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  • If the Cat House isn't the most popular and most patronized establishment in Red Oak then nobody would dare say it within earshot of Giulianna Starr; proprietor and Madam extraordinaire. She built the business up from the silver dollar she found in the bottom of a spittoon during the last days of the Ore War. While business is now booming, she has to keep tight control over the details for fear it will unravel before her eyes and she will have to earn her keep once more as she did back then. Men and women speak indiscreetly when aroused or drunk and the Cat House sees plenty of both. Madam Starr is flush with dollars but she is richer by far in secrets and favours. Her continued success relies on the promises made by influential and respectable citizens as well as the ruthless killers and desperate outlaws who enjoy the company of her boys and girls. In times of need, when she has to gather a posse, it's these same ner do wells and cut-throats that she has to rely on to get the job done, though she is careful to avoid the true sociopaths or psychopaths. They can't be trusted even under threat of mutual destruction.

    Of the many faces frequenting the Cat House, Papa Trinity is probably the most incongruous. There is something almost 'other-worldly' about the man. Seeking no company at the Cat House, Trinity is happy to just drink whiskey and watch the locals pass through. Despite his priestly garb and fiery demeanor, he passes no judgement and in turn is left well alone by the other patrons. Ignatius Nero, however, is fascinated by the priest and takes every opportunity to sit with him and strike up a friendship. He has even taken to shadowing Trinity when the pastor embarks on one of his long rides out to Superstition Mountain. So far the priest has proven adept at losing Nero in the mountains, but one day Ignatius swears he will find out where Trinity vanishes too.

    Leeroy Sabat is another regular face in Ms Starr's establishment and is well known as the best shot in Red Oak, a title disputed by only a few. His silhouette on the roof, long rifle in arms is enough to ensure any would-be trouble makers give the place a wide berth. Not that the likes of Bud Hutch would let them get far if they ever entered looking for trouble. Usually found carousing with the Auto-Piano in the main bar with his deep baritone, Hutch has his unusual flight rig and incendiary weapon close by. The partially filed off markings indicate Hutch may have once participated in a Union test-flight program.

    Keeping an eye on the patrons while Guilianna is upstairs, Sadie Walker is Starr's right-hand woman and closest confidant. She has worked at the Cat House for several years and is fiercely loyal to her boss, often settling any trouble before a punch is thrown. Though her reputation with the deadly pistols is such that she needs only the slightest provocation to demonstrate.

    Joey Manco was an old 'friend' of Giulianna's from way back who staggered into the Cat House one day with a fistful of dollars. Though quiet and gruff, Mancio does not talk about her past, her strong but unorthodox sense of justice speaks of a possible former life as a Lawman. Along with Walker, Manco keeps the place clean of trouble and teaches any disrespecting patrons a lesson they won't forget.

    When this Posse has a need to ride out on a manhunt or to settle a score, Giulianna makes sure that her debt to them is paid in full, whatever the outcome. After all, only God forgives...

    The Only God Forgives Posse kit builds seven multi-part resin miniatures;

    • 1x Giulianna Starr
    • 1x Leroy Sabat
    • 1x Papa Trinity
    • 1x Bud "Scorcher" Hutch
    • 1x Ignatius Nero
    • 1x Joey Manco
    • 1x Sadie Walker
    • 7x Base

    Backorder

    MSRP $40.83

    Released on Nov. 30, 2019

    $36.75

  • The heavy infantry weapons used during the Ore War increased in lethality and portability throughout the conflict. At the end of that bloody struggle, the Union had added devastating Frag Launchers to their load-outs, while the Confederate troops remained steadfast in favouring only their Terminator Blasters. Units of Union Pacifiers armed with Frag Launchers or Blasters are still seen in support of the regular line infantry, clearing fortified positions with their high explosive rounds and even taking out light vehicles. The remnants of the Confederate forces can still call on a few dozen of their own Terminator armed warsuits, though few of the aging rebels still have the strength and skill to wield them. Such potent tools make their guerilla warfare an ever greater thorn in the Union's side.

    The Union Pacifiers / Confederate Terminators kit builds three multi-part resin miniatures and includes enough options to enable any of the two miniatures to be built as either a Union Pacifiers or a Confederate Terminators.

    • 2x Union Pacifiers / Confederate Terminators
    • 2x Bases

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    MSRP $21.00

    Released on Nov. 30, 2019

    $18.90

  • When Marie Laveau first brought her beloved titanoboa, Opie, to the fleshcrafter Augusta Byron, the aim was to save the creature's life. Having been mortally wounded in a clash with Dylan Callus, this rare creature now lay dying on Byron's surgical table. Such an unusual biology caused Byron to relish the task ahead of her. She laboured long into the night, pausing mid-procedure only to replace one of her own hands when the confused and poorly sedated serpent lashed out and severed it.

    As the surgery entered its second evening, Byron was satisfied that not only would Creation VIII live, but that the improvements made would substantially increase the creature's strength, speed and resilience. At first Laveau was apprehensive at the substantial transformation her pet had endured. But seeing that the serpent's ferocity and new found lethality was switched off in favour of Opie's familiar submission and tenderness when by her side, Laveau soon prized him above all her other servants. Grateful for Byron's efforts, Laveau permitted the Countess to replicate the process on future titanoboas she procured and divided the profits equally. Regrettably, as is often the case with experimental engineering, the prototype differs greatly from the final product. In the case of Creation VIII the exact process could never be replicated as successfully in later versions, partly because of the cost and complexity, but also because none of the future specimens delivered to Byron was ever as intelligent or massive as Opie.

    Creation VIII remains the first and greatest of its kind. At his mistresses command, Opie is unleashed against her enemies, entertaining the Nazombu Queen as she listens to the victim's bones crunching as they are slowly crushed and digested within the titanoboa.

    The Opie: Creation VIII kit builds one multi-part resin miniature;

    • 1x Opie: Creation VIII
    • 1x Base

    Backorder

    MSRP $32.67

    Released on Oct. 26, 2019

    $29.40

  • Bridgetown, Barbados was, until some years back, presided over by Governor James Walker, a deeply religious Scotsman who believed it was his duty to lead his God-fearing residents to a prosperous future. He had several children who enjoyed a strict and puritanical upbringing guided by an evangelical Minister known as Papa Trinity. Walker's youngest daughter, Lucretia, rebelled strongly against this oppressive lifestyle in her late-teens and found intimate companionship form Tituba, a native Barbadian girl a couple of years her senior. Lucretia would revel in any activity she believed her father would object to and was soon dabbling in fortune-telling and other decidedly non-Puritan activities.

    After a particularly intense "reading" she began to exhibit strange symptoms; pinching, prickling and choking sensations. These symptoms persisted for days but none of the physicians in Bridgetown, nor the wider island, were able to diagnose the problem. Eventually, it was suggested that the girl's malady must be the result of witchcraft. Governor Walker organised prayer meetings and days of fasting in an attempt to alleviate Lucretia's symptoms while Papa Trinity fanned the flames of witchcraft suspicions from his pulpit. Tituba, fearing the worst for her lover, participated in the preparation of a witch cake; a mixture of rye and Lucretia's urine that was cooked and fed to a dog, in the belief that the dog would then reveal the identity of the person who had bewitched Lucretia.

    Governor Walker had just received the news that the sickness had rendered his daughter paralysed and was close to death when rumour of the Witch-cake and the relationship his daughter had with a native girl reached him. He had Tituba arrested and soon thereafter the several jealous local girls implicated Tituba herself as the witch who had cursed his daughter. Needing very little reason Papa Trinity attempted to have a confession beaten out of Tituba but the girl refused to confess and instead professed her love for Lucretia. This further enraged the Governor and Tituba spent the next year in jail, eventually succumbing to cholera.

    During Tituba's incarceration Lucretia's health slowly began to improve. Her father put this down to his many months of praying at her bedside but in truth, his daughter's clairvoyance had allowed her mind to be touched by Hex as she lay dying. The power of the Hex had ensured that she had been mostly healed, except for the paralysis that left her without the use of her legs. It was in her fitful sleep that dreams and visions came to her, much more vivid than any reading she had made. Lucretia saw a huge industrial complex with chimneys belching smoke into a cloudless, azure sky. She felt something calling her from the bowels of that place, something dark and powerful as if she were standing on the edge of a bottomless chasm staring into infinity. In gratitude for her restoration, she knew she would have to find this place.

    As soon as she was able to send a messenger to the jail, Lucretia paid the seven pounds for the ailing Tituba's release. Lucretia had her dying lover brought to the Governor's Mansion but instead of a last few days spent together, the couple were immediately seized by the militia at her father's command. The Governor had Tituba whipped in front of his daughter, in the hope that this would put an end to the nonsense once and for all. Imagine his shock as the dying Tituba broke free and grabbed him by the throat, her arm bloated and cords of muscle standing out below her darkening skin. The sound of his gargled scream was accompanied by the echo of cracking bones gunshot loud in the small room. The Militia stood frozen in fear as Tituba mutated into a Hex Beast before their eyes and tore the throat from the Governor without a flicker of emotion on her bestial face. As the guards were similarly torn to pieces, Lucretia cowered in the corner, unable to run. She hid her eyes from her inevitable fate, yet the fatal blow did not fall. Instead, she felt the brush of a hand against her hair and looked up to see the deformed features of her lover with tears in her now inhuman eyes. Lucretia realised that through her own talents and the gift of the Hex she could communicate with Tituba and some fragment of her mind still remained in her colossal and mutated body. Rekindling their relationship once more, the pair fled into the night, Lucretia safely cradled in Tituba's large arms. They boarded a ship bound for the Union and headed to the Arizona Territory. Lucretia was sure their future lay somewhere in that vast landscape, buried deep beneath a subterranean factory of steel and glass. With her ability to influence Tituba and others of her kind, Lucretia was confident she would find her answers...

    The Legendary Lucretia and Tituba kit builds one multi-part resin miniature;

    • 1x Legendary Lucretia and Tituba
    • 1x Hexalith
    • 3x Bases

    Backorder

    MSRP $23.33

    Released on Sept. 27, 2019

    $21.00

  • In the Dystopian Age, so-called Spirit Apparitions manifest many forms. There has been much speculation both in scientific journals as well as in the penny dreadfuls and newspapers as to the origins of these strange forces but few have seen them for more than a fleeting glimpse and even fewer have been able to study them to any reliable degree. The Warrior Nation believe them to be a projection of the Great Spirit, and often to them take the form of a primal animal spirit or a spectral warrior. To those who are touched by the Hex, these apparitions are simply residual energies of the Hex itself, an echo of the many lives that have bonded with the entity over the millennia. To the followers of The Order, these ghostly forms are the manifestation of the Allshard, made temporal and unpredictable with a lack of a host. Whatever the source of these apparitions, they always appear differently to each observer. To some, they are terrifying creatures or angelic beings composed entirely of light, to others they are little more than motes of energy. What is not up to individual perception, however, is the Spirit Apparition evident rage and ability to flense flesh from the bones of those that would stand against their inscrutable journey through our world.

    The Spirit Apparitions kit builds two multi-part resin miniatures;

    • 2x Spirit Apparition
    • 2x Base

    Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Scenic base toppers are not included and are for display purposes only.

    1 in stock

    MSRP $22.51

    Released on Sept. 27, 2019

    $20.26

  • Few people have witnessed the voracious monster Vor Khet and lived to tell the tale. In the Montana territories, they whisper campfire tales of a hulking, eyeless creature who stalks the deep, wooded foothills of the Rocky Mountains sniffing out human flesh. Many a fisherman at Flathead Lake has vanished, attributed to Vor Khet tearing them apart as they slept. Surely these are the ramblings of a lunatic? No-one would believe such a creature exists.

    The most common story told by the locals is that Vor Khet was once of the Warrior Nation. A large man with a prodigious appetite, he preferred his own company beyond the plains. In the foothills of the mountains he hunted, fished and roamed free. But isolated from his kindred, he fell prey to a malevolent wraith that corrupted him both in mind and body. Having fed him her dark energies, the spirit discovered Vor Khet's appetite remained unsated and so she unleashed him on the world, to kill and devour any living creature that crossed his path. Darkness is no obstacle for this creature as, almost blind, he senses the beat of the heart, the quickening of breath and can taste the tang of blood in the air. Once Vor Khet hunts you, your doom is all but certain. Your fate is to be ripped apart in his toothy maw.

    The Legendary Vor Khet kit builds one multi-part resin miniature;

    • 1x Legendary Vor Khet
    • 1x Base

    Backorder

    MSRP $26.83

    Released on Aug. 30, 2019

    $24.15

  • A marvel of the Dystopian Age, portals are gateways rent into the fabric of space forming a passageway to another nearby location. Often these portals can be linked into a multitude of other such gateways forming a network in the local area. Any person or object smaller than the aperture of the portal can pass through and be transported almost instantaneously to a new location. While the portals of forces such as Watcher Hegemony or The Order of the Allshard are more sophisticated than those reverse engineered by the Covenant of the Enlightened, all portal travel has a degree of risk associated with it. A traveller should never enter a portal without knowing where it leads to - or indeed if it actually leads anywhere!

    The Portals kit builds two single-piece resin miniatures;

    • 2x Portals
    • 2x Base

    1 in stock

    MSRP $15.91

    Released on Aug. 30, 2019

    $14.20

  • Judge Kingsley Stern is a senior Lawman serving in the territories. He is best described as a roving one-man courtroom, utterly convinced of his own righteousness. He believes that at the heart of each law-abiding man is an outlaw just waiting for his chance. In contrast to High Marshal Earp, Stern is more than eager to give his judgement on any subject and how it pertains to his rigid and unyielding interpretation of the law.

    Judge Stern's understanding of the law is so implacable that he has been known to hang his own deputies when he thought they might have overextended their own authority. In one instance, a sworn deputy stopped a bank robbery in progress by shooting dead the perpetrators. But the deputy was not in uniform and had not identified himself as an agent of the Law before acting, and so his story came to a short sharp drop from Stern's gallows.

    Stern began his career in Boston, a brilliant and much-respected attorney-at-law whose passion for ensuring justice was served brought him not only great respect from his fellow lawyers but also tremendous wealth. Focused on his career and with no intention of marriage or children, Stern demonstrated remarkable acts of philanthropy, providing for those who had none. While the people of Boston loved him, the criminal element rightly

    feared him. Over the years, Stern became obsessed with the apparent arrogance of those who transgressed beyond the reach of the Law. The untamed nature of the Federated States frontier especially attracted his attention, drawing him to the territories as a moth to a flame. He learned swiftly that the soft and privileged life he had led back in Massachusetts had not remotely prepared him for life out in the Wild West. Just as he applied himself to the study of law, so too did he set aside his law books and apply his iron will to mastering the arts of martial combat. That early training has long since evolved into his signature ability to dole out forceful justice at the end of his masterfully balanced great hammer.

    What could be seen as a 'hang 'em high' approach to the law has drawn criticism from other Lawmen who feel that Stern's zeal blinds him to circumstance. Stern is not bothered by the opinion of his fellow Lawmen, but out of respect for their station, rarely deputizes among their ranks. Instead, he hires and deputizes people from many walks of life who are eager to prove their worth. Only one thing is certain in the territories: A man or woman intending to live out their days so far from civilisation takes their life and livelihood in their own hands. Kingsley Stern judges all equally.

    The Lynch Mob Posse kit builds ten multi-part resin miniatures;

    • 1x Kingsley Stern
    • 9x Angry Mob Members
    • 10x Base

    Backorder

    MSRP $44.33

    Released on Aug. 27, 2019

    $39.90

  • Legendary figures in the Wild West, like Jesse James, will naturally cast a long shadow in which other men will eternally skulk. William McCarty is one such man. Young, headstrong and impetuous, Billy McCarty rarely teams up with Jesse James. When he does, things quickly flare up and the two egos clash. McCarty perceives James as a broken relic who has had his day and who should make way for a faster, younger man such as Billy McCarty. In return, James sees McCarty not as a challenger to his outlaw crown but as little more than an upstart. It was James that first coined the sobriquet 'Kid', which McCarty so despises.

    Billy The Kid champions the Enlightened's RJ-1027 technology in its many forms. He makes use of this 'juice' with an array of modern weaponry in his various criminal activities which include, but are in no way limited to, bank and stage robberies, street brawls and on occasion, simply 'settling an argument'.

    Demonstrating no sense of guilt or remorse relating to the murders that he commits, Billy The Kid revels in the sheer, bloody joy it brings to his spirit. Billy The Kid is a man quick to anger, quick to revenge and quick to round up like-minded individuals who share his goals.

    Billy The Kid is the leader of a like-minded gang known as the Regulators, who tread a curious line between notoriety and legitimacy. This is down to desperate Marshals who can turn to this gang of gunmen for their skill and experience in times of need. It is common to see the Regulators sporting the tin star, whether they are actually currently deputised or not. Regular members of this gang include The Apache Kid, trail finder, trapper and hotshot with his spirit bow. Jose Chavez y Chavez, notorious for his skill with both a machete and pistols in equal measure. Jake Williamson, a huge beast of a man known for butchering his foes with a meat cleaver. John "Boxer" Middleton, the wielder of custom made shock gauntlets and expert pugilist. Laura Anderssen, deadly femme-fatale and deadlier shot with a pistol and finally Sasha Tanner, desperado extraordinaire who can fillet enemies with his bladed gauntlets.

    The Regulators Posse kit builds seven multi-part resin miniatures;

    • 1x Billy the Kid
    • 1x Jose Chavez y Chavez
    • 1x The Apache Kid
    • 1x Jake Williamson
    • 1x John "Boxer" Middleton
    • 1x Laura Anderssen
    • 1x Sasha Tanner
    • 7x Base

    Backorder

    MSRP $40.83

    Released on July 26, 2019

    $36.75

  • When the Watcher Hegemony arrives at a world they watch and assess the native sentient species to ascertain their compatibility with the wider galaxy. The same was true when they arrived at Earth. During their examination of a city and its human subjects, they discovered the huge untapped potential in the mental abilities of the species with only a small fraction of their brains used to control their bodies and store memories. Though they were forced to destroy the city, known as Atlantea, due to contamination by the Order, one of the human subjects was kept for further study. In their subsequent studies, they discovered humans have the potential within them for huge psionic manipulation. Though these skills lay dormant for almost all of the population, a few genetic lines are able to unlock the potential of their capabilities and harness energies to form objects through telekinesis or even change their physical shape.

    Returning to Earth many centuries later, the Watchers brought with them the first example of a new Clade for the Hegemony - the Amber. The product of genetic resequencing the Amber Alpha, Jocasta as she prefers to be known in her dealings with other humans, is the epitome of human psychic development and a welcome addition to the Hegemony. Now more than ever the import of the Watcher mandate to save humanity from the Hex, the Order and their own destructive tendencies is clear. To fail would be to deny the galaxy their undoubted contribution in the centuries to come.

    Jocasta is able to harness psychic energy, something that was never intended to be used in anger but the current situation has become desperate for the Watchers and desperate times calls for desperate measures. Only intended to be an example for deployment in test environments, the Amber alpha has been brought out of cryo-sleep and deployed with the remaining Watcher forces on the Earth. With so few of the other Clade Alphas surviving, her leadership and psionic talents are crucial.

    Such a valuable and irreplaceable asset must be protected. Jocasta is often protected by Sentinels, bodyguard from the Vermilion Clade. Armed with deadly blades and rifles, these fierce warriors selflessly protect their charge, even at great risk to their own mortality.

    In her efforts to mediate with the humans and undertake sensitive missions for the Watchers, the Amber Alpha often employs myriad of Grey Elites. As these talented Grey have been enhanced with Onyx and Viridian gene sequences to enhance their capabilities, they are able to employ a wide array of weaponry and equipment that are beyond the ability of their unmodified Clade genome.

    The Amber Clade Posse kit builds seven multi-part resin miniatures;

    • 1x Jocasta - The Amber Alpha
    • 4x Grey Elites
    • 2x Vermilion Sentinels
    • 7x Base

    1 in stock

    MSRP $40.83

    Released on June 28, 2019

    $36.75

  • It is a long and taxing process for a Spirit Walker to physically transform their body. For those who have a capricious creature such as a hawk or snake for a companion spirit, the process is even more difficult. With their gift of flight, Alcon and his daughters are excellent scouts and a boon to the Warrior Nation.

    Shortly after his first Spirit Walk, Alcon would soar above the Union outposts that were scattered through the tribal lands. In his youthful exuberance, he became brash and began to taunt the troops by flying ever closer to them. That particular stunt was his undoing as Bernard Hopkins, a keen-eyed rifleman, clipped his wings and sent him plummeting earthwards into the heart of a Union camp. Alcon was captured and imprisoned, kept in chains so that even after his wound had healed he was unable to take flight. He was beaten, interrogated and treated as a little more than a bird-freak by the Union troops. Eventually, he simply longed for death, not even the possibility of returning to his wife, son and three young daughters was enough to keep hope alive in his heart. His rescue by his friend Cloud Runner after weeks of searching for him, forged a life debt he can never repay.

    Though his son walked a different path and fate would rob him of his wife, Alcon raised his daughters in the ways of the Peyasa Spirit Walkers. Now the four of them act as scouts and aerial sentries, often as the vanguard for Cloud Runner.

    Ahota is the eldest of the three and is blessed with bountiful energy and an unrelenting drive, giving her the title - The Tireless. She is often the first in the air and the last on the ground. Next is Manama, who is quick to judge those who have wronged the Warrior Nation. She forgives mistakes slowly and forgets them even slower and is known as The Oath Keeper. The youngest daughter is Tiponi and her youth belies the white-hot vengeance in her soul, the anger at the death of her mother and misery heaped on the Warrior Nation. She is The Vengeful.

    The Death from Above Posse kit builds four multi-part resin miniatures;

    • 1x Alcon the Sky Spirit
    • 1x Ahota the Tireless
    • 1x Manaba the Oath Keeper
    • 1x Tiponi the Vengeful
    • 4x Base

    2 in stock

    MSRP $40.83

    Released on June 28, 2019

    $36.75

  • In times of great need, the Warrior Nation perform a binding ritual to merge the power of a spirit animal with its flesh and blood likeness in the world. This is done with reverence and not a small amount of reluctance as, while such binding is a formidable blessing, it carries a terrible price. Unlike the Spirit Walkers, a mortal animal bound in such a manner will often perish once the spirit leaves it.

    The spiritual energy channelled through these creatures is incredible and, while the Shaman who employ the rituals are using the ways of the Great Spirit, many feel that doing so is against the rhythms of the earth. But, against the technological abominations of the Dystopian Age, what more powerful an ally can the Warrior Nation have than these massive and ferocious energy beasts?

    One such spirit energy beast, the Fire Eagle, is a majestic bird that soars over the land on its enormous wings. Though these Fire Eagles have powerful beaks and claws, their greatest weapon is the gouts of purifying flames they breathe on their foes, capable of melting even the strongest steel.

    While the sheer size and ferocity of the Fire Eagle is enough to cause fear in its enemies, the Greater Thunderbird is truly terrifying. Its powerful beak summons an image from prehistory in its savagery, while its wings crackle with galvanic might. The Greater Thunderbird is the harbinger of storms and the living sky. Lethal forks of lightning cascade from its mouth and wings, striking down the foes of the Warrior Nation with deadly accuracy. Few live to tell the tale after witnessing either of these great beasts in action.

    The Fire Eagle / Great Thunderbird kit builds one multi-part resin miniature;

    • 1x Fire Eagle or Great Thunderbird (This kit can be assembled to build either the Fire Eagle or the Great Thunderbird)
    • 1x Base

    Backorder

    MSRP $44.33

    Released on June 26, 2019

    $39.90

  • The bloody Civil War that raged throughout the Union in the early part of the 1860s, typically referred to as the Ore War, was so devastating that entire towns were simply wiped off the face of the earth. This was largely the result of the war being fuelled by Covenant of the Enlightened scientists lead by Burson Carpathian. Under the guise of an egalitarian doctrine, Carpathian felt it was his responsibility to supply both sides of the conflict with more and more devastating weaponry, in exchange for power and influence. Beyond Carpathian and his egalitarians in the Americas, the majority of the Covenant of the Enlightened maintained a policy of custodianship, preferring to keep hold of the technologies they developed for themselves. They did not interfere in global conflicts. However, in the face of this unimaginable bloodshed, one young and brilliantly gifted Enlightened scientist named Nikolai Tesla was so horrified by what he saw as a war without end that he took an act that changed the world. Ignoring the other Enlightened and his own government in the Prussian Imperium, Tesla made his way to New York and there he offered his expertise to the Union in order to bring an end to the war with the Confederacy. President Lincoln, desperate for anything to break the stalemate of destruction, recognised that this could well be the turning point of the conflict and accepted the young scientist's offer.

    As was his demand, Tesla was given control and near total autonomy over a massive manufacturing centre in Washington known as the Pipeworks. From there, Tesla immediately began to produce weaponry that he hoped the Confederates would have little means of countering. While the fighting naturally intensified, it was not long before the tide turned in the Union's favour and the devastating electric weaponry devised by Tesla had the Southern States on the backfoot. A final push from General Grant saw an end to the Ore War and an iron grip of peace was enforced across the fractured Union.

    To maintain this new and expanding power on the world stage, Nikolai continues to labour in the Pipeworks, creating labour automata for urban renewal projects, arc reactors to bring power to the nation and a well-armed military to safeguard the lives of all the citizens of the Union. Tesla's most advanced combat automata, electric weapons and specialised armour are all employed on the front lines of this fight and Tesla can often be found field testing such marvels, often in his own specially designed battle strider.

    The Legendary Nikolai Tesla kit builds one multi-part resin miniature;

    • 1x Legendary Nikolai Tesla
    • 1x Base

    Backorder

    MSRP $32.67

    Released on June 26, 2019

    $29.40

  • The Vermillion clade serve the Watcher Hegemony as escorts and bodyguards. They are often sent on missions that include high ranking leaders or diplomats and are instinctively vigilant for threats to their charges. The Vermillion are particularly suited to this role as their armoured carapace and extensive weapons training allows each Vermillion to selflessly protect their charges even at great risk to their own mortality.

    Armed with deadly bladed gauntlets and Fusion Carbines, these fierce warriors are intended to stop any threat dead in its tracks with disciplined and deadly force. To them, nothing else matters other than the safety of those they are sent to protect even using their own bodies to shield them from harm.

    The Vermilion Sentinels kit builds two multi-part resin miniatures;

    2x Vermilion Sentinels

    2x Base

    Backorder

    MSRP $17.50

    Released on June 26, 2019

    $15.75

  • The race that eventually became the Magenta was an apex predator on their homeworld. The Magenta naturally evolved the means to stalk, chase and run down prey much larger than themselves and a strong pack mentality increased their effectiveness ten-fold. Once the Magenta reached space flight they were welcomed into the Watcher Hegemony, their natural weapons, speed, strength and agility making them ideal at spearheading assaults.

    The Magenta Alpha is a prime example of the species and is further augmented to increase their physical prowess beyond natural limits. When a mission calls for overwhelming physical force, the Magenta will be employed to overrun enemy positions before they even know they are under attack. She will then disengage and disappear before striking from a different direction or going to ground until the time is right.

    The Magenta Alpha is heavily invested in the Watcher's mission to seek out the Hex and Order influence on humanity and eradicate any trace of it. Based on targets identified by Cerulean infiltrators, the Magenta Alpha leads fast and lethal strikes. In close combat she has few equals, her Bladed Gauntlets slice effortlessly through her enemies and her speed ensures that she is already moving onto her next target, whilst the previous die in startled ignorance.

    The Magenta Alpha kit builds one multi-part resin miniature;

    • 1x Magenta Alpha
    • 1x Base

    Backorder

    MSRP $19.83

    Released on May 26, 2019

    $17.85

  • The Union army relies on its manpower as much as it does firepower. Often Union infantry will be supported by Fire Teams carrying heavier weaponry. These small units are comprised of soldiers whose strength and skill at arms have been proven both in training and in the field.

    The Union Fire Team builds three multi-part plastic miniatures;

    • 3x Union Troopers with Special Weapons
    • 3x Bases

    Backorder

    MSRP $17.50

    Released on May 26, 2019

    $15.75

  • Creation VII was the result of a visit by Countess Augusta Byron to the Antarctican coast. An evening of parlour games at Leonidas Spire involving Absinthe and Phrenology turned into a wager with her host, Fairuza Moreaux, to create something that would prove twice the ability of any one of Moreaux's creations. Taking her host's challenge literally, Creation VII was the result of an ingenious fusion of two of the most brutish and towering specimens Moreaux had available. None could dispute that the result was impressive, even compared to other such marvels of galvanic application. After being lauded by the Enlightened of Leonidas Spire, the Countess made the request that her new creation would accompany her home and enter into her service there. Despite Lord Sturgeon's insistence that no new technology created on the continent could be removed from it without his permission, Moreaux readily agreed. After all, the vivisectionist was confident she could replicate what she had seen of the Countess' work.

    Creation VII has a number of innovations over previous monstrosities. Reinforced spinal braces have given Creation VII a supremely erect posture that allows for four weapon arms to be brought to bear against targets, something that is impossible with similarly massive creatures with their stooped gaits, such as Creation V.

    Thanks to the combined mental power of a series of slaved logic engines directly interfaced with the necrotised cerebral tissue of the two original donors, Creation VII is capable of independent, if not erratic, action.

    This not only allows Creation VII to use all of its extra limbs simultaneously, but it also has the ability to carry out more complex orders than its contemporaries and to act apart from its designated controller. There is a drawback to this design, the two anonymous head donors do not always agree on the same course of action, causing Creation VII to sometimes grind to a halt in the middle of its assigned task. This inactive stance can be extremely inconvenient if it happens in the heat of battle. Unless the heads can resolve their conflict quickly or their handler directly intervenes, Creation VII can remain frozen mid-action for extended periods whilst battle rages around it.

    Boosted muscle mass and additional pneumatic bracing means that the weapons Creation VII carries into battle are suitably large and brutal. For attacking at long range it is equipped with a Razorspine Rotor, a heavy rotary cannon that fires specially designed shells that splinter apart after leaving the barrel, creating an expanding line of razor-thin spines propelled forward at speed. For medium range, Creation VII is fitted with an incendiary spray cannon that fires a sticky liquid that erupts into flame when it makes contact with air. The mixture adheres to whatever it lands upon and even burns underwater.

    It is up close, however, that Creation VII is most dangerous. Its upper right arm ends in an Industrial drill while its left is fitted with an industrial grade double buzzsaw. So versatile is this combination of weapons and tools that Countess has often had cause and compensation to lend this tireless behemoth to her fellow Lords and Ladies. Indeed many of the deeper tunnels beneath the Warcradle are thanks to Creation VII.

    The Creation VII kit builds one multi-part resin miniature;

    • 1x Creation VII
    • 1x Bases

    Backorder

    MSRP $27.80

    Released on May 24, 2019

    $25.02

  • All species within the Watcher Hegemony have their role to play. The Watchers are all too aware of the pitfalls of over specialising. They have not endured for centuries by being inflexible in this manner and so have an entire species, the Grey, who specialise in... not specialising!

    The Grey are bred as foot soldiers, labourers, architects, engineers, spies, diplomats and scientists - whatever the Watchers need them to be. When circumstance gives the Watchers a need to rely on the Grey for military operations, they are birthed from gestation vats aboard their Arkvault or base of operations with Vermillion or Onyx traits spliced into their genome. This additional genetic material allows them to utilise a wide variety of sophisticated and deadly weapons.

    The Grey Elites are birthed with greater intelligence and tactical ability, a process that takes longer and more resources meaning they are fewer in number. Equipped with weapon mounts, they can either utilise heavier weaponry than the more common Grey Myriad or employ jetpacks for short jumps over terrain, making the Grey Elites extremely versatile on the battlefield.

    The Grey Elite Myriad kit builds four multi-part resin miniatures;

    • 4x Grey Elites (These can be built as any combination of Grey Elite Lancer or Grey Elite Storm)
    • 4x Bases

    Backorder

    MSRP $21.00

    Released on May 24, 2019

    $18.90

  • The Phonic Blaster Menials are a combination of Carpathian's own tried and tested method of creating menials and Thomas Edeson's sonic technology. Edeson has taken advances in communications and applied his own considerable intellect to expand the field of sonic based technology. His most significant achievement to date has been the development of the Phonic Blaster; a highly versatile weapon capable, if the frequency is right, of rupturing eardrums, skin and also internal organs.

    These constructs advance unerringly towards the enemy and can lay down an assault of sound capable of rupturing flesh and bone as well as armoured targets, by simply changing the frequency of their Phonic Blasters.

    The Phonic Blaster Menials kit builds three multi-part plastic and resin miniatures;

    • 3x Phonic Blaster Menials
    • 2x Phonic Blasters compatible with the K9 Gun Dogs kit.
    • 3x Base

    Backorder

    MSRP $20.85

    Released on May 24, 2019

    $18.77

  • It was once Elita Nura's dream to join the ranks of the Cor Caroli; to become a vessel for a fragment of the Allshard and to serve the Order more fully as such. Despite her desire, Nura was given command of the Spica Astraea - the Portal Vanguard. This elite team are sent in to conduct lightning raids on enclaves of Tainted men and women as well as covert missions. There are few places safe against a well-trained team armed with portal technology.

    Nura believes that this assignment was as much because of her opposition to High Sircan Abner as her portal mastery and ability to command. The position dictated that she be promoted to the rank of Sircan and therefore able to urge Abner and his followers to more direct action against the Tainted. The High Sircan is a constant source of frustration for Nura and those within the Order who demand they take the fight to the Hex and uncover all those who have been turned by its corruption. She would be the spark that lights the fuse, the catalyst that starts the great crusade against their ancient foe.

    Elita Nura continues to be held in check by Abner and while she is an advocate for change and a more aggressive approach, she lacks enough support to put enough pressure on him to make a change. It goes without saying that Nura fights with passion against any foe but especially those who have been tainted by the Hex. Her use of portals is second to none and she uses this to devastating effect on the battlefield by appearing from nowhere and laying waste with her Sircan Stave.

    The other members of the Spica Astraea have been hand picked by Nura. Her trusted lieutenant is Aeron Bran, who has ascended through the ranks of the Spica in just a few years becoming a trusted field operative and has served Nura on countless missions. He is the and solid dependable centre of the team, always ready with a creative solution to any problem. In battle, he is ready to be deployed through a portal to engage the enemy with his Vibro Gauntlet and his family's Relic Pistol.

    Janna Salto is a fellow devotee of portal technology and has been working alongside Nura for many years. She is not as outspoken as her leader and holds her own counsel during discussions regarding politics, but the pair work very well together and coordinate their portal network with ease. Janna has a highly disciplined mind and is stoic in the face of danger, allowing her to best deploy her Portal Glove as both a tool and a weapon. Salto also has contacts in the Union Secret Service and Infernal Affairs making her a vital component in the Orders intelligence gathering network.

    Venatici Helios is utterly devoted to Nura. The sole survivor of a disastrous mission to Greece, Helios shows little sign of mental anguish or trauma and has instead proven both charismatic and effective at leading small groups of Spica on raids. Helios has contacts in a large number of frontier settlements and is able to rouse locals to take up arms to assist their team in achieving their goals, typically unbeknown to them.

    To compensate for the relative fragility of the Astrea, Procyon Makara has attached several of her Cor Caroli to the division. Noth and Khaatan are excellent examples of their kind, both are a dominating presence on any battlefield they deploy to. Wielders of the deadly Stola Chain, these are incredibly difficult for a mortal to use let alone master to the level that these two have. Only with their experience of many lifetimes have they managed to perfect their art. The chains are launched with weighted blades at the end that wrap or pierce the enemy, who is then dragged in close for the killing blow. When used after emerging unexpectedly from a portal, the effect only adds to the terror sown by such demigods.

    The Portal Vanguard Posse kit builds eight multi-part resin miniatures;

    • 1x Elita Nura
    • 1x Aeron Bran
    • 1x Janna Salto
    • 1x Venatici Helios
    • 1x Noth
    • 1x Khaatan
    • 2x Allshard Portals
    • 8x Base

    Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Scenic base toppers are not included and are for display purposes only.

    Backorder

    MSRP $44.33

    Released on May 14, 2019

    $39.90

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