Showing 61 to 80 of 87 results

  • Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on-one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?

    2 players. Ages 10+. 30 minute play time

    2 Available

    MSRP $34.99

    Released on July 1, 2020

    $29.99

  • Rev the engine and wait for the green light to send you hurtling across the countryside. Along the way, you’ll need to keep the tank full, find your way around the speed limit, and avoid the accidents that may slow you down. After all, only one racer can be the first to cross 1,000 miles! Mille Bornes is a classic card game of cross-country racing, challenging you to outrace your opponents as you dodge the hazards they put in your way. You may play a tire puncture to keep your opponent from getting ahead, protect yourself with safety cards, or save a safety for the classic Coup Fourré. Play your cards right, and you’ll be the first to cross the finish line in Mille Bornes!

    2-6 players. Ages 7+. 20 minute play time.

    1 Available

    MSRP $14.99

    Released on July 1, 2020

    $12.74 $11.99

  • Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.

    This is the 13th expansion to Dominion®. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.

    Dominion®: Menagerie is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion® provides both). Dominion®: Menagerie can also be combined with any other Dominion® expansions you have.

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    MSRP $44.95

    Released on March 31, 2020

    $38.21

  • One of the most popular expansions for Dominion gets a new edition! Replaces 9 cards from the original expansion released in 2010 and adds 9 new cards (never been published).

    This is an expansion only! Must own the Dominion base game to play.

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    MSRP $44.95

    Released on March 31, 2020

    $38.21

  • Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference.

    2-5 players

    Ages 10+

    20 minute play time

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    MSRP $14.95

    Released on March 11, 2020

    $12.71

  • The Top Gun Strategy Game lets puts players in the pilot seats of Team Maverick/Goose and Team Iceman/Slider. Each team takes on the other during a intense air combat training exercise. Pilots must strategically maneuver their planes and coordinate with their Weapons System Operator. Intense gravity-defying aerial maneuvers and securing a valuable target lock on their opponent will secure a swift victory. Being Top Gun is a mental challenge as well as a physical one. When they aren't in the air, pilots will face off in a volleyball card game, where they strut their stuff to gain rewards or intimidate an opponent. In order to ensure victory, players must succeed at their Ground Game to increase their education and confidence, giving them the tools and the nerve to excel in the Air Game

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    MSRP $30.99

    Released on Feb. 28, 2020

    $26.34

  • Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

    2 players. Ages 10+. 30 minute play time. Contents:

    • 30 Game Cards (1-10 Doves, 1-10 Roses, 1-10 Stars)
    • 22 Gem Tokens
    • 4 Forest Tokens
    • Team Tracker
    • 2 Reference Cards
    • Forest Board
    • Rules Sheet

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    MSRP $15.99

    Released on Jan. 8, 2020

    $13.59

  • Life is either a daring adventure or nothing. You're not sure which, but at least you've narrowed it down. You are rich with life experiences, but have had trouble trading them for goods and services so it's time to seek your fortune, or anyone's really, in order to achieve your dreams!

    You have your sword, handed down through the generations, and your supplies packed. Polished your armor until it shone and distressed a damsel for good measure. You've recruited some recruits and hired some hirelings since who knows what the fifth direction will hold. You've put up a sign saying "Gone Adventuring" and, just in case, another sign saying "Beware of Dog" if people get any ideas. You saddle up your trusty steed and head into the sunset, hoping the mysterious fifth direction is all it's cracked up to be.

    This is the 9th addition to the game of Dominion and has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, including the return of Duration cards that do things on future turns, plus Reserve cards that can be saved for the right moment. There are also 20 Event cards that give you something to buy besides cards, including tokens that modify cards.

    2-6 players. Ages 13+. 30+ minute play time. Requires the Dominion main game to play.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.

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    MSRP $29.95

    Released on Jan. 1, 2020

    $25.46

  • Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.

    Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.

    It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it.

    And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job and you wouldn't trade it for the world; especially given how much of the world you already have.

    2-4 players. Ages 14+. 30+ minute play time

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    MSRP $49.95

    Released on Jan. 1, 2020

    $42.46

  • This combines Cornucopia and Guilds in one large box.

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    MSRP $44.95

    Released on Jan. 1, 2020

    $38.21

  • You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner. Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion.

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    MSRP $39.95

    Released on Jan. 1, 2020

    $33.96

  • June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

    Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. 2 players. Ages 14+. 45-60 minute play time. Contents:

    • 108 cards
    • 18 large map tiles
    • Dice
    • Tokens
    • Campaign booklet

    1 Available

    MSRP $48.00

    Released on Oct. 2, 2019

    $40.80

  • In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

    Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.

    The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.

    The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins! Contents:

    • 56 Cards
    • 70 Chips
    • Illustrated Instructions

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    MSRP $9.99

    Released on Aug. 15, 2019

    $8.49

  • The use-your-noodle card game! Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time, watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls. It's "take that" fun that will have you calling for takeout!

    2 Available

    MSRP $11.99

    Released on Feb. 28, 2019

    $10.99 $10.19

  • In Renaissance, the newest expansion to the hugely popular, award-winning Dominion series of games, the players are given new cards and mechanics, and for the first time in a Dominion game, wooden tokes, adding even more variability and potential for new strategies, to the game.

    Renaissance introduces all new cards and the mechanics: Villagers, Coffers, Artifacts, and Projects.

    Contents:

    • 300 cards
    • 35 coin tokens
    • 12 wooden cubes
    • Rulebook
    • 6 coffer/villager mats

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    MSRP $44.95

    Released on Nov. 9, 2018

    $38.21

  • You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.

    This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.

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    MSRP $44.95

    Released on Nov. 17, 2017

    $38.21

  • Number of players: 2-4Age of players: 10++Length: 30 minutes Game Description: You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted. Author: Donald X. Vaccarino

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    MSRP $44.95

    Released on Dec. 5, 2016

    $38.21

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 Available

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25

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