• Like the Custos Crypta, the Silver Venators have arrived in the middle of the Shadow War to find they are in a world much removed from their own. The Venators are a coven of huntresses who travel the angles of time as their master's demand. Each Venator is entrusted with a silvered key, an object attuned to their own Mythos energies. With their key, the Venators can travel through a narrow passage of 120 degrees or less through the gates of time. Using the knowledge of their masters, the Venators emerge from that same corner at the preordained point in the past or future.

    The Silver Venators serve the Y'th, temporal beings who dwell in a library-realm beyond time itself. In that omnipresent place, the Y'th have witnessed the regular flow of time and can see how this Shadow War threatens to irrevocably twist that which should be impermeable. The actions of the Old Ones and their followers threatens to undo all that should come to pass after the 1920's. For the Y'th, their past is humanity's future and one which must be maintained at all costs.

    Brigid Macleirigh and her followers Rebecca Bateman and Anna-Maria Goeldin, were spared the burning torches of witch trials in ages past and brought by the Y'th to their realm. They were trained, modified and equipped in order to face the Shadow War as agents of order. The Y'th know simply how things must be. The Silver Venators are the precision instruments by which the true flow of time is maintained.

    The followers and agents of the Old Ones must be countered whenever possible, powers and dark rituals that prolong life or otherwise twist and cheat fate are abhorrent to the Venators. Knowing that the Venators are on their trail, often the enemies of the Y'th will go to extreme lengths to remove all sharp angles from their places of power and will try to eliminate all reflective surfaces to deny the Venator's use of them.

    Though distasteful, often the Venators find themselves dealing with more mundane targets. The driver who's foot slips on the pedal, slowing their vehicle and avoiding the animal in the road that would have killed him must still meet his fate. The surgeon who cheats death and survives the trenches of the Great War must still die before he can go on to affect hundreds of lives. All of these must be hunted down by Silver Venators in order to restore the flow of time and bring order to the chaos caused by the Shadow War.

    The Silver Venators are mortal and must often rely on mortal means to stalk their prey. Though able to translocate through time as required, they cannot move through distance save for conventional means. Moving swiftly to acquire their prey, the women wear hooded dark robes beneath which silver accessories gleam and they brandish brightly polished weapons. An impressive sight, but there is a reason behind this appearance. The Venators' ability to travel through the angles of time is linked to reflections and it is by utilising reflections such as those of a blade or bracer, that their Mythos can manifest.

    When a target proves elusive or is alerted to the approach of the Venators, the huntresses can resort to spiritually marking their quarry. Though physical contact is initially needed, once a target is marked in such a fashion, the Venators can exert considerable Mythos to call on a Tyndaly'th Hound. These are guard creatures of the Y'th and such beasts are built for the hunt. When hunting their prey the Hounds can materialise through any mirrored surface in the immediate presence of the target. When a Hound is about to manifest, it materialises first as a shadow in the reflection, becoming more distinct before the very reflective surface warps to form the dreadful foulness of the creature. Once they have brought down their prey, if the Venator's cannot intercede in time, the Tyndaly'th use their long, hollow tongues to drain their victim's body-fluids, leaving vile blue pus or ichor as their spore. Even a Venator might fall prey to a Hound if they inadvertently find themselves between the creature and its quarry or if the rite to summon them is performed imperfectly. This makes the Tyndaly'th a dreadful and difficult weapon of last resort.

    The Silver Venators Faction Starter Set builds six multi-part resin miniatures;

    • 1x Brigid Macleirgh
    • 1x Anna Maria Goeldin
    • 1x Rebecca Bateman
    • 2x Tyndalyth
    • 2x Portal
    • 7x Base

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    MSRP $52.32

    Released on Aug. 29, 2020

    $52.32

  • The youngest of the Earp brothers, Morgan joined Virgil, Wyatt, Warren and their friend Doc Holliday in Tombstone in their attempts to bring the ruler of law to the town. Unfortunately for the brothers, this act earned them a violent assassination attempt one stormy night with Morgan shot to pieces, paralysed and bleeding out. Amidst the shattered glass and pouring rain, it was an injured Virgil who came up with a solution to save his dying younger brother.

    Morgan's older brother was always the quietest of the family, but after the attack he became profoundly sullen and brooding. The price he would pay for his brother's recovery weighed heavily upon him. Their eldest sister, Martha, had fought in the Ore War alongside Virgil for the Union. It was during that hellish conflict that Martha had introduced him to a sawbones by the name of Kyle Tanner. Virgil knew the man had fallen in with the Enlightened scientist Carpathian so he knew exactly where to find him. The price to save his brother was Virgil's loyalty and oath to work for Kyle as and when he was needed. Virgil knew that this would require him to kill, or worse, for the black-hearted man but what other choice did he have? He felt his brother's life was worth his own soul.

    The Morgan that returned, months later, was more machine than man; the juiced bullets having pulverised most of his internal organs and skeleton, these were replaced with mechanical parts. Only Morgan's head, lungs and heart remained unchanged. He was no longer capable of eating anything more than pureed, protein-rich nutrient soups but brash youth was still there, though much tempered by the experience he remained positive and was always the first to joke about the fact he was now a couple of inches shorter than he once was.

    Over the years, as Morgan adjusted to his new body and began to master its design, he made many improvements. With a technological affinity for automata, especially the K9's, he is often seen accompanied by them on dangerous missions to uphold the law. It was during one particularly arduous mission that a battered Morgan was gifted a complete overhaul by Nikolai Tesla. Emboldened by this new body, Morgan took great pleasure in pointing out that he had grown at least a foot taller than he had been.

    Tesla had also gifted the Lawman a HWK Automata to assist him with tracking down his quarry. Morgan re-named the machine from the unoriginal HWK 209 to Hawkshaw and employs it to great effect as a decoy, tracker and field repair unit.

    The Legendary Morgan Earp kit builds two multi-part resin miniature;

    • 1x Legendary Morgan Earp
    • 1x Hawkshaw
    • 2x Base
    • 1x Flight Stand

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    MSRP $29.52

    Released on Aug. 29, 2020

    $29.52

  • Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.

    Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.

    The night of his accident, Eres was working in his laboratory on a skin healing accelerant that went horribly wrong. When the beaker exploded, the chemicals that sprayed over him were not yet mixed correctly and began to eat away at his flesh. Fortunately Eres had been playing host the evening before to Xavier Bichat, an elderly Enlightened Peer. When Bichat was brought back to the house, it was already too late. Girauld’s skin had already been flensed from a large part of his body. Fortunately, Bichat was a keen study of the restricted galvanic arts, having reanimated a simian construct just the previous evening for Girauld’s entertainment. With a very little time remaining Xavier was forced to use that same construct to hold Eres’ brain.

    The process was rushed and Xavier’s knowledge of the techniques involved were far from extensive. As a result Eres retained very little motor function in his new body and so, staggering like a victim of a massive stroke or palsy, Eres was conveyed by sea to Countess Augusta Byron in the Union of Federated States. The journey brought him close to death and his brain would not survive the trauma of a second transplant, so Girauld had little choice but to submit to a number of surgical procedures by the Countess that allowed him to regain greater control of the body, with the exception of his left arm. That was rectified by a prosthetic that gave Girauld significantly increased strength to further augment the exceptional size of his primate body..

    Although Girauld was grateful to still be alive it would be impossible to return to Parisian society in his new form. He therefore spent some time in the Badlands of the Union, where open spaces away from others were plentiful. One advantage of having the body of a 700lb gorilla was a vastly increased strength. Girauld was a sickly child and life as an academic did nothing to increase his vitality so the change was significant. He realised that he could snap small trees, lift large rocks and even hurl a man bodily more than 30 feet through the air. He discovered that last fact when a group of American hunters mistook him for a trophy animal.

    It was while in the Badlands during the Atlas Affair that the outlaw Jim Petersen gave him the nickname of Mr Ears. So extraordinary were the circumstances of their adventure together that the name was quickly adopted in the local press and a year later when President Johnson awarded them both the inaugural Presidential Medal of Freedom, it was presented in the name of Mr Ears.

    With a new found sense of purpose, Mr Ears joined with Warwick Hudson and the rest of the ‘Soul Hunters’ on their expedition to Antarctica. Armed with the wrangling tools he developed during the Atlas Affair, Mr Ears is determined to study the reported megafauna discovered in the Lost World and create a new menagerie of wonders to show to the world.

    The Mr Ears kit builds one multi-part resin miniature;

    • 1x Mr Ears
    • 1x Base

    1 Available

    MSRP $34.88

    Released on July 25, 2020

    $34.88 $28.00

  • Augusta, Maine was a sleepy city with a low crime rate that was dealt with at a leisurely pace by the municipal police department. That is until one winter, when a spate of vicious crimes hit Augusta leaving a bloody trail of destruction in their wake. Murders, beatings, rapes and numerous muggings were perpetrated by what appeared to be a small gang of deviants. More crimes were committed in the first three weeks of the spree than had been recorded in the previous three years. Worse still, the gang proved to be incredibly elusive despite the best efforts of Lieutenant Jim Dugan. With a string of commendations to his name from his time in Chicago, Jim was expected to break the gang within a week. Three months later, the stress was really beginning to show on Jim and his team.

    Reports from surviving victims were confused and in some cases totally unbelievable. Accounts alternated between the attackers being hulking, inhuman brutes and yet others claimed that they simply vanished after the incident, something that was seriously being considered due to the lack of success in tracking down even a single member of the gang. Oliver Driver, the department’s dog handler, was added to the team in an attempt to use his two faithful hounds in the city’s service. Even the highly talented noses of Storm and Shadow were unable to get a trace on the perpetrators of these ghastly crimes. In the face of mounting public pressure, Jim needed results and was becoming desperate.

    Jim Dugan followed a hunch that led him and his team to a set of abandoned freight houses on the banks of the Kennebec River. A lead from his undercover officer, Florence Delaney, had put five of the initial crimes in that area and Jim wondered whether the gang had been operating further afield over time. Sure enough, with his team in tow, Lieutenant Dugan finally discovered the gang had been using a rotting attic as their hideout. It was unsurprising, with the stairs having long disintegrated and the attic completely inaccessible, that the location had been overlooked in the initial investigation.

    Bursting into the hideout, the police officers stumbled across the suspects enacting some sort of bizarre ritual. Candles covered the floor and walls, blood was daubed on the rotten floorboards in intricate patterns. In the horror and confusion, Florence Delany fired a burst from her Thompson machine gun and all hell broke loose. In the ensuing firefight, not a single member of the gang, who later were revealed to be called the Son’s of Belial, walked out of that warehouse alive. The injured and the dead were consumed by a raging fire that engulfed the structure. Despite lacking any solid evidence in the aftermath, the crimewave that had gripped Augusta immediately ended and commendations for the whole team were readily issued.

    But it is a fool who thinks that an ancient power like the chiropteran god Belial would not punish those who had slaughtered their acolytes and disrupted their rituals. In that moment, every member of Jim Dugan’s fateful team was touched by Belial and marked as his playthings. Each officer was cursed so that they could only exist as things shifting in form, somewhere between the winged creatures of Belial’s realm and the darkened aspects of the people that they once were. At first, these transformations were uncontrolled and painful, but over time many of the department learned to control them and even use their newfound strength and abilities in the line of duty as they continued to try to serve the city. Such is not the purpose of the Bat God, however, and as the police under Jim Dugan’s command respond to criminality with their newfound preference for brutality and lethal force, they unwittingly continue to carry out Belial’s great plan in the Shadow War.

    The Brotherhood of Belial Faction Starter Set builds seven multi-part resin miniatures;

    • 1x Jim Dugan
    • 1x Florence Delaney
    • 1x Dan Flack
    • 1x Maria Marquez
    • 1x Oliver Driver
    • 1x Shadow
    • 1x Storm
    • 7x Base

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    MSRP $52.32

    Released on July 25, 2020

    $52.32

  • Born under the Raj in Delhi, Rani Nimue had a turbulent childhood. Her English-born father worked for the diplomatic service and moved across the country to wherever Her Majesty required him, his wife and only child dutifully following. At the height of the Indian Mutiny, Rani’s mother was killed and her father was faced with the difficult task of raising his daughter alone. Seeing to it that she was educated by a succession of governesses and tutors, her father proudly saw her grow into a beautiful and fiercely intelligent woman. Rani secretly harboured a wanderlust and restlessness that, added to the stifling restrictions of Victorian society brewed within her until she was fit to either explode or run away and leave it all behind. Eventually her love for the swaggering Outlaw Broad Arrow Jack, after a chance encounter in the Port of Bombay, twisted her father’s pride to shame when, at the age of sixteen, she ran away with the pirate and was not heard from again for nearly a decade.

    Now master of a crew of her own, the self-styled Captain Nimue has earned a substantial bounty on her head for the audacious theft from the Barrow Shipyards of a prototype RJ-powered submersible. Nimue rapidly built a notoriety for using the stolen submarine, which she had christened ‘The Nautilus’, to make lightning raids on European shipping. While this brought down the ire of the Crown and their allies, her exotic looks and penny-dreadful fuelled reputation made her popular with the press and the public.

    In the space of three years, Nimue and her crew of highly efficient Chowkidar were reported in raids as far apart as Portsmouth and Kolkata Port in India. Agents for the Crown identified a common thread in many of these raids being linked to Nimue’s apparent obsession with collecting antiquities from across the Empire. Whether this is simple fascination or part of some greater strategy is unclear though an interrogation of a former accomplice hints that Nimue believes she is a reincarnation of the Lady of the Lake from Arthurian legend. Fanciful as this might seem, in an age where there are whispers of werewolves and mechanical monstrosities coming from the former American colonies, as well as ancient alien technologies and mega-fauna in Antarctica, it cannot be discounted.

    Mythical figure or not, when repeated attempts to apprehend Captain Nimue proved futile, the Right Honourable Jonathan Peel of Her Majesty’s government brokered an alternative. Under Peel’s bargain, Nimue was gifted copies of dozens of historical documents from the archives and granted access to restricted sites of special interest across the Empire. In exchange for this consideration, as well as a generous charter, the fierce Pirate-Queen agreed to put her considerable skills in service to the Empire by targeting the enemies of the Crown and aiding the East Indian Trading Company in supporting British interests in the West.

    Whether stealthily operating submerged in the Gulf of Mexico or audaciously sailing on the surface up and down the Mississippi, the newly dubbed HMS Nautilus was a constant thorn in the sides of both the Union and Outlaws operating in the area. Leading her rough but highly disciplined crew ashore in raiding parties she operated as a privateer on behalf of the British Empire, though has no real love for the Crown or the English.

    Highly skilled with the blade and trident she is a formidable adversary on land or at sea, especially as her harpoon gun is never far from her side. Nimue’s love of fame and fortune is only tempered by her sense of loyalty to her crew. Beautiful, but deadly, Nimue and the Nautilus are a force of nature, and now with new orders their wheel has turned them South towards Antarctica and the Lost World...

    The crew has changed many times over the years, some decide to take their share of the wealth and settle down, some fall in battle and are given up to the depths and fresh new recruits come aboard whenever the need arises. Some faces have remained the same, however, such as the solid and dependable Violet Smee who, as Nimue’s first officer, commands the Chowkidar with ruthless efficiency. Sardar Hardit Singh, The Nautilus’ Boatswain is very protective of his Captain and is never far from her side in a fight. Erasmus Darwin is the resident engineering specialist and while he rarely speaks of his colourful past his knowledge of Enlightened Technology is clear to see in the power-chair he uses to move around in. Charlotte Anning is the ship's navigator and archivist, never short of the answer to any questions, given enough time to research it in the vessel's surprisingly extensive library. Neko Mei’s role is a little harder to quantify but she has a number of skills including infiltration, stealth and close combat, this would then make her the Nautilus’ ‘acquisitions' specialist.

    The Wrath of the Nautilus Detachment builds six multi-part resin miniatures;

    • 1x Rani Nimue
    • 1x Sarder Hardit Singh
    • 1x Charlotte Anning
    • 1x Neko Mei
    • 1x Violet Smee
    • 1x Erasmus Darwin
    • 6x Bases

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    MSRP $52.32

    Released on June 27, 2020

    $52.32

  • The story of the Custos Crypta begins in the year 700 BCE at the height of the Kushite Empire when the authority of Pharaoh Neferkare Shabaka was considered absolute. Shabaka was said to be blessed by the ancient Egyptian Goddess Khepera. It was in Khepera’s name that Shabaka ruled, from Nubia to the Nile Delta and a blood sacrifice was made daily in his name. For this tribute, the Kushite Empire was gifted the service of the Custos Crypta, a sentient insectoid species that acted as both guardian and custodian of Shabaka and his people. But time and the treachery of humankind are the only constants in this world and Shabaka was murdered by his nephew Taharqa. The remaining Custos Crypta were entombed alongside their Pharaoh in the pyramid at el-Kurru, there to remain for the rest of eternity. At least that was the plan…

    The Crypt Guardian was the last of its kind to survive the overthrow of Shabaka. Though thought dead by the primitive priests at the time, the Guardian had instead entered into a state of cryptobiosis and its desiccated body was interred alongside the slain Pharaoh. When the pyramid at el-Kurru was excavated by George Reisner and his team in 1919, the Guardian was taken as a curio back to the Museum of Fine Arts in Boston, Massachusetts. It was late one night that Sara Heriot, a researcher, made the mistake of spilling a glass of water onto the Guardian’s inert form. Though initially, it appeared no harm was done, by the following morning, the Guardian had vanished, revived and now enacting the will of Khepera once more to ensure her servants are triumphant in the Shadow War.

    The Crypt Guardian extends its influence through humanity by way of mentally compelled servants. Sara Heriot and her colleague Victoria Taylor were swiftly brought under the control of the Crypt Guardian on its reawakening. Though utterly dedicated to the whims of Khepera, regrettably any initiative or higher reasoning is stripped away by the process which limits the Custos Crypta’s use of such enslaved pawns.

    Crypt Grubs are the larval form of the Custos Crypta and the most numerous of the creatures to be encountered. Usually tasked with all manner of menial tasks, when fed a specific blend of proteins and secretions they rapidly evolve into their required final form. One such final form is evolved for long-distance infiltration and observation, perfect for fighting the Shadow War. The Crypt Sham has a passing resemblance to a human silhouette when at rest. When in low light or illuminated by solitary street lamps, a Crypt Sham can stand in such public spaces and observe a target for hours without arousing suspicion.

    The Custos Crypta Faction Starter Set builds six multi-part resin miniatures;

    • 1x Crypt Guardian
    • 1x Victoria Taylor
    • 1x Sara Heriot
    • 2x Crypt Grub
    • 1x Crypt Sham
    • 6x Base

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    MSRP $52.32

    Released on June 27, 2020

    $52.32

  • Naturalists and biologists will say that Nature is a living thing in perfect balance. But what they do not realise, is that such harmony has only been reached through the influence of the ancient force known as the Wyld. This power was worshipped in its own right in ages past and even today can be found in the roots of many more… sanitised religions. The Wyldborne still remember the old ways, however, and all the raw power that comes from those who walk in its shadow.

    Dorothy Good was raised in the Old Lore along with her sister, Mercy. Her mother would have had it no other way. When Dorothy was of age she began to listen to the Wyld in the forest. As the woodland willed her to, Dorothy laced the family soup with the fungi she had foraged the previous night. All of them fell deathly ill and, as promised, her parents quickly succumbed to the toxins. But for Dorothy and her sister, they awoke changed. Now the forest speaks to her every night. The Shadow War has begun and the Wyld has such plans for the Wyldborne…

    The serpents Blood and Nadrageel visited the Good home the night after her parents died. Nature wastes nothing. Once the reptiles had fed, the sacrifice Dorothy had made to the Wyld bound the snakes to her service. Blood has become virtually inseparable from Dorothy, while his sibling (mirroring Dorothy’s relationship with her own sister) prefers to hunt independently and alone. Even so, at a glance, Blood and Nadrageel know when their mistress needs them to hunt down and hold someone fast… and when to feed.

    A literal avatar of the Wyld, Sernos is a terrifying amalgam of beast and nightmare. Known in antiquity as ‘the Goat’, Sernos has stalked the shadowy forests since before mankind could form words to name him. Waxing strong as the Wyld is nourished by the 20 million dead from the Great War, now that Dorothy has begun to gather the Wyldborne, Sernos answers the call.

    The barrow-witch Mercy Good might be the older sister, but she lacks the temperament to lead the Wyldborne. Mercy is all aggression and primal fury. She revels in murder and bloodshed wherever it might find release. Only the call of the Wyld compels her to serve alongside her sister, though the same voices that drive Dorothy to plot and scheme do nothing but fuel Mercy’s rage.

    Loren is a Nuckalavee. These mythical creatures have a rapacious hunger which causes them to hunt deer and other prey in the deep forests. Stepping between shadows and preferring to hunt by moonlight, Loren is nonetheless a capable member of the Wyldborne. Strong and perceptive, Loren understands the power of the Wyld all too well. As long as her voracious appetites are sated, she can be relied upon to fearlessly attempt any task that Dorothy Good may require of her in the Shadow War.

    The Wyldborne Faction Starter Set builds five multi-part resin miniatures;

    • 1x Dorothy Good & Blood
    • 1x Mercy Good
    • 1x Loren
    • 1x Nadrageel
    • 1x Sernos
    • 5x Base

    1 Available

    MSRP $52.32

    Released on May 30, 2020

    $52.32 $36.75

  • A career in the military was always expected of Jadzia. As the daughter of a military family, from a very early age, she was encouraged to follow the path of her great, great, grandfather; the legendary Tadeusz Kosciuszko. Jadzia joined the Polish Army, first as a courier and eventually joining the ranks of the Hussars. Demonstrating quick wits and a sharp mind, she was quickly singled out for solo reconnaissance missions. Mounted on her trusty treadbike and wielding a cryo-lance, Jadzia is able to destroy armoured targets with impunity, striking out boldly and then withdrawing beyond the reach of any reprisal. This distinguished role has allowed Jadzia to travel extensively in service to the Commonwealth and she has been found of battlefields as far-flung as the Union badlands and the wilds of Antarctica.

    The Jadzia Kosciuszko kit builds one multi-part resin miniature;

    • 1x Jadzia Kosciuszko - Winged Hussar Captain
    • 1x Base

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    MSRP $25.49

    Released on April 25, 2020

    $25.49

  • It is a great and noble thing to devote a life to the pursuit of knowledge. Some are obsessed with knowledge for its own sake and push the boundaries of understanding within their chosen field of study. However, there are those who seek the power to dominate others through their knowledge. Chester Barreman is a man such as that. Even in his youth, Chester had an interest in history, more specifically in ancient civilizations and their religions. He was fascinated by the various interconnected beliefs of people across the globe stretching as far back as the written word, hieroglyphs or even cave paintings allowed. It was only as his studies matured that he realised he was at the beginning of a very dangerous path. A path defined by a single word: Chronozon.

    Chronozon is the dweller in the abyss. The demon of time and chaos was said to be the last great obstacle between the adept and enlightenment. Barreman knew in that moment that he couldn't just know more about Chronozon. He had to know everything. The young scholar's obsession with this powerful demon became all-encompassing and acts that would have been abhorrent to him only months earlier, were now acceptable in his journey down the path. The sacrifice of his sanity was so subtle that Chester was not even aware that he had crossed the line. It became the norm for him to barely recognise his own reflection, instead seeing Chronozon staring back through dark soulless eyes.

    As Chronozon's mark settled on him, Barreman became more strong-willed and charismatic than ever before. His sanity returned for periods of time long enough to attract followers and instruct them in the way of the demon, though at times the abyss walks free of Barreman's soul and manifests itself in terrible glory. Led by Barreman's protege, Lydia Heron, the followers of the Path wear masks bearing the symbol of the abyss, all the better to purge their own identity. Barreman has taught them that Chronozon's function is to destroy the ego, which allows the adept to move beyond the abyss of occult cosmology.

    Chester has refined a ritual that allows, through a sacrifice of a servant's lucidity, a spawn of Chronozon to be brought through to this reality. This demon of dispersion recognises Chronozon's mark on Barreman and follows instructions as well as those whispered from the abyss by its master. A creature of the umbra, the spawn is the abyss in cold bestial fury, sweeping through any environment in a blur of vorpal teeth and claws.

    As Chester Barreman walks the Path of Chronozon, he has become aware of the larger struggle between the awakening gods of old and their mortal pawns. This Shadow War is fought not between armies and nations like the conflicts of men, but as something more subtle and insidious. In such a struggle for supremacy, how can the erudite servants of Chronozon fail?

    The Path of Chronozon Faction Starter Set builds seven multi-part resin miniatures;

    • 1x Chester Barreman
    • 1x Spawn of Chronozon
    • 1x Lydia Heron
    • 1x John Talbot
    • 1x Elizabeth Talbot
    • 1x Edward Carter
    • 1x Jane Carter
    • 7x Base

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    MSRP $52.32

    Released on April 25, 2020

    $52.32

  • The Covenant of the Enlightened is possibly the most exclusive club in the world. Bright young thinkers and scientists clamour for an introduction into its ranks and yet an incredibly small number make the grade. A brilliant mind is not the only prerequisite for entry. The Charter of the Covenant is quite clear on this point. A certain level of upbringing and financial backing are also qualities that are demanded from any potential candidates. They are, after all, looking to make the world a better place and bring the teeming masses into the brave new future of science.

    The Charter of the Covenant of the Enlightened permits another method by which a keen mind might gain access to membership of that intelligentsia. Personal recommendation of a fellow Peer. Through this, Burson Carpathian has granted himself carte blanche on who he elevates to the ranks of the Covenant. In this manner, he has surrounded himself with an eclectic group of sociopathic geniuses who swear fealty to him.

    Kyle Tanner, known as Kyle the Black because of the colour of his soul, is one of these individuals. The man's drive to further his own knowledge and abilities are tempered only by the occasional chiding from his patron, Carpathian. With no conscience or inhibitions, Kyle's experiments are run using the quantity over quality principle. The name of his Promethean Complex; The Abattoir, is a direct reflection on his habits and to see his impressively rotund frame is to know that he is a man of insatiable appetites.

    As a young man, Tanner served in the 24th Infantry Division under Colonel MacArthur and had used that position to further his experiments in augmenting the human form. What should have been a way to give wounded veterans a second lease of life was corrupted into a way to 'improve' the soldiers so that they could fight longer, harder and more efficiently. This culminated into weapons and armour directly grafted into the screaming meat that passed through his battlefield hospitals. Wishing greater control over his constructed henchmen and menials, Kyle began to perform lobotomies to remove a good deal of idle thought and free will in his subjects. When this work was uncovered MacArthur attempted to have Tanner court marshalled. The disgraced Union medic fled after compelling his latest experiments to attack the camp and cover his escape. It was in a wretched state; battered, disgraced and hungry that Tanner fell into the employ of Carpathian.

    Kyle is now at liberty to continue refining his talents for creating constructs, mostly from seriously maimed or injured people, but sometimes from fit and healthy individuals down on their luck or heavily in debt. Kyle's experiments are not limited to others either, he has grafted a pair of additional servo arms to his torso, equipped with claws and saws, that allows him to work even while feeding his capacious appetite. Naturally, these additional appendages assist him in combat should he ever be unable to avoid it, making Kyle the Black a formidable adversary in melee.

    Virgil Earp is respected as a Lawman, respect earned by his own merits as well as his family connections. His alliance with Kyle the Black became necessary when Virgil and his younger brother Morgan were gunned down in Tombstone. Without the assistance of Kyle the Black, Morgan would have surely died and Virgil would have lingered the rest of his life as a cripple. But a bargain was struck with Kyle and the egomaniacal Carpathian. In this pact, Virgil paid for his brother's life with his own. Virgil became beholden to Kyle and Carpathian, forced to intercede on behalf of the Enlightened in the Arizona Territory and smooth over any disputes they might cause. This service is direct at times, especially when Vigil has found himself employed as little more than a bodyguard for one of the Covenant in times of need.

    Kyle the Black rarely needs to venture out of his facilities, except to see Doctor Carpathian or when searching for materials for his research. On such occasions, he is accompanied by a large retinue of constructs to provide protection and carry out his every whim. Anyone who wants to take a shot at Kyle will need to get past this fleshy tide of meat shields, or become part of it. It is common after a bandit ambush for Kyle and his band of constructs to return to the Abbatoir in greater numbers than when they left.

    The Meat Grinder Posse kit builds seventeen multi-part resin and Plastic miniatures;

    • 1x Kyle the Black
    • 1x Virgil Earp
    • 10x Constructed Menials
    • 5x Constructed Henchmen
    • 17x Bases

    Backorder

    MSRP $52.32

    Released on April 25, 2020

    $52.32

  • The dark and narrow streets of Dunsmouth, Rhode Island is home to a small fishing community. Typically in communities like this everyone knows everyone else's business, but not in Dunsmouth. Here people keep themselves to themselves and there is a constant state of tension and paranoia that hangs over the town like a cloying mist. The well above average number of unexplained disappearances seem to go uninvestigated by the authorities and the inhabitants tend not to discuss such things with outsiders, if they take the time to talk to them at all. Dunsmouth is not a place to take a summer vacation, in fact you would do well to give the place a wide berth.

    This Warcradle Scenics Dunsmouth Scenery kit contains ten multi-part buildings;

    • 1x Exclusive Dunsmouth - Fisherman's Hut with alternate colour scheme featuring;
      • 1x Hut with Net
      • 2x Benches
      • 4x Barrels
      • 2x Anchors
      • 2x Small Crates
      • 4x Lobster Cages
      • 2x Large Crates
      • 2x Oars
    • 1x Dunsmouth - 1 Providence Lane featuring;
      • 1x Building
      • 1x House
      • 1x Bench
      • 1x Mailbox
    • 1x Dunsmouth - 2 Providence Lane featuring;
      • 1x Building
      • 1x House
      • 2x Single Lamp Posts
      • 2x Double Lamp Posts
    • 1x Dunsmouth - 3 Providence Lane featuring;
      • 1x Building
      • 1x House
      • 2x Benches
      • 1x Mailbox
    • 1x Dunsmouth - Street Scatter featuring;
      • 2x Newsstands
      • 2x News Signs - Sandwich boards
      • 4x Single Lamp Posts
      • 2x Double Lamp Posts
    • 1x Dunsmouth - Clocktower featuring;
      • 1x Clocktower
    • 1x Dunsmouth - Fisherman's Hut featuring;
      • 1x Hut with Net
      • 2x Benches
      • 4x Barrels
      • 2x Anchors
      • 2x Small Crates
      • 4x Lobster Cages
      • 2x Large Crates
      • 2x Oars
    • 1x Dunsmouth - Tackle Shop featuring;
      • 1x Shop
      • 1x Bench
      • 2x Barrels
      • 2x Anchors
      • 1x Small Crate
      • 3x Fishing Rods/Spears
      • 2x Lobster Cages
    • 1x Dunsmouth - Fish Market featuring;
      • 1x Market
      • 2x Barrels
      • 1x Small Crate
      • 1x Large Crate
      • 2x Lobster Cages
    • 1x Dunsmouth - Traders' Gear featuring;
      • 1x Car
      • 1x Truck
      • 2x Trollies
      • 2x Benches
      • 2x Lobster Cages
      • 2x Large Crates
      • 2 Small Crates
      • 2x Oars
      • 2x Barrels

    Please note: Scenery items are manufactured in Medium Density Fibre Board (MDF). Buildings are supplied pre-primed and some assembly will be required. Assembly instructions can be found online and by scanning the QR printed on the packaging.

    MSRP $116.67

    Released on March 28, 2020

    $105.00

  • Shaken by the echoes of the millions dead in the Great War, doors that were once sealed are now opening and horrors that have been slumbering for millennia are awakening...

    Mythos is an exciting narrative skirmish game with brand new superbly detailed 35mm miniatures. Engage in twisted head-to-head confrontations in casual play or create epic campaigns using the narrative guide, as the competing factions wage a shadowy war against each other and the wider world.

    As the world rebuilds after the Great War, the carnage has caused long-forgotten dark gods of ancient power to begin to awaken. Those touched by these Old Ones have formed rival cults and now move amongst an unsuspecting world preparing for their Master's return...

    Down the centuries, humanity has given different names to the notion of drawing upon the power of Mythos. Names such as magic, arcana, shamanism and down through the ages such forbidden knowledge has been learnt, lost and is now rediscovered. But can monsters and myths really stand up to flamethrowers and machine guns? The hubris and industry of mankind collide with occult mysticism in this thrilling and atmospheric miniatures game.

    The Mythos Rules and Gubbins Box contains all the tools you need to play. Just grab this box and your favourite Faction Starter Set (or two) and you are ready to start exploring the dark, mysterious world of Mythos.

    The Mythos Rules & Gubbins set contains;

    • 1x Rule Book
    • 1x Torrent Template
    • 4x Dice
    • 8x Objective Tokens
    • 12x Condition Tokens
    • 26x Wound Tokens
    • 26x Madness Tokens

    2 Available

    MSRP $29.52

    Released on March 28, 2020

    $29.52 $21.00

  • Servants of the Sunken Pantheon, the Hidden Ones make their home in coastal towns and villages around the world. Through corruption and interbreeding, the Hidden Ones irrevocably link their community to the sea and to Dread Father Dagon, Deep Mother Hydra, and the other ancient deities that they worship. The rise of sterile cities has forced the Hidden Ones further into the shadows and has pushed them towards the isolated communities where it is easier to go unnoticed. The families can prey on their neighbours, considering them little more than talkative sheep ready for slaughter. Food is not an issue for these ancient bloodlines that hide amongst the rest of us, and their numbers are growing with each cycle.

    Typical of such tainted communities are the fair (but fishy) folk of Dunsmouth, Rhode Island. The authority on almost anything in town is a putrid hag known as The Dunsmouth Witch. Steeped in ancient wisdom, none know of her true origin, but the Witch has certainly lived in Dunsmouth for over a century. Popular gossip has that a century earlier, a much younger and fairer looking woman, mourning her stillborn son, walked into the sea in the hope of swift oblivion. She returned carrying a crying baby boy, a gift from the Sunken Pantheon. That son grew up tall and strong, the blessings of the deep apparent beneath his rain-soaked sou'wester. Any threat to the Hidden Ones is sure to find The Dunsmouth Witch or her son, The Fisherman, close at hand. The Fisherman is a gruff and violent man. Never seen in town except when the tide is high and death is at hand. All too often the spectre of The Fisherman is the last thing a victim sees before a gore-encrusted boat hook sweeps down to usher in oblivion.

    Those who are steadfast in their devotion to the Sunken Pantheon are often blessed with offspring touched by the abyss below. These hybrids pass for humans except when confronted with fire or certain words of power. There are some children of the Hidden Ones who are not of such mixed heritage. The Angler is one such creature, born to a human mother but with no trace of mankind in its flesh. The Angler is both a child of Dunsmouth and progenitor from the deep. A true Deep One.

    Loyal to the Mother and Father, Molly Malone, is desperate to find such favour. The Malone family have served the Sunken Pantheon for generations. Youngest of twelve siblings, Molly feared that there would not be a way in which she herself could bring further honour to her lineage. She thanked the stars for that night that the Witch sought her out and gave her this important duty. The titanic crab, Click-Clack, must be lured out from the harbour when needed. The pails of human offal that Molly must acquire for such a purpose is her privilege to collect from the sleeping homeless and itinerant visitors to their fair town. An immense crustacean from the dark caverns of the deep, Click-Clack is often found clinging to the underside of the town's trawlers. There the creature lurks, journeying out to the fishing grounds and feasting on its tithe of the catch before returning to the town each night to answer the call of the Dread and the Deep.

    The Hidden Ones Faction Starter Set builds five multi-part resin miniatures;

    • 1x The Fisherman
    • 1x The Dunsmouth Witch
    • 1x Click-Clack
    • 1x Molly Malone
    • 1x The Angler
    • 5x Base

    1 Available

    MSRP $52.32

    Released on March 28, 2020

    $52.32 $36.75

  • Knowledge is power, so the adage goes. To the adepts of the Priory, this is a literal truth as they have been curating their knowledge of Mythos for generations. It is the power by which humanity will be saved from the predations of the Old Ones.

    Over the millennia, shamans, soothsayers, skalds and scholars held the keys to the power of Mythos but were unaware of its greater purpose. Those fortunate few used it sparingly and merely glimpsed behind the curtain to barely retain their sanity. As humanity became increasingly arrogant in their own manifest destiny, this precious lore of Mythos was discarded in favour of technology, and the illusion of safety created by our increasingly modern world. So the Priory have been charged by their mysterious coordinator Madame Adrestia to remember the old dangers that still lurk in the shadows and to fight it at every turn.

    The Priory is an ancient institution with its members operating around the globe in roaming self-contained groups known as Cells. Contact between Cells is almost unheard of and membership and recruitment to each Cell is the responsibility of each Cell Leader. Professor Zachary Lazarus has led his Cell for over a decade. An expert in the arcane and occult, it is Lazarus who receives the telephone calls from the enigmatic Madame Adrestia, to plan the Lazarus Cell's next mission. Lazarus has a formidable will and distinctly Bohemian tastes, often found talking in earnest to his cat Zeus. More curious is that the creature seems to understand the detail of the Professor's discussion and obliges with various acts of infiltration and observation for the Priory.

    The anarchist-archaeologist Abigail Halsey is an invaluable member of the Lazarus Cell and her discoveries and research are often instrumental in overcoming many of the challenges they face. It was Abigail who discovered the journal of Rabbi Judah Loew ben Bezalel and the Mythos secrets for creating the Golem Maharal. This fifteen-foot tall animated clay monstrosity provides the muscle for the Lazarus Cell on their missions. What Maharal lacks in subtlety it more than made up for with brute force!

    Bertie Smythe was a decorated pilot over the Western Front when a dawn encounter in the clouds left him a changed man. He will not speak of what he saw that early morning, nor of the fate of his squadron. Wielding a flamethrower, it is hard liquor and endless cigarettes that fuels his determination to right this unspoken injustice. Weapons such as Bertie's require constant maintenance, as does much of the Cell's equipment. Fortunately, they can rely on the mechanically minded Kitty Page, the most recent recruit to the Cell. Kitty joined the Cell after their mission in Providence against the Path of Chronozon. Though still learning much of their war against the fell powers, Kitty is comforted that their mortal adversaries seem to be as susceptible to bullets and burning as everyone else in the Cell is, except Maharal of course.

    The Priory Faction Starter Set builds six multi-part resin miniatures;

    • 1x Kitty Page
    • 1x Zachary Lazarus
    • 1x Maharal
    • 1x Zeus
    • 1x Bertie Smythe
    • 1x Abigail Halsy
    • 6x Base

    2 Available

    MSRP $52.32

    Released on March 28, 2020

    $52.32 $36.75

  • The small but productive town of Rio Sonora has enjoyed relative anonymity over the years allowing it to grow in peace and prosperity. A recent influx of visitors from across the border of Mexico and the Arizona Territories has shattered this peace. Now many outlaws have used the town as a place to hide out and lay low meaning that in an inevitable influx of Lawmen and Union Agents has followed close on their heels. Now the streets of Rio Sonora run with the blood of innocents as well as the not so innocent and gunfights and all-out skirmishes tarnish this once vibrant oasis in the Mexican desert. Those who still call Rio Sonora their home either have no way of moving or are too stubborn to stay.

    This Warcradle Scenics Rio Sonora Scenery kit contains six multi-part buildings;

    • 1x Exclusive Rio Senora Dwelling with alternate colour scheme featuring,
      • 1x Building
      • 1x Loose Plank
      • 1x Table
      • 1x Stool
      • 1x Bed
      • 1x Fireplace/Chimney
    • 1x Rio Sonora Dwelling featuring;
      • 1x Building
      • 1x Loose Plank
      • 1x Table
      • 1x Stool
      • 1x Bed
      • 1x Fireplace/Chimney
    • 1x Rio Sonora Domicile featuring,
      • 1x Multi-part Building
      • 1x Ladder
      • 1x Table
      • 4x Stools
      • 1x Bed
    • 1x Rio Sonora Foundry featuring
      • 1x Building
      • 1x Crane and Grinder
      • 2x Chimneys
      • 2x Fireplaces
      • 2x Stools
      • Machinery
    • 1x Rio Sonora Workshop featuring
      • 1x building
      • Loose Planks
      • 3x Small Crates
      • 1x Crane
      • 1x Table Saw
      • 1x Bed
    • 1x Rio Sonora Town Hall featuring
      • 1x building
      • 1x Organ
      • 8x Pews
      • 1x Machine
      • 2x Lights

    MSRP $133.32

    Released on Feb. 29, 2020

    $119.99

  • Doing time in Jail is an occupational hazard when you’re a bounty hunter in the Arizona Territories. For Lilith Hart, not having spent even a minute of her life behind bars was a boast she made on a regular basis. “‘Aint ‘til those Earp boys sprout wings they got a chance ‘a catchin’ me”, was a favourite of hers. Those individuals who bring in criminals for bounty often flirt with legality and Lilith Hart and her Posse are no exception. That was, of course, until she found herself out in Warrior Nation land in North Arizona, out of ammo, out of juice and out of luck. Quilt of Stars and her pack of wolves sniffed out the bounty hunter and dragged Hart kicking and screaming back to Marshal Reeves and Sheriff Bullock.

    Sitting in her cell Hart spent a good deal of time pondering some of her recent life choices and came to the conclusion that going after John Moseby, “The Grey Ghost” was a job beyond even her abilities. They had grossly underestimated Moseby and his gang of freaks and wished she had someone on her team with more than one set of arms. That’s just where the trouble began though as it turned out Jack “Turkey Creek” Johnson was a friend of the Earps and all hell broke lose the following day. With the Tombstone boys hot on their heels Hart and Co. soon had to scatter to the four winds in order to try and avoid capture.

    As it tuned out “those Earp boys” didn’t need to sprout wings, they just needed a handful of deputies in gyrocopters to chase Lilith down and force her to crash land out in the wilderness. It took less than a week for her Posse to find her and break her out of jail. Now the hornet’s nest has well and truly been kicked and deputies from across the Territories have been called up to hunt for the gang.

    Forced into hiding in the little town of Rio Sonora, New Mexico, Lilith Hart and her band of wanted men lie in wait for the lawmen and other bounty hunters who are no doubt hot on their tail. Broad Arrow Jack might be the most notorious member of the Posse. His association with so many outlaws and his unrelenting disregard for the law has ensured his reputation precedes him. They say Jack has a wife in every state and that is reason enough to ensure he never stays in the same place for long. Thomas Tate Tobin, however, is a fellow with an unknown past. Many say that isn’t his real name, and while this is unremarkable for an outlaw, those who discover his real name and his history often pass it off as being merely a flight of fancy. The truth is the Tobin was once a member of Ponce de Leon’s band and was born over 300 years ago.

    Another mysterious member of Lilith’s Posse is Long Tree. Although he is a medical practitioner with dubious credentials, he has saved the life of many an outlaw in his time and serves Lilith well in this capacity. Few have seen the face behind his mask and even fewer have survived to tell the tale. James McClain, while he has been used to operating alone, has come to realise that no man is an island, especially when you can’t decide where your loyalties lie and has therefore thrown his lot in with Lilith. McClain is happy to use his position as Marshal to get him out of some tight spots should he need to.

    Some men say that Jim Peterson cannot die. No matter how much lead you pump into him he just gets back up. Money can’t buy that kind of reputation and Jim is more than happy to shovel fuel on that fire. Peterson is lethal with a blade and prefers to get up close and personal in a fight. Yann Packer, known to some as “The Wraith”, due to his talent for simply disappearing if the things get too hot, is a ruthless killer and Hart is happy to unleash him on her enemies. He revels in destruction and enjoys punishing his foes with a hail of shells from his repeating shotgun.

    The Dead or Alive Posse contains 7 multi-part resin miniatures;

    • 1x Lilith Hart
    • 1x Yann "The Wraith" Packer
    • 1x Longtree
    • 1x Thomas Tate Tobin
    • 1x Jim Petersen
    • 1x Broad Arrow Jack
    • 1x James "The Masked Marshal" McClain
    • 7x Bases

    Backorder

    MSRP $52.32

    Released on Feb. 29, 2020

    $52.32

  • The power of the Hex can be a subtle influence on those who only occasionally draw on its energies. To those like Marie Laveau and her coterie who fully embrace the entity, they wield awesome power. Across the bayous of Louisianna, the self-proclaimed queen of the Nazombu, Marie Laveau is supreme. She holds sway over hundreds of families, not as a dictator but as a mother, sister and friend. This has been the way for generations, ever since a strange egg was found deep in the swamps. The hatchling grew to be the creature known as Marie Laveau, although no actual woman of that name has ever existed. The form she wears is but a glamour, a product of her 'Magick' that allows her to interact with outsiders without them running in abject terror from her monstrous true nature.

    The women of Cleo's family have been Marie's companions for many generations. It was Cleo's grandmother who first found the egg that would hatch into such a blessing for the bayou. Through the family, Laveau learned of the rites and traditions of the Nazombu and Vodun. These trappings have been used by Laveau to mask her real power and shroud her legend in mystery. Cleo and her granddaughter, Zora have embraced the Hex to become embued with powers far beyond those of simple herbalism and witchcraft. Zora has developed a reputation as an oracle of some renown in South Louisianna. She guides and advises Marie in the happenings of the cultured lands beyond the swamps.

    Jaques Santiago was never a good man, let alone a good husband. He drank too much, gambled too much and played the fool too much. But in those early days of courtship, Jaques was Marie Laveau's ticket to the civilised world, something that she had initially struggled to gain leverage over. As her power base expanded and her influence reached further into the parlours of the wealthy, Marie's need for Santiago diminished and his dalliances became less hurtful and more of an inconvenience to her. When his philandering and gambling finally caught up with him, Laveau ensured his body was consumed by the Hex and, forever bound to her service. Over the years some additional modifications have been necessary to ensure that, retaining a few shreds of his memories and mental faculties, Jaques has proven to be a far more loyal and dependable husband to Marie Laveau than he ever was in his first life.

    The man known as Cemetary Kriminal is a capricious character often turning up at the worst possible moment to sow chaos and discord, revelling in the madness he leaves in his wake. They say Cemetary Kriminal cannot truly die, rising once more on the dawn of the following Saturday to seek revenge on those that dared cross him. It is Cemetary Kriminal who is feared as the master of the dead, as well as the giver of life. He can cure any mortal of any disease or wound if he thinks it is worthwhile. His powers are especially great when it comes to Nazombu curses and black magic. Even if somebody is on the verge of death, it is said that they will not die if Cemetary Kriminal refuses to dig their grave. So long as this mighty spirit keeps them out of the ground, the people of the bayou know that they are safe. He claims fealty to none, save a passing respect for Marie Laveau. Even she makes use of his eclectic services through complex bargains and rituals.

    The Court of the Nazombu Posse kit builds five multi-part resin miniatures;

    • 1x Marie Laveau
    • 1x Cemetary Kriminal
    • 1x Cleo - Nazombu Crone
    • 1x Zora - Nazombu Oracle
    • 1x Jaques Santiagio
    • 1x Hexalith
    • 6x Base

    Backorder

    MSRP $52.32

    Released on Jan. 25, 2020

    $52.32

  • The budget and funding to supply Deputies is sporadic, to say the least. Most deputies typically bring their own shooting irons with them if they are called up, but some situations call for the big guns to be unpacked. Sometimes a Volcanic Shotgun will do the job when a residence or saloon needs clearing out, but other times call for something heavier. Gatling Guns were produced in great numbers during the Ore War and many of these are still in working order. A Deputy with a Gatling Gun laying down a wall of lead and can take down small and lightly armoured vehicles, compensating for their lack of training and accuracy at times.

    The Deputised Support Team kit contains three multi-part plastic miniatures

    • 1x Deputy with Volcanic Shotgun
    • 2x Deputy with Liberty Gatling Gun
    • 3x Bases

    Backorder

    MSRP $22.81

    Released on Jan. 25, 2020

    $22.81

  • While revolvers and rifles are commonplace throughout the West, heavier, more specialist weapons can be difficult to come by. Many outlaws simply steal the weapons they need while others carry relics from the Ore War that have been lovingly maintained over the intervening years. Raiders bearing these special weapons are therefore less common but can turn the tide of a fight quite easily. Juiced sniper rifles are employed to take down key targets while the Volcanic Shotguns discharge superheated buckshot, doing horrific damage in enclosed spaces and to closely packed enemies.

    The Raider/Hex Sharpshooters kit contains three multi-part plastic miniatures

    • 1x Gunmen with Juiced Shotgun
    • 2x Gunmen with Juiced Sniper Rifle
    • 3x Bases

    Backorder

    MSRP $22.81

    Released on Jan. 25, 2020

    $22.81

  • If the Cat House isn't the most popular and most patronized establishment in Red Oak then nobody would dare say it within earshot of Giulianna Starr; proprietor and Madam extraordinaire. She built the business up from the silver dollar she found in the bottom of a spittoon during the last days of the Ore War. While business is now booming, she has to keep tight control over the details for fear it will unravel before her eyes and she will have to earn her keep once more as she did back then. Men and women speak indiscreetly when aroused or drunk and the Cat House sees plenty of both. Madam Starr is flush with dollars but she is richer by far in secrets and favours. Her continued success relies on the promises made by influential and respectable citizens as well as the ruthless killers and desperate outlaws who enjoy the company of her boys and girls. In times of need, when she has to gather a posse, it's these same ner do wells and cut-throats that she has to rely on to get the job done, though she is careful to avoid the true sociopaths or psychopaths. They can't be trusted even under threat of mutual destruction.

    Of the many faces frequenting the Cat House, Papa Trinity is probably the most incongruous. There is something almost 'other-worldly' about the man. Seeking no company at the Cat House, Trinity is happy to just drink whiskey and watch the locals pass through. Despite his priestly garb and fiery demeanor, he passes no judgement and in turn is left well alone by the other patrons. Ignatius Nero, however, is fascinated by the priest and takes every opportunity to sit with him and strike up a friendship. He has even taken to shadowing Trinity when the pastor embarks on one of his long rides out to Superstition Mountain. So far the priest has proven adept at losing Nero in the mountains, but one day Ignatius swears he will find out where Trinity vanishes too.

    Leeroy Sabat is another regular face in Ms Starr's establishment and is well known as the best shot in Red Oak, a title disputed by only a few. His silhouette on the roof, long rifle in arms is enough to ensure any would-be trouble makers give the place a wide berth. Not that the likes of Bud Hutch would let them get far if they ever entered looking for trouble. Usually found carousing with the Auto-Piano in the main bar with his deep baritone, Hutch has his unusual flight rig and incendiary weapon close by. The partially filed off markings indicate Hutch may have once participated in a Union test-flight program.

    Keeping an eye on the patrons while Guilianna is upstairs, Sadie Walker is Starr's right-hand woman and closest confidant. She has worked at the Cat House for several years and is fiercely loyal to her boss, often settling any trouble before a punch is thrown. Though her reputation with the deadly pistols is such that she needs only the slightest provocation to demonstrate.

    Joey Manco was an old 'friend' of Giulianna's from way back who staggered into the Cat House one day with a fistful of dollars. Though quiet and gruff, Mancio does not talk about her past, her strong but unorthodox sense of justice speaks of a possible former life as a Lawman. Along with Walker, Manco keeps the place clean of trouble and teaches any disrespecting patrons a lesson they won't forget.

    When this Posse has a need to ride out on a manhunt or to settle a score, Giulianna makes sure that her debt to them is paid in full, whatever the outcome. After all, only God forgives...

    The Only God Forgives Posse kit builds seven multi-part resin miniatures;

    • 1x Giulianna Starr
    • 1x Leroy Sabat
    • 1x Papa Trinity
    • 1x Bud "Scorcher" Hutch
    • 1x Ignatius Nero
    • 1x Joey Manco
    • 1x Sadie Walker
    • 7x Base

    Backorder

    MSRP $52.32

    Released on Nov. 30, 2019

    $52.32

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