• Ask any wizard. There's no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren't easy to please (especially the necromancers).

    Containing hundreds of new spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the magic of the Pathfinder RPG or Fifth Edition!

    Note: The Fifth Edition version has a blue border while the Pathfinder Roleplaying Game version has a red border.r 5th Edition campaign with fresh, new enchanted items from Vault of Magic. It’ll turn that next treasure hoard into something . . . wondrous!

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    MSRP $44.99

    Released on May 1, 2023

    $38.24

  • Based on an original work by the grandmaster himself, Gary Gygax, Necropolis is an epic desert adventure series completely updated and revised for 5e D&D and Swords & Wizardry. Set in the Triple Kingdom of Khemit on the continent of Libynos in the Lost Lands — the world of Frog God Games and Necromancer Games — Necropolis is designed for a party of 6–8 seasoned characters and will challenge even the most experienced players.

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    MSRP $59.99

    Released on July 19, 2022

    $50.99

  • Tome of Wondrous Items — the companion volume to the acclaimed Tome of Alchemy — offers a vast array of resources for creative game mastery. Learn about the fascinating-but-disgusting brain jar, the ring of the smoke wyrm, the terrifying rod of necromancy, the staff of the arch-spider, the wand of runes, and the scepter of the heavens!

    What else is lurking inside the Tome of Wondrous Items?
    - All the Basics: Chapters filled with magical armor, rings, rods, scrolls, staves, wands, wondrous items, and weapons!
    - Magical Tattoos: As a bonus (and because the author loves his tattoos and skin art in general), the book contains an appendix covering magical tattoos: how to get them, how to use them, and their powers.
    - Otherworldly Items: Not all magic is of this world. Using otherworldly items often comes at great peril. Normal identification magic yields nothing; the only sure way is a combination of research into dusty tomes and dangerous experimentation. If weird tech items such as golem suits and energy projectors are your thing, you're covered and energized.
    - New Spells: New spells such as obfuscate nature and suppress item, as well as optional rules for dealing with magical conjunction and panoplies of items!
    - New Monsters: Some of these wondrous items summon strange things. Be wary of the spell moth!

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    MSRP $44.99

    Released on July 19, 2022

    $38.24

  • The Midderlands is an award-winning, weird world-setting for fifth edition (D&D). It’s late middle ages/Tudor England seen through a looking glass, filled with strange creatures, insidious threats, and the color green. It’s edgy, it’s twisted, and the first thing you should expect is the last thing you’d expect. Looking for a 5e setting completely different from anything you’ve seen before? You’ve found it – now let’s see if you can survive it…

    A green-hued, dark-fantasy setting and bestiary set in a twisted middle-England.

    Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don’t use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region – they call it ‘The Midderlands’, and themselves ‘Midfolk’ or ‘Midderlanders’.

    Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from ‘Middergloom’, the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours, and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair.

    Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool.

    All is not content in the Midderlands.

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    MSRP $44.99

    Released on May 14, 2021

    $38.24

  • For your 5e and PF game! The Tome of Alchemy contains hundreds of items, dozens of spells, an innovative system for alchemical research, tables to resolve mistakes in the laboratory, alchemy-related adventure hooks, and much, much more!

    Bubbling alembics and fiery ovens release the fumes of sweet and noxious gases into the stone-walled laboratory, where mists gather and curl among the rafters. Shelves groan with the weight of clay jars, glass containers, parchment scrolls, boxes of rare minerals, and ancient books forbidden to own.

    This is the mysterious domain of the alchemist, and now the secrets of this venerable craft are opened for both players and game masters!

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    MSRP $54.99

    Released on May 14, 2021

    $46.74

  • From the gargantuan, aquatic afanc, a hundred feet in length, to the eerie sphinx zombie bound by magic to guard forbidden lore, the Tome of Horrors 2020 provides you with a wealth of beasts and legends to stock the forests, dungeons, skies, and oceans of your world. Creatures of the underworld, denizens of the elemental planes of existence — they’re all to be found within the covers of this compendium!

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    MSRP $59.99

    Released on May 14, 2021

    $50.99

  • The murky depths sits a brooding menace, ancient, indescribably evil, and ravenously hungry. Perched on his massive throne, the Sea King dreams of his massive jaws bathing in runnels of fresh land-dweller blood. He dreams of the ecstasy of rending air-breather flesh. His hate-filled dreams suffuse him with visions of presiding over a glorious and bloody feast where his despised enemies, those both above and below the waves, drown in a tide of their own blood, torn apart by his fierce warriors. In this sprawling adventure the characters come face to face with this terrible menace.

    Do you have the courage, fortitude, and lack of self-preservation to challenge the terror of the seas — the terrible and brooding menace of the Sea King? Surely only the foolhardy or the truly desperate would actually seek out this horror in the abyssal depths and confront him in his court, his very seat of power! For the sea is an unforgiving place, the natural realm of the Sea King, and the characters are merely intruders in his realm. And yet... perhaps they will turn out to be very deadly intruders indeed...

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    MSRP $39.99

    Released on Dec. 18, 2019

    $33.99

  • Rappan Athuk, the legendary Dungeon of Graves, is a subterranean network of horror stretching down into the darkest depths of the world. Only the cleverest and most resilient of adventurers will survive to confront the enemy at the journey’s end – for Orcus, the legendary Prince of the Undead, makes Rappan Athuk his lair. If your party has the skills, fortitude, and judgement necessary to meet him, then Frog God Games invites you to the legendary halls of Rappan Athuk.

    Rappan Athuk is reborn for Fifth Edition and ready for you to explore! First released by Necromancer Games in late 2000, this tabletop classic has been thwarting the brave and humbling the strong for almost two decades. Weighing in at over 660 pages, Rappan Athuk for Fifth Edition has enough adventure to advance characters from 1st to 20th level across over 100 mapped locations including:
    56 dungeon levels
    20 levels spread among satellite dungeons
    22 wilderness areas which include outdoor, castle and lair locations begging to be explored.
    Plus the Village of Zelkor’s Ferry! A starting point for the earnest, and a refuge for the weary, expeditions into Rappan Athuk.

    With decades of playtesting and use in campaigns around the globe, Rappan Athuk can be the foundation for a long-term Fifth Edition campaign or serve as a challenge for any character level when you need a place for quick side-trek adventures!

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    MSRP $99.99

    Released on Nov. 19, 2018

    $84.99

  • Are you over ogres and bored with bandits? Do you feel ordinary undead have been done to death? What you need are exotic monsters to bring death, whimsy (or both) to challenge your skills and assumptions. Horrific new threats are waiting for you within these pages.

    The Tome of Horrors includes:
    Over 325 fantastical foes for Fifth Edition, many with 5 or more meaningful variant types that differ in size, strength, and purpose to help you select the perfect one for the right situation.
    Creatures representing every type from Aberration to Undead
    Challenges for every campaign and character CR 1/8 to CR 35+
    Illustrations from top artists
    Plus more relevant supporting material.

    The Tome of Horrors is worthy of a demon lord, but was made for you! Use it to unleash the unknown into your game. With over 300 pages of dark creatures you can tease your players with troublesome fey, hunt them with monstrous beasts, or aid them with an unexpected ally. Find the perfect foe for your game with the Tome of Horrors from Frog God Games.

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    MSRP $54.99

    Released on Nov. 19, 2018

    $46.74

  • The Rappan Athuk map options may not save you but your ‘Friends’ will be able to pinpoint your last known location.

    The Rappan Athuk Maps are additional options which appeal to players/GMs exploring of Rappan Athuk, the hardcore virtual table-top aficionado and any serious fan of fantasy cartography.

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    MSRP $34.99

    Released on Nov. 16, 2018

    $29.74

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