Showing 121 to 140 of 163 results

  • The most common Type-4 walker is the Hades. Armed primarily with a tail mounted Super-Heavy Rail Repeater - a weapon of epic proportions - it has awesome power and a fearsome rate of fire. While the Hades is also armed with the less obvious Nanomachine Hive, an alternate loadout named the Persephone Hive Scorpion doubles down on the hive - housed from tip to tail.

    What's better than a giant scorpion? A giant scorpion with a massive gun! What's better than that? A giant scorpion with a swarm of nanobots! With Armour 14 and 8 Damage Points, this thing isn't going down quickly. A Hades is armed with a Super-Heavy Rail Repeater, which can fire 3 times per round thanks to Strafe-3, and will mostly wreck anything thanks to its 36" range and Energy 12. The Persephone uses the same Nanomachine Swarm and White Nanomachines of the Hades, but also has a Nanomachine Flood, which is a devastating area weapon.

    Contains 1 multi-part resin miniature with parts to make either a Hades Scorpion or a Persephone Hive Scorpion.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    Backorder

    MSRP $35.00

    Released on Feb. 1, 2021

    $28.00

  • A small aircraft, the Proteus is kitted out with advanced communication equipment to provide up-to-date coverage of the battlefield, and when the fight is over it can quickly relocate. It is outfitted with a top-range EM Disruption Field Generator which is able to scramble enemy targeting, protecting not only the intelligence onboard, but friendly escorts as well.

    The Proteus is a great choice for PHR players looking to field an inexpensive Command option with a little more flexibility than a Type-2 walker. As an Aircraft the Proteus doesn't need a transport and can relocate on the fly.

    However, you're likely going to want to find a decent spot to land in, as when landed the Proteus gains the benefit of not only an increased Command Radius (something extremely useful for lower level Commanders), but also access to the Disruption Overcharge weapon. This little gadget does no damage, but enforces a +2 Accuracy penalty on an enemy squad in line of sight. That can really mess with your opponent's plans, especially when you take into account the already excellent passive Accuracy modifier of the Proteus!

    Contains 1 multi-part resin miniature.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • Most battlefields on the Cradle Worlds are urban in nature, often with an intricate maze of tunnels honeycombing the subterranean regions. Architectural planners of the Cradle World cities were determined to preserve some of the beauty of their planets by hiding distasteful industrial and service related industries beneath the surface. Such tunnels were cut by a wide range of efficient drilling machines, most of which were stored underground until needed. The Resistance have used these tunnels to travel and hide from the Scourge since the earliest days of the invasion. As a matter of course, they tended to collapse most surface access points in any region they were operating in to provide some measure of security against enemy patrols.

    The Resistance utilise breaching drills for surprise assaults against scourge held positions. With the ability to transport light vehicles, such as Technicals and ATV's, the model 109 is capable of unloading incredible amounts of combatants right under the enemy.

    Contains 1 multi-part 109 Splitting Drill that can be assembled with drills and door open or closed. 10mm in scale with a length of 31mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Virtually every statistic of the M3 is off the charts: tonnage, length, girth, height, component count and cost were all records broken when the Alexander was introduced to much fanfare pre-invasion. The Alexander's Equaliser Cannon will turn most anything into a smouldering crater, where as the Napoleon's Banisher gatling cannons shred armour like their smaller cousins rend flesh.

    M3 tanks are some of the largest vehicles seen on a Dropzone Commander battlefield. Too heavy to be brought to battle in a hovercraft, they rely on Lifthawks to drop them into combat. Their strong armour and 5 Damage Points are offset by a slow movement speed, but with so many weapons, moving isn't its primary purpose!

    The Alexander's 220mm Equaliser Cannon is as impressive as it sounds, bringing Energy 12 with an infinite full range and Devastator 4 against everything. As well as that, the Alexander's turret includes a Maelstrom Grenade Launcher, which although only a single shot, absolutely destroys flammable scenery. Meanwhile the Napoleon trades these for the massive twin Banisher Cannon. With a total of 6 Energy 10 shots, this thing will make short work of light vehicles in the most unsubtle of ways.

    Contains one multi-part tank that can be assembled as either an Alexander or Napoleon. 10mm in scale with a length of 77mm (not including the Equaliser Cannon!).

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The practice of Resistance commanders sending their armies into battle in vast hovercrafts is not one of tactical advantage, but more necessity. Faster and hardier than the frequently ramshackle or low-spec technicals and wagons, the hovercrafts fill a vital role when air support isn't available. The Resistance have found great success in accompanying the transport hovercraft with attack and support variants.

    Smaller than the Kraken, the N2 frame can provide this tactical flexibility. Commanders will often pilot the Hydra Relay Hovercraft, which is not only outfitted with a large missile bank, but also a Scanner Array, which is useful to Resistance forces in identifying and tagging enemy movements. With the relatively low-tech systems on most Resistance vehicles, constant communication with the Hydra can prove invaluable to target their opponents.

    Alternatively the N2 can be outfitted with an assault variant, commonly called the Circe Attack Hovercraft. A pre-war hybrid design, the Circe saw limited use before the Scourge invasion, but necessity (and the often complete unpreparedness of enemy commanders to deal with hovercraft) has meant it has found a new purpose. Armed with a medium-bore 180mm Vengeance Cannon for hunting enemy vehicles, it is backed up with a devastating anti-infantry flamer. With such a varied armament it is a danger to many enemies, and fully encompasses the mixed warfare approach of Resistance forces.

    The Hydra is a great choice for Resistance players looking to field an inexpensive Command option to accompany massed Krakens and Leviathans. And a Circe Attack Hovercraft is a great all-round vehicle!

    A Hydra has a decent ranged attack, with a Double Rocket Battery able to hurt anything thanks to its Penetrative rule. Combined with its scanning equipment, these missiles are accurate for longer ranges than usual, which means the Hydra is a great back-field unit. Its Scanner Array is a big deal too, letting all friendly unit re-roll hit rolls of 1 against an enemy within its line of sight. Combined with mass fire from Resistance wagons and technicals, that's a big deal!

    Meanwhile the Circe does a bit of everything! Its 180mm Vengeance Cannon is an upgrade from the Hannibal, but not quite as deadly as the Alexander, offering Resistance players a mid-level hunter that can still pack a punch with Devastator 2 against Skimmers and Tanks. The co-axial Flamer does exactly what you'd expect as well. With a 9" range and 6 Shots its excellent at hurting enemy infantry in dug-in Garrisons, and that decent range gives it a lot of flexibility.

    Contains one multi-part resin miniature with parts to make either a Hydra Relay Hovercraft or a Circe Attack Hovercraft.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The K37 Armoured Truck is a low-tier, high volume government unit with a universal traversable turret mount. Kalium equips law enforcement marks with water cannons, teargas launchers and sonic incapacitators. Battlefield versions mount AA guns, and flamethrowers.

    AA Gun Wagons are one of the most popular Standard choices in a Resistance army. The Kalium version uses the exact same rules, but swaps out the scrappy look with an angular military style that screams "I'm from a brutal dictatorship".

    Able to be armed with either AA gun or flamethrowers to make the Exotic choice Flame Wagons, these Wagons are hardy and versatile.

    Contains 3 multi-part resin miniatures with parts to make all as either AA Gun Wagons or Flame Wagons.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled. Any miniatures or scenery are shown for scale only and not included.

    Backorder

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Kalium's K80 was originally designed to get Pacification Platoons to urban flashpoints. The Kabal's military also appreciate its value, given its firing points, resilience and low cost. Battlefield K80's may include missiles or guns, while self-driving versions are much abused supply workhorses - end of life examples are repurposed by packing them with explosives to become bombs on wheels, being cheaper and more destructive than the scrapheap.

    Kalium forces often utilise a lot of infantry - life is cheap on Kalium, and when you're spending an overblown military budget on pre-invasion, excessive transports, you want them to be full up! The Kalium Battle Bus (or its more destructive cousin the Remote Bomb Bus) uses the exact same rules as the regular version, but swaps out the bolted-on armour panels for a totalitarian style design, fully equipped for brutal battles.

    Contains 2 resin miniatures with the choices to make both as Battle Buses or Remote Bomb Buses. Also contains parts to upgrade the Battle Buses with Rocket Launcher Batteries or Heavy Machine Gun Batteries.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    Backorder

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Based on the chassis of the pre-war Jackson, the KA90 Frontline Halftrack is a Kalium development from the colossal Aspire City Tank Factory. Matching the Jackson's off-road capability and 10-man capacity, the KA90 is considerably cheaper though less rugged. Thicker compo-polymer plate armour replaces the Jackon's moulded steel, stampings replace milled parts where possible and a simpler grenade launcher is fitted.

    The Jackson is the ubiquitous transport for Resistance. Smaller than the large APCs of other races, the Jackson makes up for that in reliability, cost-effectiveness, and by looking super great. The Kalium version of the Jackson uses all the same rules as its cousins, but really emphasises the military look.

    Contains 3 single-piece resin miniatures.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled. Any miniatures or scenery are shown for scale only and not included.

    1 in stock

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The K12 Combat Utility Vehicle - known by Kalium troops as the 'Kuv' - is armoured, car-sized and packs a roof rack turret for an anti-armour missile launcher or AA-capable heavy machinegun. For the average Kalium citizen, the K12's blocky silhouette is a perpetually visible symbol of the Kabal's iron grip.

    Fleets of Rocket Technicals are a common sight to Resistance players, as they're cheap in points and can combine their fire together to become more worthy opponents than their looks suggest. The Kalium version of the Technical shares the exact same rules as the regular version, but has a strict military look fitting for the Kabal.

    This set also contains parts to make AA Gun Technicals. In one set you've got either an overwhelming Standard choice or a rapid Scout choice able to provide blanket AA cover at a moment's notice.

    Contains 6 multi-part resin miniatures with parts to make all as either Rocket Technicals or AA Gun Technicals.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled. Any miniatures or scenery are shown for scale only and not included.

    1 in stock

    MSRP $16.40

    Released on Feb. 1, 2021

    $13.12

  • The K37 Armoured Truck chassis is employed by Kalium with varying roles, since the large vehicle has enough space to mount a large variety of weaponry. If a conscript survives manning a standard AA K37 long enough, they're often promoted to the back-line to provide artillery support.

    What's better than showering your opponent with loads of rockets? Nothing, if Resistance are to be believed! The Kalium Storm Artillery Wagons have the same rules as the regular, scrappy versions, but instead have a fresh design for a military style army.

    Storm Artillery Wagons are excellent Support choices. They have a choice of either barrages of multi-missiles or a single large missile that will blow up anything but has but one shot for the whole game. Choose wisely!

    Contains 3 multi-part resin miniatures with parts to arm all with either Rocket Batteries or Golgotha Missiles.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The VT77 Voidhawk Dropship existed before the Scourge invasion but unlike its common atmospheric cousin the Lifthawk, the Voidhawk has limited spaceflight capability, superior aerodynamics and crucially a higher ceiling of 75,000 feet for orbital insertion by strike carrier. Kalium's part in the Battle for Earth required thousands of VT77's, still made by the rogue colony including a troopship variant.

    Lifthawk Dropships can carry Jacksons or all sorts of tanks in the Resistance army. They can also be fielded as the Troopship variant which trades that capacity for a big bay full of infantry. The Kalium Voidhawk is no different, using the standard Lifthawk rules but with a futuristic design that looks right at home with a military-style Resistance army.

    This Voidhawk kit contains enough parts to make either a Dropship or a Troopship, and even has optional AA guns or flamethrowers too. The kit can also be used to build the Barrel Bomber, equipped exactly the same as its standard counterpart, but with Kalium style bombs for raining destruction from above.

    Contains 1 multi-part resin miniature with parts to make either a Kalium Voidhawk Dropship, Troopship, or Barrel Bomber. It also includes parts to arm the Voidhawk with either an AA Cannon or Flamethrower.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    Backorder

    MSRP $25.20

    Released on Feb. 1, 2021

    $20.16

  • The Storm Artillery Wagon is the most varied in design of all wagons, taking the concept of improvised munitions to its fullest extent. In essence, the storm wagon straps a massive quantity of unguided rockets (from different sources) to a traversable mount on the rear of the vehicle. Alternatively they can use the gigantic Golgotha Missile to cause untold havoc to the enemy.

    If you're a Resistance commander, you know all about Wagons. The humble Gun Wagon is a fantastic Standard choice, and the Flame Wagon causes untold damage to enemy infantry. The Storm Artillery Wagons take the same chassis as these classics. While they have low armour and no counter-measures, their extra damage point is always handy, and the Resilient special rule means that even if they get hit with a Critical they're only taking one point of damage. Doesn't matter how many panels you blow off a wagon, it'll keep on going!

    Storm Artillery Wagons all have the Indirect special rule, so make sure to have a Scout unit like Gun Technicals or Freeriders to help them aim. Armed with either Rocket Batteries for battering light vehicles, or Golgotha Missiles for blowing up literally anything in the area, these are big booms!

    Contains 3 multi-part resin miniatures with parts to arm all with either Rocket Batteries or Golgotha Missiles. There are multiple styles of Wagon, and the contents of your pack may vary from those shown.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Resistance have been living on pre-war scraps of technology for 250 years. Whether on occupied worlds or out in the depths of space, there is a limit to what these fighters can do with what they have. Kalium however, has had no such trouble. While the rogue colony with its Foldspace Nodes scrambled has had little in the way of innovation, their distance from the war front has meant they can put resources into resurrecting plenty of old designs. The Swifthawk Tilt-jet is one of those designs.

    A cross between the Strikehawk and Hellhog, the Swifthawk was the early predecessor of the UCM's Raven. Able to soar through the air or hover in place, this small aircraft has been seen in the skies above Earth since the invasion began. Seeing the speed and manoeuvrability (alongside the added air support), Resistance cells all over the planet have found reason to fix up as many as possible, helping their veterans drop quickly into battle.

    The Resistance's answer to a small aerial transport, the Swifthawk does all that, and does it well! Up-gunned compared to its Colonial cousin, the Swifthawk deals deadly fire as well as offering its cargo alternative ways to enter the battle.

    While its Light Missile Battery won't win any awards for "most devastating", it also has a Machine Gun for hosing down Garrisons before it throws out its passengers. Hover Mode gives anyone embarked the Rapid Insertion special rule, which means this transport is excellent at providing a massive first turn surge - something Resistance players will certainly appreciate, since their Hovercrafts often take a little longer to get there!

    Contains two multi-part resin Swifthawk Tilt-Jets.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Triumvirate of UCM, PHR, and Kalium has provided new hope on Earth and all the colony worlds. Their combined offensive has brought with it devastating loses for the alien Scourge, and Resistance ground forces have used those to their full advantage.

    Previously unable to provide decent air support, Resistance occupiers have broken through into airfields and fuel depots across their worlds, fuelling and arming their pre-war relics. The Tempest Interceptor is seeing flight once more!

    Larger than more modern aircraft, the Tempest is yet another example of pre-war military bloat. Expensive to make beyond measure, this interceptor is no less deadly for it. The motto of Tempest pilots is to "hit before they even know you've taken off", which is often very easy with their long ranged Hailstorm Cannons.

    We know that most Resistance commanders have a fair amount of anti-air weaponry (heck, you're one of the only factions able to take it as a Standard choice!). But they definitely don't have much that's especially accurate. The Tempest is that thing.

    A sturdy Interceptor indeed, the Tempest also incredibly fast. That means it has lots of options for dog fighting! The Tempest doesn't have to get close thanks to its 24" Countered range, which means you can command the skies. The Hailstorm Cannons also have a massive AA-4, and although they only hit on a 4+ it means your opponents are rarely ever going to benefit from their Evasion. Pull the trigger and watch them fall!

    Contains one resin Tempest Interceptor.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • By far the largest gunship in the UCM arsenal is the Phoenix, a massive aircraft which packs a plethora of offensive weapons. The X-116 Roc Heavy GUnship is an upgraded and up-gunned version of this ship, improving its systems in almost every way. Although it forgoes the Phoenix's self-repair systems to save energy for heavier firepower, UCM commanders almost always find the trade-off worth it.

    The Roc Heavy Gunship is a legendary ship, with just the absolute most firepower you could possibly fit on it! Three Minigun Triads are excellent at destroying basically any vehicle within range (which - if they don't have Active Countermeasures - is unlimited), while the AA Battery keeps this ship safe from other fast aircraft. Meanwhile its Missile Pods provide a little extra firepower, and the Missile Battery - while limited in number - allows the ship to carpet bomb an area, ripping apart swathes of infantry and vehicles alike.

    With its Command Centre offering space for a Commander, this ship is a whole bunch of points, but worth every penny as the centrepiece to your UCM army.

    Contains one multi-part aircraft. 10mm in scale with a length of 101mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    Backorder

    MSRP $42.00

    Released on Feb. 1, 2021

    $33.60

  • The sinister Desolator is perhaps the most feared of all Scourge engines of destruction. Its distinctive floating silhouette is mainly derived from its colossal weapons system, the shocking Ion Storm Generator. Meanwhile the Overseer works in concert with other Scourge forces much more than the Desolator, increasing the destructive capability and plasma energy of nearby units, creating a more insidious threat.

    Desolators and Overseers are some of the strongest and most useful choices available to Scourge, and maybe even in the game - and this kit builds both!

    The Desolator is a hard unit to manage, but given the right setup, you'll be laughing! Its Ion Storm weapon has two firing modes - one excellent at rooting out enemy infantry from Garrisons or even dealing with heavily armoured vehicles. The other mode hits literally everything within 12". Friend or foe!

    Being aggressive suits the Desolator, but the Overseer requires a more considered approach. Its Ion Cradle has a lot of low Energy shots, but the real benefit is its ability to cause re-rolls to damage with all plasma weapons within 9". That's massive, especially if you build your army around making the most out of it. Think of it like a free Command Card every time you shoot a plasma weapon!

    Contains 1 resin miniature with a choice to make a Overseer or Desolator. These miniatures are highly detailed, approximately 109mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $25.20

    Released on Feb. 1, 2021

    $20.16

  • With the promise of eternal life if not killed first, the ancient Shaltari can end up fearing death more than any other race. The more times a consciousness is transferred, the more wary a Shaltari can become, which is both a good and a bad thing for a commander. Increased knowledge of tactics and aversion to sacrificing life is a definite positive, but lack of impetus can lead to stagnated battleplans.

    Very rarely a younger Shaltari will climb quickly through the ranks, their foolhardiness paying off and shaking up tactics. Shaltari Firstborns that achieve the command of an army will frequently want to take the fight to the enemy, and the Daimyo battlesuit is a chassis that aids those plans.

    A personal suit larger than most warsuits but not as large as a Ronin, the Daimyo can accompany troops in building clearing. With a bodyguard of warsuits, the three are armed with Web Projectors which coat their target in a temporary teleport web and produce a short-ranged teleport "shunt", often used for ejecting enemy troops from buildings to make them vulnerable to anti-infantry fire.

    While quick to get into battle, a young Shaltari commander is not reckless, and the Daimyo's bodyguards use nanobot technology to construct a personal Gate, able to teleport away at a moment's notice, taking any retinue with them. The Gate isn't powerful enough for much more though, and will disintegrate after use or if a foolhardy Brave tries to bring larger objects through.

    The Daimyo Battlesuit is a very different Commander choice for Shaltari players. While usually focused on keeping their Commanders as safe as possible in heavier chassis like the Coyote or Frostdrake, the Daimyo provides a lightning fast, up close and personal sort of command choice, perfect for smaller games.

    And this is one unit that will prove to be the annoyance of all your opponents! With the ability to teleport enemy squads outside of the Garrison they're in, the Daimyo will be a real thorn in the side of enemy infantry. But before they can retaliate, the Daimyo can simply slip into a Gate and teleport away. Make sure you have lots of Haven Terragates to help it re-emerge and pull the same stunt next round too!

    The Daimyo is accompanied by two units of Firstborns, which the commander can join at the start of the game. This is one close combat squad your opponents won't want to mess with!

    Contains one multi-part resin Daimyo and two multi-part resin Firstborn units. All units come with plastic bases.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Firstborns are unusual amongst the Shaltari, since their spirit still inhabits the original body they were born with. Even as adults, these individuals are impetuous and fiery in the eyes of older Shaltari. Keen to prove themselves both in bravery and in deeds they become an elite cadre of close combat troops. In Shaltari society, there are few better ways of proving one's bravery in martial terms. Also, their natural aggression and potency serves them well in the crucible of room to room combat, where Firstborns are noted for their savagery and bloodlust.

    Equipped with a similar model of Warsuit to ordinary Braves, the Firstborns can overcome their physical limitations to become 8 foot tall towering avatars of destruction. They are armed with Shaltari energy swords, a weapon linked with honour and martial prowess. It's almost unheard of to see swords actually used in combat anywhere else in the 27th century.

    Is there a better room-clearing unit in all of Dropzone Commander? Alright, maybe Eviscerators, but these are a close second! Great at dealing with both heavily and lightly armoured infantry, the Firstborns excel at close quarters battle. With duel Wave Pistols and Energy swords, they can deal out a lot of damage.

    However, they can also take a beating. While there are only 3 to a base, Armour 9 and a 4+ Dodge means that most infantry will struggle to damage them in the first place, even before their saving throw. Their Warsuits also have inbuilt Active countermeasures meaning they can safely be out in the open against anti-infantry fire, and also allow them to re-roll Collateral Damage hits, meaning they're going to survive a long time.

    Contains 4 plastic bases of 3 Firstborns each.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    2 in stock

    MSRP $11.20

    Released on Feb. 1, 2021

    $8.96

  • The Ocelot shares the hull of the Jaguar Warststrider, and stands at an equally imposing height, sharing many of its characteristics. However, the Ocelot foregoes the Jaguar's flexibility to mount a single, devastating weapon - the Particle Cannon. The Particle cannon is quite simply the most powerful directed energy battlefield weapon yet witnessed by humankind. This awesome beast measures nearly 35 feet in length, and can annihilate a heavy battle tank with ease at incredible range.

    Mounted on the Panther’s back is the Particle Triad, a lower powered but rapid fire version of the Particle Cannon, but is no less devastating for that. Its tracking systems are incredibly accurate when targeting incoming support aircraft and dropships, and once locked on, it will rarely miss (much less fail to cause damage). The only flaw in this precision is that the Panther’s systems take longer than usual to acquire a hard lock on flyer units. This means an almost certain kill on anticipated targets becomes a much less certain one when firing opportunistically or in reaction to fast movers.

    With an impressive 4 Damage Points, 5+ Passive Countermeasures, and Armour 14, the Warstrider walker chassis is one of the most survivable things in a Shaltari army. Players can be obtusely bold with their deployment, especially when using Gates to put them into the most opportune position.

    A single Ocelot is deadly on its own, but when taken in units of three, the Particle Cannons become extremely deadly. With absolutely unlimited range (even against Active Countermeasures) and the ability to ignore all Passive and Evasion Countermeasures, this weapon is truly terrifying. However, it also boasts Devastator-4 against scenery and Devastator-2 against vehicles. It's very dangerous!

    The Panther is another Heavy choice in Shaltari armies, and while it doesn't have the outright firepower of its cousin, a Particle Triad is equally useful. Providing 3-shot AA fire that hits on a 2+ is pretty useful, but the unlimited range (again, even with Active Countermeasures) is the real kicker here. Able to target any Aircraft from anywhere on the board, you'll find little need for repositioning, making them very flexible in the middle of a game.

    Contains 1 resin miniatures with the choice of weapons to make an Ocelot or Warstrider. These miniatures are highly detailed, approximately 50mm in height.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Shaltari Warstriders are an increasingly common sight on the battlefield, and one that their enemies are increasingly wary of. As tough as a hardened battle tank with formidable force fields to boot, a single Warstrider is the equal of several dozen squads of infantrymen.

    Armed with a massive Sonic Cannon that tears apart buildings by shaking their very foundations into dust, the Puma is deadly even to infantry that are usually safe hiding behind cover. The Tegu is an extreme reaction to enemy focus on the weaker Gates, putting a large Gate on a tough Warstrider body.

    Warstriders are great! Flat out, they're just fantastic. With high armour, great Passive Saves and massive Damage Points, they're amazing! The Puma is a great attacking chassis, armed with Twin Gauss Cannons that are fantastic anti-tank weapons. It also has a Sonic Cannon which will rumble apart any scenery its aimed at.

    Alternatively this kit allows you to build a Tegu, swapping out the Gauss Cannons (and head). If you're sick of your Gates being blown up, then how about one that's on a Damage 4 Armour 14 chassis? Take that, opponents! The Tegu has a mixed transport capacity, which means you can embark/disembark either vehicles or infantry in a single round.

    Contains 1 resin miniatures with the choice of weapons to make a Puma Sonic Warstrider or a Tegu Gatestrider.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 in stock

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

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