Showing 61 to 80 of 93 results

  • In Enchanted Plumes™, players strive to complete magical Peacocks by assembling plumes in sparkling rows from top to bottom, using multiple colors of Feather cards while matching cards of the same color from row to row. The player with the most valuable plumes wins the game and is bestowed with the luck of the Peacock!

    The object of Enchanted Plumes™ is to assemble dazzling peacock plumes and score the most points when the Peahen appears at the end of the game. Players manage their hand of Feather cards, building plumes in descending rows from top to bottom. As the plumes are built, cards may only be added if they match the colors of Feather cards in rows above. During final scoring, the top row of each plume is counted against your score, while cards in lower rows earn you points; complete Peacocks will earn you valuable bonus points!

    2-6 players. Ages 8+. 20 minute play time. Contents:

    • 100 Feather cards
    • 1 Peahen card
    • Game rules

    1 Available

    MSRP $20.00

    Released on June 23, 2021

    $17.00

  • It’s quittin’ time in the Big City, and rush hour is about to begin! It’s up to you and your team of urban planners to get all these Commuters home to their families. You will need to skillfully work together to construct transit routes out to the Suburbs, but City Hall bureaucracy limits how much you can help each other! If you can manage the red tape, and your team works like a well-oiled machine in getting everyone home, you will ALL succeed at Mass Transit™!

    In Mass Transit™, 1-6 players cooperate to build routes and get six Commuters from the Big City to their homes in the Suburbs. Play cards in two ways: to build roads, canals, and rails, or to move the buses, ferries, and trains from station to station. Players must skillfully work together, but the twist is that communication is limited: players cannot tell each other what cards they have in their hands or share their strategies, so planning moves is tricky!

    1-6 players. Ages 8+. 20 minute play time. Contents:

    • 1 Big City board
    • 52 Mass Transit cards
    • 6 Commuter pawns
    • Rulebook

    MSRP $20.00

    Released on May 28, 2021

    $17.00

  • This isn’t your garden-variety card game! A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You’ll need luck, strategy, and a green thumb to grow a winning hand!

    2-4 players. Ages 10+. 20 minute play time. Contents:

    • 100 cards
    • Rules of Play

    Backorder

    MSRP $12.99

    Released on May 24, 2021

    $11.04

  • The Close Encounters Content Pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more the villagers are living their lives in fear — if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves. Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!

    • SPOTLIGHT ON VILLAGE LIFE: Focus on the harsh life within the colony as the Hunter’s overwhelming presence takes its toll and villagers begin to live in fear.
    • TACTICAL 32-CARD PACK: This content pack features 32 specialized cards for the Witch and Hunter, focusing on civilian sentiment and influence within the village of Roanoke.
    • SHIFT THE CIVILIAN SENTIMENT: Use surreptitious suggestions to turn the villagers' favor toward the Witch or employ overwhelming presence to put suspects in shackles as the Hunter.
    • PERFECT FOR THEMATIC GAME NIGHTS: Ideal for weekend hobby sessions, holiday gaming marathons, or summer tabletop projects where players desire to explore the social intricacies of the lost colony.
    • FOR FANS OF SOCIAL DEDUCTION: A must-have expansion for players who want to deepen the narrative stakes; suitable for home game rooms, local hobby workshops, or community gaming events.

    2 Available

    MSRP $14.99

    Released on Jan. 1, 2021

    $12.75

  • The Mind Games Content Pack expands the base game by bringing an abundance of new opportunities and challenges to Pagan: Fate of Roanoke. Whether you are looking to have your opponent second-guessing your every move or to add some extra spice to your convoluted schemes, these cards are sure to satisfy the needs of both the Hunter and Witch. Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!

    • SATISFY CONVOLUTED SCHEMES: Bring an abundance of new opportunities to your games of Pagan with cards designed to have your opponent second-guessing your every move during the investigation.
    • TACTICAL 32-CARD PACK: This content pack includes 32 specialized cards for the Witch and Hunter, plus a pre-built decklist to help you jump right into the action with new strategic options.
    • ENHANCE DECK-BUILDING POSSIBILITIES: Add extra spice to your schemes and tailor your deck to a specific play-style using new abilities that challenge the Hunter's efforts and the Witch's ritual.
    • PERFECT FOR QUICK STRATEGY UPGRADES: Ideal for fast weekend hobby duels, holiday gaming gatherings, or summer tabletop meetups where players desire to add fresh challenges to their Roanoke mystery.
    • FOR COMPETITIVE PAGAN FANS: A must-have for players who enjoy deep tactical card games; perfect for use in local game store tournaments or home gaming nights to master the mind games.

    Contents:

    • 32 cards

    1 Available

    MSRP $14.99

    Released on Jan. 1, 2021

    $12.75

  • The Trials of Old Content Pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process. Includes a pre-built decklist to get you started so you can jump right into the action! Or, you can craft your own custom deck to the play-style of your own making!

    • SPOTLIGHT ON INTENSE SCRUTINY: Expand the investigative aspects of your games with new methods for the Hunter and fresh tricks for the Witch to avoid detection and accelerate the ritual.
    • TACTICAL 32-CARD PACK: This content pack features 32 specialized cards that highlight the core deduction mechanics of Pagan: Fate of Roanoke, providing deeper strategic options.
    • JUMP STRAIGHT INTO THE ACTION: Includes a pre-built decklist to get you started immediately or allows you to craft your own custom deck to suit your investigative play-style.
    • PERFECT FOR QUICK STRATEGY UPGRADES: Ideal for weekend hobby duels, holiday gaming gatherings, or summer tabletop meetups where players desire to add fresh twists to their ritual process.
    • FOR COMPETITIVE PAGAN FANS: A must-have for players who enjoy deep tactical card games; perfect for use in local game store tournaments or home gaming nights to master the trials of old.

    1 Available

    MSRP $14.99

    Released on Jan. 1, 2021

    $12.75

  • Rise and Shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins!

    MSRP $11.99

    Released on Jan. 1, 2021

    $10.19 $8.99

  • Lay a card, draw a card. It looks simpler than before, but don’t be fooled. It may say Quick & Easy, but winning is anything but!

    You can only win as a real team in this new stand-alone spin on the classic The Game!

    2-5 players. Ages 8+. 10 minute play time. Contents:

    • 52 playing cards
    • Rulebook

    Backorder

    MSRP $14.95

    Released on Oct. 14, 2020

    $12.71

  • 2 Available

    MSRP $59.99

    Released on Sept. 11, 2020

    $47.99

  • Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on-one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?

    2 players. Ages 10+. 30 minute play time

    2 Available

    MSRP $36.99

    Released on July 1, 2020

    $29.59

  • Rev the engine and wait for the green light to send you hurtling across the countryside. Along the way, you’ll need to keep the tank full, find your way around the speed limit, and avoid the accidents that may slow you down. After all, only one racer can be the first to cross 1,000 miles! Mille Bornes is a classic card game of cross-country racing, challenging you to outrace your opponents as you dodge the hazards they put in your way. You may play a tire puncture to keep your opponent from getting ahead, protect yourself with safety cards, or save a safety for the classic Coup Fourré. Play your cards right, and you’ll be the first to cross the finish line in Mille Bornes!

    2-6 players. Ages 7+. 20 minute play time.

    2 Available

    MSRP $15.99

    Released on July 1, 2020

    $12.79

  • Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.

    This is the 13th expansion to Dominion®. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.

    Dominion®: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion® provides both). Dominion®: Menagerie can also be combined with any other Dominion® expansions you have.

    Backorder

    MSRP $44.95

    Released on March 31, 2020

    $38.21

  • One of the most popular expansions for Dominion gets a new edition! Replaces 9 cards from the original expansion released in 2010 and adds 9 new cards (never been published).

    This is an expansion only! Must own the Dominion base game to play.

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    MSRP $44.95

    Released on March 31, 2020

    $38.21

  • Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference.

    2-5 players

    Ages 10+

    20 minute play time

    Backorder

    MSRP $14.95

    Released on March 11, 2020

    $12.71

  • The Top Gun Strategy Game lets puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory. Being Top Gun is a mental challenge as well as a physical one. When they aren't in the air, pilots will face off in a volleyball card game, where they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their Ground Game to increase their education and confidence, giving them the tools and the nerve to excel in the Air Game

    Backorder

    MSRP $30.99

    Released on Feb. 28, 2020

    $26.34

  • Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

    2 players. Ages 10+. 30 minute play time. Contents:

    • 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars)
    • 22 Gem Tokens
    • 4 Forest Tokens
    • Team Tracker
    • 2 Reference Cards
    • Forest Board
    • Rules Sheet

    Backorder

    MSRP $15.99

    Released on Jan. 8, 2020

    $13.59

  • Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services so it's time to seek your fortune, or anyone's really, in order to achieve your dreams!

    You have your sword, handed down through the generations, and your supplies packed. Polished your armor until it shone and distressed a damsel for good measure. You've recruited some recruits and hired some hirelings since who knows what the fifth direction will hold. You've put up a sign saying "Gone Adventuring" and, just in case, another sign saying "Beware of Dog" if people get any ideas. You saddle up your trusty steed and head into the sunset, hoping the mysterious fifth direction is all it's cracked up to be.

    This is the 9th addition to the game of Dominion and has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

    2-6 players. Ages 13+. 30+ minute play time. Requires the Dominion main game to play.

    Backorder

    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.

    Backorder

    MSRP $29.95

    Released on Jan. 1, 2020

    $25.46

  • Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.

    Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

    Backorder

    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.

    It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it.

    And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job and you wouldn't trade it for the world; especially given how much of the world you already have.

    2-4 players. Ages 14+. 30+ minute play time

    Backorder

    MSRP $49.95

    Released on Jan. 1, 2020

    $42.46

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