• Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society's demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. A Smuggler's handbook for the Edge of the Empire RPG: Expanded character options including Motivations, Obligations, species, and specializations. New signature abilities that allow Smugglers to beat the odds and slip past any obstacle. Ships, vehicles, and equipment for staying a step ahead of the law. Guidance for GMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.

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    MSRP $32.99

    Released on Feb. 20, 2015

    $26.39

  • The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements—explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed.

    From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, far-off realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the incredible level of detail, imagination, and weirdness that is the hallmark of the Ninth World!

    MSRP $49.99

    Released on Feb. 4, 2015

    $42.49

  • Teen Titans Go! You'v e played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you're ready, unleash everything you've got and the results will be spectacular.

    the big new focus of the set revolves around ONgoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilixze on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains!

    This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy!

    1 Available

    MSRP $45.00

    Released on Jan. 1, 2015

    $38.25

  • The many villains from the Multiverse have been bested by the Freedom Five or Dark Watch or the Prime Wardens or even heroes not from a particular team. Many of those villains are prideful and would not deign to work with others, as their goals would not align. However, some of them have seen the value of cooperating towards a common goal. And those have joined forces, even at cross purposes, to defeat the heroes who have harried them for so long.

    Some of these villains, such as Plague Rat or Biomancer, are more hesitant to work with other villains. Whereas others, such as Citizens Hammer & Anvil or Sergeant Steel, are more than happy to join forces with other like-minded combatants.

    Villains of the Multiverse is a mega-expansion for Sentinels of the Multiverse. It uses the villain team gameplay style introduced in Sentinels of the Multiverse: Vengeance to group villains together as a team fighting against the hero team. Villains of the Multiverse includes ten villains, which can be faced in any configuration, as well as four exciting new environments.

    Additional Bonus! Every copy of Villains of the Multiverse comes with three art prints, 7 promo cards, a villain mini-expansion, and an environment mini-expansion.

    MSRP $29.95

    Released on Jan. 1, 2015

    $25.46

  • Perfect Grade 1:60 1/60

    1 Available

    MSRP $236.00

    Released on Dec. 13, 2014

    $200.60

  • Populate your Star Wars universe with a whole range of potential allies, enemies, and contacts. Three new Star Wars® Roleplaying Adversary Decks each come with twenty cards, representing different NPCs drawn from the Edge of the Empire™ Core Rulebook, the Age of Rebellion™ Core Rulebook, or one of their supplements. Adversary cards work with all three of the Star Wars roleplaying systems and present all your adversaries' key statistics and information in an easily accessible fashion. Meanwhile, their art and description text help you set the scene and flesh out your NPCs' personalities. Every day, the growing Rebellion threatens the Galactic Empire on new battlefields and in new political arenas. As their military forces clash throughout the galaxy to win the war for either freedom or oppression, each side must also fight for the hearts and minds of the galaxy's citizens. Every day, as another reprehensible Imperial action produces new Rebel recruits, many more Imperials hope to rise to power through the ranks. As Rebel cell leaders, starfighter aces, Imperial stormtroopers, Imperial Moffs, and Bothan spies are all taking sides in the fight for the galaxy in the Imperials and Rebels Adversary Deck. Its twenty NPCs provide you access to all levels of authoritarian enforcers and freedom fighters alike. No matter how the tides of battle may turn, this deck will prepare you for encounters with nearly anyone you might meet amid the heat of the Galactic Civil War. This is not a standalone product. A copy of the Star Wars®: Edge of the Empire™ Core Rulebook, Star Wars®: Age of Rebellion Core Rulebook, or Star Wars®: Force and Destiny Core Rulebook is required to play

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    MSRP $6.95

    Released on Sept. 12, 2014

    $5.56

  • Far Horizons is a sourcebook for Colonists making their mark at the fringe of the galaxy in Star Wars®: Edge of the Empire™. With new talents, spaceships, and gear, Colonists will be able to thrive in even the harshest circumstances that come their way. Three new specializations, the Entrepreneur, the Performer, and the Marshal, offer new ways for Colonists to expand their options (and make some cold, hard credits), while GM's and other players will find new gear and setting information to bring the Edge of the Empire to life.

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    MSRP $32.99

    Released on Aug. 14, 2014

    $26.39

  • The namesake of the entire game line, the "numenera" are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World's foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly 1000 new items to the Numenera gaming table!

    The Technology Compendium: Sir Arthour's Guide to the Numenera contains 400 new cyphers, 225 new artifacts, and 300 new oddities. For the players, it introduces a new race: the artificial intelligence. And it includes extensive GM advice on integrating incredibly advanced technologies into your game.

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    MSRP $39.99

    Released on Aug. 13, 2014

    $33.99

  • Scrape together a crew and prepare for the heist of a lifetime in The Jewel of Yavin, a ninety page adventure supplement for Star Wars®: Edge of the Empire™.Set in Bespin's Cloud City, The Jewel of Yavin includes plenty of opportunities for all characters to shine as they work to steal the priceless corusca gem.Game Masters will find the Cloud City gazetteer section especially useful, both for running The Jewel of Yavin adventure and for basing their own Edge of the Empire campaigns on the floating city. The section features over a dozen pages of material detailing locations in the plaza district, Port Town, and the industrial levels.

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    MSRP $32.99

    Released on March 28, 2014

    $26.39

  • At the Edge of the Empire™, you can find yourself pitted against an array of deadly enemies bent on your destruction. When negotiations fail, make sure you're prepared to shoot first with Dangerous Covenants!This upcoming rules supplement for Star Wars®: Edge of the Empire™ expands the Hired Gun career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs can also find new tools helping them craft memorable and exciting combat encounters.

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    MSRP $32.99

    Released on Feb. 28, 2014

    $26.39

  • Suns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more! Extensive details for one of the most iconic regions of the Star Wars galaxy Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure Three new species options for player characters: Drall, Selonians, and Corellian-born humans A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy

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    MSRP $44.99

    Released on Jan. 24, 2014

    $35.99

  • Vengeance is a stand-alone expansion for Sentinels of the Multiverse, in that it comes with a complete team of 5 heroes. It also features two very exciting environments. But the truly exciting part of Vengeance is the villain team: The Vengeful Five!

    Baron Blade has collected an impressive array of villains to take down the Freedom Five, but the primary 5 are himself and four other figures, who may be familiar to Sentinels fans. In the coming couple of weeks, we will post more about who they are and what they do...

    In Vengeance, you will play a team of heroes fighting a team of villains, each with their own abilities and synergies! The effective fighting style of the heroes of the multiverse will be seen in a villain team now! With team boosting effects, supporting actions, and coordinated attacks, the Vengeful Five will take on the hero teams! And, if Baron Blade has his way, the heroes will be defeated at last!

    Are you ready for Vengeance? Baron Blade is.

    MSRP $29.95

    Released on Jan. 1, 2014

    $25.46

  • This kit builds one Autarch equipped with Swooping Hawk wings, a devastating fusion pistol, lethal mandiblasters, and an elegant Aeldari sword which can be used as a Banshee blade or a star glaive. This miniature is also fully compatible with components from our other plastic Autarch kit, offering a dizzying variety of potential combinations.

    1 Available

    MSRP $32.75

    Released on Jan. 1, 2014

    $27.84

  • Enter the Unknown, a supplement for the Star Wars®: Edge of the Empire™ Roleplaying Game, features new content for the Explorer career. Explorers will find all-new specializations, talents, and signature abilities, while all players will benefit from new character, vehicle, and equipment options. Enter the Unknown also provides tools for making stronger and more diversified characters. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns. It's time to Enter the Unknown!An "Explorer's Handbook" for the Edge of the Empire RPG Includes new Explorer specializations such as the Archeologist and Driver Features new options for backgrounds, Obligations, and Motivations, based on the themes of exploration, hunting, and trade Introduces new equipment options useful to all players A powerful tool for GMs to use in crafting campaigns with an exploration theme, or to more deeply involve Explorer characters in the narrative of an adventure

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    MSRP $32.99

    Released on Dec. 6, 2013

    $26.39

  • Dropzone Commander is a game of mass battle combat in the far future. Speed is key in these warzones, with forces using dropships to quickly redeploy tanks, infantry, and colossal war machines.

    Seizing ground and objectives wins games, but a fierce tactical acumen is needed to act and react to your opponents’ moves. Predicting the flow of battle and positioning all manner of advanced vehicles and creatures is key to victory, to make sure that the Dropzone is yours.

    This box contains everything that two players will need to start playing lightning-fast games of Dropzone Commander. The two opposing forces of UCM and Scourge have a range of miniatures with which to fight each other, from the sturdy Bear APC to the utterly alien Hunter grav-tank.

    Each army is led by a commander in their own personal vehicle, able to take control of the battle. A 64-page rulebook provides the latest edition of the game rules as well as background stories and scenarios to get you playing. Also included are dice, an acrylic blast marker & range ruler, and fastplay cards to help you get stuck in quickly.

    This set includes:

    Plastic Armour & Infantry: These multi-part hard plastic miniatures come on sprues for ease of construction. With easy-to-assemble pieces, you’ll

    have your army ready in no time at all. There are enough models for two small armies, perfect for splitting with a friend!

    Resin Commanders: These highly-detailed miniatures form the centre-piece of your armies. They provide firepower and command abilities on extremely mobile frames. Both miniatures come with their own dropship transport, letting them quickly reposition to get the most out of your leaders.

    64-Page Rulebook, Dice, Acrylic Template & Range Ruler, and Fastplay Cards:

    This gorgeously presented book has the full rules for the game, accompanied with stunning artwork and background for all factions. Fastplay Cards for all units in the box help you to get playing, and have reference for the most common rules.

    Contains 34 multi-part plastic miniatures, 4 resin miniatures, 64 page rulebook, acrylic blast marker and range ruler, 10 dice, and fast play cards. Instructions can be found on TTCombat's Dropzone Commander Resources page.

    MSRP $63.00

    Released on Sept. 28, 2013

    $50.40

  • Beyond the Rim is the first full-length adventure for the Star Wars®: Edge of the Empire™ Roleplaying Game. When new rumors add credence to old smugglers' tales of a long-lost Separatist treasure ship, it's time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor! A 96-page, three-act adventure for Star Wars®: Edge of the Empire™ An epic tale of exploration that leads all the way to the edges of Wild Space Encounter the deadly predators native to the jungle planet, Cholganna Optional materials allow GMs to weave the adventure into extended campaigns

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    MSRP $32.99

    Released on Sept. 6, 2013

    $26.39

  • RG Real Grade.

    1 Available

    MSRP $31.00

    Released on July 28, 2012

    $29.45

  • Taller than playing cards, tarot cards permit a pleasant balance between legible game text and graphic design, but finding sleeves for these beautiful cards has long proven difficult. At 70 x 120 mm, the Fantasy Flight Supply Tarot Card Sleeves are a perfect fit for cards from the hit games, Elder Sign and Infiltration, as well as other cards of similar size. Made from clear, 100 micron polypropylene plastic, these sleeves are both PVC and acid-free.

    Includes:

    • 50 Tarot Size Card Sleeves

    MSRP $4.99

    Released on July 25, 2012

    $4.50

  • Base, shade and highlight in one coat with Contrast paints.

    Contrast paints give you a cleanly shaded paint in moments, and are perfect if you’re looking for an easy way to tackle difficult-to-paint colours. There’s a Contrast paint for pretty much anything from flesh to skulls, non-metallic metals to tinted whites.

    Contrast is an incredibly powerful paint range. It is recommend to get started painting purely with Contrast using the Contrast Method, you’ll be able to accomplish some remarkable effects by mixing it with existing paint ranges.

    6 Available

    MSRP $7.80

    Released on Jan. 1, 2012

    $6.63

  • Bandai Spirits 2011. HG High Grade UC Universal Century. GM 3. Gundam ZZ. 1/144

    MSRP $20.00

    Released on July 9, 2011

    $19.00

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