• A Dweghom Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With one Character and four Regiments it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift! Includes 24 Hold Warriors or Ballistae Miniatures, 12 Hold Thanes Miniatures, 12 Dragonslayers Miniatures, 1 Hold Raegh Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy. An Amazing Boxed Set with 24 Hold Warriors or Ballistae Miniatures, 12 Hold Thanes Miniatures, 12 Dragonslayers Miniatures, 1 Hold Raegh Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy.

    MSRP $149.99

    Released on July 29, 2022

    $119.99

  • This powerful Medium Restricted unit will allow the Dweghom to field an armor piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponents left after they unleash their powerful salvoes. When combined with the long range of the basic Dweghom Ballistae unit, the Flameforged will allow Dweghom players to field both cost-effective long-range fire and devastating short-range shooting.

    12 models per pack Includes Command expansion and regiment stands. 1 iCard.

    MSRP $39.99

    Released on July 29, 2022

    $31.99

  • Dweghom who discover they are Gifted, very quickly come to the attention of their superiors and are turned over to the Tempered to learn to control their Gift. There they are presented with a stark choice: embrace the path of sorcery and learn to control your power or die. Given that these are Dweghom, a surprising number of candidates still chose the second path, preferring to undergo the Descent rather than surrender the gift their ancestors fought to grant them. Those that choose the path of the Sorcerer have chosen a long and arduous path. The first step in it is the fitting of the techno-sorcerous grafts, created by the Steel Shapers to grant the Sorcerers some basic control over their power. Little more than sorcerous venting mechanisms, the clever technical minds of the Tempered have found countless uses for them on the battlefield: from powering the powerful suits the Flameforged and Stoneforged guards use, to charging the powerful Hellbringer cannons as they lumber to war. All but the very rarest of candidates possess a greater affinity to one element than to the other. They start their path to mastery on the element they are weakest at, learning to control it first. Countless decades are spent using less and less of their power with greater and greater control until at long last they can claim to have mastered their first element. Once this control is achieved a Sorcerer seeks to accomplish the same task with the second element. This is a longer and more dangerous path, where the lessons learned in controlling the relatively tame power of their secondary element gives the prospective Sorcerer some hope of controlling the raging maelstrom of power that is his primary Element.

    1 Resin Miniature, 1 x 27mm plastic base, 1 iCard

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    MSRP $24.99

    Released on July 29, 2022

    $19.99

  • A Hundred Kingdoms Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With 1 Characters, 1 Cavalry set and three Regiments it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a great gift! Includes 12 Household Guard or Gilded Legion Miniatures, 12 Militia Bowmen, 12 Militia Miniatures, 3 Household Knights Miniatures, 1 Noble Lord Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy. An amazing starter army with 12 Household Guard or Gilded Legion Miniatures, 12 Militia Bowmen, 12 Militia Miniatures, 3 Household Knights Miniatures, 1 Noble Lord Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy.

    MSRP $149.99

    Released on July 29, 2022

    $119.99

  • The Chapter Mages of the Hundred Kingdoms have long been a powerful political tool, their magics more suited to the civilized environment of the court rooms and balls, than the raw elemental puissance demanded on the battlefield. Be one a noble, a bishop or a merchant, keeping a Chapter Mage in one’s retinue is proof of power and influence. Many have wondered why Chapter Mages, long considered amongst the most innovative and creative practitioners of this Art, only rarely become more of a political power within the Hundred Kingdoms as individuals or even organized institutions. The imbalanced soul, however, required by practitioners, often manifests as an excessive or compulsive mind and so the very source of a Chapter Mage’s power becomes the halt of their social and political success. The stories of temperamental and impulsive Pyromancers, distracted and impatient Aeolomancers or plodding, obsessive Geomancers is not a cultural cliché: their esoteric obsessions and proclivities are manifestations of their own imbalanced souls, and isolate them from mundane society, almost invariably turning them into pariahs or recluses. This necessary imbalance, made manifest in young human Gifted, is what drives them to turn to the Chapters, chartered schools funded by the Imperial Court for the identification, protection and control of the Gifted population of the Empire. These Charters have characteristics as diverse as the individuals who congregate there: The Pool of Stillness caters mainly to Geomancers and Hydromancers, but also to Aeolomancers seeking to still their unquiet souls. The Gates of Fire, considered to be the foremost battle-mage training ground, attracts mostly Pyromancers, but many an Aeolomancer and Hydromancer have found solace in its strict regimes. Chapter schools, however, do not represent the only place a Gifted student could hope to master the Art. The Churches are also aggressive recruiters of those they claim possess the ‘divine spark’, their aggressive, sometimes predatory, recruiting strategies making them natural enemy of the Chapters and its practitioners. Even beyond these two redoubtable institutions there are other, less conspicuous, places where one might get trained, if they possess the necessary will and aptitudes…

    1 Resin Miniature, 1 x 27mm plastic base, 1 iCard, bring magic to your Kingdom's side

    1 Available

    MSRP $24.99

    Released on July 29, 2022

    $19.99

  • The recruitment standards of the Gilded Legion today are even stricter than those of the Steel Legion. Each candidate must be able to prove ten years of prior service in an armed and active unit. In addition, one must present two recommendation letters, at least one of which must be from a recognized imperial servant of the rank of Lictor and above, which provide assurances  of the individual’s loyalty, skill and character. Once a prospective candidate’s credentials have been accepted, he must then endure the Ordeal, a fitness regime based on the Agoge practiced in the City States, one of the most ruthless training processes ever devised by man. While the hearts of the people would never be won despite the legion’s restructuring, what once was hatred and loathing, has turned into fearful contempt. In the end, Gilded Legionnaires care little. Sharing common living grounds, their families befriending each other, their children growing together, the Gilded Legion has become more than a choice, for many. It is a tradition and a way of life, the bonds between its members as lasting and loyal as their dedication to their work. Following these reforms, the Gilded Legion became a powerful tool in the hands of the Chamberlain, ensuring the sanctity and safety of the Imperial Mint, the most influential Imperial institution under his control. Loath to waste such a valuable resource on petty spuabbles, the Gilded Legion cannot be hired out as mere mercenaries and remains committed to its guard and garrison duties. Their presence on the battlefield means the Chamberlain himself has a vested interest in the outcome, a proposition almost as disheartening as facing these professional killers on the field. 12 models per pack Includes Command expansion and regiment stands. 1 iCard. (Dual Kit with Household Guard)

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    MSRP $39.99

    Released on July 29, 2022

    $24.99

  • No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adge: "Power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell. 1 Plastic Miniature with Horse, 1 x 27mm plastic base, 1 iCard

    1 Available

    MSRP $29.99

    Released on July 29, 2022

    $23.99

  • A Nord Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With two Characters and three Regiment it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a Great Gift! Includes24 Raiders Miniatures, 12 Huskarls Miniatures, 3 Ugr Miniatures, 1 Jarl Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy. An Amazing Boxed Set with 24 Raiders Miniatures, 12 Huskarls Miniatures, 3 Ugr Miniatures, 1 Jarl Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy.

    MSRP $149.99

    Released on July 29, 2022

    $119.99

  • Whether fate or chance or simple accident provide the blooded their gifts, few can argue that the Blooded are more than human. Their physical appearance can vary significantly, although most tend towards the massive proportions of their divine forefathers. Many see physical gifts and martial prowess and consider the Blooded lucky, unable to understand the combat that rages within each of these individuals. The wild blood of their divine ancestors cannot be easily denied, and they are prone to fits of manic energy and rage almost as often as periods of doom and despair. Their gifts manifest erratically, their senses sharpening until the stimulus overwhelms them, while other times a hyperactive adrenal system makes them insanely aggressive and violent. Unable to trust themselves, many of the Blooded choose the path of the recluse and the wanderer, fearing themselves more than they fear the dangers that lurk in the wilds of Mannheim. More at ease with the bestial side of their blood, they often form strong kinships with those who are also marked by divine blood, regardless of their own heritage. Their intuitive understanding of the burden and struggles they all endure is coupled with the physical might to impose themselves on those who could challenge them. When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces.

    1 Resin Miniature, 1 x 27mm plastic base, 1 iCard

    2 Available

    MSRP $24.99

    Released on July 29, 2022

    $19.99

  • The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command.

    1 Resin Miniature, 1 x 27mm plastic base, 1 iCard

    1 Available

    MSRP $24.99

    Released on July 29, 2022

    $19.99

  • While they don’t like admitting it, all Nords know that they share a bond of blood with the Trolls who sacrificed more than any other to secure victory over the Jötnar in battles that have been swallowed by myth and legend. Today trolls march at the vanguard of most Nord forces, their preternatural endurance and healing abilities allowing them to shrug off even the most powerful weapons of the enemy.

    12 Plastic Miniatures (with the option of making 2 Command models), bringing a powerful, regenerative brute unit to the Nords.

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    MSRP $39.99

    Released on July 29, 2022

    $31.99

  • Once noble paragons of the Dominion's Pantheon but long since corrupted by Hazlia's Fall, Fallen Divinities are quite simply the most dangerous foes mankind has encountered to date. Thankfully, the trauma of the Fall and the valiant efforts of Kleon during the theomachia that followed have crippled and contained the power of these abhorrent beings. This means that they can be opposed by mortal arms for a brief spell, that vulnerable moment between their manifestation before they have had a chance to feast upon the Dark Power released by the destruction of their followers.

    This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model.

    1 Available

    MSRP $139.99

    Released on July 29, 2022

    $124.99

  • A Spire Warband is the ideal place for an aspiring commander to begin his collection into the world of Conquest. With one Character and Four Regiments it provides the player with enough troops to play a solid game of Conquest: First Blood, while also providing a starting point for a full Conquest: The Last Argument of Kings army. Makes a Great Gift! Includes 24 Force-Grown Drone Miniatures, 12 Marksman Clones Miniatures, 12 Vanguard Clones or InfiltratorsMiniatures, 1 High Clone Executor Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy. An amazing boxed set with 24 Force-Grown Drone Miniatures, 12 Marksman Clones Miniatures, 12 Vanguard Clones or Infiltrators Miniatures, 1 High Clone Executor Miniature, 1 Conquest: The Last Argument of Kings 1.5 Rulebook, All Assembly Guides, a path of Conquest Hundred Kingdoms guide, and a preview of First Blood 2.0 with $10 coupon for the print copy.

    MSRP $149.99

    Released on July 29, 2022

    $119.99

  • The Preceptors are a creation of the Directorate. Originally intended as a front line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing Preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance…

    1 Resin Miniature, 1 x 27mm plastic base, 1 iCard

    1 Available

    MSRP $24.99

    Released on July 29, 2022

    $19.99

  • Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With its twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.

    1 Resin Miniature, 1 x 27mm plastic base, 1 iCard, a hidden time bomb that punishes everyone around it; including the expendable Force-Grown Drones.

    1 Available

    MSRP $24.99

    Released on July 29, 2022

    $19.99

  • Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Infiltrator training differs radically from what Vanguards have come to expect. As Vanguard Infantry, they fought in the main battle line, counting on support from countless menial drones, beasts and sentients that forge the war machine of the Spires. Infiltrators operate independently of this complex, relying solely on their skills and those of their team mates to survive in an environment that is not only alien to them, but a population who is invariably hostile. Stealth and ambush are their chosen methods of combatant their training regime emphasizes this. Few forces on Eä can match them in their chosen craft.

    12 models per pack Includes Command expansion and regiment stands. 1 iCard. (Dual Kit with Vanguard Clones)

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    MSRP $39.99

    Released on July 29, 2022

    $24.99

  • This is the perfect set to be table ready for W’adrhŭn. Makes a great gift for any gamer! A true warband to start your W’adrhŭn play - 24 Blooded/Braves figures, 1 Predator figure, 24 Slingers/Hunters figures, 1 Conquest: The Last Argument of Kings Rulebook, All Assembly Guides, a path of Conquest W’adrhŭn guide, and a preview of First Blood 2.0 with $10 coupon for the print copy. A warband to start your W’adrhŭn play - 2 sets Blooded/Braves, 1 Predator figure, 2 sets Slingers/Hunters, 1 Conquest: The Last Argument of Kings Rulebook,and 1 First Blood Rulebook, All Assembly Guides, a path of Conquest W’adrhŭn guide, and a preview of First Blood 2.0 with $10 coupon for the print copy.

    MSRP $149.99

    Released on July 29, 2022

    $119.99

  • The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armour and weaponry

    Contains:

    • 12 Plastic Miniatures (with the option of making 2 Command models)
    • 3 Infantry Stands
    • 12 Infantry Bases
    • 2 Command Cards

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    MSRP $39.99

    Released on July 29, 2022

    $31.99

  • Braves are the young W’adrhŭn warriors who have completed the merciless training regime all W’adrhŭn must serve and have earned the right to support their Tribe is battle as a warrior rather than a gatherer. They have yet to prove themselves, so their equipment is basic and defensive in nature and they are often relegated to secondary positions within the battlefield.

    Contains:

    • 12 Plastic Miniatures (with the option of making 2 Command models)
    • 3 Infantry Stands
    • 12 Infantry Bases
    • 2 Command Cards.

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    MSRP $39.99

    Released on July 29, 2022

    $31.99

  • W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, spear throwers are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander.

    Contains:

    • 12x Plastic Miniatures (with the option of making 2 Command models),
    • 3x Infantry Stands
    • 12x Infantry Bases
    • 2x Command Cards

    1 Available

    MSRP $39.99

    Released on July 29, 2022

    $31.99

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