• Faction: Ten Thunders. Keyword: Last Blossom. Contents:

    • 1 Misaki Katanaka
    • 1 Shang
    • 1 Ototo
    • 3 Torakage

    Backorder

    MSRP $55.00

    Released on July 1, 2020

    $44.00

  • Rev the engine and wait for the green light to send you hurtling across the countryside. Along the way, you’ll need to keep the tank full, find your way around the speed limit, and avoid the accidents that may slow you down. After all, only one racer can be the first to cross 1,000 miles! Mille Bornes is a classic card game of cross-country racing, challenging you to outrace your opponents as you dodge the hazards they put in your way. You may play a tire puncture to keep your opponent from getting ahead, protect yourself with safety cards, or save a safety for the classic Coup Fourré. Play your cards right, and you’ll be the first to cross the finish line in Mille Bornes!

    2-6 players. Ages 7+. 20 minute play time.

    1 Available

    MSRP $14.99

    Released on July 1, 2020

    $12.74 $11.99

  • Mr Color Thinner 110ml

    18 Available

    MSRP $4.05

    Released on July 1, 2020

    $3.44

  • A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it.

    In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?

    2-7 players. Ages 10+. 30-45 minute play time. Contains:

    • 6 Intuition tokens
    • 6 Sleeves
    • 6 Clairvoyance level markers
    • 36 Clairvoyance tokens
    • 1 Clock board
    • 4 Progress boards
    • 18 Character psychic cards
    • 18 Location psychic cards
    • 18 Object psychic cards
    • 1 Sand timer
    • 18 Character ghost cards
    • 18 Location ghost cards
    • 18 Object ghost
    • 6 Ghost tokens
    • 84 Vision cards
    • 6 Culprit tokens
    • 3 Crow markers
    • 1 Clairvoyance track
    • 1 Rule book

    2 Available

    MSRP $54.99

    Released on July 1, 2020

    $43.99

  • Most Ninth Worlders know the datasphere only as the source of mysterious glimmers—those odd, unbidden flashes of knowledge and insight that, rarely, embed themselves within the mind. Some who study the numenera call it a network built by the ancients to surround the world with their knowledge. Some Aeon Priests say it is in fact many such networks that sometimes, but not always, intersect.

    And then there are those who have explored it. They tell stories of a vast metaspace that one can actually enter, to emerge in wholly other places—and along the way discover treasures and dangers unique to a bizarre realm unconstrained by the laws of nature.

    Some of these sages and adventurers believe its exploration offers the greatest key to unlocking the secrets of the prior worlds. Are they right? Only one thing is certain: the datasphere offers amazing knowledge to be learned, rich treasures to be discovered, and all-new challenges to be overcome.

    Voices of the Datasphere contains:

    -An entirely new mode of play, in which characters translate into the virtual metaspace of the datasphere and become avatars of themselves in a bizarre and timeless realm. Explore the datasphere itself, or use it to travel vast distances across the Ninth World.

    -Nine sample nodes—encounter spaces within the datasphere.

    -Numerous secrets of the prior worlds, such as the likely purpose of the Clock of Kala, long locked away within the knowledge vaults of the datasphere.

    -New cyphers, artifacts, vehicles, and creatures.

    -Two complete adventures that take you into the datasphere!

    Backorder

    MSRP $44.99

    Released on July 1, 2020

    $38.24

  • The world is on the brink of disaster. In Pandemic Legacy, your disease fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.

    Pandemic Legacy utilizes the “legacy” mechanic, meaning that every play of the game impacts your later plays, changing the board, the components, and even the rules as you and your team delve deeper into the narrative and uncover the secrets therein. Prepare to place stickers on your game board, write on your characters, and even rip up cards as the game progresses, forever changing the way you play!

    2-4 players. Ages 13+. 60 minute play time

    Backorder

    MSRP $89.99

    Released on July 1, 2020

    $71.99

  • The world is on the brink of disaster. In Pandemic Legacy, your disease fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.

    Pandemic Legacy utilizes the “legacy” mechanic, meaning that every play of the game impacts your later plays, changing the board, the components, and even the rules as you and your team delve deeper into the narrative and uncover the secrets therein. Prepare to place stickers on your game board, write on your characters, and even rip up cards as the game progresses, forever changing the way you play!

    2-4 players. Ages 13+. 60 minute play time

    Backorder

    MSRP $89.99

    Released on July 1, 2020

    $71.99

  • Patchwork is the wonderful two-player game from renowned game designer Uwe Rosenberg. Each player works to create a beautiful patchwork quilt out of the available patches. Working with the patches they receive, the player will build the most aesthetic (high-scoring) quilt possible on their 9x9 game board.

    Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design, and Rosenberg has managed to capture the magic of the tradition in this classic game.

    2 players. Ages 8+. 30 minute play time.

    Contents:

    • 1 Time board
    • 2 Quilt boards
    • 2 Wooden time markers
    • 1 Wooden neutral token
    • 39 Carboard tiles
    • 50 Cardboard tokens
    • 1 Rule book

    2 Available

    MSRP $34.99

    Released on July 1, 2020

    $29.74

  • Pokemon Riolu and Lucario Model Kit

    MSRP $15.00

    Released on July 1, 2020

    $14.25

  • Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play

    a large part in winning the war.

    In Rising Sun, from the acclaimed team that brought fans Blood Rage, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. They will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought years have passed, only the player who earned the most victory points will win.

    3-5 players. Ages 14+. 90-120 minute play time. Contents:

    • 1 Main Board (Map of Japan)
    • 7 God Tiles
    • 30 Coins
    • 5 Clan Screens
    • 10 Colored Clan Tokens
    • 5 Clan Alliance Tokens
    • 30 Bushi (Samurai) Figures (6 Per Clan)
    • 15 Shinto (Monk) Figures (3 Per Clan)
    • 5 Daimyo (Warlord) Figures (1 Per Clan)
    • 8 Monster Figures
    • 20 Strongholds Tokens (4 Per Clan)
    • 10 Ships Tokens (2 Per Clan)
    • 9 Political Mandate Cards
    • 24 War Tokens
    • 8 Numbered War Tokens
    • 5 Two-Sided Reference Tiles
    • 1 Rulebook

    Backorder

    MSRP $109.99

    Released on July 1, 2020

    $87.99

  • “The Brothers Berserk arrived in Rumbleslam one day with no warning. The fighters wore thick leather coats as they stalked their way towards the ring jeering and insulting the crowd as they went. Entering the ring their opponents sized up the two brothers with a small chuckle. That chuckle would cost them dearly as the Brothers Berserk cast off their coats to reveal their twisted and warped arms. Claw snapped at the air with his wicked limb and smirked at Squirm whose own arm was writhing about with a will of its own. The chaotic siblings began to torture their opponents with a sadistic desire to inflict as much pain as possible before tossing their broken bodies over the ropes.”

    If you expect a wrestler with a giant claw to be good at damaging people, and a wrestler with a tentacle for an arm to be good at grappling people, you are very astute and in tune with what we had in mind when designing these two. Well done you!

    Basically, these guys are amazing. Their stats may not look like that much, but their special abilities are off the charts good. I'm not even going to spoil the surprise.

    EDIT: I've been told to spoil the surprise, because we want people to buy them. So here goes:

    Claw's Chaotic Claw Rope Ability has an ATT score of 2S+1, which can be permanently upgraded to 2G+1 with his Crowd Pleaser. That's already really good. But the Damage of the move is EQUAL TO THE ATT SCORE ROLLED.

    I'm not even going to let that sink in before I tell you about Squirm's Tentacle Choke Hold Grapple Ability. It does Dazed, which is good. But you add the WEIGHT of the target wrestler to your GRP score, meaning the bigger they are, the harder they fall! And I'm not even going to make a new paragraph before telling you that his Crowd Pleaser does Knockdown to THREE wrestlers within THREE squares.

    OH EM GEE

    Oh and they also have a Tag Ability in Squirm throws Claw to any square in the ring, and it deals 4 Damage if used as Live Ammunition.

    Two resin miniatures supplied unpainted and unassembled with unique character profile cards and clear acrylic bases. Note that clear acrylic bases may have a coloured peelable protective film. Miniatures supplied with square bases.

    Backorder

    MSRP $19.60

    Released on July 1, 2020

    $15.68

  • “No doubt you’ve heard of Relentless Dosh from their sellout arena tours, but this gifted duet are also incredibley skilled fighters! Using their own music as an introduction, the dynamic duo jump into the ring to greet their roaring fans. Dripping with charisma, the two fauns enjoy a popularity that is seldom matched in or out of the ring. When it comes to fighting, however, they are like night and day. Wonderkid uses his incredible presence to turn any potential nay-sayers into diehard fans whilst Nasty Goat focuses on brutal brawling. They claim to know the greatest attack in the world, but refuse to ever perform it. Instead they perform a tribute which is still a marvel to behold as they launch their opponent flying through the air.”

    At 275K each, Relentless Dosh are actually the cheapest tag team currently on offer! Don't let that fool you though, they move quickly, and can bring on the hurt when needed.

    Wonderkid is a face, and Nasty Goat a HEEL, so hope for the right reactions from the crowd! Both Crowd Pleasers give every friendly wrestler a +1AP counter though, which is a massive bonus to any team. And considering Wonderkid's Pile Drive To The Face Grapple Ability (longest move name yet?) has the Crowd Please special rule, that's going to be happening a lot! Nasty Goat doesn't fall behind though, as Quitter knocks down opponents and also picks them up!

    Their Tag Ability is named Tribute To The Best Attack In The World (okay, that's definitely the longest move name), does a bunch of damage and shoves the opponent 8 squares! That means you can really control the action in the ring.

    Honestly I don't know who these two aren't great choices for. They can hold their own in a fight, have a great Crowd Pleaser, and so many other useful skills. As a Forest Soul team they obviously pair well with the Timber Fists, giving them a whole bunch of tools to use, and the +1AP really helps the Amazonians to do their Turnbuckle Abilities and have AP left over to finish off (or throw out) their opponents.

    Two resin miniatures supplied unpainted and unassembled with unique character profile cards and clear acrylic bases. Note that clear acrylic bases may have a coloured peelable protective film. Miniatures supplied with square bases.

    1 Available

    MSRP $19.60

    Released on July 1, 2020

    $15.68

  • Small World is a fun, zany, light-hearted civilization game! In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award- winning VinciTM, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, humans, and more who all use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires—often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! Learn more on the Days of Wonder website.

    2 Available

    MSRP $59.99

    Released on July 1, 2020

    $47.99

  • Splendor is a fast, elegant, and intuitive game in which two to four players compete to build Renaissance Europe’s most lucrative and prestigious jewelry business. You begin by collecting raw gems and use those to fund the development of mines throughout the world. Once you’ve mined more gemstones, you must acquire the means to transport them, artisans to shape them, and finally a storefront where you can sell your polished jewels. If you produce exactly the right jewelry, a powerful Noble may become your patron, but even then they won’t just hand you victory: the player whose business earns the most prestige wins. Deceptively easy to learn, Splendor involves quick strategic thinking and produces intense interpersonal competition!

    2-4 players. Ages 10+. 30 minute play.

    1 Available

    MSRP $39.99

    Released on July 1, 2020

    $38.24 $33.99

  • Can you grow bamboo across your plantation as a mischievous panda eats wherever he can? In every game of Takenoko, the players take the role of gardeners of the Nippon emperor caring for his Giant Panda and growing a bamboo plantation. Your mission: to farm and irrigate parcels of land growing green, yellow, and pink bamboo. Each turn, you’ll see what the weather brings your way and perform two actions: getting a new plot of land, digging irrigation channels, growing bamboo, feeding the panda, or drawing an objective card. At the end of the game, whichever player has earned the most points from his objectives wins!

    2-4 players. Ages 13+. 45 minute play time

    2 Available

    MSRP $49.99

    Released on July 1, 2020

    $42.49 $39.99

  • Build your tracks across the United States in Ticket to Ride, a fast-paced and strategic board game for two to five players. In every game, you and your opponents must compete for train cards, which in turn allow you to run your trains between iconic American cities. You’ll earn points for every route you complete, but you need to plan for the future—ticket cards can give you many more points if you connect the two cities shown on the ticket. Just be careful: your opponents are competing for the same routes as you!

    2-5 players. Ages 8+. 60 minute play time

    2 Available

    MSRP $54.99

    Released on July 1, 2020

    $47.99 $46.74

  • Keyword: Journalist. Contents:

    • Allison Dade
    • Undercover Reporter
    • Newsies x3

    1 Available

    MSRP $45.00

    Released on June 29, 2020

    $36.00

  • Keyword: Retainer. Contains:

    • Sun Quiang
    • Chiaki the Beacon
    • 2 x Komainu

    1 Available

    MSRP $44.00

    Released on June 29, 2020

    $35.20

  • Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.

    Now master of a crew of her own, the self-styled Captain Nimue has earned a substantial bounty on her head for the audacious theft from the Barrow Shipyards of a prototype RJ-powered submersible. Nimue rapidly built a notoriety for using the stolen submarine, which she had christened ‘The Nautilus’, to make lightning raids on European shipping. While this brought down the ire of the Crown and their allies, her exotic looks and penny-dreadful fuelled reputation made her popular with the press and the public.

    In the space of three years, Nimue and her crew of highly efficient Chowkidar were reported in raids as far apart as Portsmouth and Kolkata Port in India. Agents for the Crown identified a common thread in many of these raids being linked to Nimue’s apparent obsession with collecting antiquities from across the Empire. Whether this is simple fascination or part of some greater strategy is unclear though an interrogation of a former accomplice hints that Nimue believes she is a reincarnation of the Lady of the Lake from Arthurian legend. Fanciful as this might seem, in an age where there are whispers of werewolves and mechanical monstrosities coming from the former American colonies, as well as ancient alien technologies and mega-fauna in Antarctica, it cannot be discounted.

    Mythical figure or not, when repeated attempts to apprehend Captain Nimue proved futile, the Right Honourable Jonathan Peel of Her Majesty’s government brokered an alternative. Under Peel’s bargain, Nimue was gifted copies of dozens of historical documents from the archives and granted access to restricted sites of special interest across the Empire. In exchange for this consideration, as well as a generous charter, the fierce Pirate-Queen agreed to put her considerable skills in service to the Empire by targeting the enemies of the Crown and aiding the East Indian Trading Company in supporting British interests in the West.

    Whether stealthily operating submerged in the Gulf of Mexico or audaciously sailing on the surface up and down the Mississippi, the newly dubbed HMS Nautilus was a constant thorn in the sides of both the Union and Outlaws operating in the area. Leading her rough but highly disciplined crew ashore in raiding parties she operated as a privateer on behalf of the British Empire, though has no real love for the Crown or the English.

    Highly skilled with the blade and trident she is a formidable adversary on land or at sea, especially as her harpoon gun is never far from her side. Nimue’s love of fame and fortune is only tempered by her sense of loyalty to her crew. Beautiful, but deadly, Nimue and the Nautilus are a force of nature, and now with new orders their wheel has turned them South towards Antarctica and the Lost World...

    The crew has changed many times over the years, some decide to take their share of the wealth and settle down, some fall in battle and are given up to the depths and fresh new recruits come aboard whenever the need arises. Some faces have remained the same, however, such as the solid and dependable Violet Smee who, as Nimue’s first officer, commands the Chowkidar with ruthless efficiency. Sardar Hardit Singh, The Nautilus’ Boatswain is very protective of his Captain and is never far from her side in a fight. Erasmus Darwin is the resident engineering specialist and while he rarely speaks of his colourful past his knowledge of Enlightened Technology is clear to see in the power-chair he uses to move around in. Charlotte Anning is the ship's navigator and archivist, never short of the answer to any questions, given enough time to research it in the vessel's surprisingly extensive library. Neko Mei’s role is a little harder to quantify but she has a number of skills including infiltration, stealth and close combat, this would then make her the Nautilus’ ‘acquisitions' specialist.

    The Wrath of the Nautilus Detachment builds six multi-part resin miniatures;

    • 1x Rani Nimue
    • 1x Sarder Hardit Singh
    • 1x Charlotte Anning
    • 1x Neko Mei
    • 1x Violet Smee
    • 1x Erasmus Darwin
    • 6x Bases

    1 Available

    MSRP $40.83

    Released on June 27, 2020

    $36.75

  • The story of the Custos Crypta begins in the year 700 BCE at the height of the Kushite Empire when the authority of Pharaoh Neferkare Shabaka was considered absolute. Shabaka was said to be blessed by the ancient Egyptian Goddess Khepera. It was in Khepera’s name that Shabaka ruled, from Nubia to the Nile Delta and a blood sacrifice was made daily in his name. For this tribute, the Kushite Empire was gifted the service of the Custos Crypta, a sentient insectoid species that acted as both guardian and custodian of Shabaka and his people. But time and the treachery of humankind are the only constants in this world and Shabaka was murdered by his nephew Taharqa. The remaining Custos Crypta were entombed alongside their Pharaoh in the pyramid at el-Kurru, there to remain for the rest of eternity. At least that was the plan…

    The Crypt Guardian was the last of its kind to survive the overthrow of Shabaka. Though thought dead by the primitive priests at the time, the Guardian had instead entered into a state of cryptobiosis and its desiccated body was interred alongside the slain Pharaoh. When the pyramid at el-Kurru was excavated by George Reisner and his team in 1919, the Guardian was taken as a curio back to the Museum of Fine Arts in Boston, Massachusetts. It was late one night that Sara Heriot, a researcher, made the mistake of spilling a glass of water onto the Guardian’s inert form. Though initially, it appeared no harm was done, by the following morning, the Guardian had vanished, revived and now enacting the will of Khepera once more to ensure her servants are triumphant in the Shadow War.

    The Crypt Guardian extends its influence through humanity by way of mentally compelled servants. Sara Heriot and her colleague Victoria Taylor were swiftly brought under the control of the Crypt Guardian on its reawakening. Though utterly dedicated to the whims of Khepera, regrettably any initiative or higher reasoning is stripped away by the process which limits the Custos Crypta’s use of such enslaved pawns.

    Crypt Grubs are the larval form of the Custos Crypta and the most numerous of the creatures to be encountered. Usually tasked with all manner of menial tasks, when fed a specific blend of proteins and secretions they rapidly evolve into their required final form. One such final form is evolved for long-distance infiltration and observation, perfect for fighting the Shadow War. The Crypt Sham has a passing resemblance to a human silhouette when at rest. When in low light or illuminated by solitary street lamps, a Crypt Sham can stand in such public spaces and observe a target for hours without arousing suspicion.

    The Custos Crypta Faction Starter Set builds six multi-part resin miniatures;

    • 1x Crypt Guardian
    • 1x Victoria Taylor
    • 1x Sara Heriot
    • 2x Crypt Grub
    • 1x Crypt Sham
    • 6x Base

    1 Available

    MSRP $40.83

    Released on June 27, 2020

    $36.75

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