• Faction: Arcanist. Keyword: M&SU. Contents:

    • Fitzsimmons
    • The Captain
    • Gunsmiths x2

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    MSRP $38.00

    Released on July 31, 2020

    $30.40

  • Faction: Bayou. Keyword: Tri-Chi. Contents:

    • Cooper Jones
    • Popcorn Turner
    • 2 x Whiskey Gamin

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    MSRP $35.00

    Released on July 31, 2020

    $28.00

  • Faction: Neverborn. Keyword: Woe. Contents:

    • Iggy
    • 3 Aversion

    Backorder

    MSRP $38.00

    Released on July 31, 2020

    $30.40

  • Faction: Neverborn. Keyword: Savage, Woe. Contents:

    • 3 Lyssa

    2 Available

    MSRP $29.50

    Released on July 31, 2020

    $23.60

  • Faction: Outcasts. Keyword: Plague. Contents:

    • 1 Bennt Wolcomb
    • 3 Winged Plagues

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    MSRP $36.00

    Released on July 31, 2020

    $28.80

  • Faction: Ten Thunders. Keyword: Ten Thunders Versatile. Contents:

    • 1 Obsidian Statue
    • 3 Terracotta Warriors

    1 Available

    MSRP $46.50

    Released on July 31, 2020

    $37.20

  • Faction: Ten Thunders. Keyword: Monk. Contents:

    • 3 Low River Monks
    • 3 Wandering River Monks

    2 Available

    MSRP $40.00

    Released on July 31, 2020

    $32.00

  • Faction: Ten Thunders. Keyword: Honeypot. Contents:

    • 1 Jakob Lynch
    • 1 Kitty Dumont
    • 1 Hungering Darkness
    • 3 Illuminated

    1 Available

    MSRP $60.00

    Released on July 31, 2020

    $48.00

  • Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe. Choose Thanos, Hela, Ultron, or two other villains to be announced soon and fulfill your dark destiny!

    In Marvel Villainous, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer Events, situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain’s ability, making them even more formidable as more Specialty cards are played. With beginner and advance options, this game is a sightseeing adventure for the whole family!

    2-4 players. Ages 12+. 40-80 minute play time. Contents:

    • Villain Domains
    • 5 Villain movers
    • 5 Villain decks (30 cards in each deck)
    • 6 Fate decks (1 Common Fate and 5 Villain Fate decks)
    • 5 Villain guides
    • 5 Reference cards
    • 40 Power tokens
    • 15 Strength tokens
    • Power vault
    • 15 Soul Mark tokens (for use with Hela only)
    • Instructions

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    MSRP $34.99

    Released on July 31, 2020

    $29.74

  • We know you love a good board game. You’ve got a huge collection that you’re proud of. You have them neatly shelved and in pristine condition. It’s a true beauty to behold. But what if your collecting skills could benefit you IN one of your board games? Yeah, that’d be sweet. The Board Silly expansion for Munchkin Dungeon is our love-letter to board gamers everywhere. It’s our tongue-in-cheek look at the community, with new Monsters like the Shrieking Geek and Orc Board Game Reviewer. There’s even a new Meeple Boss to fight at the bottom of the Dungeon. Players can also collect Loot on their Shelf Board, getting bonuses for having a complete collection at the end of the game. Just make sure to fill it all the way in. Nobody likes holes in their collection.

    Contents:

    • 5 miniatures
    • 5 Shelf Dashboards
    • 60 cards
    • 1 Rules leaflet

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    MSRP $39.99

    Released on July 31, 2020

    $31.99

  • It’s Cthulhu. I mean, you can’t have a game without Cthulhu, right? Of course there’s a Cthulhu expansion for Munchkin Dungeon. We wouldn’t be doing our due diligence if we didn’t have a Cthulhu expansion. And going a little mad never hurt anyone, right?

    The Cthulhu expansion for Munchkin Dungeon will cause everyone to go a little bit mad. The set includes new Threats, new Rooms and Room Monsters, and the big cheese himself, Cthulhu. This new boss will test everyone’s nerves. The set also introduces Madness tokens. Players gain Madness for entering special rooms in the Dungeon. Going a little mad might not be so bad, as some of the symptoms are beneficial. But get too much, and you might leave the dungeon escorted by men in white coats.

    Contents:

    • 5 miniatures
    • 60 cards
    • 36 tokens
    • 1 Rules leaflet

    Backorder

    MSRP $39.99

    Released on July 31, 2020

    $31.99

  • You can have defeated the most monsters. You can have collected the most loot. You can have beaten the boss the most times. But are you the cutest Munchkin in the Dungeon? Looks matter when it comes to Fame. Big eyes, smiling cheeks, and cute dimples are everything. And only one can win the title of Cutest Munchkin.

    The Cute as a Button expansion for Munchkin Dungeon adds more Threats, more Monsters, but most importantly, Cuteness to the game. New Loot cards and companion Pets will get players Cuteness, tracked on the new Who Wants to be the Cutest? board. The Munchkin with the most Cuteness at the end of the game gains bonus Fame. Just watch out for Cutezilla, the new Boss Monster down at the end of the dungeon.

    Contents:

    • 5 miniatures
    • 1 Score Board
    • 5 tokens
    • 60 cards
    • 1 Rules leaflet

    Backorder

    MSRP $39.99

    Released on July 31, 2020

    $31.99

  • Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of the World Tree, the Creature Codex Pocket Edition has you covered! Nearly 400 new foes for your 5th Edition game—everything from acid ants and grave behemoths to void giants and zombie lords. All in a convenient, portable size!

    Creature Codex Pocket Edition includes; a dozen new demons and five new angels; Wasteland dragons and dinosaurs; all-new golems; elemental lords and animal lords to challenge powerful parties; Chieftains and other leaders for ratfolk, centaurs, goblins, trollkin, and more; new undead, including a hierophant lich to menace lower-level characters... and much more! Use them in your favorite published setting, or populate the dungeons in a world of your own creation. Pick up Creature Codex and surprise your players with monsters they won’t be expecting!

    Compatible with the 5th edition of the world’s first roleplaying game!

    Backorder

    MSRP $24.99

    Released on July 30, 2020

    $21.24

  • Faction: Resserectionist. Keyword: Urami. Contents:

    • Shikomi x2
    • Gaki x3

    Backorder

    MSRP $47.50

    Released on July 30, 2020

    $38.00

  • The vislae’s road has many steps. Shadow. Satyrine. The Path of Suns and the worlds of the Actuality. But are there even greater mysteries? Further steps? Deeper secrets to reality?


    Yes. Visla at the height of power and understanding eventually seek the Labyrinth. To enter the Labyrinth is to leave the Actuality forever. Perhaps to die, or worse. Or perhaps to transcend; to find oneself upon new shores. Entering the Labyrinth requires the highest mastery of magical power, knowledge, and skill. Few vislae can truly aspire to it, and even fewer succeed. Is it a maze? A test? A crucible? A step into a greater existence? The only way to find out is to cross the threshold. . .


    This final supplement for Invisible Sun focuses on the campaign finale. Invisible Sun is uniquely built around story arcs, and this title supports players bringing their game’s arc to an exciting, mind-bending conclusion!


    The slipcase that comes with Book M fits that title plus Teratology, Secrets of Silent Streets, and this book. Any Invisible Sun player who has Book M will want to complete the set with this book.


    Unique presentation blends game material with fiction in an innovative way.


    Gives potential players a look inside this visually stunning, mind-bending game and its unlike-any-other-RPG setting. Does not come shrinkwrapped.

    Backorder

    MSRP $45.00

    Released on July 29, 2020

    $38.25

  • Associate members of the Covenant of the Enlightened do not enjoy the respect or prestige that Covenant Peers do, but they are often the ones who do most of the leg work. In order to be officially recognised as an associate of a Peer, an individual will have to put in hours of thankless research and errand running for their sponsoring Peer. Of course like all who are drawn to the Enlightened, being in possession of a keen mind and a drive to push the boundaries of human understanding is a prerequisite. But associates often lack the opportunity or financial means to secure an actual Peerage in the Covenant.

    Girauld Eres was one such associate, a Parisian naturalist who had developed into a minor celebrity as he toured Paris society with his collection of primates. Girauld's real passion lay in animal physiology and his personal menagerie was home to some impressive specimens. Showing a talent for specimen capture, he was approached by Warick Hudson and earned a sponsorship into the Covenant as an associate following his collaboration on the spectral containment technology with Hudson and Katherine Holst.

    The night of his accident, Eres was working in his laboratory on a skin healing accelerant that went horribly wrong. When the beaker exploded, the chemicals that sprayed over him were not yet mixed correctly and began to eat away at his flesh. Fortunately Eres had been playing host the evening before to Xavier Bichat, an elderly Enlightened Peer. When Bichat was brought back to the house, it was already too late. Girauld’s skin had already been flensed from a large part of his body. Fortunately, Bichat was a keen study of the restricted galvanic arts, having reanimated a simian construct just the previous evening for Girauld’s entertainment. With a very little time remaining Xavier was forced to use that same construct to hold Eres’ brain.

    The process was rushed and Xavier’s knowledge of the techniques involved were far from extensive. As a result Eres retained very little motor function in his new body and so, staggering like a victim of a massive stroke or palsy, Eres was conveyed by sea to Countess Augusta Byron in the Union of Federated States. The journey brought him close to death and his brain would not survive the trauma of a second transplant, so Girauld had little choice but to submit to a number of surgical procedures by the Countess that allowed him to regain greater control of the body, with the exception of his left arm. That was rectified by a prosthetic that gave Girauld significantly increased strength to further augment the exceptional size of his primate body..

    Although Girauld was grateful to still be alive it would be impossible to return to Parisian society in his new form. He therefore spent some time in the Badlands of the Union, where open spaces away from others were plentiful. One advantage of having the body of a 700lb gorilla was a vastly increased strength. Girauld was a sickly child and life as an academic did nothing to increase his vitality so the change was significant. He realised that he could snap small trees, lift large rocks and even hurl a man bodily more than 30 feet through the air. He discovered that last fact when a group of American hunters mistook him for a trophy animal.

    It was while in the Badlands during the Atlas Affair that the outlaw Jim Petersen gave him the nickname of Mr Ears. So extraordinary were the circumstances of their adventure together that the name was quickly adopted in the local press and a year later when President Johnson awarded them both the inaugural Presidential Medal of Freedom, it was presented in the name of Mr Ears.

    With a new found sense of purpose, Mr Ears joined with Warwick Hudson and the rest of the ‘Soul Hunters’ on their expedition to Antarctica. Armed with the wrangling tools he developed during the Atlas Affair, Mr Ears is determined to study the reported megafauna discovered in the Lost World and create a new menagerie of wonders to show to the world.

    The Mr Ears kit builds one multi-part resin miniature;

    • 1x Mr Ears
    • 1x Base

    1 Available

    MSRP $31.11

    Released on July 25, 2020

    $28.00

  • Augusta, Maine was a sleepy city with a low crime rate that was dealt with at a leisurely pace by the municipal police department. That is until one winter, when a spate of vicious crimes hit Augusta leaving a bloody trail of destruction in their wake. Murders, beatings, rapes and numerous muggings were perpetrated by what appeared to be a small gang of deviants. More crimes were committed in the first three weeks of the spree than had been recorded in the previous three years. Worse still, the gang proved to be incredibly elusive despite the best efforts of Lieutenant Jim Dugan. With a string of commendations to his name from his time in Chicago, Jim was expected to break the gang within a week. Three months later, the stress was really beginning to show on Jim and his team.

    Reports from surviving victims were confused and in some cases totally unbelievable. Accounts alternated between the attackers being hulking, inhuman brutes and yet others claimed that they simply vanished after the incident, something that was seriously being considered due to the lack of success in tracking down even a single member of the gang. Oliver Driver, the department’s dog handler, was added to the team in an attempt to use his two faithful hounds in the city’s service. Even the highly talented noses of Storm and Shadow were unable to get a trace on the perpetrators of these ghastly crimes. In the face of mounting public pressure, Jim needed results and was becoming desperate.

    Jim Dugan followed a hunch that led him and his team to a set of abandoned freight houses on the banks of the Kennebec River. A lead from his undercover officer, Florence Delaney, had put five of the initial crimes in that area and Jim wondered whether the gang had been operating further afield over time. Sure enough, with his team in tow, Lieutenant Dugan finally discovered the gang had been using a rotting attic as their hideout. It was unsurprising, with the stairs having long disintegrated and the attic completely inaccessible, that the location had been overlooked in the initial investigation.

    Bursting into the hideout, the police officers stumbled across the suspects enacting some sort of bizarre ritual. Candles covered the floor and walls, blood was daubed on the rotten floorboards in intricate patterns. In the horror and confusion, Florence Delany fired a burst from her Thompson machine gun and all hell broke loose. In the ensuing firefight, not a single member of the gang, who later were revealed to be called the Son’s of Belial, walked out of that warehouse alive. The injured and the dead were consumed by a raging fire that engulfed the structure. Despite lacking any solid evidence in the aftermath, the crimewave that had gripped Augusta immediately ended and commendations for the whole team were readily issued.

    But it is a fool who thinks that an ancient power like the chiropteran god Belial would not punish those who had slaughtered their acolytes and disrupted their rituals. In that moment, every member of Jim Dugan’s fateful team was touched by Belial and marked as his playthings. Each officer was cursed so that they could only exist as things shifting in form, somewhere between the winged creatures of Belial’s realm and the darkened aspects of the people that they once were. At first, these transformations were uncontrolled and painful, but over time many of the department learned to control them and even use their newfound strength and abilities in the line of duty as they continued to try to serve the city. Such is not the purpose of the Bat God, however, and as the police under Jim Dugan’s command respond to criminality with their newfound preference for brutality and lethal force, they unwittingly continue to carry out Belial’s great plan in the Shadow War.

    The Brotherhood of Belial Faction Starter Set builds seven multi-part resin miniatures;

    • 1x Jim Dugan
    • 1x Florence Delaney
    • 1x Dan Flack
    • 1x Maria Marquez
    • 1x Oliver Driver
    • 1x Shadow
    • 1x Storm
    • 7x Base

    Backorder

    MSRP $40.83

    Released on July 25, 2020

    $36.75

  • To stand out among all the different mercenary companies in Westeros, one must get creative. For the Bloody Mummers, they have decided that every aspect of their look must be as flamboyant as possible. That doesn’t just mean bright clothing for themselves, but even to the animals that they ride in combat. Not content with the various horse breeds, they have instead opted to ride zorses, a combination of a horse and a zebra.

    The Bloody Mummers Zorse Riders unit box for the A Song of Ice and Fire: Tabletop Miniatures Game gives commanders a bright new cavalry unit to use in combat. Being a Neutral unit, they can be taken by most commanders. The Zorse Riders are masters at flanking maneuvers. When catching an enemy in the side or rear, they get several different bonuses, both offensively and defensively, potentially ruining an enemy’s plans before they even begin.

    1 Available

    MSRP $39.99

    Released on July 24, 2020

    $27.99

  • The Unsullied have one of the most difficult training regimens of any unit. Only about one in three survives to the end. However, those that do are swordsmen of unparalleled skill. Though they look slight compared to most western swordsmen, that does not mean they're not as strong or effective on the battlefield. When joined with an officer, their skills are only enhanced, trading blow-for-blow with any foe. The Unsullied Swordsmen unit box for the A Song of Ice and Fire: Tabletop Miniatures Game gives Targaryen players an effective melee unit on the field. Their melee attacks hit at the weak points in enemy armor, granting numerous bonuses when they strike. The Officer Unit Attachment adds to their strengths, trading wounds with the enemy when being attacked, making this unit able to dish out wounds both when attacking and on the defensive.

    1 Available

    MSRP $37.99

    Released on July 24, 2020

    $27.99

  • Investigate the Cthulhu Mythos during The Harlem Renaissance!

    Picture this:
    New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. There’s a feeling of possibility in the air, like never before. But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song?

    The Skinny on the Goods…
    - Seven scenarios - (4 new to this edition)
    - Unique occupations tailored to Harlem.
    - New Mythos monsters to terrify your players.
    - Ready-to-play investigators.
    - Random plot generator.
    - Crash course on addressing race in gaming.

    This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

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    MSRP $49.99

    Released on July 22, 2020

    $42.49

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