Showing 1 to 20 of 90 results

  • Since Armstrong Custer's famous charge leading the Michigan Wolverine's at Gettysburg, the Iron Horse has become a ubiquitous machine across the frontier. Their combination of speed, firepower and durability led to a massive Union contract with the Covenant of the Enlightened during the Ore War, replacing flesh and blood horses in all cavalry regiments. Now more than a decade later, Iron Horses have become easy to obtain, with Union surplus and frontline shipments making their way onto the black market in vast numbers and the machinery itself proving to be simple to maintain with spare-parts in abundance. While older marks and models of Iron Horse prove to be a little on the temperamental side, the Iron Horse's popularity and variety of designs can be found in use across the Union and beyond.

    The Blazer was first used by the Confederate Army during the Battle at Gaine's Mill. The Iron Horse was still in limited service in those early days of the Ore War, but already its endurance and potential were obvious. Twenty-six Iron Horses were heavily modified in the field to mount additional gatling guns and armour plating to shield their riders from the huge attention of enemy fire they would receive once they began their attack. With General John Bell Hood on the lead Blazer, the Confederates tore a bloody hole in the two-mile-long Union flank and the day was carried, despite massive casualties on both sides in the 50,000 soldiers that fought that day. By the time of Gettysburg, both sides had units of Blazers fighting alongside their Iron Horse Cavalry and Blackhooves.

    Uniquely found in the Union arsenal, the Iron Eagle is seen by many as the pinnacle of technological evolution for the Iron Horse. More than the replacement of the RJ engine with a voltaic power plant, the Iron Eagle boasts additional armor and electro-weaponry. As the ultimate statement that the Iron Eagle represented the future of Union military prowess, Nikolai Tesla incorporated specially programmed UR-31E Automata to pilot these new machines, giving them a resilience unmatched in the field by other cavalry.

    This product contains:

    • 2x Iron Horses
      • Each Iron Horse can also be built as either a Blazer or a Union Iron Eagle. It contains riders for Enlightened, Union, Outlaws, Hex and Lawmen.

    Please note:

    • Miniatures are supplied unpainted and some assembly will be required.
    • Character Unit Cards are not included and can be found on the Wild West Exodus website.


    MSRP $31.05

    Released on Nov. 27, 2021


  • The frontier of the Union of Federated States is a wild and often lawless place. Ideal for outlaws, renegades and zealots to prey on the locals. Now a force led by the morally bankrupt Enlightened scientist Gustave Eiffel has arrived in the town of Retribution. The mayor sends out a call for aid and is overjoyed to find that the hero of the Union, Nikolai Tesla is in the area. But as the Union forces pull into Retribution it becomes clear that this is no coincidence and all has unfolded to Eiffel's plans for vengeance. The stage is set for an epic showdown in Retribution between these two rivals.

    Get into the new edition of Wild West Exodus with Showdown at Retribution - a two-player starter set designed to give you a comprehensive introduction to the savage Wild West in the Dystopian Age. Containing dozens of fantastically detailed Warcradle miniatures, the full third edition rulebook, quick start guide to help you get going straight away and much more - this hefty boxed set is an easy way to explore the game and start your hobby adventure.

    The Wild West Exodus: Showdown at Retribution 2-Player Starter Set contains;

    • 22x Highly details plastic Miniatures
      • 14x Union
        • 1x Nikolai Tesla
        • 1x Carl Fredrickson
        • 1x Union Belle
        • 2x Iron Eagle
        • 9x UR-31E Teslabot (These can be built with either Electro Batons & Shields or Electrocarbines)
      • 8x Enlightened
        • 1x Gustave Eiffel
        • 1x Smash & Grab
        • 1x Emily Nouguier
        • 2x Iron Horse
        • 3x Mono-Cav (These can also be built as Strider-Cav)
    • 1x Rules
      • 1x Quickstart Guide
      • 1x Campaign Book
      • 2x 48-Card Action Card Deck
      • 2x 60-card Adventure Card Deck
      • 1x Template Set
      • 2x Token & Counters Set
      • 8x Ten Sided Dice


    MSRP $117.30

    Released on Oct. 30, 2021


  • For those poor unfortunate souls who transform into Hex Beasts, an even more gruesome fate awaits. Known as Juiced Hex Beasts, these creatures have been studied by the Enlightened for several years now and the reason for this further mutation has yet to be fully understood. What is known is that at some point the RJ-1027 within each Hex Beast metastasises and begins to become highly unstable and volatile. The Hex Beast grows physically more aggressive and formidable until, in a final spasm of mutagenic ecstasy, the Juiced Hex Beast detonates with horrific consequences for anyone in the vicinity. It is for this reason that Hex Beasts are reviled and Juiced Hex Beasts are feared - whole settlements being abandoned if one takes up residence and will not be driven into the wilds beyond.

    The Juiced Hexbeasts set builds three multi-part resin miniatures;

    • 2x Juiced Hex Beasts
    • 1x Hexalith
    • 3x Bases


    MSRP $23.33

    Released on March 27, 2021


  • The Vreib possessed a naturally evolved chameleonic ability that helped them avoid or manipulate the many predators of their home world. When it was time for the species to join the Watchers Hegemony, this talent was seen as uniquely valuable. The Watchers spend centuries observing, trying to understand the sentient species of the galaxy. Being able to infiltrate such societies and live among them, even to think like them, to have an agent “walk a mile in another man’s Moccasins'' was now possible thanks to the genetic talents of the Vreib. During the process of hyper evolving the species into the Cerulean Clade, this extraordinary natural mimicry was taken to an extreme, combining mental and physical processes to allow a Cerulean to become a near identical facsimile of a targeted individual. Creating the appearance of clothing, equipment and even vocal sounds and surface thought patterns, a Cerulean is only limited by a mass differential greater than 46% and an inability to remove any mimicked items such as taking off their jacket or putting down a mimicked gun (as it is in reality part of their own body).

    This mimicry is not without risk to the Cerulean, chiefly of which is becoming lost in the mind of the individual they duplicate. To be someone else is liberating and can even be intoxicating. Sometimes it is too difficult to revert to their native form as in that instance everything that they mimicked, including thought patterns and emotional responses (what the humans would call a soul) is lost. All that remains are the experiences acquired while in that form. If the original target is beyond reach to reacquire the template, it is impossible for a Cerulean to return to that form again once they have cast it off. A Cerulean who refuses to revert back to their native form at the end of an assignment is a rare thing indeed, although not unheard of. What such prolonged mimicry does to a Ceruleans physical and mental state cannot be anticipated.

    Uniquely on Earth, a new problem has presented itself for the Ceruleans. Starting with their centuries held in stasis, thanks to the accident triggered by Ponce deLeon, the Ceruleans became aware on a very subliminal level of another extra-terrestrial entity in the world. Known only as the Hex, this force began to inveigle its way into the sleeping thoughts of many Ceruleans. When they emerged from their stasis, a number of the Clade exhibited symptoms of severe mental trauma and physical manifestations. The affected Cerulean’s bodies mirrored the mental anguish it felt and their form constantly rippled, mutating rapidly into different shapes and sizes like something out of a nightmare. These Cerulean Nightmares are so unpredictable in the field that usually they remain in specially constructed confinement cells, only used in times of great need. Locked in this state of torment and in constant communication with each other, it is common that a Nightmare will not return to the Watchers after the mission, instead heading into the wilderness to answer the call of the Hex. This is quietly seen as a blessing to the Earth bound Watchers as it removes the responsibility for such troubled individuals and away from the support of their Clade, few Nightmares survive longer than a season in the wild - enjoying short but spectacularly violent and bizzare lives.

    Ceruleans are a less hierarchical clade than many of the others. It is rare for them to have an Alpha, although they do exist. Instead operations are conducted by two or three Primes that act in coordination with the senior field operatives designated as Vixens to achieve the mission at hand. The majority of the Cerulean infiltration for mimicking rank and file groups is conducted by Infiltrator Myriads, smaller than the Vixens and Primes but no less intelligent or dedicated to the task at hand. On Earth in the Dystopian Age it is the Cerulean that are the most valuable to the Watchers in keeping their presence a secret from the wider world. Ceruleans infiltrate key areas of human society, authority and politics to misdirect attention and identify threats to the Watcher’s ultimate mission.

    The Cerulean Clade Posse kit builds nine multi-part resin miniatures;

    • 1x Cerulean Prime
    • 1x Cerulean Nightmare
    • 2x Cerulean Vixens
    • 5x Cerulean Infiltrators
    • 9x Base


    MSRP $46.67

    Released on Feb. 27, 2021


  • Vladamir Ursul could have lived out the rest of his life in peace, tending his small plot of land and hunting in the forests that surround it. Destiny, however, had other plans for him. As a young man Vlad enlisted for the Commonwealth Army and found that his upbringing in the foothills of the Carpathian Mountains and experience as a trapper and huntsman served him well in his new role as a forward scout and picquet. Vlad left the raising of his son, Roman, to his wife while his path took him into the service of his brother-in-law, the Enlightened scientist Burson Carpathian. When Vlad was reunited with his son nearly two decades later, he fully intended to settle down and make up for lost time but Roman was a stranger to him and their lives were so radically different that Vlad struggled to find a way to fit in with the lad.

    During his formative years Roman Ursul was given the best education possible. Following the work of Burson Carpathian and the Covenant of the Enlightened, Roman grew to be a brilliant young man. He dreamed of a chance to impress Carpathian, seeing him as both mentor and father-figure, even though they had barely corresponded. Despite these efforts, however, Carpathian was a difficult man to impress and following the death of his wife Veronica he became obsessed by some “great work” that Roman was mostly excluded from. This obsession made it even more difficult for Roman to receive the attention and recognition he craved but his own work on human / machine integration became all the more advanced as a result.

    Roman’s psychopathy truly took hold at the age of 19. What began as inspiration in the form of a demon named Caym; an amalgam of man and bird, soon turned into an obsession of his own to mirror that of his uncle’s. Upon discovering Caym in his studies, Roman began to work towards creating a way for man to fly with wings of his own. His initial focus was on his own flight harness but while this gave some amount of gliding ability it was not the same as true flight. The desire to soar amid the clouds was a strong lure and Roman wanted to find a way of attaching mechanical wings to a human frame whilst still keeping the original personality of the subject. This last part was extremely difficult to achieve as most Creations, Menials and other experiments made by the Enlightened, especially Carpathian’s own work, retained very little of the person they once were. As Roman worked on this problem without respite, the alter-ego of Caym began to assert greater dominance. This process was completed just before he left London to follow Carpathian and his father to the Americas. In the process of trying to stop a serial killer’s murderous spree on the streets of Whitechapel, he began to see that only the strongest mind is capable of such depravity and in order to truly free his potential he must follow that path. Thus, in an East London backstreet, Caym was born and Roman Ursul was left behind.

    In the New World, meeting with his uncle and reuniting with his father, Caym was emboldened to take more risks in his experiments and despite the mounting human cost, he produced breakthrough after breakthrough. Taking principles of his own flight suit and refining the methods of Kyle the Black and others in the Enlightened, Caym created Hellion, a blending of man and winged machine. Gifting a flock of such constructs to his uncle caused Carpathian to take notice of what Caym was achieving. Such recognition was bittersweet as Carpathian soon lost interest once he realised that the application of this new technology would not significantly further his own work as the Hellion lacked higher brain functions, much like the other augmented meniels and henchmen the Enlightened constructed. Undeterred by this Caym continued and when a young Warrior Nation woman sought him out he had his true success.

    Whitewing was destined to be a Peyasa Spirit Walker, and belonged to the same tribe as Alcon and his daughters. Despite their assistance, each time she attempted the ritual she was rejected by the Great Spirit. Alcon claimed that she had a shadow following her and she would never walk the path of a Spirit Warrior. Fleeing her tribe in shame she heard rumour of Caym’s experiments and pleaded with him to succeed where Alcon had failed and let her fly. Caym recognised a dark side to her that mirrored the one that resided within himself, and knew that she had the conviction needed to pass through the process intact. He was right. The surgery and full integration with the RJ fuelled machinery was a success and Whitewing became his most trusted lieutenant and companion.

    Now all Caym needed was the recognition he deserved. After murdering his uncle, Caym came to appreciate that death for those of value to the Covenant was not as permanent as it might have otherwise been. Carpathian was brought back from the brink of death by Kyle the Black and Augusta Byron, cursed thereafter with psychotic killing rampages as often as genius lucidity. Now Caym is on the run from his murderous uncle and trying to keep one step ahead of those who would turn him in. Not willing to lose his son and unable to calm the raging Carpathian, Vlad has gone into exile along with Caym, in an attempt to keep his only son alive where his skills as a frontiersman, hunter and trapper are invaluable.

    Following his success with Whitewing and now free of any oversight by the Enlightened, Caym developed a new higher breed of Hellion - the Apex Hellion. While not as free thinking and perceptive as Whitewing, these winged marvels still retain much more of their will than other Constructs and their effectiveness as killers and ambush predators is without equal.

    The Murder of Hellion Posse kit builds five multi-part resin miniatures;

    • 1x Caym
    • 1x Whitewing
    • 1x Vladimir Ursul
    • 2x Apex Hellions
    • 5x Bases

    1 in stock

    MSRP $55.60

    Released on Jan. 30, 2021


  • The Great Spirit manifests itself in many different ways. Spirit Walkers have the ability to alter their physical form into that of a hybrid between man and animal. Some in the Warrior Nation are blessed with the ability to move and control the flow of their life energy like Shaman such as Chief Raven Spirit. Others receive abilities that are more subtle yet no less impressive. In this way, Mahpia Napa discovered she had been gifted an affinity with animals and could understand and relate to them more easily than she could other humans. The ability was greatly increased when dealing with animals who had been touched by the Great Spirit.

    When Mahpia Napa came of age, the Great Spirit sent her a hawk of tremendous size, with a wingspan greater than the length of two horses. She named the great bird Oniya and the pair were inseparable from that day forward as he bore her aloft into the clouds that inspired her name. So named Cloud Runner by the elders in her tribe, Mahpia Napa became the eyes of her people, scouting the land for signs of invaders and interlopers from the air and directing their warriors to where they would be most needed. Over time Cloud Runner began to relate to her people more easily and became a respected lesser chieftain, often found leading warbands beyond the Arizona Territory as far as Arkansas and Minnesota.

    The Legendary Cloud Runner kit builds two multi-part resin miniature;

    • 1x Legendary Cloud Runner
    • 1x Base
    • 1x Flight Stand Set


    MSRP $29.17

    Released on Sept. 26, 2020


  • The youngest of the Earp brothers, Morgan joined Virgil, Wyatt, Warren and their friend Doc Holliday in Tombstone in their attempts to bring the ruler of law to the town. Unfortunately for the brothers, this act earned them a violent assassination attempt one stormy night with Morgan shot to pieces, paralysed and bleeding out. Amidst the shattered glass and pouring rain, it was an injured Virgil who came up with a solution to save his dying younger brother.

    Morgan's older brother was always the quietest of the family, but after the attack he became profoundly sullen and brooding. The price he would pay for his brother's recovery weighed heavily upon him. Their eldest sister, Martha, had fought in the Ore War alongside Virgil for the Union. It was during that hellish conflict that Martha had introduced him to a sawbones by the name of Kyle Tanner. Virgil knew the man had fallen in with the Enlightened scientist Carpathian so he knew exactly where to find him. The price to save his brother was Virgil's loyalty and oath to work for Kyle as and when he was needed. Virgil knew that this would require him to kill, or worse, for the black-hearted man but what other choice did he have? He felt his brother's life was worth his own soul.

    The Morgan that returned, months later, was more machine than man; the juiced bullets having pulverised most of his internal organs and skeleton, these were replaced with mechanical parts. Only Morgan's head, lungs and heart remained unchanged. He was no longer capable of eating anything more than pureed, protein-rich nutrient soups but brash youth was still there, though much tempered by the experience he remained positive and was always the first to joke about the fact he was now a couple of inches shorter than he once was.

    Over the years, as Morgan adjusted to his new body and began to master its design, he made many improvements. With a technological affinity for automata, especially the K9's, he is often seen accompanied by them on dangerous missions to uphold the law. It was during one particularly arduous mission that a battered Morgan was gifted a complete overhaul by Nikolai Tesla. Emboldened by this new body, Morgan took great pleasure in pointing out that he had grown at least a foot taller than he had been.

    Tesla had also gifted the Lawman a HWK Automata to assist him with tracking down his quarry. Morgan re-named the machine from the unoriginal HWK 209 to Hawkshaw and employs it to great effect as a decoy, tracker and field repair unit.

    The Legendary Morgan Earp kit builds two multi-part resin miniature;

    • 1x Legendary Morgan Earp
    • 1x Hawkshaw
    • 2x Base
    • 1x Flight Stand


    MSRP $23.33

    Released on Aug. 29, 2020


  • The Covenant of the Enlightened is possibly the most exclusive club in the world. Bright young thinkers and scientists clamour for an introduction into its ranks and yet an incredibly small number make the grade. A brilliant mind is not the only prerequisite for entry. The Charter of the Covenant is quite clear on this point. A certain level of upbringing and financial backing are also qualities that are demanded from any potential candidates. They are, after all, looking to make the world a better place and bring the teeming masses into the brave new future of science.

    The Charter of the Covenant of the Enlightened permits another method by which a keen mind might gain access to membership of that intelligentsia. Personal recommendation of a fellow Peer. Through this, Burson Carpathian has granted himself carte blanche on who he elevates to the ranks of the Covenant. In this manner, he has surrounded himself with an eclectic group of sociopathic geniuses who swear fealty to him.

    Kyle Tanner, known as Kyle the Black because of the colour of his soul, is one of these individuals. The man's drive to further his own knowledge and abilities are tempered only by the occasional chiding from his patron, Carpathian. With no conscience or inhibitions, Kyle's experiments are run using the quantity over quality principle. The name of his Promethean Complex; The Abattoir, is a direct reflection on his habits and to see his impressively rotund frame is to know that he is a man of insatiable appetites.

    As a young man, Tanner served in the 24th Infantry Division under Colonel MacArthur and had used that position to further his experiments in augmenting the human form. What should have been a way to give wounded veterans a second lease of life was corrupted into a way to 'improve' the soldiers so that they could fight longer, harder and more efficiently. This culminated into weapons and armour directly grafted into the screaming meat that passed through his battlefield hospitals. Wishing greater control over his constructed henchmen and menials, Kyle began to perform lobotomies to remove a good deal of idle thought and free will in his subjects. When this work was uncovered MacArthur attempted to have Tanner court marshalled. The disgraced Union medic fled after compelling his latest experiments to attack the camp and cover his escape. It was in a wretched state; battered, disgraced and hungry that Tanner fell into the employ of Carpathian.

    Kyle is now at liberty to continue refining his talents for creating constructs, mostly from seriously maimed or injured people, but sometimes from fit and healthy individuals down on their luck or heavily in debt. Kyle's experiments are not limited to others either, he has grafted a pair of additional servo arms to his torso, equipped with claws and saws, that allows him to work even while feeding his capacious appetite. Naturally, these additional appendages assist him in combat should he ever be unable to avoid it, making Kyle the Black a formidable adversary in melee.

    Virgil Earp is respected as a Lawman, respect earned by his own merits as well as his family connections. His alliance with Kyle the Black became necessary when Virgil and his younger brother Morgan were gunned down in Tombstone. Without the assistance of Kyle the Black, Morgan would have surely died and Virgil would have lingered the rest of his life as a cripple. But a bargain was struck with Kyle and the egomaniacal Carpathian. In this pact, Virgil paid for his brother's life with his own. Virgil became beholden to Kyle and Carpathian, forced to intercede on behalf of the Enlightened in the Arizona Territory and smooth over any disputes they might cause. This service is direct at times, especially when Vigil has found himself employed as little more than a bodyguard for one of the Covenant in times of need.

    Kyle the Black rarely needs to venture out of his facilities, except to see Doctor Carpathian or when searching for materials for his research. On such occasions, he is accompanied by a large retinue of constructs to provide protection and carry out his every whim. Anyone who wants to take a shot at Kyle will need to get past this fleshy tide of meat shields, or become part of it. It is common after a bandit ambush for Kyle and his band of constructs to return to the Abbatoir in greater numbers than when they left.

    The Meat Grinder Posse kit builds seventeen multi-part resin and Plastic miniatures;

    • 1x Kyle the Black
    • 1x Virgil Earp
    • 10x Constructed Menials
    • 5x Constructed Henchmen
    • 17x Bases


    MSRP $40.83

    Released on April 25, 2020


  • Doing time in Jail is an occupational hazard when you’re a bounty hunter in the Arizona Territories. For Lilith Hart, not having spent even a minute of her life behind bars was a boast she made on a regular basis. “‘Aint ‘til those Earp boys sprout wings they got a chance ‘a catchin’ me”, was a favourite of hers. Those individuals who bring in criminals for bounty often flirt with legality and Lilith Hart and her Posse are no exception. That was, of course, until she found herself out in Warrior Nation land in North Arizona, out of ammo, out of juice and out of luck. Quilt of Stars and her pack of wolves sniffed out the bounty hunter and dragged Hart kicking and screaming back to Marshal Reeves and Sheriff Bullock.

    Sitting in her cell Hart spent a good deal of time pondering some of her recent life choices and came to the conclusion that going after John Moseby, “The Grey Ghost” was a job beyond even her abilities. They had grossly underestimated Moseby and his gang of freaks and wished she had someone on her team with more than one set of arms. That’s just where the trouble began though as it turned out Jack “Turkey Creek” Johnson was a friend of the Earps and all hell broke lose the following day. With the Tombstone boys hot on their heels Hart and Co. soon had to scatter to the four winds in order to try and avoid capture.

    As it tuned out “those Earp boys” didn’t need to sprout wings, they just needed a handful of deputies in gyrocopters to chase Lilith down and force her to crash land out in the wilderness. It took less than a week for her Posse to find her and break her out of jail. Now the hornet’s nest has well and truly been kicked and deputies from across the Territories have been called up to hunt for the gang.

    Forced into hiding in the little town of Rio Sonora, New Mexico, Lilith Hart and her band of wanted men lie in wait for the lawmen and other bounty hunters who are no doubt hot on their tail. Broad Arrow Jack might be the most notorious member of the Posse. His association with so many outlaws and his unrelenting disregard for the law has ensured his reputation precedes him. They say Jack has a wife in every state and that is reason enough to ensure he never stays in the same place for long. Thomas Tate Tobin, however, is a fellow with an unknown past. Many say that isn’t his real name, and while this is unremarkable for an outlaw, those who discover his real name and his history often pass it off as being merely a flight of fancy. The truth is the Tobin was once a member of Ponce de Leon’s band and was born over 300 years ago.

    Another mysterious member of Lilith’s Posse is Long Tree. Although he is a medical practitioner with dubious credentials, he has saved the life of many an outlaw in his time and serves Lilith well in this capacity. Few have seen the face behind his mask and even fewer have survived to tell the tale. James McClain, while he has been used to operating alone, has come to realise that no man is an island, especially when you can’t decide where your loyalties lie and has therefore thrown his lot in with Lilith. McClain is happy to use his position as Marshal to get him out of some tight spots should he need to.

    Some men say that Jim Peterson cannot die. No matter how much lead you pump into him he just gets back up. Money can’t buy that kind of reputation and Jim is more than happy to shovel fuel on that fire. Peterson is lethal with a blade and prefers to get up close and personal in a fight. Yann Packer, known to some as “The Wraith”, due to his talent for simply disappearing if the things get too hot, is a ruthless killer and Hart is happy to unleash him on her enemies. He revels in destruction and enjoys punishing his foes with a hail of shells from his repeating shotgun.

    The Dead or Alive Posse contains 7 multi-part resin miniatures;

    • 1x Lilith Hart
    • 1x Yann "The Wraith" Packer
    • 1x Longtree
    • 1x Thomas Tate Tobin
    • 1x Jim Petersen
    • 1x Broad Arrow Jack
    • 1x James "The Masked Marshal" McClain
    • 7x Bases

    1 in stock

    MSRP $40.83

    Released on Feb. 29, 2020


  • The power of the Hex can be a subtle influence on those who only occasionally draw on its energies. To those like Marie Laveau and her coterie who fully embrace the entity, they wield awesome power. Across the bayous of Louisianna, the self-proclaimed queen of the Nazombu, Marie Laveau is supreme. She holds sway over hundreds of families, not as a dictator but as a mother, sister and friend. This has been the way for generations, ever since a strange egg was found deep in the swamps. The hatchling grew to be the creature known as Marie Laveau, although no actual woman of that name has ever existed. The form she wears is but a glamour, a product of her 'Magick' that allows her to interact with outsiders without them running in abject terror from her monstrous true nature.

    The women of Cleo's family have been Marie's companions for many generations. It was Cleo's grandmother who first found the egg that would hatch into such a blessing for the bayou. Through the family, Laveau learned of the rites and traditions of the Nazombu and Vodun. These trappings have been used by Laveau to mask her real power and shroud her legend in mystery. Cleo and her granddaughter, Zora have embraced the Hex to become embued with powers far beyond those of simple herbalism and witchcraft. Zora has developed a reputation as an oracle of some renown in South Louisianna. She guides and advises Marie in the happenings of the cultured lands beyond the swamps.

    Jaques Santiago was never a good man, let alone a good husband. He drank too much, gambled too much and played the fool too much. But in those early days of courtship, Jaques was Marie Laveau's ticket to the civilised world, something that she had initially struggled to gain leverage over. As her power base expanded and her influence reached further into the parlours of the wealthy, Marie's need for Santiago diminished and his dalliances became less hurtful and more of an inconvenience to her. When his philandering and gambling finally caught up with him, Laveau ensured his body was consumed by the Hex and, forever bound to her service. Over the years some additional modifications have been necessary to ensure that, retaining a few shreds of his memories and mental faculties, Jaques has proven to be a far more loyal and dependable husband to Marie Laveau than he ever was in his first life.

    The man known as Cemetary Kriminal is a capricious character often turning up at the worst possible moment to sow chaos and discord, revelling in the madness he leaves in his wake. They say Cemetary Kriminal cannot truly die, rising once more on the dawn of the following Saturday to seek revenge on those that dared cross him. It is Cemetary Kriminal who is feared as the master of the dead, as well as the giver of life. He can cure any mortal of any disease or wound if he thinks it is worthwhile. His powers are especially great when it comes to Nazombu curses and black magic. Even if somebody is on the verge of death, it is said that they will not die if Cemetary Kriminal refuses to dig their grave. So long as this mighty spirit keeps them out of the ground, the people of the bayou know that they are safe. He claims fealty to none, save a passing respect for Marie Laveau. Even she makes use of his eclectic services through complex bargains and rituals.

    The Court of the Nazombu Posse kit builds five multi-part resin miniatures;

    • 1x Marie Laveau
    • 1x Cemetary Kriminal
    • 1x Cleo - Nazombu Crone
    • 1x Zora - Nazombu Oracle
    • 1x Jaques Santiagio
    • 1x Hexalith
    • 6x Base


    MSRP $40.83

    Released on Jan. 25, 2020


  • The budget and funding to supply Deputies is sporadic, to say the least. Most deputies typically bring their own shooting irons with them if they are called up, but some situations call for the big guns to be unpacked. Sometimes a Volcanic Shotgun will do the job when a residence or saloon needs clearing out, but other times call for something heavier. Gatling Guns were produced in great numbers during the Ore War and many of these are still in working order. A Deputy with a Gatling Gun laying down a wall of lead and can take down small and lightly armoured vehicles, compensating for their lack of training and accuracy at times.

    The Deputised Support Team kit contains three multi-part plastic miniatures

    • 1x Deputy with Volcanic Shotgun
    • 2x Deputy with Liberty Gatling Gun
    • 3x Bases


    MSRP $17.50

    Released on Jan. 25, 2020


  • While revolvers and rifles are commonplace throughout the West, heavier, more specialist weapons can be difficult to come by. Many outlaws simply steal the weapons they need while others carry relics from the Ore War that have been lovingly maintained over the intervening years. Raiders bearing these special weapons are therefore less common but can turn the tide of a fight quite easily. Juiced sniper rifles are employed to take down key targets while the Volcanic Shotguns discharge superheated buckshot, doing horrific damage in enclosed spaces and to closely packed enemies.

    The Raider/Hex Sharpshooters kit contains three multi-part plastic miniatures

    • 1x Gunmen with Juiced Shotgun
    • 2x Gunmen with Juiced Sniper Rifle
    • 3x Bases


    MSRP $17.50

    Released on Jan. 25, 2020


  • If the Cat House isn't the most popular and most patronized establishment in Red Oak then nobody would dare say it within earshot of Giulianna Starr; proprietor and Madam extraordinaire. She built the business up from the silver dollar she found in the bottom of a spittoon during the last days of the Ore War. While business is now booming, she has to keep tight control over the details for fear it will unravel before her eyes and she will have to earn her keep once more as she did back then. Men and women speak indiscreetly when aroused or drunk and the Cat House sees plenty of both. Madam Starr is flush with dollars but she is richer by far in secrets and favours. Her continued success relies on the promises made by influential and respectable citizens as well as the ruthless killers and desperate outlaws who enjoy the company of her boys and girls. In times of need, when she has to gather a posse, it's these same ner do wells and cut-throats that she has to rely on to get the job done, though she is careful to avoid the true sociopaths or psychopaths. They can't be trusted even under threat of mutual destruction.

    Of the many faces frequenting the Cat House, Papa Trinity is probably the most incongruous. There is something almost 'other-worldly' about the man. Seeking no company at the Cat House, Trinity is happy to just drink whiskey and watch the locals pass through. Despite his priestly garb and fiery demeanor, he passes no judgement and in turn is left well alone by the other patrons. Ignatius Nero, however, is fascinated by the priest and takes every opportunity to sit with him and strike up a friendship. He has even taken to shadowing Trinity when the pastor embarks on one of his long rides out to Superstition Mountain. So far the priest has proven adept at losing Nero in the mountains, but one day Ignatius swears he will find out where Trinity vanishes too.

    Leeroy Sabat is another regular face in Ms Starr's establishment and is well known as the best shot in Red Oak, a title disputed by only a few. His silhouette on the roof, long rifle in arms is enough to ensure any would-be trouble makers give the place a wide berth. Not that the likes of Bud Hutch would let them get far if they ever entered looking for trouble. Usually found carousing with the Auto-Piano in the main bar with his deep baritone, Hutch has his unusual flight rig and incendiary weapon close by. The partially filed off markings indicate Hutch may have once participated in a Union test-flight program.

    Keeping an eye on the patrons while Guilianna is upstairs, Sadie Walker is Starr's right-hand woman and closest confidant. She has worked at the Cat House for several years and is fiercely loyal to her boss, often settling any trouble before a punch is thrown. Though her reputation with the deadly pistols is such that she needs only the slightest provocation to demonstrate.

    Joey Manco was an old 'friend' of Giulianna's from way back who staggered into the Cat House one day with a fistful of dollars. Though quiet and gruff, Mancio does not talk about her past, her strong but unorthodox sense of justice speaks of a possible former life as a Lawman. Along with Walker, Manco keeps the place clean of trouble and teaches any disrespecting patrons a lesson they won't forget.

    When this Posse has a need to ride out on a manhunt or to settle a score, Giulianna makes sure that her debt to them is paid in full, whatever the outcome. After all, only God forgives...

    The Only God Forgives Posse kit builds seven multi-part resin miniatures;

    • 1x Giulianna Starr
    • 1x Leroy Sabat
    • 1x Papa Trinity
    • 1x Bud "Scorcher" Hutch
    • 1x Ignatius Nero
    • 1x Joey Manco
    • 1x Sadie Walker
    • 7x Base


    MSRP $40.83

    Released on Nov. 30, 2019


  • The heavy infantry weapons used during the Ore War increased in lethality and portability throughout the conflict. At the end of that bloody struggle, the Union had added devastating Frag Launchers to their load-outs, while the Confederate troops remained steadfast in favouring only their Terminator Blasters. Units of Union Pacifiers armed with Frag Launchers or Blasters are still seen in support of the regular line infantry, clearing fortified positions with their high explosive rounds and even taking out light vehicles. The remnants of the Confederate forces can still call on a few dozen of their own Terminator armed warsuits, though few of the aging rebels still have the strength and skill to wield them. Such potent tools make their guerilla warfare an ever greater thorn in the Union's side.

    The Union Pacifiers / Confederate Terminators kit builds three multi-part resin miniatures and includes enough options to enable any of the two miniatures to be built as either a Union Pacifiers or a Confederate Terminators.

    • 2x Union Pacifiers / Confederate Terminators
    • 2x Bases


    MSRP $21.00

    Released on Nov. 30, 2019


  • When Marie Laveau first brought her beloved titanoboa, Opie, to the fleshcrafter Augusta Byron, the aim was to save the creature's life. Having been mortally wounded in a clash with Dylan Callus, this rare creature now lay dying on Byron's surgical table. Such an unusual biology caused Byron to relish the task ahead of her. She laboured long into the night, pausing mid-procedure only to replace one of her own hands when the confused and poorly sedated serpent lashed out and severed it.

    As the surgery entered its second evening, Byron was satisfied that not only would Creation VIII live, but that the improvements made would substantially increase the creature's strength, speed and resilience. At first Laveau was apprehensive at the substantial transformation her pet had endured. But seeing that the serpent's ferocity and new found lethality was switched off in favour of Opie's familiar submission and tenderness when by her side, Laveau soon prized him above all her other servants. Grateful for Byron's efforts, Laveau permitted the Countess to replicate the process on future titanoboas she procured and divided the profits equally. Regrettably, as is often the case with experimental engineering, the prototype differs greatly from the final product. In the case of Creation VIII the exact process could never be replicated as successfully in later versions, partly because of the cost and complexity, but also because none of the future specimens delivered to Byron was ever as intelligent or massive as Opie.

    Creation VIII remains the first and greatest of its kind. At his mistresses command, Opie is unleashed against her enemies, entertaining the Nazombu Queen as she listens to the victim's bones crunching as they are slowly crushed and digested within the titanoboa.

    The Opie: Creation VIII kit builds one multi-part resin miniature;

    • 1x Opie: Creation VIII
    • 1x Base


    MSRP $32.67

    Released on Oct. 26, 2019


  • Bridgetown, Barbados was, until some years back, presided over by Governor James Walker, a deeply religious Scotsman who believed it was his duty to lead his God-fearing residents to a prosperous future. He had several children who enjoyed a strict and puritanical upbringing guided by an evangelical Minister known as Papa Trinity. Walker's youngest daughter, Lucretia, rebelled strongly against this oppressive lifestyle in her late-teens and found intimate companionship form Tituba, a native Barbadian girl a couple of years her senior. Lucretia would revel in any activity she believed her father would object to and was soon dabbling in fortune-telling and other decidedly non-Puritan activities.

    After a particularly intense "reading" she began to exhibit strange symptoms; pinching, prickling and choking sensations. These symptoms persisted for days but none of the physicians in Bridgetown, nor the wider island, were able to diagnose the problem. Eventually, it was suggested that the girl's malady must be the result of witchcraft. Governor Walker organised prayer meetings and days of fasting in an attempt to alleviate Lucretia's symptoms while Papa Trinity fanned the flames of witchcraft suspicions from his pulpit. Tituba, fearing the worst for her lover, participated in the preparation of a witch cake; a mixture of rye and Lucretia's urine that was cooked and fed to a dog, in the belief that the dog would then reveal the identity of the person who had bewitched Lucretia.

    Governor Walker had just received the news that the sickness had rendered his daughter paralysed and was close to death when rumour of the Witch-cake and the relationship his daughter had with a native girl reached him. He had Tituba arrested and soon thereafter the several jealous local girls implicated Tituba herself as the witch who had cursed his daughter. Needing very little reason Papa Trinity attempted to have a confession beaten out of Tituba but the girl refused to confess and instead professed her love for Lucretia. This further enraged the Governor and Tituba spent the next year in jail, eventually succumbing to cholera.

    During Tituba's incarceration Lucretia's health slowly began to improve. Her father put this down to his many months of praying at her bedside but in truth, his daughter's clairvoyance had allowed her mind to be touched by Hex as she lay dying. The power of the Hex had ensured that she had been mostly healed, except for the paralysis that left her without the use of her legs. It was in her fitful sleep that dreams and visions came to her, much more vivid than any reading she had made. Lucretia saw a huge industrial complex with chimneys belching smoke into a cloudless, azure sky. She felt something calling her from the bowels of that place, something dark and powerful as if she were standing on the edge of a bottomless chasm staring into infinity. In gratitude for her restoration, she knew she would have to find this place.

    As soon as she was able to send a messenger to the jail, Lucretia paid the seven pounds for the ailing Tituba's release. Lucretia had her dying lover brought to the Governor's Mansion but instead of a last few days spent together, the couple were immediately seized by the militia at her father's command. The Governor had Tituba whipped in front of his daughter, in the hope that this would put an end to the nonsense once and for all. Imagine his shock as the dying Tituba broke free and grabbed him by the throat, her arm bloated and cords of muscle standing out below her darkening skin. The sound of his gargled scream was accompanied by the echo of cracking bones gunshot loud in the small room. The Militia stood frozen in fear as Tituba mutated into a Hex Beast before their eyes and tore the throat from the Governor without a flicker of emotion on her bestial face. As the guards were similarly torn to pieces, Lucretia cowered in the corner, unable to run. She hid her eyes from her inevitable fate, yet the fatal blow did not fall. Instead, she felt the brush of a hand against her hair and looked up to see the deformed features of her lover with tears in her now inhuman eyes. Lucretia realised that through her own talents and the gift of the Hex she could communicate with Tituba and some fragment of her mind still remained in her colossal and mutated body. Rekindling their relationship once more, the pair fled into the night, Lucretia safely cradled in Tituba's large arms. They boarded a ship bound for the Union and headed to the Arizona Territory. Lucretia was sure their future lay somewhere in that vast landscape, buried deep beneath a subterranean factory of steel and glass. With her ability to influence Tituba and others of her kind, Lucretia was confident she would find her answers...

    The Legendary Lucretia and Tituba kit builds one multi-part resin miniature;

    • 1x Legendary Lucretia and Tituba
    • 1x Hexalith
    • 3x Bases


    MSRP $23.33

    Released on Sept. 27, 2019


  • In the Dystopian Age, so-called Spirit Apparitions manifest many forms. There has been much speculation both in scientific journals as well as in the penny dreadfuls and newspapers as to the origins of these strange forces but few have seen them for more than a fleeting glimpse and even fewer have been able to study them to any reliable degree. The Warrior Nation believe them to be a projection of the Great Spirit, and often to them take the form of a primal animal spirit or a spectral warrior. To those who are touched by the Hex, these apparitions are simply residual energies of the Hex itself, an echo of the many lives that have bonded with the entity over the millennia. To the followers of The Order, these ghostly forms are the manifestation of the Allshard, made temporal and unpredictable with a lack of a host. Whatever the source of these apparitions, they always appear differently to each observer. To some, they are terrifying creatures or angelic beings composed entirely of light, to others they are little more than motes of energy. What is not up to individual perception, however, is the Spirit Apparition evident rage and ability to flense flesh from the bones of those that would stand against their inscrutable journey through our world.

    The Spirit Apparitions kit builds two multi-part resin miniatures;

    • 2x Spirit Apparition
    • 2x Base

    Please note: Miniatures are supplied unpainted and some assembly will be required. Character Unit Cards are not included and can be found on the Wild West Exodus website. Scenic base toppers are not included and are for display purposes only.

    1 in stock

    MSRP $22.51

    Released on Sept. 27, 2019


  • Few people have witnessed the voracious monster Vor Khet and lived to tell the tale. In the Montana territories, they whisper campfire tales of a hulking, eyeless creature who stalks the deep, wooded foothills of the Rocky Mountains sniffing out human flesh. Many a fisherman at Flathead Lake has vanished, attributed to Vor Khet tearing them apart as they slept. Surely these are the ramblings of a lunatic? No-one would believe such a creature exists.

    The most common story told by the locals is that Vor Khet was once of the Warrior Nation. A large man with a prodigious appetite, he preferred his own company beyond the plains. In the foothills of the mountains he hunted, fished and roamed free. But isolated from his kindred, he fell prey to a malevolent wraith that corrupted him both in mind and body. Having fed him her dark energies, the spirit discovered Vor Khet's appetite remained unsated and so she unleashed him on the world, to kill and devour any living creature that crossed his path. Darkness is no obstacle for this creature as, almost blind, he senses the beat of the heart, the quickening of breath and can taste the tang of blood in the air. Once Vor Khet hunts you, your doom is all but certain. Your fate is to be ripped apart in his toothy maw.

    The Legendary Vor Khet kit builds one multi-part resin miniature;

    • 1x Legendary Vor Khet
    • 1x Base


    MSRP $26.83

    Released on Aug. 30, 2019


  • A marvel of the Dystopian Age, portals are gateways rent into the fabric of space forming a passageway to another nearby location. Often these portals can be linked into a multitude of other such gateways forming a network in the local area. Any person or object smaller than the aperture of the portal can pass through and be transported almost instantaneously to a new location. While the portals of forces such as Watcher Hegemony or The Order of the Allshard are more sophisticated than those reverse engineered by the Covenant of the Enlightened, all portal travel has a degree of risk associated with it. A traveller should never enter a portal without knowing where it leads to - or indeed if it actually leads anywhere!

    The Portals kit builds two single-piece resin miniatures;

    • 2x Portals
    • 2x Base

    2 in stock

    MSRP $11.67

    Released on Aug. 30, 2019


  • Judge Kingsley Stern is a senior Lawman serving in the territories. He is best described as a roving one-man courtroom, utterly convinced of his own righteousness. He believes that at the heart of each law-abiding man is an outlaw just waiting for his chance. In contrast to High Marshal Earp, Stern is more than eager to give his judgement on any subject and how it pertains to his rigid and unyielding interpretation of the law.

    Judge Stern's understanding of the law is so implacable that he has been known to hang his own deputies when he thought they might have overextended their own authority. In one instance, a sworn deputy stopped a bank robbery in progress by shooting dead the perpetrators. But the deputy was not in uniform and had not identified himself as an agent of the Law before acting, and so his story came to a short sharp drop from Stern's gallows.

    Stern began his career in Boston, a brilliant and much-respected attorney-at-law whose passion for ensuring justice was served brought him not only great respect from his fellow lawyers but also tremendous wealth. Focused on his career and with no intention of marriage or children, Stern demonstrated remarkable acts of philanthropy, providing for those who had none. While the people of Boston loved him, the criminal element rightly

    feared him. Over the years, Stern became obsessed with the apparent arrogance of those who transgressed beyond the reach of the Law. The untamed nature of the Federated States frontier especially attracted his attention, drawing him to the territories as a moth to a flame. He learned swiftly that the soft and privileged life he had led back in Massachusetts had not remotely prepared him for life out in the Wild West. Just as he applied himself to the study of law, so too did he set aside his law books and apply his iron will to mastering the arts of martial combat. That early training has long since evolved into his signature ability to dole out forceful justice at the end of his masterfully balanced great hammer.

    What could be seen as a 'hang 'em high' approach to the law has drawn criticism from other Lawmen who feel that Stern's zeal blinds him to circumstance. Stern is not bothered by the opinion of his fellow Lawmen, but out of respect for their station, rarely deputizes among their ranks. Instead, he hires and deputizes people from many walks of life who are eager to prove their worth. Only one thing is certain in the territories: A man or woman intending to live out their days so far from civilisation takes their life and livelihood in their own hands. Kingsley Stern judges all equally.

    The Lynch Mob Posse kit builds ten multi-part resin miniatures;

    • 1x Kingsley Stern
    • 9x Angry Mob Members
    • 10x Base


    MSRP $44.33

    Released on Aug. 27, 2019


Showing 1 to 20 of 90 results

items per page

Show filters