• RUMBLESLAM is the original fast paced fantasy wrestling game for two or more players. It’s easy pick up, tricky to master, and lasts around 45 minutes.

    RUMBLESLAM wrestlers step into the ring to brawl, grapple, leap from turnbuckles, showboat, and bounce around the ring. Pinning your opponents or throwing them out of the ring is the aim of the game, with no small amount of black eyes for good measure!

    This boxed set has everything you need to get started in the ring of RUMBLESLAM. The set includes a second edition rulebook with brand new tweaks and changes, including brand new tripping and pinning rules! There are two teams of intricately sculpted single-piece miniatures, character cards showing their full abilities, custom dice, tokens, and even a neoprene ring mat to play on!

    With an emphasis on fast gameplay that gets you stuck into the fight immediately, you'll find loads of moves and inspiration taken directly from the squared circle. From bouncing off the ropes all the way to getting sponsored by Orka-Cola and summoning the power of the crowd, RUMBLESLAM is designed for quick and intense matches on a small board. Perfect for playing at the end of a games night or in the pub!

    This set contains literally everything you need to get started in RUMBLESLAM:

    10 unique resin miniatures – two teams are in the set: the Heavy Pounders and Green Bruisers. Humans, Halflings, and an Ogre are reliable and beginner-friendly, and the Goblins, Orcs, and Troll are a wild bunch that can go very wrong or VERY right! These miniatures are all one-piece, meaning you can get playing with minimal assembly time.

    RUMBLESLAM 2nd edition rulebook – the complete 48-page book filled to the brim with wrestling fun! There are sections on each casino in RUMBLESLAM, and plenty of gorgeous pieces of artwork. This new edition makes several key tweaks to gameplay to give a more well-rounded experience and make every wrestler as useful as the next. Plus fan-favourite pinning rules are here!

    Neoprene ring mat – Able to roll up and unfold without any creases, this mat is the best way to get playing the game. With squares marked on and a rich design, you'll find it easy to transport and even better looking to play on.

    10 character cards – These have full stats for all wrestlers accompanied by their beautiful art (although those Orcs are far from beautiful!). Each has their own set of skills and a unique Crowd Pleaser - use these when the crowd are cheering to summon hidden powers and strength!

    Dice & counters – 16 custom dice to use for RUMBLESLAM's tiered skill system. A Silver dice is better than a Copper, and a Gold dice is best of all! The Crowd dice are adorned with Cheers and Boos, which change depending on how the fans feel about you! There are also 64 acrylic counters to help keep track of who has extra AP, whose Crowd Pleaser is active, and who is bleeding, among others!

    Contains 10 resin miniatures and 10 clear acrylic bases. Acrylic bases will have coloured film on that needs removing before assembly. Miniatures supplied with square bases.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $63.00

    Released on Jan. 1, 2016

    $53.55

  • Fight for justice with Keeping the Peace, a sourcebook for Guardian characters in the Star Wars®: Force and Destiny™ Roleplaying Game. In a galaxy ravaged by injustice and war, Guardians use the Force to make a positive difference in the lives of others, heal the galaxy's wounds, and establish peace wherever possible. This career supplement offers Guardian characters incomparable tools and talents to use as they protect the downtodden, establish order, and even lead troops into war. Keeping the Peace introduces three new Guardian specializations - the Armorer, the Warden, and the Warleader - along with three playable species: the hotheaded Lanniks, horned Iktotchi, and mammoth Whiphids. Two Guardian Signature abilities are introduced, along with a new Force Power that enables Guardians to shield themselves and others from harmful attacks. Players will find a variety of new armor, weapons (including lighstsabers), and starships with which to outfit their characters, while Game Masters will find extensive suggestions on crafting heroic adventures and epic campaigns.

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    MSRP $32.99

    Released on Dec. 17, 2015

    $26.39

  • Ballden Arm Arms Build Fighters Support Unit High-Grade

    MSRP $10.00

    Released on Dec. 1, 2015

    $9.78

  • Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars®: Edge of the Empire™ roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you'll find the Pirate Queen- or what you might encounter in the search. Within this book's 96 pages you'll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire™ campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades.

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    MSRP $32.99

    Released on Nov. 19, 2015

    $26.39

  • Thaw of the Lich Lord Complete Campaign Book for Frostgrave

    2 Available

    MSRP $17.95

    Released on Nov. 17, 2015

    $15.26 $10.00

  • Your missions for the Rebellion take you to brave Alliance worlds and fortified secret bases in Strongholds of Resistance, a sourcebook for Star Wars®: Age of Rebellion. While countless planets quietly sympathize with the Rebellion, a few worlds are openly defying the Empire. Yet the Rebellion is more than these Alliance worlds - its true command centers are scattered across the galaxy, hidden on far-flung asteroids and inhospitable planets. With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds, and the NPCs that your group of Rebels may encounter in these locations. It offers players three new species to craft characters from and a panoply of vehicles and gear to help characters carry out dangerous Rebel assignments. For Game Masters, it includes new modular encounters which can serve as single-session adventures or be easily integrated into your Age of Rebellion campaign.

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    MSRP $42.99

    Released on Nov. 12, 2015

    $34.39

  • Perfect Grade 1:60 1/60

    1 Available

    MSRP $260.00

    Released on Sept. 30, 2015

    $247.00

  • Numenera's Ninth World setting is Earth - a billion years in the future. The eight previous worlds that spanned the millennia reached beyond Earth, spreading their civilization through our solar system, our galaxy, and even other dimensions. Now your campaign can follow in their footsteps!

    Into the Night expands the setting of Numenera even beyond the new territories unveiled in the hugely successful Ninth World Guidebook. Visit locations in Earth's orbit, on the moon, on Mars, and around distant stars. You'll find it loaded with the weird and fascinating science-fantasy sensibilities that set Numenera apart from any other roleplaying game!

    160 pages, Hardcover, 8.5" x 11", Full color

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    MSRP $39.99

    Released on Sept. 30, 2015

    $33.99

  • Gundam RG Real Grade. Made in Japan.

    1 Available

    MSRP $31.00

    Released on Aug. 8, 2015

    $29.45

  • Bandai Spirits 2017. 1/72 scale plastic model kit

    1 Available

    MSRP $42.00

    Released on July 25, 2015

    $39.90

  • 191 Rx-78-2 Gundam Revive HGUC

    1 Available

    MSRP $12.00

    Released on July 1, 2015

    $10.20

  • Interstellar travel in the Star Wars® universe is rife with dangers. No matter what kind of starship you're flying for whatever reason, your ship may fall under attack from bandits, bounty hunters, or Imperial forces. Whether your vehicle takes a critical hit or gives them out to a rival ship, the Critical Hit Deck makes operating with and fixing critical hits easier by putting the rules for all critical vehicle hits right at your fingertips. Compatible with the Star Wars: Edge of the Empire, Age of Rebellion™, and Force and Destiny™ roleplaying games, the Critical Hit Deck contains twenty-nine cards, each detailing the effects and severity of a single vehicle hit. Full-color art on every card brings to life each kind of hit and immerses players more fully in the Star Wars universe. The Critical Hit Deck contains: 19 cards, each describing a single critical injury 2 cover cards This is not a standalone product. A copy of the Star Wars®: Edge of the Empire™ Core Rulebook, Star Wars®: Age of Rebellion™ Core Rulebook, or Star Wars®: Force and Destiny™ Core Rulebook is required to play.

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    MSRP $6.95

    Released on June 4, 2015

    $5.56

  • MSN-00100 Hyaku-Shiki HyakuShiki A.E.U.G. Attack Use Prototype Mobile Suit Master Grade MG 1:100 Version 2.0 Ver 2.0

    MSRP $80.00

    Released on May 30, 2015

    $76.00

  • What's the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of Play - one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn't require any more time for the GM than it does for the players?

    Weird Discoveries explores the Ninth World with ten meaty, single-session adventures. Run them as one-shots, or drop them into your ongoing campaign when you don't have time to prep your own adventures. Or run them as a campaign for months worth of effortless play! These aren't adventure seeds - they're complete, pre-prepped adventures in an innovative new format.

    Weird Discoveries makes prepping for an RPG no more difficult or time consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. A must-have for beginning Numenera GMs and veterans alike!

    Contains:

    6 Pre-generated characters

    10 Complete adventures

    96 pages, Full color, Soft cover

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    MSRP $24.99

    Released on April 15, 2015

    $21.24

  • Rebel and imperial fleets fight for the fate of the galaxy in star wars: armada, the two- player miniatures game of epic space battles. Star wars: armada balances the awesome scale of the star wars galaxy's ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. It's your job to issue the tactical commands that will decide the course of battle and the fate of the galaxy!

    MSRP $119.99

    Released on March 27, 2015

    $95.99

  • Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society's demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. A Smuggler's handbook for the Edge of the Empire RPG: Expanded character options including Motivations, Obligations, species, and specializations. New signature abilities that allow Smugglers to beat the odds and slip past any obstacle. Ships, vehicles, and equipment for staying a step ahead of the law. Guidance for GMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.

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    MSRP $32.99

    Released on Feb. 20, 2015

    $26.39

  • The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements—explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.

    From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, far-off realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

    MSRP $49.99

    Released on Feb. 4, 2015

    $42.49

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 Available

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25

  • The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal. And those have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.

    Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains. Whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.

    Villains of the Multiverse is a mega-expansion for Sentinels of the Multiverse. It uses the villain team gameplay style introduced in Sentinels of the Multiverse: Vengeance to group villains together as a team fighting against the hero team. Villains of the Multiverse includes ten villains, which can be faced in any configuration, as well as four exciting new environments.

    Additional Bonus! Every copy of Villains of the Multiverse comes with three art prints, 7 promo cards, a villain mini-expansion, and an environment mini-expansion.

    MSRP $29.95

    Released on Jan. 1, 2015

    $25.46

  • Perfect Grade 1:60 1/60

    1 Available

    MSRP $236.00

    Released on Dec. 13, 2014

    $200.60

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