forces as different as they are relentless: the devout warriors and priestesses of Feudom, stalwart defenders of the realm, against the Scions of Yaldabaoth, heirs of a silenced empire returning from the shadows.

    Includes 14 miniatures, core rules, and exclusive lore to expand your gameplay experience. Meet characters like Verena of Aurtigard, the High Priestess of the Order of Selas, and Uruk, the relentless warrior.

    This clash is more than a battle—it's the rebirth of an ancient war.

    14 miniatures
    • 1x Verena of Aurtigard
    • 1x Morgane of JauCret Syzigian
    • 1x Knight of the Sacred Relic
    • 4x Feudom Guisarmiers
    • 1x Uruk, He Who is Without Prejudice
    • 1x Needle
    • 1x Breath
    • 4x Intact

    Feudom

    Honor. Devotion. Sacred Wrath. The Order of Selas and the warriors of Feudom march firmly onto the battlefield, guided by faith and tradition. There is no mercy for those who threaten the realm: their weapons are the spear, the shield, and the divine words of the goddesses.

    Verena of Aurtigard

    High Priestess and spiritual leader. Equally revered and feared, her connection with the goddesses can tear body and soul alike. Witnessing her on the battlefield is witnessing a miracle... or a sentence. Verena is a powerful defensive support mage, ideal for keeping the frontline alive and mitigating damage. Her blend of offensive spells (Diadem) and protective blessings (Blessing of Selas and Ceremonial Staff) makes her essential for infantry heavy armies that rely on cavalry support.

    What does she bring to her army?

    • Two potent spells: one offensive with high damage potential, and one defensive that can cut incoming damage by half.

    Morgane of JauLret Syzigian

    Inquisitor of the Order. A living legend both inside and outside the monastery walls, Morgane is the embodiment of divine judgment. Where she appears, only ashes— and whispers—remain. Morgane is a controller who weakens enemies and disrupts synergies with her ability to negate keywords and apply lasting negative states. Her main spell can disable an enemy unit for 4 full turns, and her passive strengthens allies facing magical enemies.

    What does she bring to her army?

    • Debuffs that weaken enemies.
    • Ability to nullify keywords, dismantling enemy synergy.
    • Reinforces and protects allies when facing magical foes.

    Knight of the Sacred Relic

    Guardians of the Tears of Losna. Their bond with these sacred artifacts grants them overwhelming strength. A single charge can shatter an entire front. The Knight is a balanced unit, combining offensive and support roles—ideal for controlling the flow of battle with status effects and tactical abilities.

    What does he bring to his army?

    • Blends support (disarming enemies, reducing stress) with area damage.
    • Bonus defense and stress resistance make him durable in prolonged combat.
    • Imposing Presence boosts allies vulnerable to morale effects.

    Feudom Guisarmiers

    Hardened fighters from the harshest environments. Loyal, steadfast, and deadly. Always on guard to defend their people and punish those who defile their land. They are the core troops of Feudom.

    What do they bring to their army?

    • Can disarm enemies, reducing their offensive potential.
    • With the support of a Noble Character, they can reliably contest objectives.
    • Feudom Characters can increase their ability to hold out in combat while waiting for Knight reinforcements.

    Scions of Yaldabaoth

    Legacy. Shadow. Redemption. Hunted for centuries, these dark-minded elves rise once more to reclaim what was once theirs. Altered, hidden, and ruthless, their war is not just on the battlefield—it’s a crusade for the truth of their bloodline.

    Uruk, He Who is Without Prejudice

    Mage, warrior, living weapon. Every fiber of his body has been forged for war. Uruk has no doubts—only objectives. Uruk is an-elite predator, capable of eliminating enemies with unpredictable movements, leading from the front without fear (thanks to self-healing and tanking), and controlling the pace of battle through intimidation and reactive attacks. He thrives in chaos—and even gains advantage from his own injuries.

    What does he bring to his army?

    • High mobility thanks to the Blood Blister taint skill, letting him engage enemies up to 11 steps away.
    • Self-healing keeps him in the fight on the front line.
    • Intimidating is his key tool for destabilizing enemies.

    Needle

    Mechanic and healer of horrors. She repairs the cult's monstrosities with cold precision—not with magic, but with tools and sheer will. Needle is a healer that offers sustain and durability to her allies, healing and even reviving them. She also frightens nearby enemies.

    What does she bring to her army?

    • Heals allies both when attacking and defending.
    • Revives troops that have been taken out.
    • Adds survivability to tough but slow units.

    Breath

    Disciple of the Mist. Light, elusive, and just beginning the path of the Architect’s Breath. He may not seem dangerous... until you vanish. Breath is an evasive and manipulative mage, perfect for area control and controlled chaos tactics. He’s a mobile support unit who can cleanse states and deploy mist. He’s not a damage dealer but is vital for disrupting enemy plans.

    What does he bring to his army?

    • Deploys mist to apply taint to enemies.
    • Cleanses negative states.
    • Abilities like Black Rain and Crimson Tornado force enemies to deal with taint, which can be devastating.
    • Synergizes with all allied units that benefit from taint.

    Intact

    Unmodified humans covered in bone and hides to mimic those they worship. Spies, recruiters, and fanatical soldiers—essential to the cult on and off the battlefield. They are the Scions’ core troops. Not the toughest unit, but capable of bypassing defenses.

    What do they bring to their army?

    • Intimidate enemies with their attacks.
    • Ignore enemy defense with their Khatrador Blades, making them a threat even to armored units.
    • High Command characters trigger their Loyal to the End ability, boosting their effectiveness.

    Syzigian – Pre-order Exclusive Edition

    Cultured knights, exceptionally skilled in espionage and blessed with a keen survival instinct, the Syzigians are the most devoted defenders of the Sempiternus. They never ask questions. They barely speak. No one uses throwing knives as they do. And only when one of them dies is another selected to take their place. Their value is such that they never operate together—the Sempiternus cannot risk losing all three at once, no matter how unlikely that may be. When called upon to accompany the Major Penitentiary or the Chamberlain of the Order, Syzigians act alone—and only in rare cases do two operate together.

    Syzigian is an agile, tactical character, ideal for players who prefer wearing down the enemy instead of direct confrontation. His ability to disarm, reposition, and escape combat makes him perfect for flanking, harassing, and weakening enemies

    Beyond The Song of the Dormant adds new synergies, unpredictable threats, and strategic depth to the Battle Pack The Song of the Dormant.

    Contents:
    6 miniatures – 3 from Feudom and 3 from the Scions of Yaldabaoth:
    • 1x Amaury Boissonade, Major Penitentiary
    • 2x Mace Escorts
    • 1x Irkalla, the Maw
    • 2x Anointed

    Amaury Boissonade, Major Penitentiary

    Amaury Boissonade is a high-risk/high-reward character. His combination of magic, mobility, and dice manipulation abilities makes him truly unique.

    What does he bring to his army?

    • Thanks to abilities like Expedita and The Voice, Amaury can appear anywhere on the battlefield, flanking the enemy.
    • His attacks bypass blocks and enhance successes, making him deadly against heavily armored foes.
    • The use of stress and taint introduces tactical depth and a strong risk/reward mechanic.
    • He blends the roles of assassin, tank, and support (fixing dice for himself or allies).

    Mace Escorts

    Elite bodyguards, perfect for protecting allied characters. They adapt to any situation, switching between offensive and defensive modes.

    What do they bring to their army?

    • Protect key characters with Escort.
    • Disarm their enemies.
    • Their command ability Loyalty and Sacrifice lets them charge and punish threats.
    • Work especially well alongside disarm-capable units like the Guisarmiers.

    Irkalla, the Maw

    A war machine that becomes stronger as she takes damage. She intimidates enemies while growing more powerful. In direct combat, few can match her ferocity.

    What does she bring to her army?

    • The more damage she receives, the more accurate and lethal she becomes.
    • Her ability The Sculptor’s Hand allows her to take stress to ignore damage to her unit, making her a leader who boosts her troops’ resilience.

    Anointed

    Elite bodyguards, ideal for protecting characters. They can spend stress to move alongside a character or to enhance their attacks.

    What do they bring to their army?

    • Can lock down enemies in melee.
    • Very tough, with high defense and H3.
    • Can reactively move to protect allied characters. 

    MSRP $260.00

    Released on Aug. 31, 2025

    $221.00

  • Made with a clear acrylic color-printed and clear-coated to withstand use during games.

    1 Available

    MSRP $5.00

    Released on Aug. 31, 2025

    $5.00

  • Backorder

    MSRP $6.00

    Released on Aug. 1, 2025

    $5.26

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