• Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars®: Edge of the Empire™ roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you'll find the Pirate Queen- or what you might encounter in the search. Within this book's 96 pages you'll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire™ campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades.

    Backorder

    MSRP $32.99

    Released on Nov. 19, 2015

    $26.39

  • Thaw of the Lich Lord Complete Campaign Book for Frostgrave

    2 in stock

    MSRP $17.95

    Released on Nov. 17, 2015

    $15.26 $10.00

  • Your missions for the Rebellion take you to brave Alliance worlds and fortified secret bases in Strongholds of Resistance, a sourcebook for Star Wars®: Age of Rebellion. While countless planets quietly sympathize with the Rebellion, a few worlds are openly defying the Empire. Yet the Rebellion is more than these Alliance worlds - its true command centers are scattered across the galaxy, hidden on far-flung asteroids and inhospitable planets. With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds, and the NPCs that your group of Rebels may encounter in these locations. It offers players three new species to craft characters from and a panoply of vehicles and gear to help characters carry out dangerous Rebel assignments. For Game Masters, it includes new modular encounters which can serve as single-session adventures or be easily integrated into your Age of Rebellion campaign.

    Backorder

    MSRP $42.99

    Released on Nov. 12, 2015

    $34.39

  • Perfect Grade 1:60 1/60

    1 in stock

    MSRP $260.00

    Released on Sept. 30, 2015

    $247.00

  • Numenera's Ninth World setting is Earth - a billion years in the future. The eight previous worlds that spanned the millennia reached beyond Earth, spreading their civilization through our solar system, our galaxy, and even other dimensions. Now your campaign can follow in their footsteps!

    Into the Night expands the setting of Numenera even beyond the new territories unveiled in the hugely successful Ninth World Guidebook. Visit locations in Earth's orbit, on the moon, on Mars, and around distant stars. You'll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

    160 pages, Hardcover, 8.5" x 11", Full color

    Backorder

    MSRP $39.99

    Released on Sept. 30, 2015

    $33.99

  • Gundam RG Real Grade. Made in Japan.

    1 in stock

    MSRP $31.00

    Released on Aug. 8, 2015

    $29.45

  • 191 Rx-78-2 Gundam Revive HGUC

    1 in stock

    MSRP $12.00

    Released on July 1, 2015

    $10.20

  • Interstellar travel in the Star Wars® universe is rife with dangers. No matter what kind of starship you're flying for whatever reason, your ship may fall under attack from bandits, bounty hunters, or Imperial forces. Whether your vehicle takes a critical hit or gives them out to a rival ship, the Critical Hit Deck makes operating with and fixing critical hits easier by putting the rules for all critical vehicle hits right at your fingertips. Compatible with the Star Wars: Edge of the Empire, Age of Rebellion™, and Force and Destiny™ roleplaying games, the Critical Hit Deck contains twenty-nine cards, each detailing the effects and severity of a single vehicle hit. Full-color art on every card brings to life each kind of hit and immerses players more fully in the Star Wars universe. The Critical Hit Deck contains: 19 cards, each describing a single critical injury 2 cover cards This is not a standalone product. A copy of the Star Wars®: Edge of the Empire™ Core Rulebook, Star Wars®: Age of Rebellion™ Core Rulebook, or Star Wars®: Force and Destiny™ Core Rulebook is required to play.

    Backorder

    MSRP $6.95

    Released on June 4, 2015

    $5.56

  • MSN-00100 Hyaku-Shiki HyakuShiki A.E.U.G. Attack Use Prototype Mobile Suit Master Grade MG 1:100 Version 2.0 Ver 2.0

    1 in stock

    MSRP $80.00

    Released on May 30, 2015

    $76.00

  • What's the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play - one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn't require any more time for the GM than it does for the players?

    Weird Discoveries explores the Ninth World with ten meaty, single-session adventures. Run them as one-shots, or drop them into your ongoing campaign when you don't have time to prep your own adventures. Or run them as a campaign for months worth of effortless play! These aren't adventure seeds - they're complete, pre-prepped adventures in an innovative new format.

    Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and veterans alike!

    Contains:

    6 Pre-generated characters

    10 Complete adventures

    96 pages, Full color, Soft cover

    Backorder

    MSRP $24.99

    Released on April 15, 2015

    $21.24

  • Rebel and imperial fleets fight for the fate of the galaxy in star wars: armada, the two- player miniatures game of epic space battles. Star wars: armada balances the awesome scale of the star wars galaxy's ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. It's your job to issue the tactical commands that will decide the course of battle and the fate of the galaxy!

    MSRP $119.99

    Released on March 27, 2015

    $95.99

  • Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society's demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. A Smuggler's handbook for the Edge of the Empire RPG: Expanded character options including Motivations, Obligations, species, and specializations. New signature abilities that allow Smugglers to beat the odds and slip past any obstacle. Ships, vehicles, and equipment for staying a step ahead of the law. Guidance for GMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.

    Backorder

    MSRP $32.99

    Released on Feb. 20, 2015

    $26.39

  • The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements—explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.

    From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, far-off realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

    MSRP $49.99

    Released on Feb. 4, 2015

    $42.49

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 in stock

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25

  • The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal. And those have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.

    Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains. Whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.

    Villains of the Multiverse is a mega-expansion for Sentinels of the Multiverse. It uses the villain team gameplay style introduced in Sentinels of the Multiverse: Vengeance to group villains together as a team fighting against the hero team. Villains of the Multiverse includes ten villains, which can be faced in any configuration, as well as four exciting new environments.

    Additional Bonus! Every copy of Villains of the Multiverse comes with three art prints, 7 promo cards, a villain mini-expansion, and an environment mini-expansion.

    MSRP $29.95

    Released on Jan. 1, 2015

    $25.46

  • Perfect Grade 1:60 1/60

    1 in stock

    MSRP $236.00

    Released on Dec. 13, 2014

    $200.60

  • Populate your Star Wars universe with a whole range of potential allies, enemies, and contacts. Three new Star Wars® Roleplaying Adversary Decks each come with twenty cards, representing different NPCs drawn from the Edge of the Empire™ Core Rulebook, the Age of Rebellion™ Core Rulebook, or one of their supplements. Adversary cards work with all three of the Star Wars roleplaying systems and present all your adversaries' key statistics and information in an easily accessible fashion. Meanwhile, their art and description text help you set the scene and flesh out your NPCs' personalities. Every day, the growing Rebellion threatens the Galactic Empire on new battlefields and in new political arenas. As their military forces clash throughout the galaxy to win the war for either freedom or oppression, each side must also fight for the hearts and minds of the galaxy's citizens. Every day, as another reprehensible Imperial action produces new Rebel recruits, many more Imperials hope to rise to power through the ranks. As Rebel cell leaders, starfighter aces, Imperial stormtroopers, Imperial Moffs, and Bothan spies are all taking sides in the fight for the galaxy in the Imperials and Rebels Adversary Deck. Its twenty NPCs provide you access to all levels of authoritarian enforcers and freedom fighters alike. No matter how the tides of battle may turn, this deck will prepare you for encounters with nearly anyone you might meet amid the heat of the Galactic Civil War. This is not a standalone product. A copy of the Star Wars®: Edge of the Empire™ Core Rulebook, Star Wars®: Age of Rebellion Core Rulebook, or Star Wars®: Force and Destiny Core Rulebook is required to play

    Backorder

    MSRP $6.95

    Released on Sept. 12, 2014

    $5.56

  • Far Horizons is a sourcebook for Colonists making their mark at the fringe of the galaxy in Star Wars®: Edge of the Empire™. With new talents, spaceships, and gear, Colonists will be able to thrive in even the harshest circumstances that come their way. Three new specializations, the Entrepreneur, the Performer, and the Marshal, offer new ways for Colonists to expand their options (and make some cold, hard credits), while GM's and other players will find new gear and setting information to bring the Edge of the Empire to life.

    Backorder

    MSRP $32.99

    Released on Aug. 14, 2014

    $26.39

  • The namesake of the entire game line, the "numenera" are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1000 new items to the Numenera gaming table!

    The Technology Compendium: Sir Arthour's Guide to the Numenera contains 400 new cyphers, 225 new artifacts, and 300 new oddities. For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.

    Backorder

    MSRP $39.99

    Released on Aug. 13, 2014

    $33.99

  • Scrape together a crew and prepare for the heist of a lifetime in The Jewel of Yavin, a ninety page adventure supplement for Star Wars®: Edge of the Empire™.Set in Bespin's Cloud City, The Jewel of Yavin includes plenty of opportunities for all characters to shine as they work to steal the priceless corusca gem.Game Masters will find the Cloud City gazetteer section especially useful, both for running The Jewel of Yavin adventure and for basing their own Edge of the Empire campaigns on the floating city. The section features over a dozen pages of material detailing locations in the plaza district, Port Town, and the industrial levels.

    Backorder

    MSRP $32.99

    Released on March 28, 2014

    $26.39

Showing 11261 to 11280 of 11330 results

items per page

Show filters