Showing 81 to 94 of 94 results

  • In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

    Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.

    The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.

    The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins! Contents:

    • 56 Cards
    • 70 Chips
    • Illustrated Instructions

    Backorder

    MSRP $9.99

    Released on Aug. 15, 2019

    $8.49

  • Zombie World is a card-based tabletop roleplaying game about survivors caught up in the aftermath of a zombie apocalypse, fighting against the living and the restless dead. The game is designed for easy, quick, and intense play, featuring more than 100 unique cards, multiple playmats, and a dry erase marker.

    Contents:
    36-page rulebook
    Enclave play mat
    Gamemaster playmat
    8 character playmats
    8 basic moves playmats
    Dry eraser marker
    110 cards, including 8 Advantages, 16 Population, 2 Enclaves (Prison & Farm)
    20 Pasts, Presents, and Traumas, a Survivor Deck, a Bite Deck, and a Fate Deck

    1 Available

    MSRP $24.99

    Released on Aug. 1, 2019

    $21.25

  • The use-your-noodle card game! Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time, watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls. It's "take that" fun that will have you calling for takeout!

    2 Available

    MSRP $12.99

    Released on Feb. 28, 2019

    $11.05

  • In Renaissance, the newest expansion to the hugely popular, award-winning Dominion series of games, the players are given new cards and mechanics, and for the first time in a Dominion game, wooden tokes, adding even more variability and potential for new strategies, to the game.

    Renaissance introduces all new cards and the mechanics: Villagers, Coffers, Artifacts, and Projects.

    Contents:

    • 300 cards
    • 35 coin tokens
    • 12 wooden cubes
    • Rulebook
    • 6 coffer/villager mats

    Backorder

    MSRP $44.95

    Released on Nov. 9, 2018

    $38.21

  • You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.

    This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.

    Backorder

    MSRP $44.95

    Released on Nov. 17, 2017

    $38.21

  • Number of players: 2-4Age of players: 10++Length: 30 minutes Game Description: You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted. Author: Donald X. Vaccarino

    Backorder

    MSRP $44.95

    Released on Dec. 5, 2016

    $38.21

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 Available

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25

  • The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal. And those have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.

    Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains. Whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.

    Villains of the Multiverse is a mega-expansion for Sentinels of the Multiverse. It uses the villain team gameplay style introduced in Sentinels of the Multiverse: Vengeance to group villains together as a team fighting against the hero team. Villains of the Multiverse includes ten villains, which can be faced in any configuration, as well as four exciting new environments.

    Additional Bonus! Every copy of Villains of the Multiverse comes with three art prints, 7 promo cards, a villain mini-expansion, and an environment mini-expansion.

    MSRP $29.95

    Released on Jan. 1, 2015

    $25.46

  • Vengeance is a stand-alone expansion for Sentinels of the Multiverse, in that it comes with a complete team of 5 heroes. It also features two very exciting environments. But the truly exciting part of Vengeance is the villain team: The Vengeful Five!

    Baron Blade has collected an impressive array of villains to take down the Freedom Five, but the primary 5 are himself and four other figures, who may be familiar to Sentinels fans. In the coming couple of weeks, we will post more about who they are and what they do...

    In Vengeance, you will play a team of heroes fighting a team of villains, each with their own abilities and synergies! The effective fighting style of the heroes of the multiverse will be seen in a villain team now! With team boosting effects, supporting actions, and coordinated attacks, the Vengeful Five will take on the hero teams! And, if Baron Blade has his way, the heroes will be defeated at last!

    Are you ready for Vengeance? Baron Blade is.

    MSRP $29.95

    Released on Jan. 1, 2014

    $25.46

  • Sentinels of the Multiverse is the award-winning game in which players join forces as heroes to combat a dastardly villain in a dynamic environment!

    The Enhanced Edition features thicker card stock, a larger box, divider cards, tokens, and villain scaling mechanics, but the same great gameplay and mechanics that Sentinels fans know and love!

    MSRP $39.95

    Released on Jan. 1, 2011

    $33.96

  • Heebie Jeebies: The Game of Unusual Notions

    How well do you know your friends and family? How well do you really know them? Find out what really pushes their buttons by playing Heebie Jeebies.

    The game plays where one person starts as "The Subject" flips over four cards and reads them out loud. The rest of the players then secretly vote on which one of those cards gives The Subject the Heebies Jeebies. Once all votes are in,

    The Subject tells everyone which card gives him/her the Heebie Jeebies. If the players guess correctly they get a point. Then the board gets passed to the next person and they become The Subject and play continues. The first one to ten points wins!

    Backorder

    MSRP $34.95

    Released on Jan. 1, 2006

    $29.71

  • Use lame excuses to pass ridiculous commitments onto other players and avoid being labeled as the "marrying type" in Marriage Material, the non-collectible card game of matrimonial evasion, where the only way to win is to remain blissfully single!

    Backorder

    MSRP $15.95

    Released on Jan. 1, 2004

    $13.56

  • What's Your Excuse? Management Material - Information Technology is a 110 card, non-collectible game that is easy to learn, fast paced and outrageously funny for anyone who has ever worked. This game pits you against your friends in a race to keep from being promoted to the bowels of management. In this follow-up to the Origins Award nominated Management Material - General Office, join the Information Technology department and try to weasel your way out of impossible corporate projects, with lame and altogether sad excuses. Management Material - Information Technology can be played as a stand-alone game, or mixed into Management Material - General Office to add variety and even funnier story lines of why a person shouldn't have to do the work. Not suitable for overly mature adults or anyone who thinks that corporate life is actually fun.

    Backorder

    MSRP $14.95

    Released on July 9, 2003

    $12.71

  • The card game of cubicle denizens where the only way to win is to remain a corporate peon. Use lame excuses to pass on horrible projects to other players and avoid being promoted to management. Management Material is a non-collectible, 110-card deck that is fast, easy to learn and fun for anyone who has ever worked. Not suitable for overly mature adults, or anyone who thinks corporate life is actually fun.

    1 Available

    MSRP $14.95

    Released on Jan. 1, 2000

    $9.99

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