Showing 1461 to 1480 of 1589 results

  • The Resistance have been living on pre-war scraps of technology for 250 years. Whether on occupied worlds or out in the depths of space, there is a limit to what these fighters can do with what they have. Kalium however, has had no such trouble. While the rogue colony with its Foldspace Nodes scrambled has had little in the way of innovation, their distance from the war front has meant they can put resources into resurrecting plenty of old designs. The Swifthawk Tilt-jet is one of those designs.

    A cross between the Strikehawk and Hellhog, the Swifthawk was the early predecessor of the UCM's Raven. Able to soar through the air or hover in place, this small aircraft has been seen in the skies above Earth since the invasion began. Seeing the speed and manoeuvrability (alongside the added air support), Resistance cells all over the planet have found reason to fix up as many as possible, helping their veterans drop quickly into battle.

    The Resistance's answer to a small aerial transport, the Swifthawk does all that, and does it well! Up-gunned compared to its Colonial cousin, the Swifthawk deals deadly fire as well as offering its cargo alternative ways to enter the battle.

    While its Light Missile Battery won't win any awards for "most devastating", it also has a Machine Gun for hosing down Garrisons before it throws out its passengers. Hover Mode gives anyone embarked the Rapid Insertion special rule, which means this transport is excellent at providing a massive first turn surge - something Resistance players will certainly appreciate, since their Hovercrafts often take a little longer to get there!

    Contains two multi-part resin Swifthawk Tilt-Jets.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Triumvirate of UCM, PHR, and Kalium has provided new hope on Earth and all the colony worlds. Their combined offensive has brought with it devastating loses for the alien Scourge, and Resistance ground forces have used those to their full advantage.

    Previously unable to provide decent air support, Resistance occupiers have broken through into airfields and fuel depots across their worlds, fuelling and arming their pre-war relics. The Tempest Interceptor is seeing flight once more!

    Larger than more modern aircraft, the Tempest is yet another example of pre-war military bloat. Expensive to make beyond measure, this interceptor is no less deadly for it. The motto of Tempest pilots is to "hit before they even know you've taken off", which is often very easy with their long ranged Hailstorm Cannons.

    We know that most Resistance commanders have a fair amount of anti-air weaponry (heck, you're one of the only factions able to take it as a Standard choice!). But they definitely don't have much that's especially accurate. The Tempest is that thing.

    A sturdy Interceptor indeed, the Tempest also incredibly fast. That means it has lots of options for dog fighting! The Tempest doesn't have to get close thanks to its 24" Countered range, which means you can command the skies. The Hailstorm Cannons also have a massive AA-4, and although they only hit on a 4+ it means your opponents are rarely ever going to benefit from their Evasion. Pull the trigger and watch them fall!

    Contains one resin Tempest Interceptor.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • By far the largest gunship in the UCM arsenal is the Phoenix, a massive aircraft which packs a plethora of offensive weapons. The X-116 Roc Heavy GUnship is an upgraded and up-gunned version of this ship, improving its systems in almost every way. Although it forgoes the Phoenix's self-repair systems to save energy for heavier firepower, UCM commanders almost always find the trade-off worth it.

    The Roc Heavy Gunship is a legendary ship, with just the absolute most firepower you could possibly fit on it! Three Minigun Triads are excellent at destroying basically any vehicle within range (which - if they don't have Active Countermeasures - is unlimited), while the AA Battery keeps this ship safe from other fast aircraft. Meanwhile its Missile Pods provide a little extra firepower, and the Missile Battery - while limited in number - allows the ship to carpet bomb an area, ripping apart swathes of infantry and vehicles alike.

    With its Command Centre offering space for a Commander, this ship is a whole bunch of points, but worth every penny as the centrepiece to your UCM army.

    Contains one multi-part aircraft. 10mm in scale with a length of 101mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $42.00

    Released on Feb. 1, 2021

    $33.60

  • The sinister Desolator is perhaps the most feared of all Scourge engines of destruction. Its distinctive floating silhouette is mainly derived from its colossal weapons system, the shocking Ion Storm Generator. Meanwhile the Overseer works in concert with other Scourge forces much more than the Desolator, increasing the destructive capability and plasma energy of nearby units, creating a more insidious threat.

    Desolators and Overseers are some of the strongest and most useful choices available to Scourge, and maybe even in the game - and this kit builds both!

    The Desolator is a hard unit to manage, but given the right setup, you'll be laughing! Its Ion Storm weapon has two firing modes - one excellent at rooting out enemy infantry from Garrisons or even dealing with heavily armoured vehicles. The other mode hits literally everything within 12". Friend or foe!

    Being aggressive suits the Desolator, but the Overseer requires a more considered approach. Its Ion Cradle has a lot of low Energy shots, but the real benefit is its ability to cause re-rolls to damage with all plasma weapons within 9". That's massive, especially if you build your army around making the most out of it. Think of it like a free Command Card every time you shoot a plasma weapon!

    Contains 1 resin miniature with a choice to make a Overseer or Desolator. These miniatures are highly detailed, approximately 109mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $25.20

    Released on Feb. 1, 2021

    $20.16

  • With the promise of eternal life if not killed first, the ancient Shaltari can end up fearing death more than any other race. The more times a consciousness is transferred, the more wary a Shaltari can become, which is both a good and a bad thing for a commander. Increased knowledge of tactics and aversion to sacrificing life is a definite positive, but lack of impetus can lead to stagnated battleplans.

    Very rarely a younger Shaltari will climb quickly through the ranks, their foolhardiness paying off and shaking up tactics. Shaltari Firstborns that achieve the command of an army will frequently want to take the fight to the enemy, and the Daimyo battlesuit is a chassis that aids those plans.

    A personal suit larger than most warsuits but not as large as a Ronin, the Daimyo can accompany troops in building clearing. With a bodyguard of warsuits, the three are armed with Web Projectors which coat their target in a temporary teleport web and produce a short-ranged teleport "shunt", often used for ejecting enemy troops from buildings to make them vulnerable to anti-infantry fire.

    While quick to get into battle, a young Shaltari commander is not reckless, and the Daimyo's bodyguards use nanobot technology to construct a personal Gate, able to teleport away at a moment's notice, taking any retinue with them. The Gate isn't powerful enough for much more though, and will disintegrate after use or if a foolhardy Brave tries to bring larger objects through.

    The Daimyo Battlesuit is a very different Commander choice for Shaltari players. While usually focused on keeping their Commanders as safe as possible in heavier chassis like the Coyote or Frostdrake, the Daimyo provides a lightning fast, up close and personal sort of command choice, perfect for smaller games.

    And this is one unit that will prove to be the annoyance of all your opponents! With the ability to teleport enemy squads outside of the Garrison they're in, the Daimyo will be a real thorn in the side of enemy infantry. But before they can retaliate, the Daimyo can simply slip into a Gate and teleport away. Make sure you have lots of Haven Terragates to help it re-emerge and pull the same stunt next round too!

    The Daimyo is accompanied by two units of Firstborns, which the commander can join at the start of the game. This is one close combat squad your opponents won't want to mess with!

    Contains one multi-part resin Daimyo and two multi-part resin Firstborn units. All units come with plastic bases.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Firstborns are unusual amongst the Shaltari, since their spirit still inhabits the original body they were born with. Even as adults, these individuals are impetuous and fiery in the eyes of older Shaltari. Keen to prove themselves both in bravery and in deeds they become an elite cadre of close combat troops. In Shaltari society, there are few better ways of proving one's bravery in martial terms. Also, their natural aggression and potency serves them well in the crucible of room to room combat, where Firstborns are noted for their savagery and bloodlust.

    Equipped with a similar model of Warsuit to ordinary Braves, the Firstborns can overcome their physical limitations to become 8 foot tall towering avatars of destruction. They are armed with Shaltari energy swords, a weapon linked with honour and martial prowess. It's almost unheard of to see swords actually used in combat anywhere else in the 27th century.

    Is there a better room-clearing unit in all of Dropzone Commander? Alright, maybe Eviscerators, but these are a close second! Great at dealing with both heavily and lightly armoured infantry, the Firstborns excel at close quarters battle. With duel Wave Pistols and Energy swords, they can deal out a lot of damage.

    However, they can also take a beating. While there are only 3 to a base, Armour 9 and a 4+ Dodge means that most infantry will struggle to damage them in the first place, even before their saving throw. Their Warsuits also have inbuilt Active countermeasures meaning they can safely be out in the open against anti-infantry fire, and also allow them to re-roll Collateral Damage hits, meaning they're going to survive a long time.

    Contains 4 plastic bases of 3 Firstborns each.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    2 Available

    MSRP $11.20

    Released on Feb. 1, 2021

    $8.96

  • The Ocelot shares the hull of the Jaguar Warststrider, and stands at an equally imposing height, sharing many of its characteristics. However, the Ocelot foregoes the Jaguar's flexibility to mount a single, devastating weapon - the Particle Cannon. The Particle cannon is quite simply the most powerful directed energy battlefield weapon yet witnessed by humankind. This awesome beast measures nearly 35 feet in length, and can annihilate a heavy battle tank with ease at incredible range.

    Mounted on the Panther’s back is the Particle Triad, a lower powered but rapid fire version of the Particle Cannon, but is no less devastating for that. Its tracking systems are incredibly accurate when targeting incoming support aircraft and dropships, and once locked on, it will rarely miss (much less fail to cause damage). The only flaw in this precision is that the Panther’s systems take longer than usual to acquire a hard lock on flyer units. This means an almost certain kill on anticipated targets becomes a much less certain one when firing opportunistically or in reaction to fast movers.

    With an impressive 4 Damage Points, 5+ Passive Countermeasures, and Armour 14, the Warstrider walker chassis is one of the most survivable things in a Shaltari army. Players can be obtusely bold with their deployment, especially when using Gates to put them into the most opportune position.

    A single Ocelot is deadly on its own, but when taken in units of three, the Particle Cannons become extremely deadly. With absolutely unlimited range (even against Active Countermeasures) and the ability to ignore all Passive and Evasion Countermeasures, this weapon is truly terrifying. However, it also boasts Devastator-4 against scenery and Devastator-2 against vehicles. It's very dangerous!

    The Panther is another Heavy choice in Shaltari armies, and while it doesn't have the outright firepower of its cousin, a Particle Triad is equally useful. Providing 3-shot AA fire that hits on a 2+ is pretty useful, but the unlimited range (again, even with Active Countermeasures) is the real kicker here. Able to target any Aircraft from anywhere on the board, you'll find little need for repositioning, making them very flexible in the middle of a game.

    Contains 1 resin miniatures with the choice of weapons to make an Ocelot or Warstrider. These miniatures are highly detailed, approximately 50mm in height.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Shaltari Warstriders are an increasingly common sight on the battlefield, and one that their enemies are increasingly wary of. As tough as a hardened battle tank with formidable force fields to boot, a single Warstrider is the equal of several dozen squads of infantrymen.

    Armed with a massive Sonic Cannon that tears apart buildings by shaking their very foundations into dust, the Puma is deadly even to infantry that are usually safe hiding behind cover. The Tegu is an extreme reaction to enemy focus on the weaker Gates, putting a large Gate on a tough Warstrider body.

    Warstriders are great! Flat out, they're just fantastic. With high armour, great Passive Saves and massive Damage Points, they're amazing! The Puma is a great attacking chassis, armed with Twin Gauss Cannons that are fantastic anti-tank weapons. It also has a Sonic Cannon which will rumble apart any scenery its aimed at.

    Alternatively this kit allows you to build a Tegu, swapping out the Gauss Cannons (and head). If you're sick of your Gates being blown up, then how about one that's on a Damage 4 Armour 14 chassis? Take that, opponents! The Tegu has a mixed transport capacity, which means you can embark/disembark either vehicles or infantry in a single round.

    Contains 1 resin miniatures with the choice of weapons to make a Puma Sonic Warstrider or a Tegu Gatestrider.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Battlewalkers are smaller, more agile versions of the towering Warstriders. They feature anti-grav assistors and clamps on their legs and feet, allowing them to climb sheer surfaces to attack from above! These factors - coupled with increased survivability over most Shaltari grav-tanks - makes Battlewalkers highly popular with less subtle Warchiefs who would prefer to crush their opponents than out-manoeuvre them.

    The Tarantula's primary armament is the highly advanced Gravatic Magnifier (also known simply as the Grav-Cannon). This weapon delivers crushing force to anything with mass - the larger and heavier the target, the more devastating its effect!

    The Birdeater is an anti-air Battlewalkers, armed with the familiar and lethal twin ion-cannon. It often employs its climbing abilities to gain a commanding view of the battlefield - a highly useful ability for an anti-air unit. Since it is less agile than the Kukri, it is better suited to more static defensive roles, where its superior survivability makes it a favourite of the Shaltari Warchiefs who favour heavier units.

    The Battlewalker is a ubiquitous chassis in a Shaltari army, particularly if you like your units to be able to take a bit of punishment. With Armour 13 and 2 Damage Points, this is one walker that won't quit - and that's if you get through its standard Shaltari 5+ Passive save. Battlewalkers also have the unique ability to climb scenery pieces, getting to the top of a structure with no problem, able to make the best use of great firing lines.

    A Tarantula is a Standard choice in a Shaltari army, so you can take loads of them! Its Gravity Cannon is Energy 11 and has Devastator-2 against Tanks and Walkers, which already makes it a very useful weapon. However, the the bigger the target, the more gravity there is on it (it's science), so anything with the Large special rule gets hit with Devastator-3 instead!

    Meanwhile the Birdeater variant swaps its main armament for the classic Twin Ion Cannons. Equally as good at anti-air firepower as its Kukri cousin, the Birdeater provides an extremely stable chassis for your AA squad. These walkers will be particular thorns in the side of your opponents!

    Contains 2 resin miniatures with a choice to make 2 Tarantulas or 2 Birdeaters. These miniatures are highly detailed, approximately 50mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Warspear is a formidably equipped, multi-role heavy fighter. Its primary armament is a pair of heavy ion cannons, giving it awesome air-to-air destructive power. Very few aircraft can withstand a volley from these devastating weapons. It is an superb and agile dogfighter, most often employed as a interceptor. Some Warspears are armed with an infantry killing Heavy Bio-Atomiser. This weapon is an up-scaled version of that found on Shaltari Ronin, its destructive power is not to be underestimated.

    The Warspear is an incredibly powerful fast flyer. With Twin Heavy Ion Cannons this ship is extremely capable of taking down other Aircraft - often in a single volley! And that's without considering the underslung Gauss Cannon which - with potentially infinite range - can destroy enemy heavy vehicles from anywhere on the board. Swap out the Gauss Cannon for a Heavy Bio-Atomiser to hurt enemy infantry in buildings from the air!

    Contains 2 multi-part resin miniatures with parts to arm all with either Gauss Cannons or Heavy Bio-Atomisers.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    1 Available

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Yari is the Shaltari's lightest and fastest ground unit. Indeed, it's moves at such a pace that it can compete with some aircraft! The use of advanced communications in addition to this blistering speed makes the Yari an excellent scout unit.

    Armed with a Microwave Cannon for killing infantry hiding in garrisons and cover or a Light Ion Cannon for taking out aerial targets, the Yari is a fast way to bring death to the enemy. The Tate is a new development, swapping its weapon for a Shield Boosting Node. With its fast speed, this means the Tate can deliver a shield booster to forces under attack, turning the tide of a firefight to the Shaltari's favour.

    Contains 4 multi-part skimmers that can be assembled as either a squad of Yaris or a squad of Tates. 10mm in scale with a length of 31mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled

    1 Available

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Slayer Heavy Tanks bring terrible weaponry to bear, and not all of it is from the guns. They also have another, no less frightening trick up their sleeves: inside their armoured bowels is a set of habi-tubes, able to cage a trio of lethal Razorworms. These predatory Scourge hosts are living weapons, released near occupied buildings where they then root out and eviscerate stubbornly dug in enemy troops.

    Slayer Heavy Tanks are the bane of enemy commanders. With Evasive Countermeasures and an absurd 3 Damage Points, these tanks are very hard to shift. Add to that their complement of Razorworms, and they become a multi-purpose unit.

    Armed with a choice of Twin Plasma Cannon or Acid Streamer, the Slayer can offer literally twice as much firepower as its little sister the Hunter, or with 8 Shots and the Flame special rule, it'll be able to deal with dug-in infantry with its Acid Streamer.

    Contains 2 multi-part resin miniatures with parts to arm all with either Twin Plasma Cannons or Acid Streamers. Also contains 2 bases of 3 resin Razorworms (6 total).

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Stalker is a highly aggressive frontline tank hunter unit, designed to deliver crippling damage to the heaviest armoured units at close range using its frighteningly powerful electroweb caster. The Ravager is a flexible anti-air unit, usually employed by the Scourge when long term air defence is needed.

    Stalker and Ravager Beetles can easily become the bread and butter of a Scourge army. As Standard and Support choices respectively, they can be extremely common, and for good reason! With Armour 15 and high movement, they're tough and fast, meaning you won't struggle to bring their short ranged weapons to bear. Both armed with Razor Claws that are able to tear apart armoured vehicles at close range, they're a thread to most units in game.

    Stalkers are armed with Electroweb Casters which are deadly to most vehicles, even the most heavily armoured UCM tanks. Although their range is only 9", they do not suffer from Active Countermeasures, and their 2+ accuracy means you can bring a lot of Energy 12 shots to a target.

    Ravagers instead have two Heavy Shard Cannons, which - for Scourge at least - are extremely long ranged anti-air weapons. Able to target two different units, a full squad of three can put out 12 shots against 6 different targets per turn!

    Contains 3 resin miniatures with the choice of weapons to make 3 Stalkers or 3 Ravagers. These miniatures are highly detailed, approximately 29mm tall.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Kodiak armoured command vehicle is an extensively modified version of the Bear which foregoes transport capacity in favour of a battlefield command centre. This provides a mobile base from which a UCM commander and staff can direct frontline operations.

    The Kodiak features a large communications dish and electronic warfare suite mounted on a dedicated trailer allowing the Kodiak to conduct high fidelity ground-orbit communications at a robust level of encryption. In the most desperate of situations, this gives the Kodiak the option to direct tactical directed energy orbital strikes.

    A Panda is closer to the standard Bear APC in form, but uses an additional trailer derived from the same design as the Kodiak. Although less armoured, the Panda retains its transport space (albeit with a new door mechanism). Without the command suite the trailer instead houses an advanced scanning array. This marvel of design pings nearby dropzones, working in tandem with friendly infantry digital feeds to get a complete and accurate view of the nearby battlefield.

    This scanning information is relayed back to local infantry, offering them increased knowledge of the surrounding area. Perfect for both hunting down important intel and for tracking enemies, the Panda is able to help UCM troops to achieve their objectives quickly and with minimum casualties.

    Who doesn't love a Bear?

    A Kodiak has long been the Command unit of choice for UCM commanders and for good reason! With its thicker armour and 4 Damage points, it can last quite a while under enemy fire! However, it should almost always be hidden away, since its Tactical Orbital Strike is an Indirect fire weapon! Calling down a barrage from orbit is just plain cool, and there's no way round that. It's also got infinite range, uses the blast template, and is Energy 13. What's not to like?

    This kit can alternatively make the Panda. A transport for the UCM, this vehicle takes up more space in a dropship than a standard Bear, but oh gee does is come with a massive bonus! Its Scan Booster Unit gives nearby Infantry a longer range when using Scan tokens - already a good thing. However, it also allows them to trade Scan tokens (again from this longer range) for re-rolls to Damage. That's a big deal, and certainly worth the trade off of transport space in their Condor!

    Contains 2 resin miniatures with the choice to make either as Kodiak ACVs or Panda APCs. These miniatures are highly detailed, approximately 86mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $25.20

    Released on Feb. 1, 2021

    $20.16

  • The legions were designed for shock and awe, descending on the cradle worlds without warning and rapidly taking back what belongs to humanity. The Phoenix is an up-gunned beast. It is a heavy command platform which is always first into the fray with weapons blazing, issuing directives in real time to the troops. It was designed to come in with the first wave of planetary assaults where there is no existing ground presence and where a beachhead has to be established under enemy fire.

    The Phoenix Command Gunship is probably the biggest Command vehicle you can take! Its massive frame allows for 9 Damage Points, which means this thing is sticking around. Able to Self-Repair if shot down, it can even get back up again after being destroyed! The Phoenix is armed with a whole suite of weapons, including two types of missile batteries (one Area and one AA) and two separate Minigun Triads. Although weaker on their own, with enough focus, they can even take out battle tanks.

    Contains one multi-part aircraft. 10mm in scale with a length of 101mm.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $35.00

    Released on Feb. 1, 2021

    $28.00

  • The Sabre is the primary main battle tank of the UCM, and forms the core of its armoured spearhead. It is a lightweight, low profile design which mounts a formidable UM-100 'Avenger' Railgun on a folding turret armature. This makes the vehicle eminently suitable for dropship operations, as well as highly flexible on the battlefield. The gun can be raised to a height of 9.8 feet (centre-bore), giving the Sabre the ability to fire over obstructions while keeping the hull in cover.

    The Rapier utilises the Sabre-type hull to mount a fearsome UM-28 'Vindicator' Gatling cannon on a similar folding turret armature. This makes the Rapier an excellent anti-air unit, where the rapid traverse of its turret system can track fast moving aircraft with ease, while sending a hail of shells towards its target. The Rapier can also turn the Vindicator on massed infantry formations firing in 'wide burst' mode, causing unbelievable carnage.

    Is there anything more Dropzone than UCM tanks? The sleek design with an armature weapon tells you everything you need to know about the UCM. The tanks are relatively light, with only a single crew member. The Colonials really know how to make the most of their fighting force! With Armour 15 these tanks are some of hardiest units in the game, perfect for UCM!

    What can we say about Sabres that hasn't been said already? We'll just say it all again! Sabres are great. High armour, decent move, cheap points, and an awesome weapon. The Avenger Railgun is Energy 10, Articulated to fire from behind cover, and has great range and Accuracy. The Sabre is the bread and butter of the UCM army.

    Even though they're Support options, Rapiers might even be more numerous than the humble Sabre! With a fantastic AA weapon in the Vindicator gatling cannon, you'll want a bunch of these in your army. Its 3 shots at Energy 7 will make most aircraft fly very carefully to avoid, and its Wide mode of fire can tear through infantry - even those hiding against edges of terrain!

    Contains 3 resin miniatures with a choice to make 3 Sabres or 3 Rapiers. These miniatures are highly detailed, approximately 34mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • The Seraphim is a heavy fighter, designed specifically for strike missions against ground targets. It features a well armoured underbelly, giving it enhanced protection against ground fire. This is just as well, since a typical attack run involves a subsonic, low altitude pass, often directly over the frontlines.

    The Seraphim fills the role of heavy strike fighter and bomber in the UCM; a job that it does very well! It comes equipped with Heavenfire missiles, either able to target the most hardened battle tanks or used as a Flame attack to hit enemies in Garrisons (and set them on fire to boot). You can also bring a Bunker Buster to battle, offering a massive Devastator-4 to scenery, meaning each time it targets a scenery piece it does 4 damage! Alternatively trade demolition for a Missile Cluster which is equally good at targeting enemy infantry and vehicles. With high energy and ignoring all cover, no one will be safe!

    Contains 1 multi-part resin miniature with parts to arm with either a Missile Cluster or Bunker Buster.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Recently, the Titania Aerospace Corporation has expanded aggressively, with designs on supplanting Ferrous Motor's pre-eminence, spearheaded by their Condor-AV program.

    This brutal-looking variant manoeuvres similarly but has superior range, combat ceiling and avionics. Field trials have proved encouraging, fuelling speculation that the AASC may order as many as 50,000, their largest single procurement since the start of the Reconquest.

    The Titania Condor flies out of the Colonies and onto the battlefield! This re-imagining of the classic Condor brings a bulkier design similar to the UCM's ground units. Able to be built as either a Condor or the heavier Eagle, the new design will fit right at home among your UCM forces.

    The Condor is the UCM's premier dropship. With space to transport up to 2 Bear APCS or heavy tanks or 3 medium or light tanks, or even a single Kodiak, it really is a jack of all trades. With decent armour and manoeuvrability and a massive 3 Damage Points, you're going to want a lot of these in your army, and the Titania pattern design makes them look better than ever!

    The Eagle Heavy Gunship replaces all transport capacity for some really big guns! Twin Heavy Railguns will make a mess out of pretty much any enemy vehicle, and the Multi Missile Pods add even more firepower to this heavy platform. With mobility to bring the weapons to bear, the Eagle is a great choice for UCM players that like their big guns flying around.

    Contains 1 resin miniature with the choice to make a Condor or an Eagle. These miniatures are highly detailed, approximately 103mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    MSRP $16.80

    Released on Feb. 1, 2021

    $13.44

  • Following on from their wildly successful Condor bid, the Titania Aerospace Corporation has bagged production rights for a full half of the Big Dozen's military aircraft, and are even solely responsible for outfitting the Eden 1st - at least until Aurum decides otherwise.

    Their latest aircraft is a new model of Falcon. An "easy win" for the engineers behind the ship, the Titania Falcon follows suit from the standard design, simply up-gunning a Raven chassis. The idea is no less formidable for ease of construction, which brings it in line with the UCM's ideals of an affordable and numerous military machine.

    With a completely new kit, the Titania Falcon comes with all the firepower you love, in a brand new form with chunky panels and thrusters. Taking the design from the Titania Raven, this mobile gun platform is quick and dangerous!

    With either Twin Gatling Cannons that can shred the toughest armour as if it were nothing more than flesh or Multi-missiles that will either pop light vehicles or aircraft with ease, there's plenty to recommend the Falcon, even before taking into account its Evasion +4!

    This new kit comes in two pieces, with inbuilt Gatling Cannons that can be covered up with a deadly-looking Multi-missile pod.

    Contains 2 resin miniatures with a choice of weapons. These miniatures are highly detailed, approximately 52mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

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    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

  • The Raven is one of the most ubiquitous dropships seen in battle. Its lightweight design and speed means it can be in and out of a dropzone before enemy inteceptors have even scrambled.

    Such an iconic ship has been through redesign after redesign, with rival companies competing to have the best speed to cost ratio - something incredibly important when running the UCM war machine. The Titania Aerospace Corporation is the latest company to work on the design, prompting the AASC to place a substantial order.

    With thicker armour plates that don't sacrifice speed, the Titania Raven is fast becoming the favourite among infantrymen. While it may not last much longer under direct fire, it offers passengers a far increased chance of survival, living to fight another day.

    Seen first transporting the new Wolf LAC commander, the Titania Raven Dropship is now flying into land on its own. This new design makes big improvements over the first Raven, bringing it more into line with the rest of the range.

    The new style Raven still comes in and A or B configuration, transporting infantry or light vehicles respectively. The new kit comes in only two pieces - the full Raven B and an additional part that houses infantry.

    With high Movement and enough transport for small squads or vehicles, the Raven is one of the most popular transports in the UCM army.

    Contains 2 resin miniatures with a choice to make 2 Raven As or 2 Raven Bs. These miniatures are highly detailed, approximately 52mm in length.

    Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

    Backorder

    MSRP $14.00

    Released on Feb. 1, 2021

    $11.20

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