• The greatest work of the prior worlds: the Engine of the Gods!

    Few who dwell on the Ninth World even know of the greatest achievement of the ancients, for it rests—imperceptibly, despite its vast size—on the very edge of the Sun itself. What horrific danger—what incredible threat, to the Sun and our world—compelled them to such an audacious creation? Has that threat been ended? Or do the beings that dwell upon the Engine (for yes, it is home to many strange creatures) struggle now in vain, unaware that their mission no longer protects them—or us—from cataclysm on a scale that dwarfs even the audacity of the prior worlds’ most staggering work?

    Features:

    A massive new location for Numenera players to explore. Many areas are highly detailed, plus a mapping engine makes it easy to generate additional adventures on this continent-sized ruin.

    New cyphers, artifacts, and creatures, plus augmechs—machines that can be virtually piloted anywhere—make this an appealing book for all Numenera and Cypher System players.

    Includes multiple adventures.

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    MSRP $44.99

    Released on Feb. 10, 2021

    $38.24

  • Possessed of a brilliant mind, Maxen easily grasps concepts beyond mortal understanding. Proof can be seen in his flock of mechanical Gearhawks. These helpful clockwork creatures perform tasks and may even be used as ammunition, in a pinch.

    Contents:

    • 1 Maxen, the Artificer
    • 5 Gearhawks
    • 1 Maxen's Banner (Tool Kit)
    • All the cards you'll need to play

    1 Available

    MSRP $32.99

    Released on Feb. 8, 2021

    $28.04 $17.99

  • Magic the Gathering Trading Card Game Kaldheim Draft Booster Box with 36 booster packs.

    In-store pickup only

    Released on Feb. 5, 2021

    $105.00

  • Magic the Gathering Trading Card Game Kaldheim individual booster pack

    In-store pickup only

    Released on Feb. 5, 2021

    $4.00

  • The fastest man on Earth may have a checkered past, but Pietro Maximoff now uses his super speed to fight alongside the Avengers as Quicksilver. You’ll soon get the chance to test his speed for yourself: Fantasy Flight Games is proud to announce the Quicksilver Hero Pack for Marvel Champions: The Card Game!

    There’s no one faster than Quicksilver, and he’s ready to race into your roster of heroes. Like every Marvel Champions Hero Pack, this expansion features a pre-built 40-card hero deck that’s ready to play right out of the box, featuring Quicksilver and the Protection aspect, along with a smattering of new cards for every other aspect in the game. Whether you’re playing as Quicksilver or using these cards to enhance another hero’s deck, you won’t want to let this Hero Pack pass you by!

    1 Available

    MSRP $16.99

    Released on Feb. 5, 2021

    $13.59

  • The deepest chambers of the Ancient Nord Barrows and Tombs are home to the most dangerous of all the undying. The deathless Draugr forces are expanded with three savage HULKING DRAUGR with axes. The RESTLESS DRAUGR FROSTBLADE attacks with sword and ancient magic, while the fearsome DRAUGR DEATHLORD stands an eternal guard in his ancient resting place.

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    MSRP $50.00

    Released on Feb. 2, 2021

    $40.00

  • Frank Horrigan it the ultimate foot soldier for the Enclave–though ‘walking tank’ might be a better description. Starting as an unstable soldier deployed in the ruins of California, he quickly became known as a brutal instrument of murderous efficiency. While on a mission to the Mariposa Military Base he was exposed to FEV, beginning his mutation. He was experimented on still further by Enclave scientists to exacerbate his aggression, size, and strength, to the point where he could decapitate a deathclaw with one blow and put his first through the combat-armored chest of a Brotherhood of Steel knight. Horrigan’s size and strength are not coupled with strong will or sense of self. Repeated conditioning made him utterly loyal to the Enclave and its president, willing to deal out casual violence with no thought and return to his masters for the next mission. His limited conversation and rigid loyalty to the cause make him a fearsome adversary; few stand against him and live to tell the tale.

    MSRP $41.00

    Released on Feb. 2, 2021

    $37.99

  • Most colonies in nature have a central queen figure, something that creates new members and must be protected at all costs. The mutated mirelurks are no different – except their queen needs little protection from the colony. Mirelurk queens are towering monstrosities. They drag themselves from their nests when the colony is under serious threat, huge dripping hulks made of pincers, claws and teeth. They dwarf even Super Mutant Behemoths, and are easily their equal in ferocity and speed. Experience has shown that taking down a mirelurk queen requires a small army or very highly skilled individuals. This is not just because of their size and physical power, but also because of the multiple tricks they have in store for the unwary. Oozing spouts allow them to spit and spray plums of caustic acid over a large area, eating into armor and liquifying exposed flesh. On top of this mirelurk queens can rapidly gestate and birth wave upon wave of mirelurk hatchings. While they take some time to grow into full adult mirelurks, even as newly hatched swarms they are dangerous, rapidly overpowering the foe while their mother advances to feed.

    This boxed set contains one 32mm scale multi-part high quality resin Creature miniature with unique scenic base, to allow players to expand their Fallout: Wasteland Warfare games. Players will need the Enclave Wave Card Expansion Pack to use the contents of this box.

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    MSRP $110.00

    Released on Feb. 2, 2021

    $93.50

  • In 1793 a great calamity hit the world. The Rent in the Sky tore apart the heavens, destroying most of Italy and flooding Europe. Only one place survived mysteriously unscathed: Venice. In the years since, the Floating City has become a beacon of hope and trade, even as the Rent gazes balefully down, putting the city into a permanent twilight. The residents have changed and adapted to a new world, a world of magic and monsters.

    Creatures live deep in the canals, brought through the great tear in reality. These Rashaar are masked by the Church of Dagon, an openly benevolent sect whose home is in the flooded district of San Canciano, among the crumbling buildings and dirty canals.

    But there are others in the city that suspect more is afoot. The Guild - a shadowy organisation of thieves and murderers - orders the citizens around. The Guild protect them from evils of the city, but the cost is their loyalty and servitude. The King of Thieves has sent a small gang into San Canciano to discover its secrets, but once they do, the Rashaar will try as hard as they can to make sure no one makes it out alive.

    This box contains everything that two players will need to dip their toes into the foetid canals of Carnevale. Get ready to swim, row, climb, and jump your way across the city in a game that places movement at its core. Whether you’re skulking the winding streets, assassinating foes from the rooftops, or drowning them under the water, Carnevale offers fully three-dimensional gameplay in a narrative skirmish game.

    Contained within are 2 small gangs - the Guild and the Rashaar. There is a full 48-page rulebook explaining the lore and rules of the game, as well as a campaign to play through. Everything in this set is designed to get you playing quickly: from the single-piece models, through to the push-together cardboard scenery, fold-out play mat, dice, and even quick reference cards for characters, rules, and two scenarios to help teach the basics of the game.

    • 8 Resin Characters: Both the Guild and Rashaar have four characters unique to this box. From the Gondolier with her bladed oar to the tentacled mouth of the Lesser Rhyll, all are covered in beautiful detail, and are all single-piece so you can get gaming quickly.
    • Cardboard Scenery: Terrain is important in Carnevale, so we’re providing you with loads! 3 buildings, 7 obstacles, a bridge, and even a gondola! There’s also a double-sided 2’x2’ fold out paper mat to set up your game easily.
    • 48-Page Rulebook, Dice, Range Ruler, & Quick Reference Cards: This gorgeously presented book has the full rules for the game, accompanied with stunning artwork and background for all factions. With all the gaming aids you 48-Page Rulebook, Dice, Range Ruler, & Quick Reference Cards: This gorgeously presented book has the full rules for the game, accompanied with stunning artwork and background for all factions. With all the gaming aids you need, you’ll be playing in no time!need, you’ll be playing in no time!

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    MSRP $49.00

    Released on Feb. 1, 2021

    $39.20

  • The Shaltari battlesuits strode confidently down the boulevard. Armoured from head to toe (and those weren't even their actual heads or toes), they were a sight to behold. That is, if the sergeant didn't know firsthand just how deadly they were. He stole one more glance before darting over the rubble and - hopefully - out of sight.

    This set contains a whole bunch of urban style Dropzone infantry bases. All kitted out with 3 holes, they're perfect for Shaltari players or anyone looking to take some Exotic infantry in their armies.

    Modelled after a city environment, these bases provide a great template to apply extra detailing and bits of rubble to your heart's content!

    Contains 18 random resin bases in 3 different styles. Miniatures supplied unpainted and unassembled, with extra texturing not included. This kit will require cleaning and assembly, and could need some small holes filled. We recommend a liquid putty or textured paint to help get a perfect fit for your models.

    1 Available

    MSRP $11.20

    Released on Feb. 1, 2021

    $8.96

  • Jenkins could feel the rumbling of the Condor above through the concrete at her feet. The "green angels" had arrived, and they were 200 years too late..

    This set contains a whole bunch of urban style Dropzone infantry bases. All kitted out with 5 holes, they're perfect for your Frontline Infantry bases, or anything with 5 troops to a stand.

    Modelled after a city environment, these bases provide a great template to apply extra detailing and bits of rubble to your heart's content!

    Contains 18 random resin bases in 3 different styles. Miniatures supplied unpainted and unassembled, with extra texturing not included. This kit will require cleaning and assembly, and could need some small holes filled. We recommend a liquid putty or textured paint to help get a perfect fit for your models.

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    MSRP $11.20

    Released on Feb. 1, 2021

    $8.96

  • The Archangel’s best protection is its excellent manoeuvrability and high speed, since it features only light armour. However, its low cost also ensures that wingmen will never be far away, providing safety in numbers.

    The Archangel Interceptor is a thoroughbred air-to-air craft, designed solely for air superiority missions. It is a small ship, built around a pair of conventional Retribution 40mm cannons, leading to the moniker "The Last Gunfighter". These are devastating at close range and feature low energy consumption, freeing the power needed to close distance and dogfight with lethal poise.The aircraft can also be pressed into service for ground attack operations when the need arises, designated as the Archangel Tactical Bomber.

    Through the Reconquest, dug-in Scourge pods have been found, inhabiting buildings, ruins, and dense jungle. With Razorworms and Eviscerators making ground assault extremely deadly, the UCM Navy have traded the Interceptor's cannons for airbursting incendiary missiles. Designed to flood a garrison with fire, it burns out occupants while only lightly damaging key structures, leaving behind shells for UCM troops to take and hold - the entire ethos behind the Reconquest.

    The Archangel is a strong aircraft. Taken as an Auxiliary choice, it has a lot of flexibility in activation, although its Fast special rule does mean it's sometimes harder to control. With a massive maximum move of 36" though, it can be in and out of a battle before your opponent even realises. Combined with a massive Evasion of +5 and it's very safe against all but the most dedicated anti-air firepower.

    The Interceptor is armed with the famed Retribution Cannons, which are good at targeting light vehicles, but really excel against other aircraft. With AA-3 the Interceptor can take aim at most fast movers without much penalty, making it one of the premier air-to-air fighters.

    The Tactical Bomber's Incendiary Missiles make it a very different craft. At Energy 2 they won't cause much damage, although can hurt infantry at a push. Their prime use though is targeting scenery, where they automatically cause 2D3 Collateral Damage - perfect for burning out any occupants.

    Contains 2 multi-part resin miniatures with parts to make all as either Archangel Interceptors or Archangel Tactical Bombers.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Due to the diligent testing of General Arthur J. Wade the Broadsword chassis has been pushed into mass production. While expensive by UCM standards, the Broadsword has been instrumental in taking back the Colony Worlds. With the advent of the final phase of the Reconquest the yet-untested Claymore Demolition Cannon has proven the value in this chassis by taking out numerous Scourge-held bunkers and fortified buildings.

    The Broadsword is one of the UCM's premier heavy tanks. Offering incredible stopping power, there is little that can stand in the way of its Mythslayer Railgun. Its durability is nigh unparalleled compared to other UCM tanks. While the Broadsword lacks any kind of secondary weapon, it more than makes up for it with its devastating surgical strikes.

    The Broadsword can instead be armed with a Demolition Cannon. Unsubtle and to the point, it levels buildings with ease. With a choice of munitions for its Demolitions Cannon it offers versatile explosive firepower. A Super Gatling Gun mounted to the side of the Demolitions Cannon is more than enough of a deterrent to any infantry that think they can take pot-shots at this tank from the safety of a building.

    Contains 1 multi-part resin miniature with parts to arm with either Mythslayer Railgun or Demolition Cannon.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • A strange vehicle, the walker class named the Despot has been encountered in increasing numbers by the UCM while on Earth. Particularly in the old Chicago area, this medium-sized chassis has become a priority target among colonial forces.

    Armed with the typical Scourge Plasma Hoses, it's already a fierce foe for armoured opponents, melting through steel as easy as through flesh. However, it's the Micro Subjugation Field that puts human forces most at ill-ease, manipulating gravity in such a way as to impede all enemy ground forces in the immediate area.

    The Despot provides Scourge players with a small and inexpensive unit to house their commanders. Perfect for smaller skirmish sized games, the Despot gives a tough shell (Armour 15!) to a rather large amount of firepower. Twin Plasma Hoses give ten shots, and although they're only Energy 4, Focus-3 allows them to take on even the toughest enemy tank.

    A Micro Subjugation Field is the main pull (gravity joke) for the Despot, forcing enemy units to lose an action if they get too close. And yes, that does include infantry units in buildings. This is an extremely powerful ability which can really hamper your opponent's plans, and - combined with the Influence radius of a Commander - makes this one unit that works best in the thick of the action.

    Contains one multi-part resin Despot. 10mm in scale with a length of 55mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Dreamsnare is a specialist Warstrider variant which carries an energy shield boosting relay device, improving the effectiveness of passive countermeasures on all nearby Shaltari units. This makes it an excellent support unit for the nucleus of any Shaltari Warhost. Tactically adept Shaltari Warchiefs can use modest numbers of Dreamsnares to maximum effect by rapidly relocating them to flashpoints where the fighting is fiercest.

    The Leopard uses Shaltari Microwave technology (amplified many times over by the fearsome power output of a warstrider) and focuses it through hardened prismatic beam generators. In effect, this creates a focused torrent of hyper-agitated molecules; a beam of molten air which immolates anything it touches with ease.

    Both vehicles are armed with the devastating Dragon Cannon, which can fire independently against infantry, microwaving them behind even the thickest wall. Alternatively they can concentrate their weapons to target heavy vehicles, making a much stronger direct beam.

    Warstriders are a common sight in a Shaltari army, and for good reason! With very high armour (we're talking Shaltari here remember) and a massive 4 Damage Points, they're very tough to take down - even before you consider the standard 5+ Passive Countermeasures save. Both the Dreamsnare and Leopard have 2 Dragon Cannons, ignoring both Body and Soft cover, which becomes deadly for infantry on the edges of Garrisons. They have an Alt-fire mode which trades the Cover rule for a deadly Energy 12, meaning no one is safe from a Warstrider!

    The Dreamsnare is a supporting unit, without a primary offensive armament. Instead it houses a Shield Boosting Relay, which increases friendly Passive saves by 1 (so a 5+ becomes a 4+) on units within 6". A few Dreamsnares in an army, combined with careful Gate redeployment means almost every unit can benefit from this awesome ability, and make the Dreamsnare a prime target for your opponent (which means the rest of your army remains unscathed).

    The Leopard is armed not only with the Dragon Cannons (did I mention that they have 12 shots each? NICE), but also with the Thermal Lance. With Energy 12 and 2 shots on a 2+ Accuracy, say goodbye to enemy tanks! Nice and straightforward, the Leopard brings the hurt.

    Contains 1 resin miniature with the choice of weapons to make a Dreamsnare or a Leopard. These miniatures are highly detailed, approximately 65mm tall.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The most common Type-4 walker is the Hades. Armed primarily with a tail mounted Super-Heavy Rail Repeater - a weapon of epic proportions - it has awesome power and a fearsome rate of fire. While the Hades is also armed with the less obvious Nanomachine Hive, an alternate loadout named the Persephone Hive Scorpion doubles down on the hive - housed from tip to tail.

    What's better than a giant scorpion? A giant scorpion with a massive gun! What's better than that? A giant scorpion with a swarm of nanobots! With Armour 14 and 8 Damage Points, this thing isn't going down quickly. A Hades is armed with a Super-Heavy Rail Repeater, which can fire 3 times per round thanks to Strafe-3, and will mostly wreck anything thanks to its 36" range and Energy 12. The Persephone uses the same Nanomachine Swarm and White Nanomachines of the Hades, but also has a Nanomachine Flood, which is a devastating area weapon.

    Contains 1 multi-part resin miniature with parts to make either a Hades Scorpion or a Persephone Hive Scorpion.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $35.00

    Released on Feb. 1, 2021

    $28.00

  • A small aircraft, the Proteus is kitted out with advanced communication equipment to provide up-to-date coverage of the battlefield, and when the fight is over it can quickly relocate. It is outfitted with a top-range EM Disruption Field Generator which is able to scramble enemy targeting, protecting not only the intelligence onboard, but friendly escorts as well.

    The Proteus is a great choice for PHR players looking to field an inexpensive Command option with a little more flexibility than a Type-2 walker. As an Aircraft the Proteus doesn't need a transport and can relocate on the fly.

    However, you're likely going to want to find a decent spot to land in, as when landed the Proteus gains the benefit of not only an increased Command Radius (something extremely useful for lower level Commanders), but also access to the Disruption Overcharge weapon. This little gadget does no damage, but enforces a +2 Accuracy penalty on an enemy squad in line of sight. That can really mess with your opponent's plans, especially when you take into account the already excellent passive Accuracy modifier of the Proteus!

    Contains 1 multi-part resin miniature.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • Most battlefields on the Cradle Worlds are urban in nature, often with an intricate maze of tunnels honeycombing the subterranean regions. Architectural planners of the Cradle World cities were determined to preserve some of the beauty of their planets by hiding distasteful industrial and service related industries beneath the surface. Such tunnels were cut by a wide range of efficient drilling machines, most of which were stored underground until needed. The Resistance have used these tunnels to travel and hide from the Scourge since the earliest days of the invasion. As a matter of course, they tended to collapse most surface access points in any region they were operating in to provide some measure of security against enemy patrols.

    The Resistance utilise breaching drills for surprise assaults against scourge held positions. With the ability to transport light vehicles, such as Technicals and ATV's, the model 109 is capable of unloading incredible amounts of combatants right under the enemy.

    Contains 1 multi-part 109 Splitting Drill that can be assembled with drills and door open or closed. 10mm in scale with a length of 31mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Virtually every statistic of the M3 is off the charts: tonnage, length, girth, height, component count and cost were all records broken when the Alexander was introduced to much fanfare pre-invasion. The Alexander's Equaliser Cannon will turn most anything into a smouldering crater, where as the Napoleon's Banisher gatling cannons shred armour like their smaller cousins rend flesh.

    M3 tanks are some of the largest vehicles seen on a Dropzone Commander battlefield. Too heavy to be brought to battle in a hovercraft, they rely on Lifthawks to drop them into combat. Their strong armour and 5 Damage Points are offset by a slow movement speed, but with so many weapons, moving isn't its primary purpose!

    The Alexander's 220mm Equaliser Cannon is as impressive as it sounds, bringing Energy 12 with an infinite full range and Devastator 4 against everything. As well as that, the Alexander's turret includes a Maelstrom Grenade Launcher, which although only a single shot, absolutely destroys flammable scenery. Meanwhile the Napoleon trades these for the massive twin Banisher Cannon. With a total of 6 Energy 10 shots, this thing will make short work of light vehicles in the most unsubtle of ways.

    Contains one multi-part tank that can be assembled as either an Alexander or Napoleon. 10mm in scale with a length of 77mm (not including the Equaliser Cannon!).

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The practice of Resistance commanders sending their armies into battle in vast hovercrafts is not one of tactical advantage, but more necessity. Faster and hardier than the frequently ramshackle or low-spec technicals and wagons, the hovercrafts fill a vital role when air support isn't available. The Resistance have found great success in accompanying the transport hovercraft with attack and support variants.

    Smaller than the Kraken, the N2 frame can provide this tactical flexibility. Commanders will often pilot the Hydra Relay Hovercraft, which is not only outfitted with a large missile bank, but also a Scanner Array, which is useful to Resistance forces in identifying and tagging enemy movements. With the relatively low-tech systems on most Resistance vehicles, constant communication with the Hydra can prove invaluable to target their opponents.

    Alternatively the N2 can be outfitted with an assault variant, commonly called the Circe Attack Hovercraft. A pre-war hybrid design, the Circe saw limited use before the Scourge invasion, but necessity (and the often complete unpreparedness of enemy commanders to deal with hovercraft) has meant it has found a new purpose. Armed with a medium-bore 180mm Vengeance Cannon for hunting enemy vehicles, it is backed up with a devastating anti-infantry flamer. With such a varied armament it is a danger to many enemies, and fully encompasses the mixed warfare approach of Resistance forces.

    The Hydra is a great choice for Resistance players looking to field an inexpensive Command option to accompany massed Krakens and Leviathans. And a Circe Attack Hovercraft is a great all-round vehicle!

    A Hydra has a decent ranged attack, with a Double Rocket Battery able to hurt anything thanks to its Penetrative rule. Combined with its scanning equipment, these missiles are accurate for longer ranges than usual, which means the Hydra is a great back-field unit. Its Scanner Array is a big deal too, letting all friendly unit re-roll hit rolls of 1 against an enemy within its line of sight. Combined with mass fire from Resistance wagons and technicals, that's a big deal!

    Meanwhile the Circe does a bit of everything! Its 180mm Vengeance Cannon is an upgrade from the Hannibal, but not quite as deadly as the Alexander, offering Resistance players a mid-level hunter that can still pack a punch with Devastator 2 against Skimmers and Tanks. The co-axial Flamer does exactly what you'd expect as well. With a 9" range and 6 Shots its excellent at hurting enemy infantry in dug-in Garrisons, and that decent range gives it a lot of flexibility.

    Contains one multi-part resin miniature with parts to make either a Hydra Relay Hovercraft or a Circe Attack Hovercraft.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

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