• "I'm an Atreides. No Atreides has ever broken such a bond."

    Honour, loyalty, and intelligence are at the heart of House Atreides. Do you have what it takes to join them? To swear an oath to their banner and fight for the noblest of Houses is a great honour in the Imperium. Stand by your beliefs with this beautiful Collector's Edition and proudly show the Atreides' seal on its cover.

    The Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

    Whoever you choose to be, remember that those that control the spice control the universe.

    The Dune: Adventures in the Imperium Atreides Collector's Edition core rulebook contains:

    Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.

    • A brand new version of the 2d20 System adapted specially for the Dune
    • An extensive look at the Imperium, its society, factions, history, technology, culture, faith, and more.
    • Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
    • Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise, and agenda.
    • Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
    • An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

    MSRP $111.19

    Released on Oct. 22, 2021

    $100.00

  • The Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.

    MSRP $111.19

    Released on Oct. 22, 2021

    $100.00

  • Ticket to RideĀ® Play Pink is a fundraising charity project led by Days of Wonder and Asmodee to support research against breast cancer around the world. This is a full set of trains and stations to play Ticket to Ride and Ticket to Ride Europe with a new, unique pink color and a new shape of trains that come in a gorgeous tin box. This product is a limited edition. This product requires Ticket to Ride or Ticket to Ride Europe to use.

    Backorder

    MSRP $5.00

    Released on Oct. 22, 2021

    $5.00

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    MSRP $29.99

    Released on Oct. 20, 2021

    $25.49

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    MSRP $29.99

    Released on Oct. 20, 2021

    $25.49

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    1 Available

    MSRP $24.99

    Released on Oct. 20, 2021

    $21.25

  • This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.

    MSRP $24.99

    Released on Oct. 20, 2021

    $21.24

  • One hundred perfectly tight fitting inner-sleeves for standard gaming cards measuring up to 63x88mm (2.5 x 3.5 inches). Acid free ultra clear 60 micron polypropylene absolutely free of PVC. These sleeves will fit smoothly inside regular Dragon Shield card sleeves, offering the best possible protection for your cards.

    3 Available

    MSRP $5.99

    Released on Oct. 20, 2021

    $5.69

  • Twenty multi-part Barbarian figures, designed to be used in Frostgrave, the Fantasy Skirmish Game. In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation - the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered amongst the temples.

    This box set of hard plastic figures allows you to build 20 different Barbarians to play in the game Frostgrave. To help you design the perfect Barbarian warband, the box set contains 20 bodies, loads of weapon/ arm variants, 40 heads and all sorts of Barbaric equipment. No two warbands should ever be the same!

    Plus, the Barbarians are compatible with the Frostgrave Soldiers and Frostgrave Cultists, giving you even more potential for conversions.

    MSRP $35.00

    Released on Oct. 19, 2021

    $29.75

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    The Frostgrave Gnolls box set contains enough parts to make 20 different plastic figures. There are multiple heads, arms, weapons and accoutrements per frame, no two warbands will ever be the same.

    MSRP $38.50

    Released on Oct. 19, 2021

    $32.73

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • After an ancient law banned human fighters from the arenas, the Beastcrafters exploited a loophole and created numerous varieties of anthropomorphized animal hybrids. While many different species were exploited to this end, rats, dogs, and hyenas provided strong, reliable subjects and were amongst the most common hybrids. After years of Beastcrafter tinkering and manipulation, robust strains that drew from these three species were perfected. These gnolls, as these strains came to be collectively known, were bred in the thousands in the years before the cataclysm, and sold as slaves and gladiators to the arenas and as shock troops to the armies of foreign powers. When the great storm struck, several groups of the hardy gnolls survived, trapped in isolated colonies deep beneath the city. Over the next millennium, they multiplied, forming numerous tribes and packs, warring with each other in their underground warrens and hunting the great worms.

    Today, gnolls form what is easily the most numerous group of living creatures inside the Frozen City. Most gnolls will belong to one of the many tribes, clans, or packs that claims large areas of the underground as their territories. While gnolls only rarely come to the surface, their hunting parties are occasionally encountered by explorers in the ruins. Gnolls possess a low-level human intelligence. They are capable of limited human speech and can produce simple tools and weapons, though they prefer to steal or loot rather than create. Gnoll warriors include all of the same types found in human societies, though those that rely on specialized weapons or heavy armour such as knights and marksmen are uncommon.

    One 28mm sized metal miniature, supplied unpainted.

    MSRP $10.50

    Released on Oct. 19, 2021

    $8.92

  • The Ultimate RPG Quest Keeper is an essential tool for all tabletop RPG players to record their characters and adventures, with easy-to-use templates for keeping track of all vital details. From your characters’ personality traits and history to important clues and characters for ongoing quests, this comprehensive journal will keep you organized no matter what the adventure.

    Featuring space to record character information, including their background and abilities, party details, notable NPCs, money and resources, loot and belongings, useful gear, spells, weapons, skills and proficiencies, quests and mysteries, and more, this journal is the only RPG notebook you’ll ever need. Now you can spend more time playing the games you love!

    2 Available

    MSRP $16.99

    Released on Oct. 19, 2021

    $14.44

  • Featuring many Demon Units. Accumulate your power for a decisive shot!

    1 pre-constructed trial deck contains 50 cards/1 display contains 8 decks

    Released on Oct. 17, 2021

    $3.99

  • The DC Comics Deck-building Game Crossover series truly ā€œcrosses overā€ with the first ever appearance of characters from the hit DC Comics/CW Television Series ARROW! This pack has reached a new dimension, as four-color art gives way to images straight from the TV series. This pack features all of the favorite characters from the show, including Arrow, Diggle, Felicity and many more.

    Crossover Packs are the perfect way for players to customize their DC Comics experience to suit their own tastes and to play with their favorite characters! Grab your favorite DC set and instead of using the Super Heroes and Super-Villains from that set, use the ones from this pack instead! To further immerse you in the world of ARROW, you will find plenty of Equipment, Super Power, Hero, Villain, and Location cards from the show in the main deck.

    Whether you’re a fan of the show or a fan of the Cerberus line of games, this Crossover Pack is a must have!

    This is not a standalone product. DC Comics Deck-building Game, Heroes Unite, or Forever Evil is required to play.

    MSRP $10.00

    Released on Oct. 17, 2021

    $8.50 $0.99

  • HG High Grade. 1/144 scale.

    MSRP $23.00

    Released on Oct. 16, 2021

    $21.85

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